Manually building a Kernel source from Yocto build - linux

I have a Yocto build for i.mx6 and I want to modify its Kernel. I figured that if I copy Kernel source outside the Yocto project and make my modifications without dealing with patches, I can speed things up significantly. But the thing is, the Kernel source I have to use is already patched and I want to fetch and continue working from there. I will work on the already-patched source files and re-arranging them is a painful process.
For starting point, my patches work fine, and I can get a working image using bitbake fsl-image-multimedia-full command. The Kernel source I want to use is created after this process.
I have tried copying the source under ..../tmp/work-shared/imx6qsabresd/kernel-source. Although make zImage and make modules finished without any trouble, manual building was not successful with an error in a dtsi file (Unable to parse...). Of course, I have checked the file and there was no syntax error.
Also, I checked the kernel source files I copied and it seems that the patches are successfully implemented.
Am I doing something wrong with the patches? With my manual build routine, I can build unpatched kernel source with no errors. I am sure that there are experienced Yocto users here that have their own workarounds to make this process shorter. So, any help is appreciated. Thanks in advance.

You can also edit files in tmp/work-shared/<machine>/kernel-source then compile modified kernel with bitbake -C compile virtual/kernel

My favorite method of doing kernel development in a Yocto project is to create an SDK and build the kernel outside of the Yocto system. This allows more rapid builds because make will only build new changes, whereas a kernel build within Yocto always starts from scratch.
Here are some of my notes on compiling the Linux kernel outside of the Yocto system. The exact paths for this will depend on your exact configuration and software versions. In your case, IMAGE_NAME=fsl-image-multimedia-full
Run bitbake -c populate_sdk ${IMAGE_NAME}. You will get a
self-extracting and self-installing shell script.
Run the shell script (for me it was
tmp/deploy/sdk/${NAME}-glibc-i686-${IMAGE_NAME}-cortexa9hf-neon-toolchain-1.0.0.sh),
and agree to the default SDK location (for me it was
usr/local/oecore-i686).
Source the scripts generated by the install script. I use the
following helper script to load the SDK so I don't have to keep
track of the paths involved. You need to source this in each time
you want to use the SDK.
enable_sdk.sh:
#!/bin/bash
if [[ "$0" = "$BASH_SOURCE" ]]
then
echo "Error: you must source this script."
exit 1
fi
source /usr/local/oecore-i686/environment-setup-corei7-32-${NAME}-linux
source /usr/local/oecore-i686/environment-setup-cortexa9hf-neon-${NAME}-linux-gnueabi
Copy the defconfig file from your Yocto directory to your kernel
directory (checked out somewhere outside of the Yocto tree) as
.config.
Run make oldconfig in your kernel directory so that the Linux
kernel build system picks up the existing .config.
Note: you may have to answer questions about config options that
are not set in the .config file.
Note: running make menuconfig will fail when the SDK is enabled,
because the SDK does not have the ncurses libraries set up
correctly. For this command, run it in a new terminal that has not
enabled the SDK so that it uses the local ncurses-dev packages you
have installed.
Run make -jN to build the kernel.
To run the new kernel, copy the zImage and ${NAME}.dtb files to
your NFS/TFTP share or boot device. I use another script to speed
up the process.
update_kernel.sh:
#!/bin/bash
set -x
sudo cp /path-to-linux-source/arch/arm/boot/dts/${NAME}.dtb /srv/nfs/${DEVICE}/boot/
sudo cp /path-to-linux-source/arch/arm/boot/zImage /srv/nfs/${DEVICE}/boot/
set +x
You can also point Yocto to your local Linux repo in your .bb
file. This is useful for making sure your kernel changes still
build correctly within Yocto.
SRC_URI = "git:///path-to-linux-source/.git/;branch=${KBRANCH};protocol=file"
UPDATE: Over a year later, I realize that I completely missed the question about broken patches. Without more information, I can't be sure what went wrong copying the kernel source from Yocto to an external build. I'd suggest opening a Bitbake devshell for the kernel and doing a diff with the external directory after manually applying patches to see what went wrong, or just copy the source from inside the devshell to your external directory.
https://www.yoctoproject.org/docs/1.4.2/dev-manual/dev-manual.html#platdev-appdev-devshell
When debugging certain commands or even when just editing packages, devshell can be a useful tool. When you invoke devshell, source files are extracted into your working directory and patches are applied.

