This is my PATH
export ANDROID_SDK_ROOT=/mnt/sda1/DevTools/sdk/
export ANDROID_HOME=$ANDROID_SDK_ROOT
export PATH=${PATH}:/mnt/sda1/DevTools/sdk/platform-tools
I try many cases, but still this error!
Try :
flutter doctor --android-licenses
if something wrong, try to locate android sdk path.
flutter config --android-sdk {path}
Mine :
flutter config --android-sdk C:\Android\Sdk
This worked for me. If you have sdkmanager, avdmanager and emulator, and you have them in your PATH environmental variable, then
Download a system image:
sdkmanager "system-images;android-30;google_apis_playstore;x86_64"
(you can find available packages with sdkmanager --list --verbose)
Create a new virtual device with
avdmanager create avd --name MyAndroidDevice --package "system-images;android-30;google_apis_playstore;x86_64"
Start the emulator
emulator -avd MyAndroidDevice
Now restart VSCode and open your Flutter project. The new device should be at the bottom right corner or you should be able to choose it by clicking on "No device".
For me, I had to restart my VS Code for the installation of Android SDK be reflected upon it.
I know this is an old question but setting my $PATH variable in ~/.bashrc (I'm on Ubuntu 20.04) did not work for me.
I needed to setup Android Emulator for VScode, because I wanted to run my flutter app, which seems to be the same issue as OP had.
Instead of setting the $PATH directly you can actually use Flutter in the terminal to do it.
If you run "flutter config" in the terminal you get something like:
Configure Flutter settings.
To remove a setting, configure it to an empty string.
The Flutter tool anonymously reports feature usage statistics and basic crash reports to help
improve Flutter tools over time. See Google's privacy policy:
https://www.google.com/intl/en/policies/privacy/
....
Run "flutter help" to see global options.
Settings:
android-sdk: <my_path_to_android_tools>
Analytics reporting is currently enabled.
You can then see the $PATH that is currently set with flutter under:
Settings:
android-sdk: <my_path_to_android_tools>
Mine was incorrect so I changed it to the current one with the command:
flutter config --android-sdk <my_path_to_android_tools>
Afterwards I restarted VScode and when it was finished loading I could now press the "device" button in the right hand corner and then select emulator that I had already created. I used one of the above answers to install the emulator itself.
It took a while to launch the emulator the first time due to installing some dependencies but it did work!
I tried this and works:
from terminal run flutter config --enable-android. You will get Setting "enable-android" value to "true".
after that open android studio, set up virtual devices first if you haven't. Open Android Studio -> Configure -> AVD Manager -> Create Your Virtual Device
Go back to your VS Code, open command Palette (Ctrl+P or cmd+P, then type >), or from View -> Command palette... -> Flutter: Select Device -> choose your android device
I faced the same issue and solved it running flutter doctor from the terminal, in VS Code. In my case, I had the android sdk located in a custom location (D drive), the reason why it wasn't found automatically. The "doctor" told me to run flutter config --android-sdk <my-sdk-custom-location>. Running it and restarting the IDE made the trick. Hopefully this helps someone facing the same problem.
I've installed flutter SDK and started a new sample project , but couldn't run it ,here is the logCat
I tried running it on both android studio and VsCode and got the exact same log message.
When I tied running flutter doctor command in terminal I got this error:-
I think the issue is in the Dart-SDK but I've downloaded it from the flutter page as well as from Dart documentation.
Here are my environment variables in path
C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Git\git-cmd.exe;C:\Windows\System32;C:\flutter\flutter\bin
Try putting flutter in C:\src (full path should be : C:\src\flutter\ )
You should also update your env variables in path to : C:\src\flutter\bin, do that also for Dart sdk, env variable should be : C:\src\flutter\bin\cache\dart-sdk\bin
After That go to command line and type flutter doctor.
I'm creating a new flutter project in Android studio for the first time. I give the project a name and choose Flutter sdk. I then clicked finish and then noting happened. Android studio says that
"Flutter create command was unsuccessful"
When I navigate to command directory using file explorer, I new folder is created with the project name I've given but it is empty.
Please help.
I don't think you installed flutter correctly. First and foremost, make sure you run flutter doctor from your terminal.
If it doesn't work then you didn't install flutter properly.
