How to deal with api that rate limits requests? - node.js

For small app they are no problem.
But for apps with traffic you can hit limits easily.
Http protocol is req-res driven. Just because your backend is stuck with limit, you can't really wait to send respond back until rate limit allows you to resume making your api calls.
What do you do?
I can think of several scenarios:
Wait it out: while it sucks, but sometimes it's easy fix, as you don't need to do anything.
Queue it: this a lot of work oppose to making just api call. This requires that first you store it in database, then have background task go through database and do the task. Also user would be told "it is processing" not "it's done"
Use lot of apis: very hacky... and lot of trouble to manage. Say you are using amazon, now you would have to create, verify, validate like 10 accounts. Not even possible for where you need to verify with say domain name. Since amazon would know account abc already owns it.

To expand on what your queueing options are:
Unless you can design the problem of hitting this rate limit out of existence as #Hammerbot walks through, I would go with some implementation of queue. The solution can scale in complexity and robustness according to what loads you're facing and how many rate limited APIs you're dealing with.
Recommended
You use some library to take care of this for you. Node-rate-limiter looks promising. It still appears you would have to worry about how you handle your user interaction (make them wait, write to a db/cache-service and notify them later).
"Simplest case" - not recommended
You can implement a minimally functioning queue and back it with a database or cache. I've done this before and it was fine, initially. Just remember you'll run into needing to implement your own retry logic, will have to worry about things like queue starvation **. Basically, the caveats of rolling your own < insert thing whose implementation someone already worried about > should be taken into consideration.
**(e.g. your calls keep failing for some reason and all of a sudden your background process is endlessly retrying large numbers of failing queue work elements and your app runs out of memory).
Complex case:
You have a bunch of API calls that all get rate-limited and those calls are all made at volumes that make you start considering decoupling your architecture so that your user-facing app doesn't have to worry about handling this asynchronous background processing.
High-level architecture:
Your user-facing server pushes work units of different type onto different queues. Each of these queues corresponds to a differently rate-limited processing (e.g. 10 queries per hour, 1000 queries per day). You then have a "rate-limit service" that acts as a gate to consuming work units off the different queues. Horizontally distributed workers then only consume items from the queues if and only if the rate limit service says they can. The results of these workers could then be written to a database and you could have some background process to then notify your users of the result of the asynchronous work you had to perform.
Of course, in this case you're wading into a whole world of infrastructure concerns.
For further reading, you could use Lyft's rate-limiting service (which I think implements the token bucket algorithm to handle rate limiting). You could use Amazon's simple queueing service for the queues and Amazon lambda as the queue consumers.

There are two reasons why rate limits may cause you problems.
Chronic: (that is, a sustained situation). You are hitting rate limits because your sustained demand exceeds your allowance.
In this case, consider a local cache, so you don't ask for the same thing twice. Hopefully the API you are using has a reliable "last-modified" date so you can detect when your cache is stale. With this approach, your API calling is to refresh your cache, and you serve requests from your cache.
If that can't help, you need higher rate limits
Acute: your application makes bursts of calls that exceed the rate limit, but on average your demand is under the limit. So you have a short term problem. I have settled on a brute-force solution for this ("shoot first, ask permission later"). I burst until I hit the rate limit, then I use retry logic, which is easy as my preferred tool is python, which supports this easily. The returned error is trapped and retry handling takes over. I think every mature library would have something like this.
https://urllib3.readthedocs.io/en/latest/reference/urllib3.util.html
The default retry logic is to backoff in increasingly big steps of time.
This has a starvation risk, I think. That is, if there are multiple clients using the same API, they share the same rate limit as a pool. On your nth retry, your backoff may be so long that newer clients with shorter backoff times are stealing your slots ... by the time your long backoff time expires, the rate limit has already been consumed by a younger competitor, so you now retry even longer, making the problem worse,although at the limit, this just means the same as the chronic situation: the real problem is your total rate limit is insufficient, but you might not be sharing fairly among jobs due to starvation. An improvement is to provide a less naive algorithm, it's the same locking problem that you do in computer science (introducing randomisation is a big improvement). Once again, a mature library is aware of this and should help with built-in retry options.

