Finding relative position in plus shape - geometry

I am making a dithering library. To find the relative position of an absolute point a in a 2-dimensional plane tiled with 4 unit squares, I use rel.x = abs.x % 4; rel.y = abs.y % 4. This is good, and produces the expected results. But what if I am tiling the plane with plus shapes, which are 3 units? How do I find the absolute position? The tile shape is showed here, 1's are parts of the shape, and 0's are empty areas.
0 1 0
1 1 1
0 1 0
For example, if I have point a resting on x = 1, y = 1, then the absolute position should be x = 1, y = 1. But if it is on, say x = 4, y = 1, then the absolute position should be x = 1, y = 2. You see, there would be another plus which's bottom is on the point x = 1, y = 2. How is this accomplished mathematically? Any language, pseudo code is great too. :)

There is periodicity along X and Y axes with period 5. So long switch expression might look like:
case y % 5 of:
0: case x % 5 of
0: cx = x - 1; cy = y;
1: cx = x; cy = y + 1;
2: cx = x; cy = y - 1;
3: cx = x + 1; cy = y;
4: cx = x; cy = y;
1:...
Or we can create constant array 5x5 and fill it with shifts -1, 0, 1.
dx: [[-1,0,0,1,0],[1,0,-1,0,0],[0,0,1,0,-1],[0,-1,0,0,1],[0,1,0,-1,0]]
dy: [[0,1,-1,0,0],[0,0,0,1,-1],[1,-1,0,0,0],[0,0,1,-1,0],[-1,0,0,0,1]]
I feel that some simple formula might exist.
Edit: simpler version:
const dx0: [-1,0,0,1,0]
const dy0: [0,1,-1,0,0]
ixy = (x - 2 * y + 10) % 5;
dx = dx0[ixy];
dy = dy0[ixy];
And finally crazy one-liners without constant arrays
dx = (((11 + x - 2 * (y%5)) % 5) ^ 1 - 2) / 2 //^=xor; /2 - integer division
dy = ((13 + x - 2 * (y%5)) % 5 - 2) / 2

Related

How to count scattered points in Julia

I would like to count the scattered red points inside the circle.
my code is:
using PyPlot # Here I define the circle
k = 100
ϕ = range(0,stop=2*π,length=k)
c = cos.(ϕ)
d = sin.(ϕ)
# Here I defined the scattered points with the circle
function scatterpoints(x,y)
n = 1000
x = -n:n
x = x / n
y = rand(2*n+1)
scatter(-x, -y;c="red",s=1)
scatter(x, y;c="red", s=1)
plot(c,d)
end
scatterpoints(x,y)
My approach (pseudocode) would be something like this:
using LinearAlgebra
if norm < radius of circle then
amount of points in circle = amount of points in circle + 1
end
Unfortunately I am not sure how to implement this in Julia.
your pretty much here with your pseudocode
using LinearAlgebra
n = 1000
N = 2n+1
x = range(-1, 1, length=N)
y = rand(N)
center = (0,0)
radius = 1
n_in_circle = 0
for i in 1:N
if norm((x[i], y[i]) .- center) < radius
n_in_circle += 1
end
end
println(n_in_circle) # 1565
println(pi*N/4) # 1571.581724958294

