Auto clicker in Python 3.6.5 - python-3.x

I am currently learning python 3.6.5, and I am interested in learning about an auto-clicker that opens a page types a URL/goes to it then waits a few seconds clicks something else then closes web browser and repeats process x amount of times. Where do I begin?

Please try to get help from this code:
import win32api
import win32con #for the VK keycodes
import time
import msvcrt as m
import signal
import sys
def mouseClick(timer):
if not check_off_pos():
print("Click!")
x,y = win32api.GetCursorPos()
win32api.SetCursorPos((x, y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,x,y,0,0)
time.sleep(timer)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,x,y,0,0)
time.sleep(timer)
global count
count = count + 1
if count >= 3 / (timer * 2):
cast_spell(timer)
count = 0
def cast_spell(timer):
print("Cast Spell!")
global spell_x
global spell_y
global tx
global ty
x = spell_x
y = spell_y
win32api.SetCursorPos((x, y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,x,y,0,0)
time.sleep(timer)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,x,y,0,0)
time.sleep(timer)
win32api.SetCursorPos((tx, ty))
time.sleep(timer)
def getPos():
x,y = win32api.GetCursorPos()
return x, y
def wait():
m.getch()
def signal_handler(signal, frame):
print('You pressed Ctrl+C!')
sys.exit(0)
def check_off_pos():
global tx
global ty
a, b = getPos()
if abs(a - tx) > 100 or abs(b - ty) > 100:
return 1
return 0
input("Press Enter to capture of chest...")
tx, ty = getPos()
input("Press Enter to capture of spell...")
spell_x, spell_y = getPos()
count = 0
options = []
signal.signal(signal.SIGINT, signal_handler)
print("Press Ctrl+C")
sleep = 0
while True:
mouseClick(0.03)
a, b = getPos()
if check_off_pos():
print('sleeping')
time.sleep(3)
sleep = sleep + 1
if sleep == 5:
input("Press Enter to restart...")
else:
sleep = 0
Source:
http://nghenglim.github.io/autoclicker-with-python/

Related

How can create a count down timer for user input?

So I am wanting to create a program that allows for a limited time for user input. I want the countdown timer that continuously gets updated; while asking for user input on a different line. Currently, the countdown timer is printing to the same line as the user input line. How can I get them on separate lines? Or how do I cancel out user input after a specific time?
def showTime():
h = 0
m = 1
s = 0
total_seconds = h * 3600 + m * 60 + s
while total_seconds > 0:
timer = datetime.timedelta(seconds=total_seconds)
print(timer, end="\r")
time.sleep(5)
total_seconds -= 5
print("Out of time")
def main():
p = Process(target=showTime)
p.start()
user_input = input('\nPlease enter your answer: ')
if user_input == A:
p.terminate()
print('Correct')
else:
p.terminate()
print('Incorrect')
if __name__ == '__main__':
main()

How do I make a prompt that closes when a letter is clicked?

So I'm new to programming and all, and tried doing it but the prompt somehow ends the loop. Is there any simple alternative for this?
import time
import win32api
c = 1
x = 1
while x == 1:
if c==1:
a=win32api.MessageBox(0, "*Question here*?(y/n)", "Prompt")
c=c+1
y = win32api.GetKeyState(0x59)
n = win32api.GetKeyState(0x4E)
if y<0 and n>=0:
x=x+1
print("y")
a.close()
elif y>=0 and n<0:
x=x+1
print("n")
a.close()
time.sleep(0.05)

