In my PySide app, I use the following bit of code to play a wav file:
media = Phonon.MediaObject()
audio = Phonon.AudioOutput(Phonon.MusicCategory)
Phonon.createPath(media, audio)
alarm_file = 'alarm_beep.wav'
f = QtCore.QFile(alarm_file)
if f.exists():
source = Phonon.MediaSource(alarm_file)
if source.type() != -1: # -1 stands for invalid file
media.setCurrentSource(source)
media.play()
else:
logger.debug('Alert media missing: %s' % alarm_file)
This works fine in Ubuntu when I run the Python script but when I compile the app to an exe with Pyinstaller for windows, the sound is not played.
I use the following pyinstaller command
pyinstaller --onefile --add-data "alarm_beep.wav;." main.py
to attempt to add the media file, but it's to no avail.
The exception in the console is
WARNING: bool __cdecl Phonon::FactoryPrivate::createBackend(void) phonon backend plugin could not be loaded
WARNING: bool __cdecl Phonon::FactoryPrivate::createBackend(void) phonon backend plugin could not be loaded
WARNING: bool __cdecl Phonon::FactoryPrivate::createBackend(void) phonon backend plugin could not be loaded
WARNING: bool __cdecl Phonon::FactoryPrivate::createBackend(void) phonon backend plugin could not be loaded
WARNING: Phonon::createPath: Cannot connect MediaObject ( no objectName ) to AudioOutput ( no objectName ).
Alert media missing: alarm_beep.wav
So obviously it's as if the "alarm_beep.wav" doesn't exist.
Not sure why the add-data command isn't taking care of it?
Once the application in bundled, the external files will be saved in a temporary directory, which you will need to reference. See this post for a discussion on referencing these external files. In short, you will need to update the path to your resource file before referencing it:
#resource_path is the relative path to the resource file, which changes when built for an executable
def resource_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath('.')
return os.path.join(base_path, relative_path)
and in the body of your code:
alarm_file = resource_path('alarm_beep.wav')
Related
I create a script that connect to network folder with specific username and password that I don't give to user. This script connecto to network folder for 1 or 2 secondes, do stuff and disconnect after that to be sure user can't access network folder after that.
I work fine in my developpement environment.
I user cx_Freeze to convert my .py to .exe ( I use it for other little program many times )
Problem is that the .exe file works fine only on the same PC where I develop my app. On all other PC it give me error : File " network.py" line 1, in ImportError: DLL load failed: Le module spécifié est introuvable ( in english, it can't find the specified module )
I try to add DLL of win32wnet. but not working.
What I do wrong.
See my code and my import code
'''
import win32wnet
import os
import re
# configure initial parameter
shareFolder = "\\\\ultra\\circuit-bgo"
usager = "foo"
motPasse = "foo"
# use win32wnet to create resorce to connect or disconnect
net_resource = win32wnet.NETRESOURCE()
net_resource.lpRemoteName = shareFolder
# try to disconnect to be sure no connection steel exist
try:
win32wnet.WNetCancelConnection2(net_resource.lpRemoteName,0,0)
except:
pass
# create connection to network folder
laConnection = win32wnet.WNetAddConnection2(net_resource, motPasse, usager, 0)
if os.path.exists(net_resource.lpRemoteName):
print("connection réussi")
# do some stuff, like read write and modify some files ( 1 or 2 secondes )
else:
print("connection ÉCHOUÉ")
# opps, connection failed
# disconnect to the network folder. I don't want user can access the folder by itself
try:
win32wnet.WNetCancelConnection2(net_resource.lpRemoteName,0,0)
except:
pass
'''
Import code with cx_freeze
'''
import os
import sys
from cx_Freeze import setup, Executable
base = None
if sys.platform == 'win32':
base = 'Win32GUI'
#syspath = "c:\\Python32\\Lib\\site-packages\\win32\\perfmondata.dll"
buildOptions = dict(
packages=['win32wnet'],
excludes=[],
include_files=['perfmondata.dll',]
)
executables = [Executable('network.py', base=base)]
setup(name='TestNetwork',
version='0.1',
options=dict(build_exe=buildOptions),
description='NetWork',
executables=executables
)
'''
and I try the basic code when I normaly compile with cx_freeze
this is a batch file:
cxfreeze.bat "c:/Python32/Scripts/network.py" --base-name=Win32GUI --target-dir C:/Python32/Scripts/Dist_Network --icon c:/Python32/Scripts/Logo.ico
After many, many, many test and reinstallation of python and module I need to find DLL that give me problem. I found that 3 DLL files have to be copy to the same folder of my new .exe file ( program ). The 3 DLL files are : pythoncom32.dll, pythoncomloader32.dll and pywintypes32.dll You can find this files on c:\Windows\syswow64 or system32 depend of your python installation (32 bit or 64 bit)
If you have bether solution, you can add it.