Since it can't parse it, there seems to be a problem with patch. How do you patch the device tree? Are you patching it in the .bb file?
If so, check your patch for possible syntax errors, it's very easy to overlook the syntax errors in device tree. You can remove the patch and do it manually from bitbake -c devshell <kernel-name>
If not, please try to do it there and check again. Please share results if any of these helps you.

Related

How to run custom program in initramfs

I have built initramfs which I want to use for setting up dm-verity. For testing purposes I don't switch_root and after boot it stays in initramfs. However I need the tool veritysetup. I have it precompiled and copied to /usr/sbin on initramfs, but when I run it on the platform it says - /bin/sh: /usr/sbin/veritysetup: not found. Any ideas how to make it execute?
Yes, I have done this.
For a hint let me first give a simple clue first.
For veritysetup command to work in your initramfs you also need to copy all the dependent libraries (same architecture) to your libs folder inside initramfs.

Command to extract Linux source code in Yocto

I am working on Yocto, and I added meta-intel layer to my bblayers.conf..
I need to make modifications to Linux source code, so I need to look at what all files are present..
Can you please provide the bitbake command to get the location of linux source code.
I tried bitbake -c unpack linux-intel and went to build/tmp/work/ and did not find source code..
Certain components which are used as source for multiple recipes are extracted into a shared place as a build optimization and linux kernel is one of such components so you can run
bitbake -cshared_workdir virtual/kernel
then the sources will be in
<TMPDIR>/work-shared/<MACHINE>/kernel-source
If you then want to modify sources then
there are couple of ways to do kernel development
Devtool
Tradition Kernel Development

How can I modify the source code of random.c in Linux? And do I have to recompile the kernel to make it take effect?

I want to add some debug info or printf in the random.c in order to look deeply into the Linux random number generator. The entropy in /dev/random and /dev/urandom are both generated by random.c. My questions are:
1. Where I can find the random.c file in Linux 2.6.32?
2. What is the best way to add my modification of random source code into the kernel? Is it OK to just compile random.c and load it as loadable kernel module? Or do I have to recompile and install the kernel to make the new random.c with debug msg somehow take effect? The key point is to make sure that only one copy of random number generator is running in the kernel.
Thank you. Any kind of suggestion is highly appreciated.
random.c is linked directly into the kernel, it isn't built as a module, so you can't just recompile it alone and load it into your kernel, you need to recompile the whole new kernel.
To build the kernel, make sure you have the usual development tools installed: gcc, GNU make, etc. Some distros provide a "build-essentials" or "Development Tools" or similar metapackage that include all of the usual development tools for building the core system packages.
How you build your kernel depends on whether you have any distribution specific patches that are needed to use your system, or if you want to ensure that you use your distro's packaging system to install the kernel. If so, you should probably follow your distro's instructions for building the kernel. For example, Ubuntu's instructions, Arch's instructioins, Fedora's instructions, CentOS instructions (likely similar on RHEL 6, Red Hat doesn't provide documentation as they don't support building custom kernels), SuSE instructions.
Otherwise, if you don't mind configuring and installing your kernel manually, you can do it by hand. The following instructions should cover most distros reasonable well, but be sure to check your distro docs in case there are any distro-specific gotchas.
Download the appropriate tarball from kernel.org and decompress it somewhere. Or if you prefer, check it out using Git. Since you reference 2.6.32, I've included the latest version of 2.6.32 in the below instructions.
$ curl -O https://www.kernel.org/pub/linux/kernel/v2.6/longterm/v2.6.32/linux-2.6.32.61.tar.xz
$ xzcat linux-2.6.32.61.tar.xz | tar xvf -
$ cd linux-2.6.32.61
# or...
$ git clone git://git.kernel.org/pub/scm/linux/kernel/git/stable/linux-stable.git
$ cd linux
$ git checkout -b my-branch v2.6.32.61
Now you need to do to configure it, build it, and install it. Greg Kroah-Hartmann, a leading kernel developer and stable kernel maintainer, has a free book on the subject. I'd recommend reading his book, but if you want a quick rundown, I'll summarize the highlights.
There are several ways to configure it. A good way to start is to just copy your current config in, and then run make menuconfig or make xcconfig to get a curses or graphical kernel configuration utility that allows you to easily browse and choose the right options (as there may be new options in the new kernel that you are building). Many distros install the config for a given kernel in /boot/config or /boot/config-version corresponding to the kernel version. Copy that into your source tree as .config, and then run make menuconfig or make xconfig:
$ cp /boot/config .config
$ make xconfig
After configuring it, I'd recommend adding something to the EXTRAVERSION definition in the Makefile. The contents of that are tacked on to the version, to help distinguish your modified kernel from the upstream one. I'd recommend setting it to help keep track of which is your modified kernel.
Once it's configured, just build it like anything else. I recommend using -j to run a parallel build if you have multiple cores.
$ make -j8
Now it's built, and you can install it. On most systems, the following works; if not, check out Greg's book or check your distro's documentation:
$ sudo make modules_install
$ sudo make install
And finally you have to add it to your bootloader (on some systems, make install may do this, on some it may not). Depending on whether you use Lilo, Grub, or Grub2, you may need to edit /etc/lilo.conf (followed by running sudo lilo to install the changes), /boot/grub/menu.lst, or /boot/grub/custom.cfg (followed by sudo grub-mkconfig -o /boot/grub/grub.cfg to install the changes). See the relevant documentation for the given bootloader for more details. Generally you want to copy an existing entry and duplicate it, updating it to point to your new kernel. Make sure you leave the existing entries, so you will be able to boot back into your old kernel if this doesn't work.
Now reboot, select your new kernel, and hope your system boots. Woo! You've built your own kernel.
Now that you've made sure you can do that successfully without modifications, you can make your change. You are going to want to modify drivers/char/random.c. To print out debugging statements, use printk(). It works mostly like printf(), though it's not exactly the same so check out the documentation before using it. After you modify, rebuild, and reinstall your new kernel, and reboot into it, you can see the messages printed out with printk() statements using the dmesg command.
For more information, check out Greg's book that I linked to above, the kernel README, and HOWTO, browse around the kernel's Documentation directory, and various other docs.
If you look at the Makefile for it, char driver is not meant to be compiled as a module (random.o is included as obj-y in drivers/char/Makefile).
You can read more about how to kbuild (kernel build) system works from: https://www.kernel.org/doc/Documentation/kbuild/makefiles.txt
Particularly section --- 3.1 Goal definitions touches this topic.
Generally you can search for files in kernel sources from source cross references (called LXR's). One is for example provided in http://lxr.free-electrons.com/
Indeed, you can add your modifications to the drivers/char/random.c, and recompile the char driver. After that you will have to rebuild the kernel, so that it will link also your new random.o to the kernel. And then you will have to boot that kernel, that process will depend on your distribution.
Most distributions have good/decent instructions around how to recompile/boot your own kernel.

