c# BitmapImage Width and Height equal 1 - width

Can someone help me with BitmapImage use?
I use BitmapImage in a wpf project. When I set the wpf project is startup project, and run it the code works fine but when I start the wpf exe from a winform project code, the bitmapimage's width and height is 1.
The code example is as follows:
public async Task Open(string path)
{
string strpath = System.AppDomain.CurrentDomain.BaseDirectory + path;
strpath = #"F:\test\Meteorology\Meteorology\bin\Debug\pic\56778.JPG";
if (System.IO.File.Exists(strpath))
{
Image = null;
RaisePropertyChanged("Image");
IsLoading = true;
RaisePropertyChanged("IsLoading");
await Task.Factory.StartNew(() =>
{
Image = new BitmapImage();
Image.BeginInit();
Image.CacheOption = BitmapCacheOption.OnLoad;
Image.UriSource = new Uri(strpath);
Image.EndInit();
Image.Freeze();
});
if (Math.Abs(Image.Width / Image.Height - 2) > 0.001)
WarningMessage("Warning", "The opened image is not equirectangular (2:1)! Rendering may be improper.");
RecentImageManager.AddAndSave(path);
IsLoading = false; RaisePropertyChanged("IsLoading");
RaisePropertyChanged("Image");
}
}

Related

File Sharing is not working in Xamarin iOS

I am using the below code to share the file/image to other apps using xamarin ios. But it is not working properly. No exceptions. Code executing properly. But the app list is not launching. What is an issue in below code? Do we need to do any configuration settings changes in the project?
var documentName = shortName + ".pdf";
var ContentPath = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
var fullFilename = Path.Combine(ContentPath, documentName);
NSData dataToShare = NSFileManager.DefaultManager.Contents(fullFilename);
var items = new NSObject[] { dataToShare };
var controller = new UIActivityViewController(items, null);
UIApplication.SharedApplication.KeyWindow.RootViewController.PresentViewController(controller, true, null);
I'm using this code and it is working properly:
var url = NSUrl.FromFilename(this.filePath);
var item = url.Copy();
var activityItems = new[] { item };
var activityController = new UIActivityViewController(activityItems, null);
float width = (float)this.PdfView.Frame.Width;
float height = (float)this.PdfView.Frame.Height;
UIPopoverController popoverController = new UIPopoverController(activityController);
popoverController.SetPopoverContentSize(new CGSize(width, height), true);
popoverController.PresentFromRect(new CGRect(0, 0, width, height), this.MainView, 0, true);

how to compress/resize image in windows phone 8

I am creating a project in which I want to compress image so that it can be uploaded easily on windows azure and later can be retrieved easily from windows azure to my application.So can you please help me with how can I do that. I am using BitmapImage right now . Follwoing is the code which I am using to upload image to azure
void photoChooserTask_Completed(object sender, PhotoResult e)
{
if (e.TaskResult == TaskResult.OK)
{
BitmapImage bitmap = new BitmapImage();
bitmap.SetSource(e.ChosenPhoto);
WriteableBitmap wb = new WriteableBitmap(bitmap);
using (MemoryStream stream = new MemoryStream())
{
wb.SaveJpeg(stream, wb.PixelWidth, wb.PixelHeight, 0, 0);
AzureStorage storage = new AzureStorage();
storage.Account = **azure account**;
storage.BlobEndPoint = **azure end point**;
storage.Key = **azure key**;
string fileName = uid;
bool error = false;
if (!error)
{
storage.PutBlob("workerimages", fileName, imageBytes, error);
}
else
{
MessageBox.Show("Error uploading the new image.");
}
}
}
}
Be care using the WriteableBitmap as you may run out of memory if resizing a lot of images. If you only have a few, then pass the size you want saved to the SaveJpeg method. Also make sure you use a value higher than 0 for the quality (last param of SaveJpeg)
var width = wb.PixelWidth/4;
var height = wb.PixelHeight/4;
using (MemoryStream stream = new MemoryStream())
{
wb.SaveJpeg(stream, width, height, 0, 100);
...
...
}
You can also use the JpegRenderer from the Nokia Imaging SDK to resize an image.
var width = wb.PixelWidth/4;
var height = wb.PixelHeight/4;
using (var imageProvider = new StreamImageSource(e.ChosenPhoto))
{
IFilterEffect effect = new FilterEffect(imageProvider);
// Get the resize dimensions
Windows.Foundation.Size desiredSize = new Windows.Foundation.Size(width, height);
using (var renderer = new JpegRenderer(effect))
{
renderer.OutputOption = OutputOption.PreserveAspectRatio;
// set the new size of the image
renderer.Size = desiredSize;
IBuffer buffer = await renderer.RenderAsync();
return buffer;
}
}

display the image from remote database in windows phone 8

I need to display the images from remote database.here I have a code to display images from local file.But I can't get it from remote server
C# code
DispatcherTimer timer = new DispatcherTimer();
List<string> files = new List<string>() { "http://technomindtech.com/1tele-pixel.com/ad/banner.jpg", "http://technomindtech.com/1tele-pixel.com/ad/logo_banner.jpg", "http://technomindtech.com/1tele-pixel.com/ad/images.jpeg" };
List<BitmapImage> images = new List<BitmapImage>();
int current = 0;
foreach (string file in files)
{
BitmapImage image = new BitmapImage(new Uri(file, UriKind.Relative));
images.Add(image);
}
timer = new DispatcherTimer();
timer.Interval = TimeSpan.FromSeconds(3);
timer.Tick += new EventHandler(timer_Tick);
timer.Start();
void timer_Tick(object sender, EventArgs e)
{
Image1.Source = images[current];
current++;
if (current >= files.Count)
current = 0;
}
Xaml code
<Image x:Name="Image1" Stretch="Fill" Width="410" Grid.ColumnSpan="3" Margin="-8,0,-29,0" />
but it throws Uri exception it can't show the image
In your foreach block, when creating an image from the Uri, you are stating that the path is relative, but it is actually absolute. So, modifying the statement should work:
BitmapImage image = new BitmapImage(new Uri(file, UriKind.Absolute));

