Im using NodeJS with socket.io and socketio-file-upload to upload multiple files, it works great! However I'm having an issue where I'm trying to save the name attribute of the input these files come to save them into my DB.
When I upload 1 or more files, I can't seem to access the input field name or something that shows me which of the files come from which input field.
Here is my front:
var uploader = new SocketIOFileUpload(socket);
var array_files_lvl_3 = [
document.getElementById("l3_id_front"),
document.getElementById("l3_id_back"),
document.getElementById("l3_address_proof_1"),
document.getElementById("l3_address_proof_2"),
document.getElementById("l3_passport")
];
uploader.listenOnArraySubmit(document.getElementById("save_level_3"), array_files_lvl_3);
And here is my back:
var uploader = new siofu();
uploader.dir = "uploads/userL3";
uploader.listen(socket);
uploader.on('saved', function(evnt){
console.log(evnt);
//this "event" variable has a lot of information
//but none of it tells me the input name where it came from.
});
This is what the "evnt" variable holds:
Unfortunately the library doesn't send that information. So there is nothing existing config you can do. So this needs code modification.
client.js:374
var _fileSelectCallback = function (event) {
var files = event.target.files || event.dataTransfer.files;
event.preventDefault();
var source = event.target;
_baseFileSelectCallback(files, source);
client.js:343
var _baseFileSelectCallback = function (files, source) {
if (files.length === 0) return;
// Ensure existence of meta property on each file
for (var i = 0; i < files.length; i++) {
if (source) {
if (!files[i].meta) files[i].meta = {
sourceElementId: source.id || "",
sourceElementName: source.name || ""
};
} else {
if (!files[i].meta) files[i].meta = {};
}
}
After these changes I am able to get the details in event.file.meta
I'm the author of socketio-file-upload.
It looks like the specific input field is not currently being recorded, but this would not be a hard feature to add. Someone opened a new issue and left a backpointer to this SO question.
A workaround would be to directly use submitFiles instead of listenOnArraySubmit. Something like this might work (untested):
// add a manual listener on your submit button
document.getElementById("save_level_3").addEventListener("click", () => {
let index = 0;
for (let element of array_files_lvl_3) {
let files = element.files;
for (let file of files) {
file.meta = { index };
}
uploader.submitFiles(files);
index++;
}
});
Related
I'm writing React app. After clicking one button, I want the file to be downloaded. Before that, the array that I have has to be modified in order to have the downloaded report in proper format.
The problem I have is that I don't know how to force getReports() to wait for setInOrder() to process the data. Therefore code doesn't enter the loop.
export const setInOrder = async (objects) => {
var sortedObjectsAll = new Object();
for (let i = 0; i < objects.length; ++i) {
if (sortedObjectsAll.hasOwnProperty(objects[i].addedBy)) {
sortedObjectsAll[objects[i].addedBy].push(objects[i]);
} else {
sortedObjectsAll[objects[i].addedBy] = new Array();
}
}
return sortedObjectsAll
}
export const getReports = async (objects) => {
const sortedObjectsAll = await setInOrder(objects) // This is correct but not available instantly
console.log(sortedObjectsAll) // this is correctly printed
const reports = new Array();
for (let j = 0; j < sortedObjectsAll.length; ++j) {
console.log("Never enters here")
reports.push(createReport(sortedObjectsAll[j]))
}
return reports
}
I'm trying to use await or async somehow, but can't solve it. I see some Promises advised but I don't know how to really return the resulting variable to the code that actually downloads the report.
First you do not need to write an async-await something like that, because it is not an async operation (and if you write one and do not have any await in it, it will wait for nothing).
Second you want to iterate through an object, and not through an array, and that is the problem. Replace with the following (there are other solutions as well):
for (const key in sortedObjectsAll) {
...
}
still new to JSON and while ive searched the net and created a function to create a init file if none exists i'm coming up blank for search and retrive the data of the new existing file or how I add new entries or update new entries
so far i can do a read file and export the resits in a console log so i know the assignment work, its a global variable so the data should persist out of the read file loop but when i try and access it later to make the local array i'll pull data from and use for updating later it reads as undefined.
fs.readFile(path, 'utf8', (error, data) => {
if(error){
console.log(error);
return;
}
//console.log(JSON.parse(data));
JSONData = JSON.parse(data);
for (let i = 0; i < JSONData.length; i++) {
console.log(i+": ["+JSONData[i].unique+"] "+JSONData[i].name);
}
});//fs.readFile
var playerKey = "KuroTO";
playerKey = playerKey.toLowerCase();
for (let i = 0; i < JSONData.length; i++) {
if (JSONData[i].unique.toLowerCase() == playerKey){
console.log("["+i+"] "+JSONData[i].unique.toLowerCase()+": "+playerKey);
PlayerCard1.push(JSONData[i].userid);//0
PlayerCard1.push(JSONData[i].username);//1
PlayerCard1.push(JSONData[i].unique);//2
PlayerCard1.push(JSONData[i].name);//3
PlayerCard1.push(JSONData[i].avatarurl);//4
PlayerCard1.push(JSONData[i].level);//5
PlayerCard1.push(JSONData[i].Rank);//6
PlayerCard1.push(JSONData[i].henshined);//7
PlayerCard1.push(JSONData[i].Strength);//8
PlayerCard1.push(JSONData[i].Perception);//9
PlayerCard1.push(JSONData[i].Endurance);//10
PlayerCard1.push(JSONData[i].Wisdom);//11
PlayerCard1.push(JSONData[i].Intelligence)//12;
PlayerCard1.push(JSONData[i].Luck)//13;
PlayerCard1.push(JSONData[i].Agility)//14;
PlayerCard1.push(JSONData[i].Flexability)//15;
PlayerCard1.push(JSONData[i].RatedSpeed)//16;
};//if unique matches
};//for
this is ther psudo code concept im trying to do
if (JSONData.stringify.unique == {SearchUID}){toonname = JSONData.stringify.name;}
as i understand it you cant really apend just rewrite the file over again with new data and i think i can figure that out on my own once i cand figure out how to real the file into an array i can search like above
To read JSON, simply require the file.