I think that this depends on which API you want to call and for what data.
For example, Facebook limits their API call to 200 requests per hour and per user. So if your app grows, and you are using their OAuth implementation correctly, you shouldn't be limited here.
Now, what data do you need? Do you really need to make all these calls? Is the information you call somewhat storable on any of your server?
Let's imagine that you need to display an Instagram feed on a website. So at each visitor request, you reach Instagram to get the pictures you need. And when your app grows, you reach the API limit because you have more visitors than what the Instagram API allows. In this case, you should definitely store the data on your server once per hour, and let your users reach your database rather than Instagram's one.
Now let's say that you need specific information for every user at each request. Isn't it possible to let that user handle his connection to the API's? Either by implementing the OAuth 2 flow of the API or by asking the user their API informations (not very secure I think...)?
Finally, if you really can't change the way you are working now, I don't see any other options that the ones you listed here.
EDIT: And Finally, as #Eric Stein stated in his comment, some APIs allow you to rise your API limit by paying (a lot of SaaS do that), so if your app grows, you should afford to pay for those services (they are delivering value to you, it's fair to pay them back)

Related

How do I determine virtual user amount and pacing if the client cannot give me any real data about the website?

I've come across many clients who aren't really able to provide real production data about a website's peak usage. I often do not get peak pageviews per hour, etc.
In these circumstances, besides just guessing or going with what "feels right" (i.e. making it all up), how exactly does one come up with a realistic workload model with an appropriate # of virtual users and a good pacing value?
I use Loadrunner for my performance/load testing.
Ask for the logs for a month.
Find the stats for session duration, then count the number of distinct IP's blocked by session duration.
Once you have the high volume hour, count the number of page instances. Business processes will typically have a termination page which is distinct and allows you to understand how many times a particular action takes place, such as request new password, update profile, business process 1, etc...
With this you will have a measurement of users and actions. You will want your stakeholder to take ownership of this data. As Quality assurance, we should not own both the requirement and the test against it. We should own one, but not both. If your client will not own the requirement, cascading it down to rest of the organization, assume you will be left out in the cold with a result they do not like....i.e., defects that need to be addressed before deployment to production.
Now comes your largest challenge, which is something that needs to be fixed with a process issue by your client.....You are about to test using requirements that no other part of the organization, architecture, development, platform engineering, had when they built the solution. Even if your requirements are a perfect recovery, plus some amount for growth, any defects you find will be challenged aggressively.
Your test will not match any assumptions or requirements used by any other portion of the organization.
And, in a sense, these other orgs will be correct in aggressively challenging your results. It really isn't fair to hold their designed solution to a set of requirements which were not in place when they made decisions which impacted scalability and response times for the system. You would be wise to call this out with your clients before the first execution of any performance test.
You can buy yourself some time. If the client does have a demand for a particular response time, such as an adoption of the Google RAIL model, then you can implement a gate before accepting any code for multi-user performance testing that the code SHALL BE compliant for a single user. It is not going to get any faster for two or more users. Implementing this hard gate will solve about 80% of your performance issues, for the changes required to bring code into compliance for a single user most often will have benefits on the multi-user front.
You can buy yourself some time in a second way as well. Take a look at their current site using tools such as Google Lighthouse and GTMetrix. Most of us are creatures of habit, that includes architect, developers, and ops personnel. We design, build, deploy to patterns we know and are comfortable with....usually the same ones over and over again until we are forced to make a change. It is highly likely that the performance antipatterns pulled from Lighthouse and GTMetrix will be carried forward into a future release unless they are called out for mitigation. Begin citing defects directly off of these tools before you even run a performance test. You will need management support, but you might consider not even accepting a build for multi-user performance testing until GTMetrix scores at least a B across the board and Lighthouse a score of 90 or better.
This should leave edge cases when you do get to multi-user performance testing, such as too early allocation of a resource, holding onto resources too long, too large of a resource allocation, hitting something too often, lock contention on a shared resource. An architectural review might pick up on these, where someone might say, "we are pre-allocating this because.....," or "Marketing says we need to hold the cart for 30 minutes before de-allocation," or "...." Well, you get the idea.
Don't forget to have the database profiler running while functional testing is going on. You are likely to pick up a few missing indexes or high cost queries here which should be addressed before multi-user performance testing as well.
You are probably wondering why am I pointing out all of these things before your performance test takes place. Darnit, you are hired to engage in a performance test! The test you are about to conduct is very high risk politically. Even if it finds something ugly, because the other parts of the organization did not benefit from the requirements, the result is likely to be rejected until the issue shows up in production. By shifting the focus to objective measures even before you need to run two users in anger together there are many avenues to finding and fixing performance issues which are far less politically volatile. Food for thought.

