Adding image to PyQT without QRC file - pyqt

I used Designer to create the layout for my gui. I need to be able to have QLabel that is part of the main GUI cycle through a couple of different, newly-created images while the GUI is running. There must be a way to do this, right? Whenever I look up how to do that, I only find ways to add an image to Designer, then pyrrc the qrc file, and you know the drill. But there must be a way to add an image while avoiding all that.. right?

There is, actually. Find the label you want. Let us say the label is label_1. Then, in your MainDialog class (or wherever), use QPixmap like this:
self.label_1.setPixmap(QPixmap("img.jpg"))
That should work. Good luck!

Related

Windows Explorer Navigation Bar in PyQt

What's the best approach to mimic the Windows Explorer navigation bar in PyQt?. Perhaps a list of QComboBoxes as part of a parent class that concatenates the current item of each combo box to resolve the final path?
Is it possible to get a similar look by using stylesheets?
This is the object I need to mimic. I just want a theoretical approach about the best way to mimic it.
Thanks in advance
This is technically known as a breadcrumb widget.
There are multiple approaches to this. The closest emulation to Windows Explorer's behavior--leaving out the normally hidden line editor--involves a chain of widgets like so:
A top level parent QWidget-derived class with your implementation, which would have:
A QHBoxLayout
An arbitrary number of QComboBoxes
A QFileSystemModel from which to populate the combo boxes.
Alternatives
You could use a single QLabels with a series of hyperlinks divided by path separators if you don't care about drop-down behavior. Qt Creator does this.
If your data source is static and not as gigantic as the filesystem, you could use QToolButtons backed by a tree of QAction/QMenus. This is possibly a masochistic approach, given that you have to populate all of the actions and menus. Since that's what they are there for, though, it might be handy as part of a context-sensitive menubar or tab bar.
I was looking for such a widget too without any luck. So I've tried to implement this by myself. It's not finished yet and needs some more work, but here's the first result: breadcrumbsaddressbar.
It's based on QToolButton widgets with menu. Parts of address which don't fit are hidden like in Windows Explorer. Also the widget has auto-completion feature.
Update: there's also a C++ widget QtAddressBar which I have't tried.

Green square on game canvas using Phaser

Can someone please tell me why I'm getting a green square on my Phaser game canvas as below?
Without seeing any code I can tell you that you'll see that when an image can't be loaded by the Phaser framework.
Open developer tools in your browser of choice and refresh after opening the Network tab. You should see a 404 for one of your images.
I believe if you look at the standard browser console you may also see messages about the name of the asset that it failed to load.
I had a slightly different case. Images were being loaded in the init function, which apparently doesn't work. I renamed that function to preload and suddenly the green squares are gone and the images show up.
My case was also a little different too; it appeared that all my image resources were loaded, but I think I was trying to create the sprites a little too quickly - in order words, I was trying to create and add sprites to my scene before the scene was properly loaded.
I'm going to try waiting until 'scene.scene.isActive(key);' returns a boolean of true.....maybe that's what will solve my issue. Failing that, I might just put in some sort of sleep/await promise of 1 second or something (not ideal, but might work)
ALSO NOTE: Part of the reason I was able to create my sprites too quickly was because I was doing so in my own custom function, not the typical create() function. Actually, the best solution is probably to create my sprites in the create() function and not a custom function...

how to change layers for the same background scene

I am making a menu for my cocos2d game. I would like to know if there is a way I can change layers within the same scene, similar to the pop and replace scene? I want to use this approach to keep the background unchanged as I navigate through the main menu hierarchy. How can I achieve this? I wouldn't mind another approach that would be more effective. Thanks.
As far as I know, there's no specific mechanism; just keep a reference to each layer inside your class, add them to the root scene, and show/hide them in the right moment.

Draw flowchart on webpage as navigation menu

I need to draw a simple "flow chart" that is used to navigation on my site. What I have been doing now is that I've drawn this MSPaint, then I add pixelmaps so that it navigate the user to different pages according to where in the pictures he clicks.
What I also want is that the page the user is on, changes colour (for instance, if user clicks on step 3, he navigates to page 3, and the page 3 changes colour to to green).
What is the best method to implement this? SVG? Canvas? JavaScript? CSS?
All answers that can point me to the right direction is very welcome.
Your first mistake here, I'd say, is that you're using pixelmaps; for something as simple as this, I'd recommend just making it a pure HTML/CSS entity, then giving a .active class or some equivalent to whatever page you're actually on. This is the easiest way of doing things in my books, and it has the benefit of degrading gracefully if the image fails to load for whatever reason.
That said, if you don't want to do it that way and are really attached to the static image for whatever reason, you could have variants of that image where the specific step is highlighted, and display whatever image is appropriate for that page. That would accomplish what you're looking for, but I wouldn't recommend it--it's very heavy in terms of network usage when compared with an HTML solution.
Now, bear in mind you could draw this with canvas, but that seems like overkill in this situation if you're basically just drawing a navbar; if you were drawing a full flowchart already and just wanted to reuse that code, well, that would be a different story; but in this case, with static imagery, just use HTML--it's just faster and easier.

Is it possible to scale the content of a QVBoxLayout in pyqt4?

couldn't find anything with google or search.
I have some QPushButtons and QLabels in a QVBoxLayout. Now I want them to scale down. Not only the text, the hole QButton and QLabel. Is that possible? If yes, can you please tell me how or post me a link to the doc. I'm pretty sure, that there must be a way. But I think I'm searching with the wrong words.
Not sure what you mean, but perhaps you're looking for QBoxLayout::addStretch? By the way, I recommend using Qt Designer to create your layout, PyQt4 comes with a tool called pyuic4 that creates the Python code for you. Qt Designer allows you to visually insert spacer items.

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