If it works, try creating your project via terminal by typing flutter create projectname
I hade the same issue in ubuntu
first, check flutter doctor and solve the error if there was
then check the git installation
in my case, I didn't install git
On Windows at least you need to add <flutter_dir>\bin to your path, and then restart Android Studio. It is not clear to me why Android Studio needs to know the location of the Flutter SDK if it doesn't then use that information but... :shrug:
Git also needs to be in the PATH too (as C:\Program Files\Git\cmd); I have always used git-bash just fine without that but now it seems to be a requirement that isn't clearly surfaced when upgrading.
In My case set the flutter sdk path first while create the app and then create the app
Steps to Reproduce:
1. Open Android Studio IDE on Mac (Flutter plugin already installed)
2. Android Studio > Preferences.. > Language & Frameworks > Flutter
3. Section SDK: Set Flutter SDK path
4: Press Apply
Expected:
Path should be set and remain in the text box
Actual:
Path disappears from Flutter SDK path text box, no path is set and cant go on programming
As I work on a group project, i regulary have to pull from github. After every pull, i had to reset the Flutter SDK path (dont really know why but it kept disappearing). It used to work just fine until some days ago, the behavior explained on top started. Any help would be really appreciated!
Video: http://sendvid.com/vlt9ykpz
If someone else has the same problem: Deleting the local copy and pulling the whole project from git again fixed the issue in my case. Just dont forget to copy your local changes as the would be deleted aswell
I ran into this while moving the location of the Flutter SDK.
After all the files were in place, restarting the IDE showed the correct path after it had been disappearing before restart.
C:\dev\tools\flutter_sdk\flutter (folder that contains flutter\bin)
Don't commit the android/local.properties file (add it to .gitignore)
or update the path using flutter config --android-sdk path after checkout.
having the same issue on ubuntu 20, installed flutter with snapd
I'm trying to install PhoneGap and I'm getting the following error:
Error: ANDROID_HOME is not set and "android" command not in your PATH. You must fulfill at least one of these conditions.
Error (screenshot)
What do I do to ensure Android is set up correctly for use with Cordova?
For Windows:
set ANDROID_HOME=C:\ *installation location* \android-sdk
set PATH=%PATH%;%ANDROID_HOME%\tools;%ANDROID_HOME%\platform-tools
Taken from this installation guide.
For Mac OS X:
export ANDROID_HOME=/<installation location>/android-sdk-macosx
export PATH=${PATH}:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
I have MAC OS X Yosemite, Android Studio 1.0.1, JDK 1.8, and Cordova 4.1.2
When I tried to add the android project:
cordova platforms add android
I received the message:
ANDROID_HOME is not set and "android" command not in your PATH
Based in cforcloud's answer...
'Error: the command "android" failed' using cordova
and
http://developer.android.com/sdk/installing/index.html?pkg=studio
I used the following:
export ANDROID_HOME="/Users/<user_name>/Library/Android/sdk"
export ANDROID_TOOLS="/Users/<user_name>/Library/Android/sdk/tools/"
export ANDROID_PLATFORM_TOOLS="/Users/<user_name>/Library/Android/sdk/platform-tools/"
PATH=$PATH:$ANDROID_HOME:$ANDROID_TOOLS:$ANDROID_PLATFORM_TOOLS
echo $PATH
When I tried to create the android project, I received this message:
Creating android project...
/Users/lg/.cordova/lib/npm_cache/cordova-android/3.6.4/package/bin/node_modules/q/q.js:126
throw e;
^
Error: Please install Android target "android-19".
I ran Android SDK Manager, and installed Android 4.4.2 (API 19) (everything but Glass Development Kit Preview). It worked for me.
===
This is the content of my .bash_profile file.
export PATH=$PATH:/usr/local/bin
export JAVA_HOME=`/usr/libexec/java_home -v 1.8`
launchctl setenv STUDIO_JDK /library/Java/JavaVirtualMachines/jdk1.8.0_25.jdk
export ANDROID_HOME="/Users/<UserName>/Library/Android/sdk"
export ANDROID_TOOLS="/Users/<UserName>/Library/Android/sdk/tools"
export ANDROID_PLATFORM_TOOLS="/Users/<UserName>/Library/Android/sdk/platform-tools"
PATH=$PATH:$ANDROID_HOME:$ANDROID_TOOLS:$ANDROID_PLATFORM_TOOLS
To edit .bash_profile using Terminal, I use nano. It is easy to understand.
cd
nano .bash_profile
I hope it helps.
for windows:
Right click on My computer -> properties -> Advanced system setting -> Environment Variables
Edit Path on system variables to ;\yourSdkHome\tools;\yourSdkHome\platform-tools.