Co-routine returns None for every alternate iteration

I have a piece of code as shown below:
#!/bin/python3
import math
import os
import random
import re
import sys
import logging
def consumer():
while True:
x = yield
print(x)
def producer(n):
for _ in range(n):
x = int(input())
yield x
def rooter():
logging.info("Running the rooter")
while True:
value = (yield)
yield math.sqrt(value)
def squarer():
logging.info("Running the squarer")
while True:
value = (yield)
print("from squarer: {}".format(value))
yield value * value
def accumulator():
logging.info("Running the accumulator.")
running_total = 0
while True:
value = (yield)
running_total += value
yield running_total
def pipeline(prod, workers, cons):
logging.info("workers: {}".format(workers))
for num in prod:
for i, w in enumerate(workers):
num = w.send(num)
cons.send(num)
for worker in workers:
worker.close()
cons.close()
if __name__ == '__main__':
order = input().strip()
m = int(input())
prod = producer(m)
cons = consumer()
next(cons)
root = rooter()
next(root)
accumulate = accumulator()
next(accumulate)
square = squarer()
next(square)
pipeline(prod, eval(order), cons)
Sample input
[square, accumulate]
3 <- Number of inputs coming further
1 <- actual inputs
2
3
Sample Output
*The output should be as below:*
1
5
14
but comes to
10(sum of the squares of 1 and 3) when it should actually be 14 (sum of the squares of 1, 2, 3)
So essentially the input 2 is missed (It's second in the line of inputs).
On debugging further I found that this is the case for every alternate iteration, not just for the provided inputs here.
I am not able to decipher what's happening. If it's of any help, the co-routine squarer is the one returning None in the second iteration.
I'd appreciate any help.
I found a solution to this.
It's that we prime the co-routine after use in the pipeline function so the code becomes as follows: I have marked the next(w) line within asterix for reference.
#!/bin/python3
import math
import os
import random
import re
import sys
import logging
def consumer():
while True:
x = yield
print(x)
def producer(n):
for _ in range(n):
x = int(input())
yield x
def rooter():
logging.info("Running the rooter")
while True:
value = (yield)
yield math.sqrt(value)
def squarer():
logging.info("Running the squarer")
while True:
value = (yield)
print("from squarer: {}".format(value))
yield value * value
def accumulator():
logging.info("Running the accumulator.")
running_total = 0
while True:
value = (yield)
running_total += value
yield running_total
def pipeline(prod, workers, cons):
logging.info("workers: {}".format(workers))
for num in prod:
for i, w in enumerate(workers):
num = w.send(num)
**next(w)**
cons.send(num)
for worker in workers:
worker.close()
cons.close()
if __name__ == '__main__':
order = input().strip()
m = int(input())
prod = producer(m)
cons = consumer()
next(cons)
root = rooter()
next(root)
accumulate = accumulator()
next(accumulate)
square = squarer()
next(square)
pipeline(prod, eval(order), cons)
As mentioned in PEP specification it says that a generator function's yield
is always None when resumed by a normal next call. So when explicitly made to yield, it'll be ready to handle the next input immediately in this case.

how to get the results of two different functions

hello i have a code that looks like this
from multiprocessing import Process
from tkinter.messagebox import *
from time import sleep
def timerclose():
sumtimer = 0
while sumtimer <= 10 :
sleep(0.1)
sumtimer = sumtimer + 0.1
print("sumtimer",sumtimer)
return sumtimer
def conout():
confirmation = askokcancel ("confirmation","are you sure ?")
return confirmation
if __name__=='__main__':
p1 = Process(target=timerclose)
p1.start()
p2 = Process(target=conout)
p2.start()
I wanted to create an askokcancel message box with a timeout. i want the messagebox to popout to ask the user if we wants to exit or not and simultaneously starts a counter. after 10 seconds if the user does not press anything (ok or cancel) i would get the return value from the timerclose ignore the conout function and continue with the rest of the programm.
i solve it with one process and a shared value
def conout(n):
n.value = int(0)
confirmation = askokcancel ("confirmation","Σε 10 sec κλείνω Οκ ?")
if confirmation == True :
n.value = int(1)
else:
n.value = int(2)
if __name__=="__main__":
p2 = Process(target=conout, args=(num,))
p2.start()
timerls = 0
while timerls <= 10:
sleep(0.25)
timerls += 0.25
print("timerls",timerls)
if num.value == 1 :
print ("end true",num.value)
break
elif num.value == 2:
print ("end false", num.value)
break
else:
print ("end0", num.value)

