Print-Server written with Electron/Node.js - node.js

I'm trying to create a print-server written with electron and node js.
My goal is to catch the body of a print-job from a POS to an Epson thermal printer.
As I understood correctly from the documentations of Epson, the printer communicates on tcp port 9100 and on udp 3289 by default.
So I created a websocket which is listening on the tcp port with the "Net" module.
The socket is established successfully and I also recieve some Buffer data.
My Question for now is, how can I encode this buffer, as it isn't possible to encode this via the default encoding types from Node.js.
Or would you recommend to use a virtual printer which prints a file and afterwards to try reading the data from it?
Which module or virtual printers are recommended?
I've searched already for quite a while now without finding any positive results.
Here is my current code from the net server:
var server = net.createServer(function(socket) {
socket.setEncoding('utf8')
socket.on('data', function(buffer) {
var decoded = buffer
console.log(decoded)
})
socket.on('end', socket.end)
});
server.on('connection', handleConnection);
server.listen(9100, function() {
console.log('server listening to %j', server.address());
});
function handleConnection(conn) {
var remoteAddress = conn.remoteAddress + ':' + conn.remotePort;
console.log('new client connection from %s', remoteAddress);
conn.on('data', onConnData);
conn.once('close', onConnClose);
conn.on('error', onConnError);
}

Ok I've got this running.
The Problem was, that the cashing system first made a request for the printerstatus "DLE EOT n".
So I responded to the cashing system with the according status bits / byte (0x16).
Afterwards the POS sended the printjob which I decoded from CP437 to UTF8 to capture and to be able to let my script read the incoming printrequest.
Hope this post helps anyone who is developing anything similar like kitchen monitors, printservers etc. as I found very less informations in the web about this topic.

Related

Combining Nodejs Net socket and Socket IO

I have a windows application (Built on C# as windows service) that sends data to NodeJs Net Socket, So since Socket.IO helps making a Web Application a live one , without the need of reload. How can i allow Socket.IO stream the received data from NodeJs Net Socket to the Web Application , in the exact moment the Net Socket receives data from C#?
So in the code that receives the socket data from C#:
var net = require('net');
net.createServer(function (socket) {
socket.on('data', function (data) {
broadcast(socket.name + "> \n" + data + " \n", socket);
socket.end("<EOF>");
//send data to web interface , does it work that way?
//SomeFooToSendDataToWebApp(Data)
});
});
Further more for the Socket.IO i have those lines , which i cant really figure out how to deal with them:
//Should it listen to net socket or web socket?
server.listen(8080);
// Loading socket.io
var io = require('socket.io').listen(server);
// It works but only for one request
io.sockets.on('connection', function (socket2) {
socket2.emit('message' , 'Message Text');
});
P.S: I am new to nodejs & socket.io , so if its possible as well to explain their behavior.
Edit 1 : My Front End Javascript to check it if it has any problems:
//for now it listens to http port , which Socket.IO listens to
var socket = io.connect('http://localhost:8080');
var myElement = document.getElementById("news");
socket.on('message', function(message) {
document.getElementById("news").innerHTML = message;
})
Edit 2 : Did follow jfriend00's answer as it seems my previous code tries were trying to send messages to an unknown socket, i only added this since i needed it to be sent to all the connected clients , so only one line fixed it !
socket.on('data', function (data) {
broadcast(socket.name + "> \n" + data + " \n", socket);
socket.end("<EOF>");
//send data to web interface , does it work that way?
//The Added code here:
io.emit('message',data + " more string");
});
It's a bit hard to tell exactly what you're asking.
If you have some data you want to send to all connected socket.io clients (no matter where the data came from), then you can do that with:
io.emit("someMessage", dataToSend);
If you want to send to only one specific connected client, then you have to somehow get the socket object for that specific client and then do:
socket.emit("someMessage", dataToSend);
How you get the specific socket object for the desired connected client depends entirely upon how your app works and how you know which client it is. Every socket connection on the server has a socket.id associated with it. In some cases, server code uses that id to keep track of a given client (such as putting the id in the session or saving it in some other server-side data). If you have the id for a socket, you can get to the socket with the .to() method such as:
io.to(someId).emit("someMessage", dataToSend);
Your question asked about how you send data received from some C# service over a normal TCP socket. As far as sending it to a socket client, it does not matter at all where the data came from or how you received it. Once you have the data in some Javascript variable, it's all the same from there whether it came from a file, from an http request, from an incoming TCP connection in your C# service, etc... It's just data you want to send.
You can try the following, simple server:
const io = require('socket.io')(8080);
io.on('connection', socket => {
console.log('client connected');
socket.on('data', data => {
io.emit('message', data);
});
});
console.log('server started at port 8080');
It should work if I understand the problem correctly.
And maybe document.getElementById("news").innerHTML += message; in the html client code to see what really happens there?
socket2 means your client which just connected. So you can store these connections to send data to them (helpful for broadcast).
If you get data from windows service via some polling mechanism, on this step you can send this message to your connected clients. So keep your connections in a array to send specific messages each client afterwards

How do I intercept outgoing tcp messages in node?