Azure Functions - Concurrency Issue

I'm planning a project and working through all the potential issues I might face. One that I keep running into which might be specific to my project is concurrency issues. From my understanding, Azure Functions scale when under demand which is exactly what I'm looking for but causes a problem when it comes to concurrency. Let me explain the scenario:
Http triggered Azure Function which does the below
Gets clients available credit, if zero, auto-charge clients card.
Deduct credit from the client for the request.
Processes the request and returns to the client.
Where I see an issue is getting the available credit and auto-charging card. Due to the possibility of having multiple instances of the function I might auto-charge the card multiple times and on top of that getting and deducting the credit will be affected.
I'm wanting the scaling of Azure Functions but can't figure a way around these concurrency issues. Any insight or pointers in the right direction would be very much appreciated.

How is it possible to ensure a single delivery in a distributed system?

I have a distributed email delivery system that sends out emails regularly to a list of addresses, on specific date and times.
I have a bunch of servers polling the database and waiting for the right time to send the emails.
How can I ensure those servers won't send the same email at the same time to the same customer? Do I have to create some kind of a distributed lock mechanism here? Is there perhaps a better, more efficient way to do so? If not, what is the recommended best-practice for implementing this kind of distributed lock (my current stack is node.js + postgres)
Well, A possible work around is just, using consistent hashing, on the hash of (subject + time + whatever), and not performing the task, if it's not the right polling worker.
Distributed Locks, in of themselves are pretty inefficient and hard to scale, but I mean you can look into lamports bakery, token ring passing networks,outside of chubby all of them are total shit in terms of liveliness, chubby is pretty tricky to implement right too, you can also have like a lightweight quorum, but thats not efficient either.
TLDR, consistent hashing, is probably the smart way to go, or honestly, I don't see why you don't have a single poller, that just forwards all the work to a load balancer, that will distribute the work,in a scheduled manner.

Best way to manage 1000+ users registering for conference events at once

We are currently in the process of organising a student conference.
The issue is that we offer several different events at the same time over the course of a week. The conference runs the whole day.
It's currently been operating on a first come, first served basis, however this has led to dramatic problems in the past, namely the server crashing almost immediately, as 1000+ students all try to get the best events as quickly as they can.
Is anyone aware of a way to best handle this so that each user has the best chance of enrolling in the events they wish to attend, firstly without the server crashing and secondly with people registering for events which have a maximum capacity, all within a few minutes? Perhaps somehow staggering the registration process or something similar?
I'm aware this is a very broad question, however I'm not sure where to look to when trying to solve this problem...
Broad questions have equally broad answers. There are broadly two ways to handle it
Write more performant code so that a single server can handle the load.
Optimize backend code; cache data; minimize DB queries; optimize DB queries; optimize third party calls; consider storing intermediate things in memory; make judicious use of transactions trading off consistency with performance if possible; partition DB.
Horizontally scale - deploy multiple servers. Put a load balancer in front of your multiple front end servers. Horizontally scale DB by introducing multiple read slaves.
There are no quick fixes. It all starts with analysis first - which parts of your code are taking most time and most resources and then systematically attacking them.
Some quick fixes are possible; e.g. search results may be cached. The cache might be stale; so there would be situations where the search page shows that there are seats available, when in reality the event is full. You handle such cases on registration time. For caching web pages use a caching proxy.

Calculating system requirements for long-polling app

I am developing an app that uses long-polling for instant notifications about changes made to base.
App structure is as follows:
there is a questions base and admins are answering them in real time. I have a actions table where actions are stored with timestamps. So every admins browser is polling method that queries database for those actions and if there appears a new action from last check it issues a question update with ajax.
I came to 2 questions i cant find an answer to so i came here.
I have multiple clients that are polling one database. With help of long-polling technique i was able to reduce the latency of process but the server load is still same since its asking database for changes every 2 seconds. Is there a way to reduce amount of database queries somehow because at the moment it seems wrong that lets say 10 clients are asking essentially same information each every 2 seconds. maybe there is technique to reduce server load.
Whether there is a solution to first question or not either way i need to somehow calculate server needs for this kind of app as i might need to increase amount of administrators using it. How could i do that.

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