JSON:
{
"key": "H"
}
JS:
let jsonFile = require("./path/to/json");
console.log(jsonFile.key); // H
Editing is just as simple.
let jsonFile = require("./path/to/json");
jsonFile.key = "A"
console.log(jsonFile.key) // A
Saving edits requires use of FileSystem:
const fs = require("fs")
let jsonFile = require("./path/to/json");
jsonFile.key = "A"
// first argument is the file path
// second argument is the JSON to write - the file is overwritten already
// due to above, so just JSON.stringify() the required file.
// third argument is an error callback
fs.writeFile("./path/to/jsonFile", JSON.stringify(jsonFile), (err) => {
if (err) throw new Error(err);
});
This can also be used to slightly clean up your current init function if you wanted, but that's up to you of course.
I am receiving data from the socket server and pushing it into an array. I am also checking if the data I received from the socket exists in an array, If it exists ignore it and if it doesn't push it into an existing array. For some reason though, the socketarray.push part seems to be overwriting previous data in the socketarray variable. No idea what am I doing wrong here
var socketarray = [];
socket.on('data', async data => {
var server_data = data.toString();
var parsed_result = m.parsingData(data.toString());
if (parsed_result) {
var car_id = parsed_result.car_id;
var find_string = socketarray.findIndex(x => x.car_id == car_id);
if (find_string === -1) {
length = socketarray.push({ "car_id": car_id, });
} else {
console.log("already present");
console.log(socketarray);
}
}
});
But there is also one weird thing which is happening. If I add this code
var length = socketarray.push({ "car_id": car_id,});
Before this line var find_string = socketarray.findIndex(x => x.car_id == car_id); which is basically putting a condition to make sure it doesn't save duplicate data. Then multiple data pushed successfully. But the only issue is the duplicity. So I have no idea why the code works before the conditional line and not after it.
I tried to make the function async but when I print the attacks it prints out {} without anything in it but when I print the values right after adding them in attacks I can print them why is it like that? how can I use the value?
var fs = require('fs');
var http = require('http');
var attacks = {};
var phase_name;
var directory = 'cti-master\\enterprise-attack\\attack-pattern\\';
// getting all files names.
async function getData(directory){
fs.readdir(directory, (err, files) => {
if(err) { return;}
var fileNum = 0;
// opening all the files and sorting the data in them.
while (fileNum < files.length - 1)
{
fs.readFile(directory + files[fileNum], 'utf8', (err, data) =>
{
// parsing the data from json.
var fileData = JSON.parse(data);
// sometimes there is no phase name.
if(fileData['objects'][0]['kill_chain_phases'] == undefined){phase_name = undefined;}
else{phase_name = fileData['objects'][0]['kill_chain_phases'][0]['phase_name'];}
// sorting data by name to make it easier later.
attacks[fileData['objects'][0]['name']] = {
id: fileData['objects'][0]['id'],
type: fileData['objects'][0]['type'],
description: fileData['objects'][0]['description'],
x_mitre_platforms: fileData['objects'][0]['x_mitre_platforms'],
x_mitre_detection: fileData['objects'][0]['x_mitre_detection'],
phase_name: phase_name};
});
fileNum += 1;
};
});
var keys = Object.keys(attacks);
console.log(attacks);
}
getData(directory);
The reason for the empty log here because the node does not wait to finish while loop Hence you are getting empty log. Basically, you can improve this code by using the async-await method.
But if you are stick with this code, I am just suggesting this logic.
Just bring your log inside an if condition block. which have condition "print only if expected file count reached"
for example.
if(fileNum === files.length) {
var keys = Object.keys(attacks);
console.log(attacks);
}
So now log print only when this condition is satisfied which means after completion of while loop
I'm trying to make a bot able to read an input automatically, no need for a command and then check the input against a list of defined words. I have managed to get this working but i'm having trouble in such a way that if anything varies from the word on the list, the bot ignores it. Code is as follows, all help is appreciated:
bot.on('message', message => {
for (i = 0; i < blacklist.length; i++)
{
//var check = blacklist[i].trim();
if (blacklist[i].trim().length > 0){
var lookup = '\\b'+blacklist[i]+'\\b';
var re = new RegExp(lookup);
var foundpos = message.content.search(re)
if(foundpos >=0) {
message.delete();
break;
}}}
for(i in blacklist) {
console.log(blacklist[i]);
}
})