I have a function:
fold_wrap :: (a -> a -> a) -> (Prop -> a) -> a -> Wrapper -> a
fold_wrap v x z (Mrappe l r) = v ( v(v x z l) v(v x z r) )
fold_wrap v x z (Wrap f) = x f
fold_warp v x z (Wtail ) = z
Where I encounter the following error:
mast: mast.hs:(15,1)-(16,31): Non-exhaustive patterns in function fold_mast
So I added
fold_wrap v x z _ = z
Which fixed the error but
Which led me to believe that some patterns were indeed left unmatched.
Now my intuition to fixing this was to print what gets passed to the function.
So I added this
fold_wrap v x z g = print g
But that didnt work either since the the function has to return an a type and not IO
So my question is:
How do I print g and return some dummy value at the same time ?
Tips on how to fix this non exhaustive pattern matching are also appreciated.
I can't speak to your non-exhaustive pattern problem without seeing the definition of Wrapper that you're using. I can, however, answer the question you've asked.
Normally, in Haskell, to print a value, we need to have IO in our return type. This keeps the code functionality pure and gives us tons of benefits, so we should never try to break this rule in production code.
However, there's always that pesky little voice in your head that wants to print a value for debugging purposes only. Bear in mind, this should never be done in a finished product; it's only for debugging reasons. However, for this reason, Haskell provides a module Debug.Trace which breaks all sanity and normal functional rules to let you do this.
import Debug.Trace
fold_wrap v x z g = traceShow g someDummyValue
Now, there are a few considerations. First, Wrapper still has to have Show. There's nothing we can do about that; if Haskell doesn't know how to print something, then it can't print it, even for debugging. Second, Haskell is non-strict, so when you run the code, you need to make sure the fold_wrap call is actually evaluated. Just calling it and binding the result to a dummy variable won't do; you need to actually take that dummy value and use it in some context where it absolutely has to be evaluated, usually by printing it out in main.
I said this before, but I'll say it again because it's important. Debug.Trace is for debugging only. It can get addicting, especially if you're new to Haskell. But do not use that module in production code. It has a lot of problems, such as not guaranteeing print order, that don't matter when debugging but matter a lot when used in user-facing code. Not to mention the fact that it breaks every Haskell rule in the book.
I'm building comfort going through some Haskell toy problems and I've written the following speck of code
multipOf :: [a] -> (Int, a)
multipOf x = (length x, head x)
gmcompress x = (map multipOf).group $ x
which successfully preforms the following operation
gmcompress [1,1,1,1,2,2,2,3] = [(4,1),(3,2),(1,3)]
Now I want this function to instead of telling me that an element of the set had multiplicity 1, to just leave it alone. So to give the result [(4,1),(3,2),3] instead. It be great if there were a way to say (either during or after turning the list into one of pairs) for all elements of multiplicity 1, leave as just an element; else, pair. My initial, naive, thought was to do the following.
multipOf :: [a] -> (Int, a)
multipOf x = if length x = 1 then head x else (length x, head x)
gmcompress x = (map multipOf).group $ x
BUT this doesn't work. I think because the then and else clauses have different types, and unfortunately you can't piece-wise define the (co)domain of your functions. How might I go about getting past this issue?
BUT this doesn't work. I think because the then and else clauses have different types, and unfortunately you can't piece-wise define the (co)domain of your functions. How might I go about getting past this issue?
Your diagnosis is right; the then and else must have the same type. There's no "getting past this issue," strictly speaking. Whatever solution you adopt has to use same type in both branches of the conditional. One way would be to design a custom data type that encodes the possibilities that you want, and use that instead. Something like this would work:
-- | A 'Run' of #a# is either 'One' #a# or 'Many' of them (with the number
-- as an argument to the 'Many' constructor).
data Run a = One a | Many Int a
But to tell you the truth, I don't think this would really gain you anything. I'd stick to the (Int, a) encoding rather than going to this Run type.
I am just starting to program in Haskell, and I came across the following definition:
calculate :: Float -> Float -> Maybe Float
Maybe a is an ordinary data type defined as:
data Maybe a = Just a | Nothing
There are thus two possibilities: or you define a value of type a as Just a (like Just 3), or Nothing in case the query has no answer.