how to rebuild rootfs in buildroot

I am going to setup build environment to make my own linux embedded system for AT91SAM9X25 Board. I am using buildroot to do this. The make command build all targets, the first it build toolchain then packages and then rootfs and images of rootfs (tar, cpio ...).
To rebuild rootfs I usually use make clean and then make. The make clean command removes all and including toolchain.
So the first my question is: Is there some way to remake rootfs without building toolchain? It takes a lot of time.
Also I am building linux kernel within buildroot. I have turned on BR2_LINUX_KERNEL [=y] in buildroot. The linux configured to use Initial RAM filesystem, so to build kernel it required image of rootfs (which should be created by buildroot). When I run make under root of buildroot the building fails with error Cannot open 'buildroot-2013.05/output/images/rootfs.cpio'. Because (if I understand correctly) the building sequence is toolchain - pakages - rootfs - linux kernel - images of rootfs. When it tries to build linux kernel the rootfs.cpio image is not created.
So the second question is: How to build linux within buildroot if I want to use Initial RAM filesystem?
Possibly are there more efficient alternatives than buildroot?
Thanks in advance.
The make command build all targets
You do not want to do that (until Buildroot is configured).
You first need to configure Buildroot by specifying the target board.
Per the manual you can start from scratch, or create a Buildroot config file for your AT91SAM9X25 board derived from a similar board such as configs/at91sam9g20dfc_defconfig
Besides the Buildroot config file, you will also need a Linux kernel config file (unless you want to try configuring the kernel from scratch).
The kernel config file for Atmel's eval board with a AT91SAM9x5 is at91sam9x5ek_defconfig
You should also read section 3.4.2. Creating your own board support
So the first my question is: Is there some way to remake rootfs without building toolchain? It takes a lot of time.
The answer depends on how you define "remake rootfs".
If you delete the directory output/images/, then the files of the rootfs are rewritten.
If you delete directories in output/build/, then those packages or subsystems are recompiled from source.
If you configure Buildroot to use your own or an external tool chain, then make clean would not remove them. If you configure Buildroot to install the toolchain it builds outside of its directory, then it may leave it alone during a make clean.
Of course the Buildroot make is smart enough to know what has changed since the last build and what has to be recompiled.
It should be the rare case that you need to delete directories in output/build/ to force recompilation.
So the second question is: How to build linux within buildroot if I want to use Initial RAM filesystem?
You need to properly configure both Buildroot and the Linux kernel.
make menuconfig
Filesystem images --->
make linux-menuconfig
General setup --->
make
More concise information on using Buildroot for AT91SAM9x5 is this Linx4SAM page
Possibly are there more efficient alternatives than buildroot?
There are other tools such as Open Embedded, but describing them as "more efficient" is subjective.
ADDENDUM
how to rebuild rootfs in buildroot
To force the rootfs to be rebuilt (in this case an initramfs) delete three hidden files in the output/build/linux-x.xx.xx directory
.stamp_images_installed
.stamp_initramfs_rebuilt
.stamp_target_installed
Rebuild rootfs in buildroot
View dependencies:
make show-targets
Example output:
rootfs-cpio rootfs-tar rootfs-ubi rootfs-ubifs
Rebuild the target. Example:
# Tell buildroot to rebuild `rootfs-ubi`
make rootfs-ubi rebuild
If you only want to regenerate the rootfs partition, do
rm -r output/target && make
This helps, e.g., if you removed files in a rootfs overlay.