Thanks
the important part of the error message:
I am getting the following error
starting uWSGI 2.0.18
setting pythonHome to /var/www/demo/venv
python version :3.5.3
Fatal Python error :unable to get the locale encoding
import error : no module named 'encodings'
It shows python version :3.5.3
however inside my venv/lib folder , there is only one package python 2.7
does this have something to do with my error?
please help me out with this.
this is my demo_uwsgi.ini file
#application's base folder
base = /var/www/demo
#python module to import
app = flaskfile //flaskfile is my flask file
module = %(app)
home = %(base)/venv
pythonpath = %(base)
#socket file's location
socket = /var/www/demo/%n.sock
#permissions for the socket file
chmod-socket = 666
#the variable that holds a flask application inside the module imported at line #6
callable = app
#location of log files
logto = /var/log/uwsgi/%n.log```
Am I missing plugins or something? I added plugins = python32 in my demo_uwsgi.ini file and it shows no such file or directory. Do I need to change or unset python path or something?
figured it out myself. Delete the default Nginx configuration file and add your new configuration file at the /etc/nginx. Then follow the instructions in this link https://vladikk.com/20.13/09/12/serving-flask-with-nginx-on-ubuntu/ step by step. change the ownership from root to user. It works perfectly
Does libtorrent support python3 now? if supported how to install it .
I want to code a DHT Crawler with python3 , i don't know why my code alaways got Connection reset by peer error , so i want to use libtorrent , if there are another lib , i'm happy to use it . My biggest problem is , conversing the infohash to torrent file . Could it be a code problem?
class Crawler(Maga):
async def handler(self, infohash, addr):
fetchMetadata(infohash, addr)
def fetchMetadata(infohash, addr, timeout=5):
tcpServer = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpServer.settimeout(timeout)
if tcpServer.connect_ex(addr) == 0:
try:
# handshake
send_handshake(tcpServer, infohash)
packet = tcpServer.recv(4096)
# handshake error
if not check_handshake(packet, infohash):
return
# ext handshake
send_ext_handshake(tcpServer)
packet = tcpServer.recv(4096)
# get ut_metadata and metadata_size
ut_metadata, metadata_size = get_ut_metadata(packet), get_metadata_size(packet)
# request each piece of metadata
metadata = []
for piece in range(int(math.ceil(metadata_size / (16.0 * 1024)))):
request_metadata(tcpServer, ut_metadata, piece)
packet = recvall(tcpServer, timeout) # the_socket.recv(1024*17) #
metadata.append(packet[packet.index("ee") + 2:])
metadata = "".join(metadata)
logging.info(bencoder.bdecode(metadata))
except ConnectionResetError as e:
logging.error(e)
except Exception as e:
logging.error(e)
finally:
tcpServer.close()
Yes, libtorrent (is supposed to) support python 3.
The basic way to build and install the python binding is by running the setup.py. That requires that all dependencies are properly installed where distutils expects them though. If this works it's probably the simplest way so it's worth a shot. I believe you'll have to invoke this python script using python3, if that's what you're building for.
To build using the main build system (and install the resulting module manually) you can follow the steps in the .travis file (for unix) or the appeyor file for windows.
In your case you want to specify a 3.x version of python, but the essence of it is:
brew install boost-python
echo "using python : 2.7 ;" >> ~/user-config.jam
cd bindings/python
bjam -j3 stage_module libtorrent-link=static boost-link=static
To test:
python test.py
Note, in the actual build step you may want to link shared against boost if you already have that installed, and shared against libtorrent if you have that installed, or will install it too.
On windows:
add the following to $HOMEPATH\user-config.jam:
using msvc : 14.0 ;
using gcc : : : <cxxflags>-std=c++11 ;
using python : 3.5 : c:\\Python35-x64 : c:\\Python35-x64\\include : c:\\Python35-x64\\libs ;
Then run:
b2.exe --hash openssl-version=pre1.1 link=shared libtorrent-link=shared stage_module stage_dependencies
To test:
c:\Python35-x64\python.exe test.py
For documentary purpose,
I am looking for efficient ways to list the packages installed in a target rootfs built using oe-core.
The list of packages installed in your image is stored in the manifest file (besides of build history which is already mentioned).
Content of the manifest file looks like:
alsa-conf cortexa7hf-neon-vfpv4 1.1.2-r0.1
alsa-conf-base cortexa7hf-neon-vfpv4 1.1.2-r0.1
alsa-lib cortexa7hf-neon-vfpv4 1.1.2-r0.1
alsa-states cortexa7hf-neon-vfpv4 0.2.0-r5.1
alsa-utils-alsactl cortexa7hf-neon-vfpv4 1.1.2-r0.5
alsa-utils-alsamixer cortexa7hf-neon-vfpv4 1.1.2-r0.5
...