It is meant to be defined as a way to define output for non-total functions.
For instance: say you want to define sqrt. The square root is only defined for positive integers, you can thus define sqrt as:
sqrt x | x >= 0 = Just $ ...
| otherwise = Nothing
with ... a way to calculate the square root for x.
Some people compare Nothing with the "null pointer" you find in most programming languages. By default, you don't implement a null pointer for data types you define (and if you do, all these "nulls" look different), by adding Nothing you have a generic null pointer.
It can thus be useful to use Maybe to denote that it is possible no output can be calculated. You could of course also error on values less than 0:
sqrt x | x >= 0 = Just $ ...
| otherwise = error "The value must be larger or equal to 0"
But errors usually are not mentioned in the type signature, nor does a compiler have any problem if you don't take them into account. Haskell is also shifting to total functions: it's better to always try at least to return a value (e.g. Nothing) for all possible inputs.
If you later want to use the result of a Maybe a, you for instance need to write:
succMaybe :: Maybe Int -> Maybe Int
succMaybe (Just x) = Just (x+1)
succMaybe _ = Nothing
But by writing Just for the first case, you somehow warn yourself that it is possible that Nothing can occur. You can also get rid of the Maybe by introducing a "default" value:
justOrDefault :: a -> Maybe a -> a
justOrDefault _ (Just x) = x
justOrDefault d _ = d
The builtin maybe function (note the lowercase), combines the two previous functions:
maybe :: b -> (a -> b) -> Maybe a -> b
maybe _ f (Just x) = f x
maybe z _ Nothing = z
So you specify a b (default value) together with a function (a -> b). In case Maybe a is Just x, the function is applied to it and returned, in case the input value is Nothing, the default value will be used.
Working with Maybe a's can be hard, because you always need to take the Nothing case into account, to simplify this you can use the Maybe monad.
Tom Schrijvers also shows that Maybe is the successor function in type algebra: you add one extra value to your type (Either is addition and (,) is the type-algebraic equivalent of multiplication).
Is it possible to verify that a function was called in Haskell HSpec?
Assuming I had two functions foo and bar that transform my data.
foo :: Stuff -> Stuff
bar :: Stuff -> Stuff
And I have a function that applies either foo or bar on Stuff depending on whether it received 'f' or 'b' as its second argument and returns the result of the applied function.
apply :: Stuff -> Char -> Stuff
And In my tests, I have tested each of the functions foo and bar comprehensively that i would not want to test there effect with in apply.
Is it possible for me to verify that a function foo or bar was called? depending on what argument is passed to apply?
"I'm thinking more TDD, like in an OOP language. Is such a thing possible in Haskell?"
A better question is "is such a thing necessary in Haskell?" ;-)
[I realise that is not the question you actually asked. Feel free to ignore this answer.]
In an OO language, we build objects that talk to other objects to get their job done. To test such an object, we build a bunch of fake objects, hook the real object up to the fake ones, run the method(s) we want to test, and assert that it calls faked methods with the expected inputs, etc.
In Haskell, we write functions. The only thing a pure function does is take some input, and produce some output. So the way to test that is to just run the thing, feeding it known inputs and checking that it returns known outputs. What other functions it calls in the process of doing that doesn't matter; all we care about is whether the answer is right.
In particular, the reason we don't usually do this in OOP is that calling some arbitrary method might cause "real work" to happen — reading or writing disk files, opening network connections, talking to databases and other servers, etc. If you're just testing one part of your code, you don't want the test to depend on whether some database is running on a real network server somewhere; you just want to test one little part of your code.
With Haskell, we separate anything that can affect the Real World from stuff that just does data transformations. Testing stuff that just transforms data in memory is delightfully trivial! (Testing the parts of your code that do interact with the Real World is still hard, in general. But hopefully those parts are very small now.)
The Haskell test style of choice seems to be property-based testing. For example, if you've got a function to solve an equation, you write a QuickCheck property that randomly generates 100 equations, and for each one, it checks whether the number returned actually solves the original equation or not. It's a tiny handful of code that automatically tests just about everything you'd ever want to know! (But not quite: You need to make sure that the "randomly" chosen equations actually test all the code paths you care about.)