Simpson's rule 3/8 for n intervals in Python

im trying to write a program that gives the integral approximation of e(x^2) between 0 and 1 based on this integral formula:
Formula
i've done this code so far but it keeps giving the wrong answer (Other methods gives 1.46 as an answer, this one gives 1.006).
I think that maybe there is a problem with the two for cycles that does the Riemman sum, or that there is a problem in the way i've wrote the formula. I also tried to re-write the formula in other ways but i had no success
Any kind of help is appreciated.
import math
import numpy as np
def f(x):
y = np.exp(x**2)
return y
a = float(input("¿Cual es el limite inferior? \n"))
b = float(input("¿Cual es el limite superior? \n"))
n = int(input("¿Cual es el numero de intervalos? "))
x = np.zeros([n+1])
y = np.zeros([n])
z = np.zeros([n])
h = (b-a)/n
print (h)
x[0] = a
x[n] = b
suma1 = 0
suma2 = 0
for i in np.arange(1,n):
x[i] = x[i-1] + h
suma1 = suma1 + f(x[i])
alfa = (x[i]-x[i-1])/3
for i in np.arange(0,n):
y[i] = (x[i-1]+ alfa)
suma2 = suma2 + f(y[i])
z[i] = y[i] + alfa
int3 = ((b-a)/(8*n)) * (f(x[0])+f(x[n]) + (3*(suma2+f(z[i]))) + (2*(suma1)))
print (int3)
I'm not a math major but I remember helping a friend with this rule for something about waterplane area for ships.
Here's an implementation based on Wikipedia's description of the Simpson's 3/8 rule:
# The input parameters
a, b, n = 0, 1, 10
# Divide the interval into 3*n sub-intervals
# and hence 3*n+1 endpoints
x = np.linspace(a,b,3*n+1)
y = f(x)
# The weight for each points
w = [1,3,3,1]
result = 0
for i in range(0, 3*n, 3):
# Calculate the area, 4 points at a time
result += (x[i+3] - x[i]) / 8 * (y[i:i+4] * w).sum()
# result = 1.4626525814387632
You can do it using numpy.vectorize (Based on this wikipedia post):
a, b, n = 0, 1, 10**6
h = (b-a) / n
x = np.linspace(0,n,n+1)*h + a
fv = np.vectorize(f)
(
3*h/8 * (
f(x[0]) +
3 * fv(x[np.mod(np.arange(len(x)), 3) != 0]).sum() + #skip every 3rd index
2 * fv(x[::3]).sum() + #get every 3rd index
f(x[-1])
)
)
#Output: 1.462654874404461
If you use numpy's built-in functions (which I think is always possible), performance will improve considerably:
a, b, n = 0, 1, 10**6
x = np.exp(np.square(np.linspace(0,n,n+1)*h + a))
(
3*h/8 * (
x[0] +
3 * x[np.mod(np.arange(len(x)), 3) != 0].sum()+
2 * x[::3].sum() +
x[-1]
)
)
#Output: 1.462654874404461

