How to upload a file using WebdriverIO - node.js

I'm trying to port the following code from Ruby with the selenium-webdriver gem to Node.js with WebdriverIO:
#webdriver.navigate.to "https://imgur.com/upload"
element = #webdriver.find_element(:id, 'global-files-button')
element.send_keys("C:\\test\\image.png")
As you can see the code is very simple: navigate to a url, find the input, set the file path and it works as expected selecting the file for upload.
This is my ported version:
describe('User can upload', () => {
it('select file', () => {
browser.url("https://imgur.com/upload");
browser.waitForExist('#global-files-button');
$('#global-files-button').keys("C : \\ t e s t \\ i m a g e . p n g".split(" "));
});
});
Unfortunately this test doesn't set the path and I haven't been able to find a working example of uploading a file like this with wdio and the documentation has left me guessing. Any suggestions much appreciated.
I'm aware of both chooseFile and uploadFile but I'm working with a cloud platform to run my wdio tests and they don't seem to work reliably.

I've had trouble with this. From what I've researched it is not an issue with WebdriverIO or it's chooseFile() or uploadFile() methods. The root of the issue I believe comes down to an error in Selenium Webdriver being unable to handle the 'multiple' <input type='file' multiple> upload elements.
I fought this for a solid maybe 3 days before stumbling across this github issue:
https://github.com/SeleniumHQ/selenium-google-code-issue-archive/issues/2239
Long story short, because the HTML on imgur has the "multiple" property on it, your upload tests won't work correctly. WebdriverIO / Selenium just stops functioning from what I've noticed.
Note: I've been able to actually have my application upload a single file and add files to my system and application while testing an <input type='file' multiple>. The problem is however, that WebdriverIO and Selenium just stops. The tests end, without reporting any success or failure results.
If you go and test another <input type=file> element somewhere across the web that is NOT designated as a "multiple" upload input field you should be able to make the chooseFile() methods from WebdriverIO function correctly.
I hope this helps you and perhaps anyone else who's struggled with file uploads.
EDIT:
I've tried to make your example work, and I had success with "chooseFile()" and passing the "filepath" to it directly. Perhaps you're trying to send keyboard commands when you don't really have to? Do you have a direct file path to the image you're attempting to upload? Below is what i was able to use to successfully upload a file.
it('upload a file to imgur', function () {
browser.url("https://imgur.com/upload");
browser.waitForExist('#global-files-button');
browser.chooseFile('#global-files-button', '/insert/path/to/image.png')
})

// c:/test/image.png
var test1 = 'c:/test/image.png'
var path = test1.split('/').join('\\\\')
browser.addValue('[name="fileField"]', path )
or maybe this also work
// c:\test\image.png
var path = 'c:\\test\\image.png'
browser.addValue('[name="fileField"]', path )
or maybe this
// c:/test/image.png
var path = 'c:/test/image.png'
browser.addValue('[name="fileField"]', path )

Related

Best way to copy a directory from an external drive to a local folder with electronjs?

Just wondering if anyone has ever attempted to copy a directory from an external drive (connected via USB) to a local folder.
I am using ElectronJS so I can use my JavaScript, HTML/CSS skills to create a desktop application without utilising a C language. (i.e. C# or C++) With ElectronJS there's a lot less to worry about.
Here is the list of things I've tried so far:
basic fs.copyFile (using copyFile intially and will then loop round the directory to copy all files)
var fs = require('fs');
window.test = () => {
fs.moveSync("targetFile","destDir", function(err) {
if(err){
console.log(err);
}else{
console.log("copy complete")
}
});
}
fs.moveSync is not a function even though Visual Studio Code brought up moveSync as a suggestion when I entered fs. (ctrl + space)
using child_process functions to copy files using the command line.
Code is:
var process = require('child_process')
window.test = function(){
process.exec('ipconfig', function(err, stdout, stderr){
if(err){
console.log(err);
}else{
console.log(stdout)
}
})
}
Then bundled with browserify. Bundle.js is then imported into the html file and the test function is called on the click of a button. I'm aware the command is ipconfig for now, this was merely used to see if a command could be executed. It appears it could because I was getting process.exec is not defined.
use the node-hid node module to read and trasfer data from the external drive.
The exposed functions within this module were also reported as being undefined. And I thought about the use case longer I thought a simple copy process would suffice because external drive can be accessed like any other folder in the file explorer.
Unfortunately, all of the above have failed and I've spent the most part of the day looking for alternative modules and/or solutions.
Thanks in advance because any help to achieve this would be much appreciated.
Thanks
Patrick
The npm package fs-extra should solve your problem.
It has the move function, which
Moves a file or directory, even across devices
Ended up adding this to my preload.js for:
window.require = require;
It will work for now but is due to be depreciated.
I'll use this for now and make other updates when I have to.

