Is MFC wininet CHttpConnection threadsafe? - multithreading

What happens if several threads open requests on the same CHttpConnection object at the same time? Are the requests queued or are they pipelined, or does it crash or malfunction?

In general the used WinINet handles have no thread affinity. So you can use such handles across threads.
Also I know that in older WinINet Version there was a limitation of 2 simultaneous requests per server. But this was released since the version shipped with IE8. You find information about this here on stackoverflow.
I have bookmarked this information about multithreading in WinINet a long time ago. It may help. But I didn't found more actual information about this.
So as far as I can see, it is safe to use multiple request on the same connection. And they should work parallel.

Related

Efficient way to process many threads of same Application

I have a Multi-Client Single-Server application where client and server gets connected through sockets. Client and Server are in different machine.
In client Application, client socket gets connected to server and sends data periodically to server.
In server application server socket listens for client to connect. When a client is connected, new thread is created for client to receive data.
for example: 1 client = 1 thread created by server for receiving data. If its 10000 client, server creates 10000 threads. This seems not good and scalable too.
My Application is in Java.
Is there an alternate method for this problem?
Thanks in advance
This is a typical C10K problem. There are patterns to solve this, one examples is Reactor pattern
Java NIO is another way where the incoming request can be processed in non blocking way. See a reference implementation here
Yes, you should not need a separate thread for each client. There's a good tutorial here that explains how to use await to handle asynchronous socket communication. Once you receive data over the socket you can use a fixed number of threads. The tutorial also covers techniques to handle thousands of simultaneous communications.
Unfortunately given the complexity it's not possible to post the code here, so although link-only answers are frowned upon ...
I would say it's a perfect candidate for an Erlang/Elixir application. Whatsapp, RabbitMQ...
Erlang processes are cheap and fast to start, Erlang manages the scheduling for you so you don't have to think about the number of threads, CPUs or even machines, Erlang manages garbage collection for each process after you don't need it anymore.
Haskell is slow, Erlang is fast enough for most applications that are not doing heavy calculations and even then you can use it and hand off the heavy lifting to a C process.
What are you writing in?
Yes, you can use the Actor model, with e.g. Akka or Akka.net. This allows you to create millions of actors that run on e.g. 4 threads. Erlang is a programming language that implements the actor model natively.
However, actors and non-blocking code won't do you much good if you are relying on blocking library calls for backend services that you rely on, such as (the most prominent example in the JVM world) JDBC calls.
There is also a rather interesting approach that Haskell uses, called green threads. It means that the runtime threads are very lightweight and are dynamically mapped to OS threads. It also means that you get a certain amount of scalability "for free", with no need to write non-blocking IO code. It does however require a good IO manager in the runtime to schedule the IO operations efficiently, and GHC Haskell has had a substantial amount of work put into that in recent years.

What are the issues associated with enabling threadsafe in Google Appengine?

This is going to be a self-answered question, but I thought that such a specific question (and answer) could be of use to others...
What are the potential issues associated with enabling multi-threading in Google App Engine (GAE/J) using the element in appengine-web.xml?
I have looked at this for a project I'm working on, and I have written up what I have found in an analysis here: http://devcon5.blogspot.com
I would very much appreciate any comments or additional questions I should cover.
Thanks.
One important thing to mention is that during the loading request of an instance no additional requests are handled in other threads. Only after the first request is completely finished will the instance go into a multi-threaded mode. This is especially noticeable on loading the initial instance after a deploy (or after all instances died without idle instances).
This will impact applications that use URLFetch to call other servlets in the same application. The first request will try to call the same instance first, but that instance won't handle the call yet. After a timeout the scheduler will spin-up a second instance, after which the request is handled. (Latency on-top-of latency...)

Efficient implementation for serving 10's of thousands of short lived HTTP requests on a single Linux node?

I'm reading about different approaches for scaling request handling capabilities on a single machine being taken by node.js, ruby, jetty and company.
Being an application developer, i.e. having very little understanding in Kernel/Networking I'm curious to understand the different approaches taken by each implementation (kernel select, polling the socket for connection, event based and company.) ?
Please note that I'm not asking about special handling features (such as jetty continuations (request->wait->request), a pattern which is typical for AJAX clients) but more generally, should you like to implement a server that can respond with "Hello World" to the maximum number of concurrent clients how would you do it? and Why?
Information / References to reading material would be great.
Take a look at The C10K problem page.

Why are event-based network applications inherently faster than threaded ones?

