I need to build a project in Android Studio using second settings gradle file (for sample settings-lite.gradle). How to do that? Andriod Studio version is 2021.2.1.
PS: I don't need to build the project by CLI.
Android studio 4.1
Run the Android Emulator directly in Android Studio is new release change in android studio but some time I need disable that how to do that.
There will be an option as you can see in the below picture:
I am completely new to flutter. I am trying to build https://github.com/flutter/udacity-course/tree/master/course/02_category_widget/task_02_category_widget but the Play Button won't enable.
I tried creating an APK of the project from the command line:
flutter build apk
and
flutter install
It creates an APK and runs on my Android device. I also tried creating a new Flutter Project and the Play button is working well on that. What am I missing in this project?
Check by running flutter doctor if you have everything installed
Check that Android Studio knows where your Flutter SDK is located. File->Settings->Languages and Frameworks->Flutter
Dart files not visible in the Android Studio, after Android Studio and Flutter re-installation, for an old Flutter project, but everything is fine if creating a new Flutter project. Flutter SDK path was provided in the old Flutter project because automatically it wasn't provided by Android Studio after re-installation.
What is the proper way to open cocos2d-x-3.7 in Android Studio?
I tried:
Open existing project in Android Studio project > Choose proj.android-studio directory (In another attempt, I also tried to choose the base directory MyGame)
Run
Error: couldn't find "libcocos2dcpp.so.
Moreover, it also does Classes directory in the Project.
Android Studio is only partially supported in cocos2d-x 3.7 and 3.8. With the default project you will only be able to run your app without debugging using Android Studio.
Prior to running your app in Android Studio you will have to compile using the Android Studio flag:
cocos compile -p android --android-studio
You will have to run this command after any changes to your app are made, since the default Android Studio currently doesn't compile your project.
Furthermore the default Android Studio project does not include the Classes directory.
Suggestion: Use Eclipse or Xcode to develop your cocos2d-x projects for now. Hopefully future versions of cocos2d-x will have better support for Android Studio out of the box, this is critical considering Google is dropping support for Eclipse.
When you try to run the application on Android Studio, you get the error couldn't find "libcocos2dcpp.so" because it doesn't have the NDK for building your game.
I recommend you to compile proj.android and import that, cocos2d-x 3.7 doesn't support full Android Studio yet. Do this:
cocos compile -p android
Then import your proj.android to Android Studio.
Now you can run your application but you won't able to debug it, bad news (it will just install the APK on your device or virtual device).
Hope it helps.
Error: couldn't find "libcocos2dcpp.so.
For this you need to compile android studio project first so .so files and classes folder will be generated.
Open your command line and enter the following command to compile your android studio project:
cocos compile -p android --android-studio --ap android-24 --app-abi x86
This will create required files in your proj.android-studio directory.
Now import this project into Android Studio and try to run it.