Convert <img src="phone.png"> to Base64 <img src="data:img/png;base64,...."> by compiling the app, to make the image load instantly with the app

This is a unique question: I don't want to use browser javascript to solve this, please read on...
I want to convert <img src="..."> to Base64 img tag by compiling the app (ng build or ng serve), to make the image load instantly - without further downloads other than the app itself, but also to make the image dynamicly changable while developing the app.
For example, here's a component - home.component.html:
code before compiling (notice the base64 directive, its just an idea though):
<img src="assets/images/phone.png" base64>
code wanted after compiling:
<img src="data:image/png;base64,iVBORw0......rest-of-base-64-goes-here">
Important: This should happen without running a front-end javascript operation by the user, or by calling the image file. (by means, the file phone.png will not even exist when compiling)
I still want to edit the local image phone.png while developing.
I know I can convert the file to base64 manually and update it in my component, but that's exactly what I don't want to do - I want it to happen automatically to save time.
That means the image will sit in the component itself, in one of the .js files that has been compiled, and therefore will load instantly with the app.
Idea: It would be nice and easy to have a directive that would take care of that.
something like <img src="phone.png base64>**
I assume it can be done using node/webpack in some way, but I have not idea how.
You need to use readAsDataUrl()
function getBase64(event) {
let me = this;
let file = event.target.files[0];
let reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = function () {
//me.modelvalue = reader.result;
console.log(reader.result);
};
reader.onerror = function (error) {
console.log('Error: ', error);
};
}
Hope can help you..

Extracting file icon and display in html

Evening Everyone,
I have started doing some research for an application i want to write using the electron framework. I have figured out how to display what i want to the user with the exception of the icons. There is a part of the application where the user can type a path and it will list the files in that path, i would like to pull the icon from the files so its displayed just like it would be in the windows file explorer. This is where i have been running into a roadblock and I'm looking for some guidance.
Is there a method in nodejs that would allow me to provide a file path and in return get a image back i can pass to HTML? Im new to nodejs so i figured i would ask and see if anyone knew of an easy way.
There is icon-extractor
you can use it like this to extract any app icon from the system , but it must be an**".exe"** file.
var iconExtractor = require('icon-extractor');
var fs= require('fs');
iconExtractor.emitter.on('icon', function(data){
console.log('Here is my context: ' + data.Context);
console.log('Here is the path it was for: ' + data.Path);
var icon = data.Base64ImageData;
fs.writeFile('img.png', icon, 'base64', (err) => {
console.log(err);
});
});
iconExtractor.getIcon('ANY_TEXT','PAHT_TO_APP.exe');
If you are using electron, you might run into a lot of issues. For me no other package worked than this one:
Windows Powershell Icon Extractor

Unable to open local file using cordova inappbrowser on windows 8.1 platform

I am developing a phone gap application and we've recently added support for the windows 8.1 platform. The application downloads/creates files which are saved to the device using the Cordova FileSystem API.
I have successfully saved a file to the device using a URL which looks like this
ms-appdata:///local/file.png
I have checked on my PC and the file is viewable inside the LocalState folder under the app's root folder. However, when I try to open this file using inAppBrowser nothing happens; no error message is being reported and none of the inAppBrowser default events fire.
function empty() { alert('here'); } //never fires
var absoluteUrl = "ms-appdata:///local/file.png";
cordova.InAppBrowser.open(absoluteURL, "_blank", "location=no", { loadstart: empty, loadstop: empty, loaderror: empty });
I have verified that the url is valid by calling the following built-in javascript on the url
Windows.Storage.StorageFile.getFileFromApplicationUriAsync(uri).done(function (file) {
debugger; //the file object contains the correct path to the file; C:\...etc.
});
Also, adding the url as the src for an img tag works as expected.
I have also tried attaching the inAppBrowser handlers using addEventListener("loadstart") etc. but none of them are firing either. However, when I try to open "http://www.google.com" the events do fire and the inAppBrowser pops up on the screen.
After inspecting the dom I can see that the inAppBrowser element has been added, but it doesn't appear to have a source attribute set
<div class="inAppBrowserWrap">
<x-ms-webview style="border-width: 0px; width: 100%; height: 100%;"></x-ms-webview>
</div>
I have looked at other questions such as this one but to no avail. I have verified that
a) InAppBrowser is installed
b) deviceReady has fired
I have also tried changing the target to "_self" (same issue) and "_system" (popup saying you need a new app to open a file of type msappdata://) and I'm running out of ideas. Has anybody come across similar issues?
I had a similar problem. My cordova app downloads a file and then opens it with native browser (so that images, PDF files and so on are properly handled).
In the end I had to modify InAppBrowserProxy.js class (part of InAppBrowser plugin for Windows platform).
This is the code that opens the file (plain JavaScript):
// This value comes from somewhere, I write it here as an example
var path = 'ms-appdata:///local//myfile.jpg';
// Open file in InAppBrowser
window.open(path, '_system', 'location=no');
Then, I updated InAppBrowserProxy.js file (under platforms\windows\www\plugins\cordova-plugin-inappbrowser\src\windows). I replaced this code fragment:
if (target === "_system") {
url = new Windows.Foundation.Uri(strUrl);
Windows.System.Launcher.launchUriAsync(url);
}
By this:
if (target === "_system") {
if (strUrl.indexOf('ms-appdata:///local//') == 0) {
var fileName = decodeURI(strUrl.substr(String(strUrl).lastIndexOf("/") + 1));
var localFolder = Windows.Storage.ApplicationData.current.localFolder;
localFolder.getFileAsync(fileName).then(function (file) {
Windows.System.Launcher.launchFileAsync(file);
}, function (error) {
console.log("Error getting file '" + fileName + "': " + error);
});
} else {
url = new Windows.Foundation.Uri(strUrl);
Windows.System.Launcher.launchUriAsync(url);
}
}
This is a very ad-hoc hack, but it did the trick for me, and it could be improved, extended, and even standarized.
Anyway, there may be other ways to achieve this, it's just that this worked for me...
After more searching, it seems that the x-ms-webview, which is the underlying component used by PhoneGap for Windows only supports loading HTML content. This Microsoft blog post on the web view control states that
UnviewableContentIdentified – Is fired when a user navigates to
content other than a webpage. The WebView control is only capable of
displaying HTML content. It doesn’t support displaying standalone
images, downloading files, viewing Office documents, etc. This event
is fired so the app can decide how to handle the situation.
This article suggests looking at the Windows.Data.Pdf namespace for providing in-app support for reading PDFs.