We've all read the benchmarks and know the facts - event-based asynchronous network servers are faster than their threaded counterparts. Think lighttpd or Zeus vs. Apache or IIS. Why is that?
I think event based vs thread based is not the question - it is a nonblocking Multiplexed I/O, Selectable sockets, solution vs thread pool solution.
In the first case you are handling all input that comes in regardless of what is using it- so there is no blocking on the reads- a single 'listener'. The single listener thread passes data to what can be worker threads of different types- rather than one for each connection. Again, no blocking on writing any of the data- so the data handler can just run with it separately. Because this solution is mostly IO reads/writes it doesn't occupy much CPU time- thus your application can take that to do whatever it wants.
In a thread pool solution you have individual threads handling each connection, so they have to share time to context switch in and out- each one 'listening'. In this solution the CPU + IO ops are in the same thread- which gets a time slice- so you end up waiting on IO ops to complete per thread (blocking) which could traditionally be done without using CPU time.
Google for non-blocking IO for more detail- and you can prob find some comparisons vs. thread pools too.
(if anyone can clarify these points, feel free)
Event-driven applications are not inherently faster.
From Why Events Are a Bad Idea (for High-Concurrency Servers):
We examine the claimed strengths of events over threads and show that the
weaknesses of threads are artifacts of specific threading implementations
and not inherent to the threading paradigm. As evidence, we present a
user-level thread package that scales to 100,000 threads and achieves
excellent performance in a web server.
This was in 2003. Surely the state of threading on modern OSs has improved since then.
Writing the core of an event-based server means re-inventing cooperative multitasking (Windows 3.1 style) in your code, most likely on an OS that already supports proper pre-emptive multitasking, and without the benefit of transparent context switching. This means that you have to manage state on the heap that would normally be implied by the instruction pointer or stored in a stack variable. (If your language has them, closures ease this pain significantly. Trying to do this in C is a lot less fun.)
This also means you gain all of the caveats cooperative multitasking implies. If one of your event handlers takes a while to run for any reason, it stalls that event thread. Totally unrelated requests lag. Even lengthy CPU-invensive operations have to be sent somewhere else to avoid this. When you're talking about the core of a high-concurrency server, 'lengthy operation' is a relative term, on the order of microseconds for a server expected to handle 100,000 requests per second. I hope the virtual memory system never has to pull pages from disk for you!
Getting good performance from an event-based architecture can be tricky, especially when you consider latency and not just throughput. (Of course, there are plenty of mistakes you can make with threads as well. Concurrency is still hard.)
A couple important questions for the author of a new server application:
How do threads perform on the platforms you intend to support today? Are they going to be your bottleneck?
If you're still stuck with a bad thread implementation: why is nobody fixing this?
It really depends what you're doing; event-based programming is certainly tricky for nontrivial applications. Being a web server is really a very trivial well understood problem and both event-driven and threaded models work pretty well on modern OSs.
Correctly developing more complex server applications in an event model is generally pretty tricky - threaded applications are much easier to write. This may be the deciding factor rather than performance.
It isn't about the threads really. It is about the way the threads are used to service requests. For something like lighttpd you have a single thread that services multiple connections via events. For older versions of apache you had a process per connection and the process woke up on incoming data so you ended up with a very large number when there were lots of requests. Now however with MPM apache is event based as well see apache MPM event.

How do you minimize the number of threads used in a tcp server application?

I am looking for any strategies people use when implementing server applications that service client TCP (or UDP) requests: design patterns, implementation techniques, best practices, etc.
Let's assume for the purposes of this question that the requests are relatively long-lived (several minutes) and that the traffic is time sensitive, so no delays are acceptable in responding to messages. Also, we are both servicing requests from clients and making our own connections to other servers.
My platform is .NET, but since the underlying technology is the same regardless of platform, I'm interested to see answers for any language.
The modern approach is to make use of the operating system to multiplex many network sockets for you, freeing your application to only processing active connections with traffic.
Whenever you open a socket it's associated it with a selector. You use a single thread to poll that selector. Whenever data arrives, the selector will indicate the socket which is active, you hand off that operation to a child thread and continue polling.
This way you only need a thread for each concurrent operation. Sockets which are open but idle will not tie up a thread.
Using the select() and poll() methods
Building Highly Scalable Servers with Java NIO
A more sophosticated aproach would be to use IO Completion ports. (Windows)
With IO Completion ports you leave to the operating system to manage polling, which lets it potentially use very high level of optimization with NIC driver support.
Basically, you have a queue of network operations which is OS managed, and provide a callback function which is called when the operation completes. A bit like (Hard-drive) DMA but for network.
Len Holgate wrote an eccelent series on IO completion ports a few years ago on Codeproject:
http://www.codeproject.com/KB/IP/jbsocketserver2.aspx
And
I found an article on IO completion ports for .net (haven't read it though)
http://www.codeproject.com/KB/cs/managediocp.aspx
I would also say that it is easy to use completion ports compared to try and write a scaleable alternative. The problem is that they are only available on NT (2000, XP, Vista)
If you were using C++ and the Win32 directly then I'd suggest that you read up about overlapped I/O and I/O Completion ports. I have a free C++, IOCP, client/server framework with complete source code, see here for more details.
Since you're using .Net you should be looking at using the asynchronous socket methods so that you don't need have a thread for every connection; there are several links from this blog posting of mine that may be useful starting points: http://www.lenholgate.com/blog/2005/07/disappointing-net-sockets-article-in-msdn-magazine-this-month.html (some of the best links are in the comments to the original posting!)
G'day,
I'd start by looking at the metaphor you want to use for your thread framework.
Maybe "leader follower" where a thread is listening for incoming requests and when a new request comes in it does the work and the next thread in the pool starts listening for incoming requests.
Or thread pool where the same thread is always listening for incoming requests and then passing the requests over to the next available thread in the thread pool.
You might like to visit the Reactor section of the Ace Components to get some ideas.
HTH.
cheers,
Rob

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