Haxe defines with dot - haxe

In Haxe, what is the correct way to refer to a define with a dot?
For example, for the library thx.core, how to write conditional compilation against the library name?
#if thx.core
#end
Furthermore, are there general rules for special characters?

The #if flag syntax does not seem to handle dots.
However, Compiler.getDefine() handles most characters, including the dot:
hxml/build command: -D é'"(-è_.çà)=test
#if "é'\"(-è_çà)"
trace('will always be called, even without the -D');
#end
trace(haxe.macro.Compiler.getDefine("é'\"(-è_.çà)")); // test
There is a workaround for dots with initialization macros, even if it is not really pretty:
build.hxml
-x Main.hx
-D abc.def
--macro Macro.parseDefines()
Macro.hx
import haxe.macro.Compiler;
class Macro {
public static macro function parseDefines():Void {
if (Compiler.getDefine("abc.def") != null) {
Compiler.define("abc_def");
}
}
}
Main.hx
class Main {
public static function main() {
#if abc_def
trace("abc.def is defined!");
#end
}
}

Starting with Haxe 4.0.0-rc.2, defines with a dot are permitted in #if as long as they are surrounded by parens:
#if (thx.core)
#end
#if thx.core without parens will likely also work in the future.

In the case of thx.core, you can use thx_core (with an underscore):
#if thx_core
#end
As far as I know there is no general support for special characters other than hyphens (those get translated into underscores by the compiler).
The thx.core library defines -D thx_core itself, using haxelib's support for extraParams.hxml .

Related

finer-grained control than with LD_PRELOAD?

I have a dynamically linked ELF executable on Linux, and I want to swap a function in a library it is linked against. With LD_PRELOAD I can, of course, supply a small library with a replacement for the function that I compile myself. However, what if in the replacement I want to call the original library function? For example, the function may be srand(), and I want to hijack it with my own seed choice but otherwise let srand() do whatever it normally does.
If I were linking to make said executable, I would use the wrap option of the linker but here I only have the compiled binary.
One trivial solution I see is to cut and paste the source code for the original library function into the replacement - but I want to handle the more general case when the source is unavailable. Or, I could hex edit the needed extra code into the binary but that is specific to the binary and also time consuming. Is something more elegant possible than either of these? Such as some magic with the loader?
(Apologies if I were not using the terminology precisely...)
Here's an example of wrapping malloc:
// LD_PRELOAD will cause the process to call this instead of malloc(3)
// report malloc(size) calls
void *malloc(size_t size)
{
// on first call, get a function pointer for malloc(3)
static void *(*real_malloc)(size_t) = NULL;
static int malloc_signal = 0;
if(!real_malloc)
{
// real_malloc = (void *(*)(size_t))dlsym(RTLD_NEXT, "malloc");
*(void **) (&real_malloc) = dlsym(RTLD_NEXT, "malloc");
}
assert(real_malloc);
if (malloc_signal == 0)
{
char *string = getenv("MW_MALLOC_SIGNAL");
if (string != NULL)
{
malloc_signal = 1;
}
}
// call malloc(3)
void *retval = real_malloc(size);
fprintf(stderr, "MW! %f malloc size %zu, address %p\n", get_seconds(), size, retval);
if (malloc_signal == 1)
{
send_signal(SIGUSR1);
}
return retval;
}
The canonical answer is to use dlsym(RTLD_NEXT, ...).
From the man page:
RTLD_NEXT
Find the next occurrence of the desired symbol in the search
order after the current object. This allows one to provide a
wrapper around a function in another shared object, so that,
for example, the definition of a function in a preloaded
shared object (see LD_PRELOAD in ld.so(8)) can find and invoke
the "real" function provided in another shared object (or for
that matter, the "next" definition of the function in cases
where there are multiple layers of preloading).
See also this article.
Just for completeness, regarding editing the function name in the binary - I checked and it works but not without potential hiccups. E.g., in the example I mentioned, one can find the offset of "srand" (e.g., via strings -t x exefile | grep srand) and hex edit the string to "sran0". But names of symbols may be overlapping (to save space), so if the code also calls rand(), then there is only one "srand" string in the binary for both. After the change the unresolved references will then be to sran0 and ran0. Not a showstopper, of course, but something to keep in mind. The dlsym() solution is certainly more flexible.

