SublimeText3 with Python3 and Anaconda-ST3 plugin - python-3.x

I have been trying to follow Dan Bader's setup and he uses SublimeLinter with Flake8 and Anaconda Plug-in (not the distro). The functionality I can't achieve is the docstring popup and I noticed it is because my Sublime Text 3 is not noticing my Python3. I installed Python3 via homebrew.
which python3
/usr/local/bin/python3
This is what I want to achieve:
This is what I am actually getting:
On the settings for Anaconda plug-in in Sublime Text 3 you can either but the full path or just Python3 (according to most comments I have seen). But the reality is that God knows what Sublime Text 3 actually has for it's path. Some people mentioned that lanuching sublime from the commmand line would inherit you bash path but that did not work either. So in summary I get an error if I use just python3 in the settings and if I used the full path it just doesn't work.
On Anaconda.sublime-settings
{
"python_interpreter": "python3",
}
Error with the above settings:
On Anaconda.sublime-settings, when using full path like below, nothing happened.
{
"python_interpreter": "/usr/local/bin/python3",
}

Related

VSCode terminal is using the wrong python version

I have a new mac with python 3 installed from homebrew and visual studio code. I am not a python person by default I tend to use java but wanted to try a project for fun.
Just my terminal in VSCode has a system install of python 3.8 version that I am not using I want to use my brew install version as shown in screen shots. if I do echo $path it shows correct, my mac terminal shows correct and my VSCode python plugin has the correct version showing. I have rebooted several times in case it was cached.
I want to use the brew version 3.9.7. My project is failing to load imports such as "import requests" I assume because of this. The import fail error is.
Import "requests" could not be resolved from sourcePylancereportMissingModuleSource
I have installed and uninstalled requests many times always through VSCode command line.
Perhaps the values in $PATH of VS Code is in a different order than that of Terminal.app.
See https://github.com/microsoft/vscode/issues/70248 for more informations.
You can simply set "terminal.integrated.inheritEnv": false. This works well for me.
Try putting the following in settings.json:
"terminal.integrated.env.osx": {
"PATH": ""
}
Save the file, close any terminal window and restart VS Code.
You can read more here.
Go into VS Code settings: Code->Preferences->Settings. Type the following in the search box:
terminal.integrated.inheritEnv": false
Uncheck the option box beside the setting "whether new shells should inherit their environment from VS Code..." to set it to False.
Restart VS code and try again, you should have the same version of python as on your standard terminal.

How to simply compile a big python program with huge number of files, for linux, mac and windows [duplicate]

