ActionBarSherlock is not working in Android Studio 3.0 - actionbarsherlock

I have an old eclipse project and I was using ActionBarSherlock library for customising action bar. Now I am migrating this project into android studio 3.0 but after including this library in project as a module , it says
**"Error:Execution failed for task ':thirdparty:actionbarsherlock:processDebugResources'.
Unknown android attribute 'SherlockSpinner'"**
Let me know how can I fix this issue or provide me any latest library or maven repository path for this library.
Thanks

Related

How to configure an iOS Application for Kotlin Multiplatform in Android Studio?

I want to add a Run/Debug Configuration for an iOS Application for a Kotlin Multiplatform Mobile application in Android Studio 4.1.2. However, there seems to be a problem with the configuration for iOS.
In the screenshot below you can see the problem. In the dialog "Run/Debug Configuration" Android Studio complains about
Error: Please specify Xcode project location in xcodeproj property of gradle.properties
Using the "Fix" button does not solve the problem. Android Studio just adds an additional xcodeproj to gradle.properties and the complains about a duplicate parameter.
I also tried different paths (relative and absolute) for xcodeproj. No luck.
If I remember correctly, it used to work out of the box. A new Kotlin Multiplatform Mobile project was automatically configured for Android and iOS. I'm not sure what changed. Probably something was updated.
Is this a bug with the KMM plugin? Or is there something I can do on my system to fix this?
don't do that with Android Studio.
Just open Xcode, click on 'open another project...', locate to the iosApp folder that named it when creating your project on Android Studio.
after that, just click run and have fun.
If the project doesn't run right away even on opening it from Xcode and shows the shared framework is missing, Then try generating the shared framework for iOS platform using terminal. Navigate to the project folder and execute
Command: ./gradlew packForXcode
Now the shared framework should have a xcode-frameworks product and you should be able to build and run the project through Xcode.
I fixed it by downgrading the Kotlin version from 1.4.30 to 1.4.21. You can check this thread here. To downgrade, download the version you want from the plugin store and choose the install plugin from disk as in the picture below
Upgrading Android Studio version to 4.2.1, KMM plugin version to 0.2.6, creating new KMM project with KMM plugin, the problem can be fixed automatically.
If you don't wanna use Xcode:
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions
Same as here: https://stackoverflow.com/a/66941077/3117650
Look like there is some IDE issues in this versions, one option would be to downgrade the Kotlin version.
What worked for me was to download the latest Canary Android Studio and setup my KMM project there.
Hopefully soon this will be stable for the next versions

Android Studio 3.1.3 having issues with Constraint layout, Error Failed to find style 'coordinatorLayoutStyle' in current theme

This is the issue i am getting.
Error not rendering issue
i tried all the options available on the web. it is a new installation of studio 3.1.3 and it is happening for every new project as i did not test with any old project as i do not have one.
steps to recreate is to clean installation of android studio 3.1.3 and create a new project. i tried to create multiple projects but same issue.
i tried all the options available on Android Studio 3.1.3 having issues with Constraint layout link but all are failing.
any one let me a studio version name where i will not get this issue. i just wanted to develop a app. and i am not a andriod developer. so these issues are very annoying for me.
Have the same problem. I think it's from Android SDK Platform 28 so I uninstall it, and use Android SDK Platform 27 and it work for me.
To uninstall : Tools> SDK Manager> System setting> Android SDK> Show package detail(little
box on the right below corner)> Put out the check sign from Android SDK
Platform 28 > apply and try new project.
Note : Sorry for bad English.

android studio 2.1 issue with NDK

I am trying to use AndEngine with Android Studio 2.1 and I am running issues specifically with the NDK stuff. The version of AndEngine I am trying to use is the GLES2-AnchorCenter for reference. I create my project and add AndEngine as a module, then give my project a dependency on my AndEngine module. What I end up with is an issue with native code, specifically in in GLES20Fix.c. I get an error message about openGL ES2.0 specific stuff:
Error:(8) undefined reference to `glVertexAttribPointer'
Error:(12) undefined reference to `glDrawElements'`
I know this topic has come up before and I have read this article on the subject but that's what I was already trying to follow and that uses an older version of Android Studio that has a different import option I do not have in 2.1. I have also checked and the NDK plugin for android studio is installed and my minimum build target is over SDK level 9.
One strange detail: when I tried importing andengine as a library in eclipse it worked okay. I don't want to rely on that because I know eclipse is no longer supported for android developer tools so I want to switch off it to the newest version of Android Studio.
Can you try adding
ldLibs.addAll(['EGL', 'GLESv2'])
eg. https://github.com/googlesamples/android-ndk/blob/master/Teapot/app/build.gradle
I had the same issue. This answer helped me.
I just needed to add the following to build.gradle:
sourceSets {
main {
jni.srcDirs = []
jniLibs.srcDir 'libs'
}
}
and then rebuild the project.

Android studio 1.4 Library module with JNI

I'm trying to create an android module with JNI in android studio, but all the documentation I found is for older versions of android studio that did not officially support JNI. So, what is the correct way to create Library module with JNI in Android studio 1.4?
It is exactly same as with 'com.android.model.application'. Everything seems to work fine except that for me, native debugging required running NDK build steps in the app module.

Android studio doesn't create project structure

I am new to Android studio. I tried to create my first project and there is no project structure only gradle files. What am I doing wrong? I keep getting these files with creation of another new project.
Update SDK via Android SDK Manager. You need all packages in Tools to be installed.
But even after doing so, I can't make it to auto generate resources. So I continue to deal with it...
I found what was my problem. I updated Android studio from version 1.x to 2.x. On official site is written that if you try to install version 2.x into same location Android studio might not work properly and there could be some unexpected behavior.
So just removing Android studio and then reinstaling it, worked perfectly.

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