Grunt-Karma: Use Node.js fs-framework in Jasmine Testfile

I'm writing unit-tests with the Jasmine-framework.
I use Grunt and Karma for running the Jasmine testfiles.
I simply want to load the content of a file on my local file-system (e.g. example.xml).
I thought I can do this:
var fs = require('fs');
var fileContent = fs.readFileSync("test/resources/example.xml").toString();
console.log(fileContent);
This works well in my Gruntfile.js and even in my karma.conf.js file, but not in my
Jasmine-file. My Testfile looks like this:
describe('Some tests', function() {
it('load xml file', function() {
var fs = require("fs");
fileContent = fs.readFileSync("test/resources/example.xml").toString();
console.log(fileContent);
});
});
The first error I get is:
'ReferenceError: require is not defined'.
Does not know why I cannot use RequireJS here, because I can use it
in Gruntfiel.js and even in karma.conf.js?!?!?
Okay, but when manually add require.js to the files-property in karma.conf.js-file,
then I get the following message:
Module name "fs" has not been loaded yet for context: _. Use require([])
With the array-syntax of requirejs, nothing happens.
I guess that is not possible to access Node.js functionality in Jasmine when running the
testfiles with Karma. So when Karma runs on Node.js, why is it not possible to access the 'fs'-framework of Nodejs?
Any comment/advice is welcome.
Thanks.
Your test do not work because karma - is a testrunner for client-side JavaScript (javascript who run in browser), but you want to test node.js code with it (which run on the server part). So karma just can't run server-side tests. You need different testrunner, for example take a look to jasmine-node.
Since this comes up first in the Google search, I received a similar error but wasn't using any node.js-style code in my project. Turns out the error was one of my bower components had a full copy of jasmine in it including its node.js-style code, and I had
{ pattern: 'src/**/*.js', included: false },
in my karma.conf.js.
So unfortunately Karma doesn't provide the best debugging for this sort of thing, dumping you out without telling you which file caused the issue. I had to just tear that pattern down to individual directories to find the offender.
Anyway, just be wary of bower installs, they bring a lot of code down into your project directory that you might not really care to have.
I think you're missing the point of unit testing here, because it seems to me that you're copying application logic into your test suite. This voids the point of a unit test because what it is supposed to do is run your existing functions through a test suite, not to test that fs can load an XML file. In your scenario if your XML handling code was changed (and introduced a bug) in the source file it would still pass the unit test.
Think of unit testing as a way to run your function through lots of sample data to make sure it doesn't break. Set up your file reader to accept input and then simply in the Jasmine test:
describe('My XML reader', function() {
beforeEach(function() {
this.xmlreader = new XMLReader();
});
it('can load some xml', function() {
var xmldump = this.xmlreader.loadXML('inputFile.xml');
expect(xmldump).toBeTruthy();
});
});
Test the methods that are exposed on the object you are testing. Don't make more work for yourself. :-)

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