The list consists of the package name, architecture and a version.
That manifest is located in the deploy directory (i.e. deploy/images/${MACHINE}/). Here as an example of the directory listing (there are target images and the manifest file)
example-image-genericx86.ext3
example-image-genericx86.manifest
example-image-genericx86.tar.bz2
USER_CLASSES ?= "buildname image-mklibs image-prelink buildhistory"
ERROR: Error executing a python function in /opt/apps_proc/oe-core/meta/recipes-core/eglibc/eglibc_2.17.bb:
The stack trace of python calls that resulted in this exception/failure was:
File: 'buildhistory_emit_pkghistory', lineno: 216, function:
0212:
0213: write_pkghistory(pkginfo, d)
0214:
0215:
***0216:buildhistory_emit_pkghistory(d)
0217:
File: 'buildhistory_emit_pkghistory', lineno: 207, function: buildhistory_emit_pkghistory
0203: filelist = []
0204: pkginfo.size = 0
0205: for f in pkgfiles[pkg]:
0206: relpth = os.path.relpath(f, pkgdestpkg)
***0207: fstat = os.lstat(f)
0208: pkginfo.size += fstat.st_size
0209: filelist.append(os.sep + relpth)
0210: filelist.sort()
0211: pkginfo.filelist = " ".join(filelist)
Exception: OSError: [Errno 2] No such file or directory: '/opt/apps_proc/oe-core/build/tmp-eglibc/work/armv7a-vfp-neon-oe-linux-gnueabi/eglibc/2.17-r3/packages-split/eglibc-thread-db/lib/libthread_db-1.0.so'
ERROR: Function failed: buildhistory_emit_pkghistory
Add build history to your USER_CLASSES variable in local.conf
USER_CLASSES ?= "buildhistory"
After you rerun the build look in build/buildhistory for more info.
You may need to force rebuilds to properly populate the directory.
On Linux, luarocks installs rocks to
/usr/local/lib/luarocks/rock
and puts a corresponding lua file into
/usr/local/share/lua/5.3
On Windows(LUA 5.1), the rocks are in:
C:\Program Files (x86)\LuaRocks\systree\lib\luarocks
and the lua files are in:
C:\Program Files (x86)\LuaRocks\systree\share\lua\5.1
but lua cannot find them on the windows install.
I must have a PATH problem
This is some of my PATH:
Path=C:\Program Files (x86)\Lua\5.1\lua\;C:\Program Files (x86)\LuaRocks\2.2;C:\Program Files (x86)\LuaRocks\2.2\lua\luarocks;C:\Program Files (x86)\LuaRocks\systree\bin;C:\Perl64\site\bin;C:\UnxUpdts;C:\Perl64\bin;C:\Program Files (x86)\Lua\5.1;C:\Program Files (x86)\Lua\5.1\clibs
I am trying ZeroBraneStudio as the IDE and my system prefs specify this path
path.lua = 'C:\Program Files (x86)\Lua\5.1'
I ran
luarocks install inspect
and that generated the necessary files. Then I wrote this simple test code:
require "inspect"
assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')
and got this error
Program starting as '"E:\Anonamouse\ZeroBraneStudio\bin\lua.exe" -e "io.stdout:setvbuf('no')" "E:\Anonamouse\ZeroBraneStudio\myprograms\DemoInspectModule.lua"'.
Program 'lua.exe' started in 'E:\Anonamouse\ZeroBraneStudio\myprograms' (pid: 14776).
E:\Anonamouse\ZeroBraneStudio\bin\lua.exe: ...namouse\ZeroBraneStudio\myprograms\DemoInspectModule.lua:2: attempt to call global 'inspect' (a nil value)
stack traceback:
...namouse\ZeroBraneStudio\myprograms\DemoInspectModule.lua:2: in main chunk
[C]: at 0x00402a57
Program completed in 0.04 seconds (pid: 14776).
I get the same error when I execute the same simple app directly in the console.(That tells me that PATH variable for lua is working)
What am I missing?
Judging from the error message you quoted the require "inspect" worked just fine, but the module didn't set a global variable inspect. For some time now it has been policy to not set globals from within modules, but instead return something (usually the module table) from the module code, which in turn gets passed down via require. So probably something like
local inspect = require "inspect"
assert(inspect(1) == "1")
assert(inspect("Hello") == '"Hello"')
or
local inspect = require "inspect"
assert(inspect.inspect(1) == "1")
assert(inspect.inspect("Hello") == '"Hello"')
should work.