Sphere-Sphere Intersection

I have two spheres that are intersecting, and I'm trying to find the intersection point nearest in the direction of the point (0,0,1)
My first sphere's (c1) center is at (c1x = 0, c1y = 0, c1z = 0) and has a radius of r1 = 2.0
My second sphere's (c2) center is at (c2x = 2, c2y = 0, c2z = 0) and has a radius of r2 = 2.0
I've been following the logic on this identical question for the 'Typical intersections' part, but was having some trouble understanding it and was hoping someone could help me.
First I'm finding the center of intersection c_i and radius of the intersecting circle r_i:
Here the first sphere has center c_1 and radius r_1, the second c_2 and r_2, and their intersection has center c_i and radius r_i. Let d = ||c_2 - c_1||, the distance between the spheres.
So sphere1 has center c_1 = (0,0,0) with r_1 = 2. Sphere2 has c_2 = (2,0,0) with r_2 = 2.0.
d = ||c_2 - c_1|| = 2
h = 1/2 + (r_1^2 - r_2^2)/(2* d^2)
So now I solve the function of h like so and get 0.5:
h = .5 + (2^2 - 2^2)/(2*2^2)
h = .5 + (0)/(8)
h = 0.5
We can sub this into our formula for c_i above to find the center of the circle of intersections.
c_i = c_1 + h * (c_2 - c_1)
(this equation was my original question, but a comment on this post helped me understand to solve it for each x,y,z)
c_i_x = c_1_x + h * (c_2_x - c_1_x)
c_i_x = 0 + 0.5 * (2 - 0) = 0.5 * 2
1 = c_i_x
c_i_y = c_1_y + h * (c_2_y - c_1_y)
c_i_y = 0 + 0.5 * (0- 0)
0 = c_i_y
c_i_z = c_1_z + h * (c_2_z - c_1_z)
c_i_z = 0 + 0.5 * (0 - 0)
0 = c_i_z
c_i = (c_i_x, c_i_z, c_i_z) = (1, 0, 0)
Then, reversing one of our earlier Pythagorean relations to find r_i:
r_i = sqrt(r_1*r_1 - hhd*d)
r_i = sqrt(4 - .5*.5*2*2)
r_i = sqrt(4 - 1)
r_i = sqrt(3)
r_i = 1.73205081
So if my calculations are correct, I know the circle where my two spheres intersect is centered at (1, 0, 0) and has a radius of 1.73205081
I feel somewhat confident about all the calculations above, the steps make sense as long as I didn't make any math mistakes. I know I'm getting closer but my understanding begins to weaken starting at this point. My end goal is to find an intersection point nearest to (0,0,1), and I have the circle of intersection, so I think what I need to do is find a point on that circle which is nearest to (0,0,1) right?
The next step from this solutionsays:
So, now we have the center and radius of our intersection. Now we can revolve this around the separating axis to get our full circle of solutions. The circle lies in a plane perpendicular to the separating axis, so we can take n_i = (c_2 - c_1)/d as the normal of this plane.
So finding the normal of the plane involves n_i = (c_2 - c_1)/d, do I need to do something similar for finding n_i for x, y, and z again?
n_i_x = (c_2_x - c_1_x)/d = (2-0)/2 = 2/2 = 1
n_i_y = (c_2_y - c_1_y)/d = (0-0)/2 = 0/2 = 0
n_i_z = (c_2_z - c_1_z)/d = (0-0)/2 = 0/2 = 0
After choosing a tangent and bitangent t_i and b_i perpendicular to this normal and each other, you can write any point on this circle as: p_i(theta) = c_i + r_i * (t_i * cos(theta) + b_i sin(theta));
Could I choose t_i and b_i from the point I want to be nearest to? (0,0,1)
Because of the Hairy Ball Theorem, there's no one universal way to choose the tangent/bitangent to use. My recommendation would be to pick one of the coordinate axes not parallel to n_i, and set t_i = normalize(cross(axis, n_i)), and b_i = cross(t_i, n_i) or somesuch.
c_i = c_1 + h * (c_2 - c_1)
This is vector expression, you have to write similar one for every component like this:
c_i.x = c_1.x + h * (c_2.x - c_1.x)
and similar for y and z
As a result, you'll get circle center coordinates:
c_i = (1, 0, 0)
As your citate says, choose axis not parallel to n vect0r- for example, y-axis, get it's direction vector Y_dir=(0,1,0) and multiply by n
t = Y_dir x n = (0, 0, 1)
b = n x t = (0, 1, 0)
Now you have two vectors t,b in circle plane to build circumference points.

Decision Boundary Plot for Support Vector Classifier (distance from separating hyperplane)

I am working through the book "Hands-on Machine Learning with Scikit-Learn and TensorFlow" by Aurélien Géron. The code below is written in Python 3.
On the GitHub page for the Chap. 5 solutions to the Support Vector Machine problems there is the following code for plotting the SVC decision boundary (https://github.com/ageron/handson-ml/blob/master/05_support_vector_machines.ipynb):
def plot_svc_decision_boundary(svm_clf, xmin, xmax):
w = svm_clf.coef_[0]
b = svm_clf.intercept_[0]
# At the decision boundary, w0*x0 + w1*x1 + b = 0
# => x1 = -w0/w1 * x0 - b/w1
x0 = np.linspace(xmin, xmax, 200)
decision_boundary = -w[0]/w[1] * x0 - b/w[1]
margin = 1/w[1]
gutter_up = decision_boundary + margin
gutter_down = decision_boundary - margin
svs = svm_clf.support_vectors_
plt.scatter(svs[:, 0], svs[:, 1], s=180, facecolors='#FFAAAA')
plt.plot(x0, decision_boundary, "k-", linewidth=2)
plt.plot(x0, gutter_up, "k--", linewidth=2)
plt.plot(x0, gutter_down, "k--", linewidth=2)
My question is why is the margin defined as 1/w[1]? I believe the margin should be 1/sqrt(w[0]^2+w[1]^2). That is, the margin is half of 2/L_2_norm(weight_vector) which is 1/L_2_norm(weight_vector). See https://math.stackexchange.com/questions/1305925/why-does-the-svm-margin-is-frac2-mathbfw.
Is this an error in the code?
Given:
decision boundary: w0*x0 + w1*x1 + b = 0
gutter_up: w0*x0 + w1*x1 + b = 1, i.e. w0*x0 + w1*(x1 - 1/w1) + b = 0
gutter_down: w0*x0 + w1*x1 + b = -1, i.e. w0*x0 + w1*(x1 + 1/w1) + b = 0
corresponding to (x0, x1) in decision boundary line, (x0, x1 +1/w1) and (x0, x1 -1/w1) are points in gutter_up/down line.

