Do Android Studio need image to run emulator? - android-studio

I downloaded Android Studio 3.1 and created a project. I did nothing in it and ran the project. Do I need to install any image?
Initial Screen - API version
Below screen comes when i click on run

I had Android version 2.2.2. I uninstalled it and installed version 3. After this, I was unable to download image for emulator.
I finally had to format the drive to get everything done again in first time.

you need to set your console to developer mode (i'm windows 10 user)
if you windows 10 user go to setting - update&security - for developers -
choose developer mode at use developer features

You need an emulator if you do not want to run your app directly in an physical android device. However, check if your PC supports or have libraries to run an emulator

NO, just check your PC config to run an emulator. Or you can download an emulator to run your app on Pc.There are many emulators with fewer config requirements.

You need the image to use simulator, besides, you may also need to change BIOS setting to enable virtualization if you are using Windows OS

Related

Android Studio 4.0 doesn't recognize any previous virtual devices

First post--be gentle. Can't find any posts on Android Studio 4.0, so I hope this isn't a repeat. I updated Android Studio from 3.6.3 to 4.0 on Windows 10 (1909). Had created a couple of virtual devices in 3.6.3 (a Pixel 2 running API 28 and a Pixel 3 running API 29)--both worked great in AS-3.6.3 and I could develop apps, compile, load, and run them with no problem.
After the update to AS-4.0, the virtual devices no longer appear in the devices box at the top of the GUI--it just says "No Devices". When I open the AVD Manager, I can see them, and I can start them (although when I start them I get a pop-up saying "AVD Manager: Unable to locate adb"), but I can't get any code to download and execute on it. On the Pixel 3 emulator, I also get another pop-up saying "Detected ADB: Could not automatically detect an ADB binary.", and it gives instructions to resolve it, which don't make any difference (jump into extended controls and toggle "Use detected ADB location").
When I try to open a past project and run it, I get the same behavior--no devices found.
I've also tried making new emulators, hoping the new setup would recognize them, but to no avail. Tried starting and restarting AS, as well as the computer, also to no avail. I have Android SDK Build-Tools 30-rc4, the latest Android SDK Command-line Tools, Android Emulator 30.0.12 Android SDK Platform-Tools 30.0.1, and the Intel x86 Emulator Accelerator all installed.
I've Googled and spoken words of fierce power over this for several days now. Any suggestions for how to get AS-4.0 to recognize the emulators? I've resisted uninstalling everything and starting over--was hoping it was just a configuration thing.
Thanks in advance,
Uber
After some more Googling, I found the answer here (I think my constraint of wanting an answer for AS-4.0 specifically kept me from finding it):
Could not automatically detect an ADB binary - Android Studio
I had to redownload the SDK platform-tools zip file and reinstall it. I don't know why the old one got messed up with the migration from AS-3.6.3 to 4.0, but there you go--such is life with complicated software.
As soon as I replaced the old platform-tools directory with the new one, all my old emulators showed up and I was back in business.
Thanks anyway!
Uber

Can we deploy Xamarin.iOS app into simulator using windows Machine without connecting to Mac agent

Any one suggest me using visual studio can we deploy any of the iOS application in Simulator not connecting to Mac Agent??? Through Windows Machine.
Thanks In Advance!!
No it is an apple licensing requirement. There is the xamarin live player in preview which will let you test apps on an iphone without an mac
https://www.xamarin.com/live
Simulator for iOS always runs on Mac, there is no simulator for iOS for Windows. You can only cast the screen to Windows so that you don't have to look on the Mac screen, but that's all, you need a mac for that (and this requires Visual Studio Enterprise which you probably don't have - assuming from your other statements).
If you want to develop without Mac you can try to install Xamarin Live Player on your iOS device. And also you can't build the final package without a Mac (and it also required for uploading it to the store), just in this case you can possibly get some Mac in the cloud and pay per hour.
If you don't have even the iOS device then you need to buy it as this can't be resolved in any way.

Android Emulator won't start after Android Studio 2.0 upgrade

I recently upgraded Android Studio to 2.0 (Windows) which broke the emulator.
The symptom is that the emulator starts a (single thread) process that takes about 100% of its CPU. Nothing shows on the screen.
Of course, this worked like a charm before the update.
Few things I tried:
Used an AVD created before and after the update
Increased AVD memory to 1G
Delete / Install Android Studio
Used different CPU Architecture (Arm & x86)
Used different versions of API (21 & 23)
I had the same problem I had to reinstall android studio all over again, After that open your SDK monitor press on launch stand alone SDK manager, There scroll down and check if the emulator is installed properly if not install it.
I hope this answer helped you since that's what I did and it works.
A temporary solution:
Go into the AVD Manager, select the Virtual device, and click "Edit"
Find "Emulated Performance" -> Graphics, and switch that from auto (or hardware) to Software.
It won't have quite the performance, but this worked for me. Seems to be that Android Studio 2.0 doesn't play well with certain graphics cards or something.

android studio not working well not displaying packages

hey guys im not new to java but this android studio thing, im definitely not used to it,
so i just want to know what packages/tools i need to download from the sdk manager to get me started (im currently dev' apps to be run on api 2.3 gingerbread devices )
From the sdk manager this is what i did,
i downloaded and installed all the latest android sdk build tools,sdk platiform for 4.4 and 5.0
then i also downloaded the whole 2.3 api 10 since its what i was developing for....
after that when i start android studio,just right in the work space where you see the 'package' menu
i get nothing displaying,i mean even all the api i installed i still get nothing.
anybody who been using this tool can gimme help.thx
kind regards C.B!
When you open SDK manager, right click on the .exe and select
"Run As Administrator".
Don't open it from within android studio, find the exe file on your machine. Worked for me when I ran into that problem.
EDIT: You may need to download the sdk separately form here: https://developer.android.com/sdk/index.html?hl=i
Click VIEW ALL DOWNLOADS and pick the appropriate 'sdk only' download for your machine.

livecode Installing app on target - Android

I have a very simple test that I am doing in Livecode Community 6.5, on Windows 8.1.
I have created a button which shows a dialog window when clicked on.
When I run the test in an emulator, the dialog window Standalone Builder Progress reaches the stage "Installing application on target device and then" gets stuck.
Each time I have to terminate LiveCode in the Task Manager. I have tried changing the device but got the same results.
From Android Studio I can see the device when I start AVD.
Make sure that the Platform version of the AVD is the same or higher than the Minimum Android Version in the Standalone Application Settings of your stack.
Try in addition to:
install the latest stable version of LC 6.6.2 from here: LC downloads
make sure you have the Android SDK running with SDK Tools revision 22.6.3 (rev. 23 may not work properly and needs some workaround)
try with using Android 2.3.3 (API 10) - install both SDK Platform and Google APIs
in the Standalone Settings select "Sign for development only" and "Allow External Storage"
if you changed the "Identifier" (default shows as "com.yourcompany.yourapp"), make sure that its contents does not contain any "-" and "&" since they are not working there; possibly change to default.
create a standalone android app (apk) and try to install it on a real device
Thank-you to everyone who helped.
I think 2 things have to be there in order for it to work.
unique Identifier & external storage
Thanks

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