Trying to find all the kernel modules needed for my machine using shell script

I'm developing kernel modules right now, and the build times are starting to get under my skin. As a side effect I'm taking way too many "coffee" breaks during builds.
So I was looking for a way to build only the stuffs I need for my platform. Chapter 7 and 8 of "linux kernel in a nutshell" gave a good detail of how to do that by hand. Its a good read : http://www.kroah.com/lkn/
But Although I understand the stuffs, this is still a lot of tweaks to make that work.
2.6.32 and later kernels added a new target make localmodconfig. which scans through lsmod and change the .config appropriately. So I thought I found my "automation". But this perl script has some problem too.
This thread describes the problems : https://bbs.archlinux.org/viewtopic.php?pid=845113
There was also a proposed solution which apparently worked for others , is to run the script directly instead of using make's target.
Although for me, make localmodconfig does not work at all. its because of the following :
make clean
make mrproper
cp /boo/config-'uname -r' .config
make localmodconfig
and it halts with
vboxguest config not found!!
nf_defrag_ipv6 config not found!!
vboxsf config not found!!
vboxvideo config not found!!
The thing is my kernel development environment is inside virtualbox. These vbox modules were installed when I chose to install "virtualbox guest addtion".
And the netfilter module might be a Distribution specific module(Lot of netfilter modules are not part of the mainline kernel, so its not a shock to me), which is not included in mainline kernel.
Now the workaround this obviously unloading these module and trying again. But I'm thinking if there is patch for the streamline_config.pl which will enable the user to exclude certain modules if s/he wants. Problem is I have zero knowledge about perl and I like it that way.
So my problems in nutshell
Patching streamline_config.pl so I can give a list of module name as argument which it will exclude from processing the config file.
The script is located at kernel.org
EDIT: Removed the stuff about perl script not running. As mugen kenichi pointed out (How dumb I can be?). But still make localmodconfig does not work because of not having some modules code under source tree. patching streamline_config.pl still valid requirement.
Anyone else trying to build a minimum kernel image also looking for reducing build time, should do the following:
1) copy distribution kernel config in your source tree. It can be done with either command given below:
$zcat /proc/config.gz > .config
or
$cp /boot/config-'uname -r' .config
2) Use localmodconfig target.
$make localmodconfig
It will use lsmod to find which modules are loaded at this moment. Then it will search through distribution's .config to enable them and disable others.
Its important to know that it does not always work flawlessly. So you should tweak your config further using make menuconfig. You will see some modules are still marked to be built which is in reality unnecessary for your system.
Sometimes out of tree modules may cause make localmodconfig to fail. If that's the case you can work around that issue in two ways :
a) unload the out of tree modules and try make localmodconfig again.
b) Run the perl script directly:
$chmod +x script/kconfig/streamline_config.pl
$perl script/kconfig/streamline_config.pl > .config
3) Install ccache[1]. It will improve your build time dramatically. It caches objects. So it will reduce subsequent builds.
Its possible that ccache is included in the distribution's repository so that you can install it through apt-get or yum. In CentOS its available in EPEL repo.[2]
4) Give as many cores as possible for the build job
$make -j8 CC="ccache gcc"
My results are :
real 3m10.871s
user 4m36.949s
sys 1m52.656s
[1] http://ccache.samba.org/
[2] http://fedoraproject.org/wiki/EPEL

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