How to calculate points y position on arc? When i have radius, arcs starting and ending points

I'm trying to write a program on CNC. Basically I have circular arc starting x, y , radius and finishing x, y also I know the direction of the arc clockwise or cc. So I need to find out the value of y on the arc at the specific x position. What is the best way to do that?
I found similar problem on this website here. But i not sure how to get angle a.
At first you have to find circle equation. Let's start point Pst = (xs,ys), end point Pend = (xend,yend)
For simplicity shift all coordinates by (-xs, -ys), so start point becomes coordinate origin.
New Pend' = (xend-xs,yend-ys) = (xe, ye), new 'random point' coordinate is xr' = xrandom - xs, unknown circle center is (xc, yc)
xc^2 + yc^2 = R^2 {1}
(xc - xe)^2 + (yc-ye)^2 = R^2 {2} //open the brackets
xc^2 - 2*xc*xe + xe^2 + yc^2 - 2*yc*ye + ye^2 = R^2 {2'}
subtract {2'} from {1}
2*xc*xe - xe^2 + 2*yc*ye - ye^2 = 0 {3}
yc = (xe^2 + ye^2 - 2*xc*xe) / (2*ye) {4}
substitute {4} in {1}
xc^2 + (xe^2 + ye^2 - 2*xc*xe)^2 / (4*ye^2) = R^2 {5}
solve quadratic equation {5} for xc, choose right root (corresponding to arc direction), find yc
having center coordinates (xc, yc), write
yr' = yc +- Sqrt(R^2 -(xc-xr')^2) //choose right sign if root exists
and finally exclude coordinate shift
yrandom = yr' + ys
equation of a circle is x^2 + y^2 = r^2
in your case, we know x_random and R
substituting in knows we get,
x_random ^ 2 + y_random ^ 2 = R ^ 2
and solving for y_random get get
y_random = sqrt( R ^ 2 - x_random ^ 2 )
Now we have y_random
Edit: this will only work if your arc is a circular arc and not an elliptical arc
to adapt this answer to an ellipse, you'll need to use this equation, instead of the equation of a circle
( x ^ 2 / a ^ 2 ) + ( y ^ 2 / b ^ 2 ) = 1, where a is the radius along the x axis and b is the radius along y axis
Simple script to read data from a file called data.txt and compute a series of y_random values and write them to a file called out.txt
import math
def fromFile():
fileIn = open('data.txt', 'r')
output = ''
for line in fileIn:
data = line.split()
# line of data should be in the following format
# x h k r
x = float(data[0])
h = float(data[1])
k = float(data[2])
r = float(data[3])
y = math.sqrt(r**2 - (x-h)**2)+k
if ('\n' in line):
output += line[:-1] + ' | y = ' + str(y) + '\n'
else:
output += line + ' | y = ' + str(y)
print(output)
fileOut = open('out.txt', 'w')
fileOut.write(output)
fileIn.close()
fileOut.close()
if __name__ == '__main__':
fromFile()
data.txt should be formatted as such
x0 h0 k0 r0
x1 h1 k1 r1
x2 h2 k2 r2
... for as many lines as required

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