Then Close your cmd prompt and reopen.
On Linux, add this to the end of your .bashrc, .profile or appropriate file for your shell:
export ANDROID_HOME=/home/youruser/whatever/adt-bundle-linux-x86_64-20140702/sdk
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platforms-tools
Please notice that these environment variables will be available for newly created shells, not the already open.
Using Android Studio on Windows the system variables settings have changed a little.
You still have to add a system variable ANDROID_HOME, but pointing to the directory containing the android SDK usually installed in C:\Users\YOUR_USERNAME\AppData\Local\Android\android-studio\sdk.
You also need to add the following to the Path system variable:
;%ANDROID_HOME%\platform-tools;%ANDROID_HOME%\tools;
Taken from: https://github.com/simnova/webdevdocs/wiki/Installing-PhoneGap-and-Android-Studio-on-Windows
SDK Path also be in C:\Users\USER\AppData\Local\Android\sdk
This is what I just tried to make it work. I was in:
os x Yosemite version 10.10.2
cordova version 4.2.0
android studio 1.0.1
Java SE Development Kit 7
set path:
# on ~/.zshrc file (open a text editor)
export ANDROID_HOME="/Users/<user>/Library/Android/sdk/"
export ANDROID_TOOLS="/Users/<user>/Library/Android/sdk/tools"
export ANDROID_PLATFORM_TOOLS="/Users/<user>/Library/Android/sdk/platform-tools"
PATH=$PATH:$ANDROID_HOME:$ANDROID_TOOLS:$ANDROID_PLATFORM_TOOLS
reopen terminal
install "android-19" from android SDK manager
$ android
# pick "SDK Platform Android 4.4.2, API 19"
and then go to a Cordova-based project directory
$ ionic platform add android
Android path set in linux:
$export ANDROID_HOME=/usr/lib/android-sdk-linux
$export PATH=$PATH:$ANDROID_HOME/tools
$export PATH=$PATH:$ANDROID_HOME/platforms-tools
than
$cordova run android
In Linux,
edit .bashrc file and add the ANDROID_HOME and PATH variable,
export ANDROID_HOME=/usr/local/android-sdk-linux/
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platforms-tools
After saving .bashrc file, run
source ~/.bashrc
then in type
android in a terminal
if it will run, ANDROID_HOME and PATH is set,
if you get this message,
bash: /src/android-sdk/tools/android: Permission denied
then run
sudo chmod a+x /usr/local/android-sdk-linux/tools/android
otherwise you will get same error message
Error: Android SDK not found. Make sure that it is installed. If it is not at the default location, set the ANDROID_HOME environment variable.
NB: Use your android sdk installation path instead of /usr/local/android-sdk-linux/
For Windows I just had to add an env variable pointing to the SDK folder. Done!
(The accepted answer didnĀ“t work for me)
Only one change was needed to fix the problem:
Go to Start -> Control Panel -> System -> Advanced(tab) -> Environment Variables -> System Variables
set ANDROID_HOME to C:\Program Files (x86)\Android\android-sdk
ANDROID_HOME is deprecated now instead of using ANDROID_HOME use ANDROID_SDK_ROOT
as per Google android documentation -
ANDROID_SDK_ROOT sets the path to the SDK installation directory. Once set, the value does not typically change, and can be shared by multiple users on the same machine. ANDROID_HOME, which also points to the SDK installation directory, is deprecated.
If you continue to use it, the following rules apply:
If ANDROID_HOME is defined and contains a valid SDK installation, its value is used instead of the value in ANDROID_SDK_ROOT.
If ANDROID_HOME is not defined, the value in ANDROID_SDK_ROOT is used.
If ANDROID_HOME is defined but does not exist or does not contain a valid SDK installation, the value in ANDROID_SDK_ROOT is used instead.
For details follow this Android Documentation link
I had to close and re-open my windows console (or open a new console), and then open the SDK manager (ran android), after which a bunch of updates and installs had to complete.