How can I write a simple stream which intercepts messages?
For example, say I want to log (or eventually transform) a message being sent over the wire by a user's socket.write(...) call.
Following is a minimal program which attempts to do this:
const net = require('net');
const stream = require('stream');
const socket = new net.Socket();
const transformer = new stream.Transform({
transform(chunk,e,cb){
console.log("OUT:"+chunk.toString());
cb();
}});
//const client = socket.pipe(transformer); // <= prints "OUT:" on client, but nothing on server
const client = transformer.pipe(socket); // <= prints nothing on client, but "hello world" on server
socket.on('data', (data)=>{ console.log("IN:"+data.toString()); });
socket.connect(1234, 'localhost', ()=>{ client.write("hello world"); });
When I do socket.pipe(transformer), the client prints "OUT:" (like I want), but doesn't actually send anything to the server. When I swap the pipe locations, transformer.pipe(socket), nothing gets printed to the client but the message gets sent to the server.
Although not listed here, I also tried to use the Writable stream, which does print the message on the client, but it is never sent to the server (if I do a this.push(...) inside the Writable stream, it still doesn't seem to send to the server)
What am I missing here?
EDIT: Reformatted the code for clarity and updated the text
It looks like I needed to change the following line
socket.connect(1234, 'localhost', ()=>{ client.write("hello world"); });
to this
socket.connect(1234, 'localhost', ()=>{ transformer.write("hello world"); });
This is based on #Mr.Phoenix's comment. I expected .pipe() to return a new stream which I could use. I believe that is how Java's netty framework does it and I kept expecting node streams to work the same way.
You're not writing any data out of the stream.
You need to either this.push(chunk) or change the call to cb to cb(null, chunk).
See the docs about implementing transform streams for more info.

Nodejs Error: This socket has been ended by the other party

I have setup a simple server and client, however whenever I close the client, it seems not possible to reconnect. Here's my client:
const net = require('net');
var client = net.connect({port: 8080, host: '127.0.0.1'});
var response = '';
// events
client.on('data', function(chunk) { response += chunk });
client.on('end', function() {
console.log(response);
client.end()
});
// main execution
client.write('test');
And here's my server:
const net = require('net');
var server = net.createServer();
server.listen(8080, '127.0.0.1');
server.on('connection', function(sock) {
sock.on('data', function(chunk) {
sock.write('test received');
sock.end();
});
});
This is just outline code representing my issue. When I execute my client the first time, everything works correctly. However, when I execute it again, the server outputs the error mentioned in the title and crashes. The same happens if I remove 'client.end()' and instead Ctrl+C out of the client program to cause it to end.
My understanding of sockets is that they represent endpoints in a stream between the client and the server. When that stream is no longer necessary (i.e, when the client does what it needs to do), I want that stream to be completely removed. I would think that calling end() on both the client and server endpoints of that single stream would achieve this, like sending two FIN messages, but as explained it does not. The reasons I want to do this are so: (a) the client file will actually finish execution and (b) the server will no longer have its socket endpoint of that stream in its system/waste resources listening to it.
Any insight into the source of my problem would be appreciated.
You should use the 'connect' event on the client-side to be sure that you perform requests only when your socket is ready. So, in the callback on the event, you can invoke write() function.
You can check if socket is not destroyed before writing.
if (!socket.destroyed) socket.write("something");
Your server only closes the socket when data is received, and your client never sends any.