(No exactly Haskell, but close.)
fooP = point . foo
-- testable property: forall s. foo s = runIdenity $ fooP s
barP = point . bar
-- similar testable property
fooAndWitness :: Stuff -> Writer String Stuff
fooAndWitness = fooM >> tell "foo"
-- testable property forall s. (foo s, "foo") = runWriter $ fooAndWitness s
barAndWitness :: Stuff -> Writer String Stuff
barAndWitness = barM >> tell "bar"
-- similar testable property
applyOpen :: Pointed p => (Stuff -> p Stuff) -> (Stuff -> p Stuff) -> Stuff -> Char -> p Stuff
applyOpen onF _ x 'f' = onF x
applyOpen _ onB x 'b' = onB x
applyOpen _ _ x _ = point x
-- semi-testable property (must fix p):
-- forall f b s c. let a = applyOn f b s c in a `elem` [f s, b s, point s]
-- In particular, if we choose p carefully we can be, at least stochastically,
-- sure that either f, b, or neither were called by having p = Const [Int], and running several tests
-- where two random numbers are chosen, `f _ = Const $ [rand1]`, and `b _ = Const $ [rand2]`
-- and verifying we get one of those numbers, which could not have been known when applyOpen was written.
applyM = applyOpen fooM barM
-- similar testable property, although but be loose the "rigged" tests for variable f/b, so
-- some of our correctness may have to follow from the definition.
apply = (runIdentity .) . applyM
-- similar testable property and caveat
Pointed is a type class that fits between Functor and Applicative and provides point with the same semantics as pure or return. It's only law follows from parametricity: (. point) . fmap = (point .)
Here's a simple, barebones example of how the code that I'm trying to do would look in C++.
while (state == true) {
a = function1();
b = function2();
state = function3();
}
In the program I'm working on, I have some functions that I need to loop through until bool state equals false (or until one of the variables, let's say variable b, equals 0).
How would this code be done in Haskell? I've searched through here, Google, and even Bing and haven't been able to find any clear, straight forward explanations on how to do repetitive actions with functions.
Any help would be appreciated.
Taking Daniels comment into account, it could look something like this:
f = loop init_a init_b true
where
loop a b True = loop a' b' (fun3 a' b')
where
a' = fun1 ....
b' = fun2 .....
loop a b False = (a,b)
Well, here's a suggestion of how to map the concepts here:
A C++ loop is some form of list operation in Haskell.
One iteration of the loop = handling one element of the list.
Looping until a certain condition becomes true = base case of a function that recurses on a list.
But there is something that is critically different between imperative loops and functional list functions: loops describe how to iterate; higher-order list functions describe the structure of the computation. So for example, map f [a0, a1, ..., an] can be described by this diagram:
[a0, a1, ..., an]
| | |
f f f
| | |
v v v
[f a0, f a1, ..., f an]
Note that this describes how the result is related to the arguments f and [a0, a1, ..., an], not how the iteration is performed step by step.
Likewise, foldr f z [a0, a1, ..., an] corresponds to this:
f a0 (f a1 (... (f an z)))
filter doesn't quite lend itself to diagramming, but it's easy to state many rules that it satisfies:
length (filter pred xs) <= length xs
For every element x of filter pred xs, pred x is True.
If x is an element of filter pred xs, then x is an element of xs
If x is not an element of xs, then x is not an element of filter pred xs
If x appears before x' in filter pred xs, then x appears before x' in xs
If x appears before x' in xs, and both x and x' appear in filter pred xs, then x appears before x' in filter pred xs
In a classic imperative program, all three of these cases are written as loops, and the difference between them comes down to what the loop body does. Functional programming, on the contrary, insists that this sort of structural pattern does not belong in "loop bodies" (the functions f and pred in these examples); rather, these patterns are best abstracted out into higher-order functions like map, foldr and filter. Thus, every time you see one of these list functions you instantly know some important facts about how the arguments and the result are related, without having to read any code; whereas in a typical imperative program, you must read the bodies of loops to figure this stuff out.
So the real answer to your question is that it's impossible to offer an idiomatic translation of an imperative loop into functional terms without knowing what the loop body is doing—what are the preconditions supposed to be before the loop runs, and what the postconditions are supposed to be when the loop finishes. Because that loop body that you only described vaguely is going to determine what the structure of the computation is, and different such structures will call for different higher-order functions in Haskell.