Display glyph from font file

Working on one windows application (.Net 4.0) which will accept font file name as input and will return images for each glyph in font. Tried all possible Google stuff but not getting all glyph s images. And if getting images that also have some wrong out put. Please suggest me the ways to do this... Currently had following work out...
private void generateBitmaps(string strFontpath)
{
////Generate font object
GlyphTypeface font = new GlyphTypeface(new Uri(strFontpath));
int fontSize = 22;
int intGlyphcount = 0;
//Collect geometry of all glyphs
var Glyphs = from glyphIndex in font.CharacterToGlyphMap.Values
select font.GetGlyphOutline(glyphIndex, fontSize, 1d);
// now create the visual we'll draw them to
DrawingVisual viz = new DrawingVisual();
System.Drawing.Size cellSize = new System.Drawing.Size(fontSize, Convert.ToInt32(fontSize * font.Height));
int bitWidth = (int)Math.Ceiling(Convert.ToDecimal(cellSize.Width*10));
int bitHeight = (int)Math.Ceiling(Convert.ToDecimal(cellSize.Height * 10));
//using (DrawingContext dc = viz.RenderOpen())
{
foreach (var g in Glyphs)
{
if (intGlyphcount > font.GlyphCount)
break;
//if (g.IsEmpty())
// continue; // don't draw the blank ones
DrawingContext dc = viz.RenderOpen();
dc.PushTransform(new TranslateTransform());
System.Windows.Media.Pen glyphPen = new System.Windows.Media.Pen(System.Windows.Media.Brushes.Black, 1);
dc.DrawGeometry(System.Windows.Media.Brushes.Red, glyphPen, g);
//GeometryDrawing glyphDrawing = new GeometryDrawing(System.Windows.Media.Brushes.White, glyphPen, g);
//DrawingImage geometryImage = new DrawingImage(glyphDrawing);
//dc.DrawImage(geometryImage, new Rect(0, 0, 150, 150));
dc.Close();
//geometryImage.Freeze();
//dc.Pop(); // get rid of the transform
RenderTargetBitmap bmp = new RenderTargetBitmap(
200, 200,
96, 96,
PixelFormats.Pbgra32);
bmp.Render(viz);
PngBitmapEncoder encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bmp));
using (FileStream file = new FileStream(#"GlyphList\Glyph" + intGlyphcount++ + ".png", FileMode.Create))
encoder.Save(file);
//dc.Pop();
}
}
MessageBox.Show("Done");
}
If You got glyph in font as image use external dll
This dll is available in url
http://www.gnostice.com/XtremeFontEngine_dot_NET.asp

Change image after each 10seconds in WPF image box

There is a requirement of updating image in image boxes of WPF. I am thinking of creating a list with all the paths and then using a timer control checking the 10 seconds. After the 10 seconds has elapsed the next id from list is taken and bound to the image box. I am new to WPF. Can any one help me with a working example.
Use a DispatcherTimer to invoke a method at regular intervalls. In this method change the bound image, remember to raise the INotifyPropertyChanged event to let WPF know it should query the bound property again.
Hi i have made thig running with the below code .
private void timer_Elapsed(object sender,System.Timers.ElapsedEventArgs e)
{
Action action1 = () => this.BeginStoryboard((Storyboard)this.FindResource("BlinkStoryboardFed"));
Dispatcher.BeginInvoke(action1);
Action action = () => BindToImages(lststr);
Dispatcher.BeginInvoke(action);
//BindToImages(lststr);
_timer.Start();
}
public void BindToImages(List<string> lststrpath)
{
lock (_locker)
{
for (int i = 0; i < lststrpath.Count; i++)
{
if (count == 0)
{
startindex = i;
this.BindToImgIndx = startindex;
AppState.Index = i;
BitmapImage img = new BitmapImage();
img.BeginInit();
img.UriSource = new Uri(lststrpath[startindex].ToString(), UriKind.Relative);
img.CacheOption = BitmapCacheOption.OnLoad;
img.EndInit();
image1.Source = img;
count++;
}
else
{
int k = AppState.Index;
k = ++k;
this.BindToImgIndx = startindex;
if (k < lststrpath.Count)
{
BitmapImage img = new BitmapImage();
img.BeginInit();
img.UriSource = new Uri(lststrpath[k].ToString(), UriKind.Relative);
img.CacheOption = BitmapCacheOption.OnLoad;
img.EndInit();
image1.Source = img;
}
AppState.Index = k;
}
this.BeginStoryboard((Storyboard)this.FindResource("BlinkStoryboardUnFed"));
break;
}
}
}

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