python 2.7 thread not running correctly

I have been fighting with a threaded send of an string image over python sockets for a while now and have had no luck on this issue.
code for the client side is:
import socket
from PIL import ImageGrab #windows only screenshot
from threading import Thread
import win32api, win32con
import re
import win32com.client
import getpass
import time
import select
shell = win32com.client.Dispatch("WScript.Shell")
host = raw_input("SERVER:")
dm = win32api.EnumDisplaySettings(None, 0)
dm.PelsHeight = 800
dm.PelsWidth = 600
win32api.ChangeDisplaySettings(dm, 0)
port = 9000
def picture():
while 1:
image = ImageGrab.grab().resize((800,600)) #send screen as string
data = image.tostring()
sendme = (data)
try:
s.sendall(sendme)
print ("sent")
except socket.error as e:
print e
except Exception as e:
print e
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect((host, port))
pict = Thread(target=picture)
pict.start()
while 1:
socket_list = [s]
# Get the list sockets which are readable
read_sockets, write_sockets, error_sockets = select.select(socket_list , [], [])
for sock in read_sockets:
if sock == s:
data = sock.recv(1024)
print data
if "LEFTC" in data:
data = data.replace("LEFTC","")
x = re.findall(r'X(.*?)Y',data)
y = re.findall(r'Y(.*?)EOC',data)
x = str(x)
y = str(y)
#REPLACE CODE TO BE REWRITTEN
x = x.replace("[","").replace("]","").replace("'","").replace(" ","")
y = y.replace("[","").replace("]","").replace("'","").replace(" ","")
print(str(x) + ' X\n')
print(str(y) + ' Y\n')
try:
win32api.SetCursorPos((int(x),int(y))) #click time
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,int(x),int(y),0,0)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,int(x),int(y),0,0)
except Exception as e:
print e
elif "RIGHTC" in data:
data = data.replace("RIGHTC","")
x = re.findall(r'X(.*?)Y',data)
y = re.findall(r'Y(.*?)EOC',data)
x = str(x)
y = str(y)
#REPLACE FUNCTION MAREKD FOR REWRITE
x = x.replace("[","").replace("]","").replace("'","").replace(" ","")
y = y.replace("[","").replace("]","").replace("'","").replace(" ","")
print(str(x) + ' X\n')
print(str(y) + ' Y\n')
try: #click
win32api.SetCursorPos((int(x),int(y)))
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN,int(x),int(y),0,0)
win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP,int(x),int(y),0,0)
except Exception as e:
print e
else:
#This does not work correctly: only BACKSPACE and the else are working.
if "CAPS" in data:
shell.SendKeys('{CAPSLOCK}')
elif "CAPSOFF" in data:
shell.SendKeys('{CAPSLOCK}')
elif "BACKSPACE" in data:
shell.SendKeys('{BACKSPACE}')
elif "SHIFT" in data:
shell.SendKeys('+' + data)
else:
shell.SendKeys(data)
time.sleep(0.1)
server code is:
import socket
import pygame
from pygame.locals import *
from threading import Thread
x = y = 0
host = ""
#port defined here
port = 9000
#This list is used to make the library more pythonic and compact. This also leads to less source code.
keylist = [pygame.K_a,pygame.K_b,pygame.K_c,pygame.K_d,pygame.K_e,pygame.K_f,pygame.K_g,pygame.K_h,pygame.K_i,pygame.K_j,pygame.K_k,pygame.K_l,pygame.K_m,pygame.K_n,pygame.K_o,pygame.K_p,pygame.K_q,pygame.K_r,pygame.K_s,pygame.K_t,pygame.K_u,pygame.K_v,pygame.K_w,pygame.K_x,pygame.K_y,pygame.K_z]
key = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4','5','6','7','8','9','0']
i/o function
def ioinput(sock):
while 1:
evt = pygame.event.poll() #has to be in the same while loop as the evt called or wont work.
if evt.type == pygame.MOUSEBUTTONDOWN and evt.button == 1: # one for left
x, y = evt.pos
command = ("LEFTC" + " " + "X" + str(x) + "Y" + str(y) + "EOC")
sock.sendall(command)
elif evt.type == pygame.MOUSEBUTTONDOWN and evt.button == 3: # 3 for right 2 is middle which support comes for later.
x, y = evt.pos
command = ("RIGHTC" + " " + "X" + str(x) + "Y" + str(y) + "EOC")
sock.sendall(command)
elif evt.type == pygame.KEYDOWN:
keyname = pygame.key.name(evt.key)
if evt.key == pygame.K_BACKSPACE:
command = ("BACKSPACE")
sock.sendall(command)
elif evt.key in keylist:
if keyname in key:
command = (keyname)
sock.sendall(command)
def mainloop():
message = []
while 1:
try:
while True:
try:
conn, addr = server.accept()
except socket.error:
break
screen = pygame.display.set_mode((800,600))
clickctrl = Thread(target=ioinput, args=(conn,))
clickctrl.start()
while 1:
d = conn.recv(1024*1024*1)
if not d:
break
else:
message.append(d)
data = ''.join(message)
image = pygame.image.frombuffer(data,(800,600),"RGB")
screen.blit(image,(0,0))
pygame.display.flip()
except Exception as e:
continue
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
server.setblocking(False)
server.bind((host, port))
server.listen(55000)
print "Listening on %s" % ("%s:%s" % server.getsockname())
Main event loop.
mainloop()
The picture thread will run 3 to six times then die however the keyboard and mouse input layer continues to operate. I suspect that the GIL is getting in my way. Am i correct or am I missing something really simple here? This program is supposed to be a simplistic reverse remote desktop appication.
I found the problem after speaking with a good friend. turns out that my server side while loop was setup so that it would break.
i fixed this by changing:
while 1:
d = conn.recv(1024*1024*1)
if not d:
break
else:
message.append(d)
data = ''.join(message)
image = pygame.image.frombuffer(data,(800,600),"RGB")
screen.blit(image,(0,0))
pygame.display.flip()
to :
while 1:
d = conn.recv(1024*1024*1)
message.append(d)
try:
print("attempting to parse..")
data = ''.join(message)
image = pygame.image.frombuffer(data,(800,600),"RGB")
screen.blit(image,(0,0))
pygame.display.flip()
print("recieved pic")
except Exception as e:
print e
continue
Also, client side on the picture thread i added a time.sleep (1) after the exception handling, otherwise the image does not come though correctly.

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