First of all, let's think about a few things.
Does function1 have side effects?
Does function2 have side effects?
Does function3 have side effects?
The answer to all of these is a resoundingly obvious YES, because they take no inputs, and presumably there are circumstances which cause you to go around the while loop more than once (rather than def function3(): return false). Now let's remodel these functions with explicit state.
s = initialState
sentinel = true
while(sentinel):
a,b,s,sentinel = function1(a,b,s,sentinel)
a,b,s,sentinel = function2(a,b,s,sentinel)
a,b,s,sentinel = function3(a,b,s,sentinel)
return a,b,s
Well that's rather ugly. We know absolutely nothing about what inputs each function draws from, nor do we know anything about how these functions might affect the variables a, b, and sentinel, nor "any other state" which I have simply modeled as s.
So let's make a few assumptions. Firstly, I am going to assume that these functions do not directly depend on nor affect in any way the values of a, b, and sentinel. They might, however, change the "other state". So here's what we get:
s = initState
sentinel = true
while (sentinel):
a,s2 = function1(s)
b,s3 = function2(s2)
sentinel,s4 = function(s3)
s = s4
return a,b,s
Notice I've used temporary variables s2, s3, and s4 to indicate the changes that the "other state" goes through. Haskell time. We need a control function to behave like a while loop.
myWhile :: s -- an initial state
-> (s -> (Bool, a, s)) -- given a state, produces a sentinel, a current result, and the next state
-> (a, s) -- the result, plus resultant state
myWhile s f = case f s of
(False, a, s') -> (a, s')
(True, _, s') -> myWhile s' f
Now how would one use such a function? Well, given we have the functions:
function1 :: MyState -> (AType, MyState)
function2 :: MyState -> (BType, MyState)
function3 :: MyState -> (Bool, MyState)
We would construct the desired code as follows:
thatCodeBlockWeAreTryingToSimulate :: MyState -> ((AType, BType), MyState)
thatCodeBlockWeAreTryingToSimulate initState = myWhile initState f
where f :: MyState -> (Bool, (AType, BType), MyState)
f s = let (a, s2) = function1 s
(b, s3) = function2 s2
(sentinel, s4) = function3 s3
in (sentinel, (a, b), s4)
Notice how similar this is to the non-ugly python-like code given above.
You can verify that the code I have presented is well-typed by adding function1 = undefined etc for the three functions, as well as the following at the top of the file:
{-# LANGUAGE EmptyDataDecls #-}
data MyState
data AType
data BType
So the takeaway message is this: in Haskell, you must explicitly model the changes in state. You can use the "State Monad" to make things a little prettier, but you should first understand the idea of passing state around.
Lets take a look at your C++ loop:
while (state == true) {
a = function1();
b = function2();
state = function3();
}
Haskell is a pure functional language, so it won't fight us as much (and the resulting code will be more useful, both in itself and as an exercise to learn Haskell) if we try to do this without side effects, and without using monads to make it look like we're using side effects either.
Lets start with this structure
while (state == true) {
<<do stuff that updates state>>
}
In Haskell we're obviously not going to be checking a variable against true as the loop condition, because it can't change its value[1] and we'd either evaluate the loop body forever or never. So instead, we'll want to be evaluating a function that returns a boolean value on some argument:
while (check something == True) {
<<do stuff that updates state>>
}
Well, now we don't have a state variable, so that "do stuff that updates state" is looking pretty pointless. And we don't have a something to pass to check. Lets think about this a bit more. We want the something to be checked to depend on what the "do stuff" bit is doing. We don't have side effects, so that means something has to be (or be derived from) returned from the "do stuff". "do stuff" also needs to take something that varies as an argument, or it'll just keep returning the same thing forever, which is also pointless. We also need to return a value out all this, otherwise we're just burning CPU cycles (again, with no side effects there's no point running a function if we don't use its output in some way, and there's even less point running a function repeatedly if we never use its output).