I'm trying to convert a fairly simple Python program to an executable and couldn't find what I was looking for, so I have a few questions (I'm running Python 3.6):
The methods of doing this that I have found so far are as follows
downloading an old version of Python and using pyinstaller/py2exe
setting up a virtual environment in Python 3.6 that will allow me to do 1.
downloading a Python to C++ converter and using that.
Here is what I've tried/what problems I've run into.
I installed pyinstaller before the required download before it (pypi-something) so it did not work. After downloading the prerequisite file, pyinstaller still does not recognize it.
If I'm setting up a virtualenv in Python 2.7, do I actually need to have Python 2.7 installed?
similarly, the only python to C++ converters I see work only up until Python 3.5 - do I need to download and use this version if attempting this?
Steps to convert .py to .exe in Python 3.6
Install Python 3.6.
Install cx_Freeze, (open your command prompt and type pip install cx_Freeze.
Install idna, (open your command prompt and type pip install idna.
Write a .py program named myfirstprog.py.
Create a new python file named setup.py on the current directory of your script.
In the setup.py file, copy the code below and save it.
With shift pressed right click on the same directory, so you are able to open a command prompt window.
In the prompt, type python setup.py build
If your script is error free, then there will be no problem on creating application.
Check the newly created folder build. It has another folder in it. Within that folder you can find your application. Run it. Make yourself happy.
See the original script in my blog.
setup.py:
from cx_Freeze import setup, Executable
base = None
executables = [Executable("myfirstprog.py", base=base)]
packages = ["idna"]
options = {
'build_exe': {
'packages':packages,
},
}
setup(
name = "<any name>",
options = options,
version = "<any number>",
description = '<any description>',
executables = executables
)
EDIT:
be sure that instead of myfirstprog.py you should put your .pyextension file name as created in step 4;
you should include each imported package in your .py into packages list (ex: packages = ["idna", "os","sys"])
any name, any number, any description in setup.py file should not remain the same, you should change it accordingly (ex:name = "<first_ever>", version = "0.11", description = '' )
the imported packages must be installed before you start step 8.
Python 3.6 is supported by PyInstaller.
Open a cmd window in your Python folder (open a command window and use cd or while holding shift, right click it on Windows Explorer and choose 'Open command window here'). Then just enter
pip install pyinstaller
And that's it.
The simplest way to use it is by entering on your command prompt
pyinstaller file_name.py
For more details on how to use it, take a look at this question.
There is an open source project called auto-py-to-exe on GitHub. Actually it also just uses PyInstaller internally but since it is has a simple GUI that controls PyInstaller it may be a comfortable alternative. It can also output a standalone file in contrast to other solutions. They also provide a video showing how to set it up.
GUI:
Output:
Alternatively use pyinstaller directly:
pip install pyinstaller
pyinstaller filename
I can't tell you what's best, but a tool I have used with success in the past was cx_Freeze. They recently updated (on Jan. 7, '17) to version 5.0.1 and it supports Python 3.6.
Here's the pypi
https://pypi.python.org/pypi/cx_Freeze
The documentation shows that there is more than one way to do it, depending on your needs.
http://cx-freeze.readthedocs.io/en/latest/overview.html
I have not tried it out yet, so I'm going to point to a post where the simple way of doing it was discussed. Some things may or may not have changed though.
How do I use cx_freeze?
Now you can convert it by using PyInstaller. It works with even Python 3.
Steps:
Fire up your PC
Open command prompt
Enter command pip install pyinstaller
When it is installed, use the command 'cd' to go to the working directory.
Run command pyinstaller <filename>
I've been using Nuitka and PyInstaller with my package, PySimpleGUI.
Nuitka
There were issues getting tkinter to compile with Nuikta. One of the project contributors developed a script that fixed the problem.
If you're not using tkinter it may "just work" for you. If you are using tkinter say so and I'll try to get the script and instructions published.
PyInstaller
I'm running 3.6 and PyInstaller is working great!
The command I use to create my exe file is:
pyinstaller -wF myfile.py
The -wF will create a single EXE file. Because all of my programs have a GUI and I do not want to command window to show, the -w option will hide the command window.
This is as close to getting what looks like a Winforms program to run that was written in Python.
[Update 20-Jul-2019]
There is PySimpleGUI GUI based solution that uses PyInstaller. It uses PySimpleGUI. It's called pysimplegui-exemaker and can be pip installed.
pip install PySimpleGUI-exemaker
To run it after installing:
python -m pysimplegui-exemaker.pysimplegui-exemaker
The best and easiest way is auto-py-to-exe for sure, and I have given all the steps and red flags below which will take you just 5 mins to get a final .exe file as you don't have to learn anything to use it.
1.) It may not work for python 3.9 on some devices I guess.
2.) While installing python, if you had selected 'add python 3.x to path', open command prompt from start menu and you will have to type pip install auto-py-to-exe to install it. You will have to press enter on command prompt to get the result of the line that you are typing.
3.) Once it is installed, on command prompt itself, you can simply type just auto-py-to-exe to open it. It will open a new window. It may take up to a minute the first time. Also, closing command prompt will close auto-py-to-exe also so don't close it till you have your .exe file ready.
4.) There will be buttons for everything you need to make a .exe file and the screenshot of it is shared below. Also, for the icon, you need a .ico file instead of an image so to convert it, you can use https://convertio.co/
5.) If your script uses external files, you can add them through auto-py-to-exe and in the script, you will have to do some changes to their path. First, you have to write import sys if not written already, second, you have to make a variable for eg, location=getattr(sys,"_MEIPASS",".")+"/", third, the location of example.png would be location+"/example.png" if it is not in any folder.
6.) If it is showing any error, it may probably be because of a module called setuptools not being at the latest version. To upgrade it to the latest version, on command prompt, you will have to write pip install --upgrade setuptools. Also, in the script, writing import setuptools may help. If the version of setuptools is more than 50.0.0 then everything should be fine.
7.) After all these steps, in auto-py-to-exe, when the conversion is complete, the .exe file will be in the folder that you would have chosen (by default, it is 'c:/users/name/output') or it would have been removed by your antivirus if you have one. Every antivirus has different methods to restore a file so just experiment if you don't know.
Here is how the simple GUI of auto-py-to-exe can be used to make a .exe file.
PyOxidizer can be an option here. It's pretty popular with 3.3k stars on Github. Its documentation says
PyOxidizer is capable of producing a single file executable - with a copy of Python and all its dependencies statically linked and all resources (like .pyc files) embedded in the executable. You can copy a single executable file to another machine and run a Python application contained within. It just works.
While I'm not sure if it is capable of producing .exe file PyOxidizer definitely helps with packaging and distribution.