For those who are working with Ionic Framework on windows and doesn't have andorid studio installed on their PCs, you must have either download Android Studio or at list download the SDK Manager.
If you choose the SDK Manager option you have to set the path for the Enviroment Variable:
Variable name: ANDROID_HOME, Variable value: the path where you installed the android SDK, in my case is, C:\Android\android-sdk.
You have to add the variable to the Path variable system by adding this:
;%ANDROID_HOME%\platform-tools;%ANDROID_HOME%\tools;.
Then if you got the "JDK error" just download it from the Oracle website and create a system variable like the Android SDK:
Variable name: JAVA_HOME, Variable value: the path where you installed the JDK, in my case is, C:\Program Files\Java\jdk1.8.0_144. Then add it to the Path variable system by adding ;%JAVA_HOME%\bin.
Then if you got the "Gradle error" just fallow the installations steps on the official website of gradle.
Finally you can continue to creating your ionic app's apk.
Note: you have to reopen the cmd window several times or restart your pc after making those changes. Hope this work for you.
Using Android Studio on Mac, run this on your terminal:
export ANDROID_HOME=/Applications/Android\ Studio.app/sdk/
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platforms-tools
Then, when you type
android
at your terminal, it will run something
You just need to type a command in flutter_console.bat type flutter config --android-sdk <path-to-your-android-sdk-path>
Go to system properties.
Click change setting.
Click advance tab.
Click Environment Variables button.
In system variables area click new button.
Set ANDROID_HOME in the Variable name field.
Set C:\Program Files (x86)\Android\android-sdk in the Variable value field.
Click ok button.
Double click Path variable in the list.
Click new button.
Past C:\Program Files (x86)\Android\android-sdk\platform-tools in the filed.
Click new button again.
Past C:\Program Files (x86)\Android\android-sdk\tools in the field.
Press enter 3 times.
That's all you need to do.
The main reason of this would be the path ( ANDROID_HOME ) is not set in appium. You can confirm that by checking the last step first
step 1 :- Checkout the path where android sdk is located
it could be in c drive/program files or below location mostly
C:\Users\yourUserName\AppData\Local\Android\Sdk
Step2 :- Set the System variables . By typing in search bar in window (you can open this window for setting system variables)
Last step :- To confirm the problem will not repeat verify this, Open appium click on edit configuration and confirm if you can see the path set
It's is mostly with missing andriod SDK. for this issue and "JAVA_HOME" error following solution worked for me... whole day saved after following steps.
To build and run apps, you need to install SDKs for each platform you wish to target. Alternatively, if you are using browser for development you can use browser platform which does not require any platform SDKs.
To check if you satisfy requirements for building the platform:
$ cordova requirements
Requirements check results for android:
Java JDK: installed .
Android SDK: installed
Android target: installed android-19,android-21,android-22,android-23,Google Inc.:Google APIs:19,Google Inc.:Google APIs (x86 System Image):19,Google Inc.:Google APIs:23
Gradle: installed
Requirements check results for ios:
Apple OS X: not installed
Cordova tooling for iOS requires Apple OS X
Error: Some of requirements check failed
By the way, one other possibility is that you do have a too old version of cordova android platform.
Error: Android SDK not found. Make sure that it is installed. If it is not at the default location, set the ANDROID_HOME environment variable.
Then:
cordova platform update android --save
if Linux users still have the same error, probably they have used "sudo" for adding android platform.. a quick solution for this here, or you have installed cordova using sudo, also there is a solution for this problem here.
Hope this help!
I also faced this same issue, I got a solution with this.
I did the following steps :
Open system properties
Environment variables
create a new system variable
name: ANDROID_HOME
value: copy your SDK path( Ex: my SDK path E:\SoftWares\Android-SDK)
close your current cmd, and restart it
run flutter doctor
this should work on windows
I encountered this error and I had to set the ANDROID_HOME using bash_profile.
Then run the source ~/.bash_profile before running appium from terminal.
You can set the ANDROID_HOME variable from inside Visual Studio as well:
Go to Tools->Options->Cross Platform->C++ and enter the path under Android SDK.
If nothing else works, make sure that you have correct permissions and ownership set up during building. A quick fix can be:
sudo chown -R <you>:<your_group> *
sudo chmod -R 755 *