So how about something like this:
while check func state =
let next_state = func state in
if check next_state
then while check func next_state
else next_state
Lets try it in GHCi:
*Main> while (<20) (+1) 0
20
This is the result of applying (+1) repeatedly while the result is less than 20, starting from 0.
*Main> while ((<20) . length) (++ "zob") ""
"zobzobzobzobzobzobzob"
This is the result of concatenating "zob" repeatedly while the result's length is less than 20, starting from the empty string.
So you can see I've defined a function that is (sort of a bit) analogous to a while loop from imperative languages. We didn't even need dedicated loop syntax for it! (which is the real reason Haskell has no such syntax; if you need this kind of thing you can express it as a function). It's not the only way to do so, and experienced Haskell programmers would probably use other standard library functions to do this kind of job, rather than writing while.
But I think it's useful to see how you can express this kind of thing in Haskell. It does show that you can't translate things like imperative loops directly into Haskell; I didn't end up translating your loop in terms of my while because it ends up pretty pointless; you never use the result of function1 or function2, they're called with no arguments so they'd always return the same thing in every iteration, and function3 likewise always returns the same thing, and can only return true or false to either cause while to keep looping or stop, with no information resulting.
Presumably in the C++ program they're all using side effects to actually get some work done. If they operate on in-memory things then you need to translate a bigger chunk of your program at once to Haskell for the translation of this loop to make any sense. If those functions are doing IO then you'll need to do this in the IO monad in Haskell, for which my while function doesn't work, but you can do something similar.
[1] As an aside, it's worth trying to understand that "you can't change variables" in Haskell isn't just an arbitrary restriction, nor is it just an acceptable trade off for the benefits of purity, it is a concept that doesn't make sense the way Haskell wants you to think about Haskell code. You're writing down expressions that result from evaluating functions on certain arguments: in f x = x + 1 you're saying that f x is x + 1. If you really think of it that way rather than thinking "f takes x, then adds one to it, then returns the result" then the concept of "having side effects" doesn't even apply; how could something existing and being equal to something else somehow change a variable, or have some other side effect?
You should write a solution to your problem in a more functional approach.
However, some code in haskell works a lot like imperative looping, take for example state monads, terminal recursivity, until, foldr, etc.
A simple example is the factorial. In C, you would write a loop where in haskell you can for example write fact n = foldr (*) 1 [2..n].
If you've two functions f :: a -> b and g :: b -> c where a, b, and c are types like String or [Int] then you can compose them simply by writing f . b.
If you wish them to loop over a list or vector you could write map (f . g) or V.map (f . g), assuming you've done Import qualified Data.Vector as V.
Example : I wish to print a list of markdown headings like ## <number>. <heading> ## but I need roman numerals numbered from 1 and my list headings has type type [(String,Double)] where the Double is irrelevant.
Import Data.List
Import Text.Numeral.Roman
let fun = zipWith (\a b -> a ++ ". " ++ b ++ "##\n") (map toRoman [1..]) . map fst
fun [("Foo",3.5),("Bar",7.1)]
What the hell does this do?
toRoman turns a number into a string containing the roman numeral. map toRoman does this to every element of a loop. map toRoman [1..] does it to every element of the lazy infinite list [1,2,3,4,..], yielding a lazy infinite list of roman numeral strings
fst :: (a,b) -> a simply extracts the first element of a tuple. map fst throws away our silly Meow information along the entire list.
\a b -> "##" ++ show a ++ ". " ++ b ++ "##" is a lambda expression that takes two strings and concatenates them together within the desired formatting strings.
zipWith :: (a -> b -> c) -> [a] -> [b] -> [c] takes a two argument function like our lambda expression and feeds it pairs of elements from it's own second and third arguments.
You'll observe that zip, zipWith, etc. only read as much of the lazy infinite list of Roman numerals as needed for the list of headings, meaning I've number my headings without maintaining any counter variable.
Finally, I have declared fun without naming it's argument because the compiler can figure it out from the fact that map fst requires one argument. You'll notice that put a . before my second map too. I could've written (map fst h) or $ map fst h instead if I'd written fun h = ..., but leaving the argument off fun meant I needed to compose it with zipWith after applying zipWith to two arguments of the three arguments zipWith wants.
I'd hope the compiler combines the zipWith and maps into one single loop via inlining.