Conventions to specifying digital fixed point binary numbers with macros

I was wondering if there an established convention to specifying fixed point binary numbers in decimal format (with the use of a macro). I am not sure if this possible in C/C++, but perhaps this is implemented in some language(s) and there is a notational standard like 0x000000,1.2f,1.2d,1l,etc
Take this example for instance:
I am using Q15.16 for instance, but would like to have the convenience of specifying numbers in decimal format, perhaps something like this:
var num:Int32=1.2fp;
Presumably, the easiest way with regards to Haxe macros, numbers can be initialized with a function:
#:macro
fp_from_float(1.2);
But it would be nice to have a shorthand notation.
Have you seen Luca's Fixed Point example with Haxe 3 and Abstracts?
It's here:
https://groups.google.com/forum/?fromgroups=#!topic/haxelang/JsiWvl-c0v4
Summing it up, with the new Haxe 3 abstract types, you can define a type that will be compiled as an Int:
abstract Fixed16(Int)
{
inline function new(x:Int) this = x;
}
You can also define "conversion functions", which will allow you to automatically convert a float into Fixed16:
#:from public static inline function fromf(x:Float) {
#if debug
if (x >= 32768.0 || x < -32768.0) throw "Conversion to Fixed16 will overflow";
#end
return new Fixed16(Std.int(x*65536.0));
}
The secret here is the #:from metadata. With this code, you will already be able to declare fixed types like this:
var x:Fixed16 = 1.2;
Luca's already defined some operators, to make working with them easier, like:
#:op(A+B) public inline static function add(f:Fixed16, g:Fixed16) {
#if debug
var fr:Float = f.raw();
var gr:Float = g.raw();
if (fr+gr >= 2147483648.0 || fr+gr < -2147483648.0) throw "Addition of Fixed16 values will overflow";
#end
return new Fixed16(f.raw()+g.raw());
}
Again, the secret here is in #:op(A+B) metadata, which will annotate that this function may be called when handling addition. The complete GIST code is available at https://gist.github.com/deltaluca/5413225 , and you can learn more about abstracts at http://haxe.org/manual/abstracts

Listing files in directory

I have created a windows form in c++ which, upon a button click, opens a dialog box for folder selection.
Now what I would like to do is get the list of files in that directory so that I can process them one by one.
I have googled it in many ways, and found many ways which include external libraries (such as boost and diren.h). I would not like to use external resources, but the ones at my disposal, the default ones.
I've read about FindFirstFile and FindNextFile, but couldnt get that combination to work.
Could you please assist?
Thanks a lot,
Idan.
Here is the updated code:
HANDLE hFind;
WIN32_FIND_DATA FindFileData;
FolderBrowserDialog^ folderBrowserDialog1 = gcnew FolderBrowserDialog;
if (folderBrowserDialog1->ShowDialog() == System::Windows::Forms::DialogResult::OK)
{
String ^ selected = folderBrowserDialog1->SelectedPath;
selected += "\\*";
char* stringPointer = (char*) Marshal::StringToHGlobalAnsi(selected).ToPointer();
hFind = FindFirstFile((LPCWSTR)stringPointer, &FindFileData);
while(hFind != INVALID_HANDLE_VALUE)
{
printf("Found file: %s\r\n", FindFileData.cFileName);
if(FindNextFile(hFind, &FindFileData) == FALSE)
break;
}
}
You obviously compile for UNICODE (wide char) since you need to cast the newStr for the lpFileName parameter of FindFirstFile. But since you pass an ANSI string, you probable won't get a useful result. Youd didn't write, what you expect to find.
In the code beforer FindFirstFile you manually convert the SelectedPath value to ANSI char. That makes no sense, when you need a wide char string anyway. Get the LPCWSTR from the String selected with the StringToHGlobalUni method. This looks somehow like this (not tested):
LPCWSTR stringPointer = Marshal::StringToHGlobalAnsi(selected).ToPointer();
hFind = FindFirstFile(stringPointer, &FindFileData);
In general: Don't use casts except when you need to adapt a bad designed interface. Use it only when you know exactly what you are doing.
Further you don't check the hFind result of FindFirstFile. It will be INVALID_HANDLE_VALUE if you pass a pointer to the wrong string format.

