Stream movie from PC/raspberry to xbox via nodejs - node.js

I want to know if it's possible to stream a video from a pc to an xbox and use the app moview & tv ?
For example i want to reproduce this feature :
Anybody know the protocol or the api used for this ?
Thank's

I answer my question. DLNA can provide this feature. So I take a nodejs lib for dlna client and play my video.

Related

Web Audio API select channel to play

I am new to Web Audio API, i am working on a web app where users will select a video and that video will contain 2 channels:
Ch 1: Original Version (Full Mix)
Ch 2: M&E version (Music & Effect No Dialogue)
I need to give user the option to select the channel he wants to play for video.
I have seen that it can be possible using Web Audio API, but I am not able to write proper code for this.
Any help will be really apriciated.
Thanks in Advance.

Detect audio from the user and converte to text to command AI bots in Unity

I am making a game where I want to command the AI using word i speak.
Say for example I can say go and AI bot goes to certain distance.
Question is I am finding asset and no provider is giving me grantee that it is possible ?
What are the difficulties for doing it?
I am programmer so if some one suggest the way to handle it I can do it.
Should I make mic listener on all the time and read audio and then pass audio to some external sdk which can convert my voice to text ?
these are the asset provider i have contacted.
https://www.assetstore.unity3d.com/en/#!/content/73036
https://www.assetstore.unity3d.com/en/#!/content/45168
https://www.assetstore.unity3d.com/en/#!/content/47520
and few more !
If someone just explains the steps I need to follow then I can try it for sure.
I am currently using this external api for pretty much the same thing: https://api.ai/
It comes with a unity SDK that works quite well:
https://github.com/api-ai/api-ai-unity-sample#apiai-unity-plugin
You have to connect a audio source to the sdk, and tell it to start listening. It will then convert your voice audio to text, and even detect pre-selected intentions from your voice audio / text.
You can find all steps on how to integrate the unity plugin in the api.ai Unity SDK documentation on github.
EDIT: It's free too btw :)
If you want to recognize offline without sending data to the server, you need to try this plugin:
https://github.com/dimixar/unity3DPocketSphinx-android-lib
It uses open source speech recognition engine CMUSphinx

Recording audio possible with tvOS?

I have an iOS app that I would like to port to tvOS. However, the app requires that the user to speak into a microphone and record their voice. I was hoping to use the microphone on the remote control. The current iOS app uses AVAudioRecorder to record the user's voice. However, I looked at the AVFoundation API and it appears that AVAudioRecorder is not available in tvOS.
Is there another API or workaround for this, or am I just out of luck?
According to this post on the developer forums, it appears that using the Siri Remote microphone is not currently available:
No, there's no API to access to the microphone.
https://forums.developer.apple.com/thread/16926

xamarin forms streaming and recording audio

I have an app that I have written using Xamarin forms. I wanted to know if there is any media
class I could use to record audio as well as stream audio from a server. All articles I have found on the web are platform specific so far.
thanks in advance
There currently isn't any audio support in Xamarin.Forms. You will need to write platform specific code for handling the audio and use the XF DependencyService (or something similar) to call it from your shared code.

I want to capture audio for all VoIP applications such as Skype, G-Talk, Msn, etc

I need some links to record both microphone and audio in all the applications. I'm developing a audio recorder feature for an application.
I tried intercepting some APIs like IDirectSound and Wave API but I'm missing something since some applications are recorder and some others aren't.
Can someone send me a clue around this?
Best Regards.
In my compary we've developed an Audio Recorder SDK because it's very difficult to make all the hooks you need to intercept all the applications. You should hook MCI Wave API calls, IDirectSound interface and the new IAudioClient interface, part of the Windows Vista / Windows 7 Core Audio engine.
Our SDK supports Skype 4.x and 5.x, G-Talk and Msn. We've tested with other applications and it's working but we don't support them.
Additionally, we bring some UI features such as handling button clicks and get windows text using the SDK.
I hope this information can help you.

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