Serve flash policy requests on port 80 beside HTTP in node.js

I want to serve socket connections from a Flash browser client, and therefore I need to add support for the policy-request-file protocol. I can't run the policy-file-request service on the default port 843 because of firewalls etc. The only option I have is to server the protocol on port 80, beside my HTTP server.
My app is written in node.js and the following code works:
var httpServer = http.createServer();
net.createServer(function(socket){
httpServer.emit('connection', socket);
}).listen(80);
I open a socket server on port 80, and for now I just emit the connection event on the httpServer, no problem so far. Now I want to check if the new socket is a policy-file-request which will just send the plain string <policy-file-request /> over a TCP connection. When I notice this string I know it isn't HTTP and I can return the crossdomain file and close the socket. So what I try now is this:
net.createServer(function(socket){
socket.once('readable', function(){
var chunk = socket.read(1);
// chunk[0] === 60 corresponds to the opening bracket '<'
if(chunk !== null && chunk[0] === 60) {
socket.end(crossdomain);
} else {
socket.unshift(chunk);
httpServer.emit('connection', socket);
}
});
}).listen(80);
Now I check if the first byte is the opening bracket '<' and then write the crossdomain file to the socket. Otherwise I unshift the chunk onto the stream and emit the socket as a connection on the HTTP-server. Now the problem is that the HTTP-server doesn't emit a request event anymore and my regular HTTP-requests aren't handled as a result.
I also tried this solution but with no success either:
httpServer.on('connection', function(socket){
socket.once('data', function(chunk){
if(chunk[0] === 60) {
socket.end(crossdomain);
}
})
});
When the socket emits the data event, the readyState of the socket is already 'closed' and a clientError event is already thrown by the httpServer. I searched everywhere and didn't found a solution. I also don't want to pipe the data through another socket to another port where my HTTP server is running locally, because that adds to many, unnecessary overhead I think. Is there a clean way to do this in node.js? I tested all this on node.js version 0.10.26.

nodejs serialport module or bluetooth-serial-port module, which one?

I have a couple of nodejs examples for serial communication. One example is using the serialport module (below). I have a paired bluetooth device which is set up as rfcomm0. I can communicate with it over the command line with echo data > /dev/rfcomm0 and receive a response, so it seems to work. The problem is that it doesn't work through nodejs. The example below throws a "could not load bindings file" error when I do nodejs SerialToJson.js /dev/rfcomm0. The alternative is to use the Bluetooth-serial-port module instead but that too cannot be installed through npm because a compatible version cannot be found for the version of node I'm using. I have an idea of how to troubleshoot each problem but I don't know which to pursue, can the serialport module be used with rfcomm (serial port emulation) or is the Bluetooth-serial-port module better suited?
/*
SerialToJson.js
a node.js app to read serial strings, convert them to
JSON objects, and send them to webSocket clients
requires:
* node.js (http://nodejs.org/)
* express.js (http://expressjs.com/)
* socket.io (http://socket.io/#how-to-use)
* serialport.js (https://github.com/voodootikigod/node-serialport)
To call it type:
node SerialToJSON.js portname
where portname is the path to the serial port you want to open.
created 1 Nov 2012
modified 7 Nov 2012
by Tom Igoe
*/
var serialport = require("serialport"), // include the serialport library
SerialPort = serialport.SerialPort, // make a local instance of serial
app = require('express')(), // start Express framework
server = require('http').createServer(app), // start an HTTP server
io = require('socket.io').listen(server); // filter the server using socket.io
var portName = process.argv[2]; // third word of the command line should be serial port name
console.log("opening serial port: " + portName); // print out the port you're listening on
server.listen(8080); // listen for incoming requests on the server
console.log("Listening for new clients on port 8080");
var connected = false;
// open the serial port. Change the name to the name of your port, just like in Processing and Arduino:
var myPort = new SerialPort(portName, {
// look for return and newline at the end of each data packet:
parser: serialport.parsers.readline("\r\n")
});
// respond to web GET requests with the index.html page:
app.get('/', function (request, response) {
response.sendfile(__dirname + '/index.html');
});
// listen for new socket.io connections:
io.sockets.on('connection', function (socket) {
// if the client connects:
if (!connected) {
// clear out any old data from the serial bufffer:
myPort.flush();
// send a byte to the serial port to ask for data:
myPort.write('c');
console.log('user connected');
connected = true;
}
// if the client disconnects:
socket.on('disconnect', function () {
myPort.write('x');
console.log('user disconnected');
connected = false;
});
// listen for new serial data:
myPort.on('data', function (data) {
// Convert the string into a JSON object:
var serialData = JSON.parse(data);
// for debugging, you should see this in the terminal window:
console.log(data);
// send a serial event to the web client with the data:
socket.emit('serialEvent', serialData);
});
});
Good to know it's working. Serialport module works for me too.
With module serialport, you need another module to connect with the bluetooth device, or you need to manually connect with rfcomm in terminal.
The big difference in functionality is that bluetooth-serial-port doesn't require you to connect with rfcomm. This module can scan bluetooth devices and connect with them. After you connect, it has the same functionality as serialport.
So if your application/module only needs to connect with bluetooth devices and you want scanning functionality, it's worth to at least try bluetooth-serial-port.
There are a few examples in the npm module/readme, so it won't take much time to just test it.
EDIT:
There is a new version released, which is very stable! :D
https://npmjs.org/package/bluetooth-serial-port

Resources