qt "resource" string

I am wanting to have a place where i can store all the strings used in my applicaton, so i can modify them in one place and not all the places. Something like a resource file, where i can put a label on the strings and just call the label.
I am not aware of anything offered by QT for this, so would I just need to create a header file with all those strings and include it everywhere I need it? What is the appropriate way to do this and could you offer a small example?
Thanks!!
I haven't used it yet, but I think, that the Qt Internationalization would allow you to do something like this, since one of it's options is to take all strings out of the application code so they can be replaced by translations. Even if you don't want to use any other features of this module, it would allow you to solve your problem. Replacing a string for a label would look like this:
QLabel *label = new QLabel(tr("Password:"));
The tr() function is already part of the Qt classes and you get a few more functions and macros for free that help to search and replace strings.
The strings to be replaced can then be managed with QtLinguist.
You can find a more detailed explanation here: Internationalization with Qt
In the old days[1], when using Windows resources, people have been using:
// in your project_strings.h file
#define STRING_PASSWORD 1
...
// resources project.rc
#include "project_strings.h"
STRINGTABLE
BEGIN
STRING_PASSWORD "Password:"
...
END
// in some other file
#include "project_strings.h"
CString str(STRING_PASSWORD);
The CString knew about windows resources (ugly dependency) and could go and read the string password. The #define is definitively very ugly in modern C++, but resources would not understand a static const variable or an inline function.
The easiest way to replicate this in a somewhat similar way is to use a header file with string declarations and then reference those strings anywhere you need them.
// in your project_strings.h
namespace MyProjectStrings {
const char *password;
...
}
// the project_strings.cpp for the strings
#include "project_strings.h"
namespace MyProjectStrings {
const char *password = "Password:";
...
}
// some random user who needs that string
#include "project_strings.h"
std::string password(MyProjectStrings::password);
Now all your strings are in project_strings.cpp and you cannot as easily translate them with tr()... but you could transform all those strings declarations with functions:
// in your project_strings.h
namespace MyProjectStrings {
const char *password(); //[2]
...
}
// the project_strings.cpp for the strings
#include "project_strings.h"
namespace MyProjectStrings {
const char *password() { return QObject::tr("Password:"); }
...
}
// some random user who needs that string
#include "project_strings.h"
std::string password(MyProjectStrings::password()); //[3]
And Voilà! You have a single long table of all your strings in one place and translatable.
[1] Many people still use that scheme!
[2] The function could return std::string to 100% prevent modifying the original.
[3] In this last example the string reference uses () since it's a function call.

The explicit keyword in MS Visual Studio 4.1

I am implementing a smart pointer class using generics and I wanted to force users of this class to properly construct the smart pointer using syntax such as
MyReference<TestCls>(mytest3))
or
MyReference<TestCls> mytest4(new TestCls());
so I have used the explicit keyword on the CTOR, to prevent this:
MyReference aRef = NULL;
However due to unfortunate circumstances beyond my control, I am working on code that is compiled using the ancient MSVC++ 4.1 compiler. I get the following errors when I include the explicit keyword:
MyReference.h(49) : error C2501: 'explicit' : missing decl-specifiers
MyReference.h(51) : error C2143: syntax error : missing ';' before ''
MyReference.h(52) : error C2238: unexpected token(s) preceding ':'
MyReference.h(52) : error C2059: syntax error : 'int constant'
When I add a #define explicit those errors disappear.
This was a hack on my part, just to get the compiler to ignore the keyword. I'm guessing that this means that explicit is not supported by yon olde compiler.
Can someone confirm this and is there anyone out there with knowledge of a workaround solution for this?
Merci Beaucoups,
Dennis.
This site has a workaround for this, namely:
Unfortunately, older compilers may not
support the use of "explicit", which
could be a headache. If you're stuck
working with an out-of-date compiler
and can't get one that has better
support for the C++ standard, your
best solution may be to take advantage
of the fact that only a single
implicit conversion will take place
for a given value. You can exploit
this by using an intermediate class
that implicitly creates an object of
each type, and then have your main
class implicitly create objects from
that class:
class proxy
{
public:
proxy(int x) : x(x) {} ;
getValue() { return x; }
private:
int x;
};
class String
{
// this will be equivalent of explicit
String(proxy x) { /* create a string using x.getValue(); */ }
}

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