How can I get pylint to use python 3 in VS code?

I want pylint to use python3 for linting in Visual Studio code on Mac (which has both python 2.7 standard and python 3.6).
I've tried changing the path to the python interpreter as per How can I debug Python3 code in Visual Studio Code, to no avail. I keep getting python2 errors instead of python3 errors.
See example code for the problem.
Is there a way I can get pylint to recognize python3 errors?
Pick a xx.py in Visual Studio Coce(VSC)
In Status Bar Tap Python 2.7.10 like the [img1]
Choose python 3.x like [img2]
Command+Q quit VSC, then open VSC again
I finally got it working by installing python3 pylint from the console.
sudo python3 -m pip install -U pylint
The simple solution is to just change the first line of the file /home/user_name/.local/bin/pylint from #!/usr/bin/python2 to #!/usr/bin/python3
If you want more, you can rename this file to pylint2 and have a copy pylint3 where you change the first line to #!/usr/bin/python3.
Now to use pylint3 from command line you just need to type pylint3 instead of pylint.. also change the directory of pylinter in vscode to /home/user_name/.local/bin/pylint3
explanation
Ok this might be very late and the answer might not be the optimum, but I had the same issue.
By default the path to pylint is /home/user_name/.local/bin/pylint that is a simple python script working as the entry point to pylint.. even after installing pylint using pip3 this file is not changed and keeps directing to use python2 and therefore the packages installed by pip2 for python2.
So either have separate entry points for each pylint version, or modify this one manually to use the pylint package installed for python3.

Flymake config error while opening python file but correctly setup flake

When I'm opening a python file in emacs I get the following error message:
Flymake: Configuration error has occured while running (flake8 >..../xyz_flymake.py). Flymake will be switched OFF.
But on the other hand it seems I've configured all the modules needed for elpy to work properly:
Elpy Configuration
Virtualenv........: None
RPC Python........: 3.5.3 (/usr/bin/python3.5)
Interactive Python: /usr/bin/python3.5 (/usr/bin/python3.5)
Emacs.............: 24.5.1
Elpy..............: 1.10.0
Jedi..............: 0.10.2
Rope..............: 0.10.5
Importmagic.......: 0.1.7
Autopep8..........: 0.1.7
Syntax checker....: flake8 (/usr/local/bin/flake8)
You have not activated a virtual env. While Elpy supports this, it is
often a good idea to work inside a virtual env. You can use M-x
pyvenv-activate or M-x pyvenv-workon to activate a virtual env.
The directory ~/.local/bin/ is not in your PATH. As there is no active
virtualenv, installing Python packages locally will place executables
in that directory, so Emacs won't find them. If you are missing some
commands, do add this directory to your PATH.
Options
`Raised' text indicates buttons; type RET or click mouse-1 on a button
to invoke its action. Invoke [+] to expand a group, and [-] to
collapse an expanded group. Invoke the [Group], [Face], and [Option]
buttons below to edit that item in another window.
How can I resolve this issue?
It is unclear what the configuration error is. It's possible that you're running into one of many issues.
You seem to want to use Python 3.5, but there's no clear indicator of what version of Python Flake8 is running on. It could be that elpy is detecting a mismatch and refusing to use Flake8 when it won't provide you any useful information. (Flake8 must be installed on the same version of Python that the code is intended to run on.)
Elpy seems insistent that you use a virtualenv or that you add ~/.local/bin/ to your PATH. I would advise doing both.
You can create a virtualenv by doing virtualenv ~/.elpy-venv and activate it with source ~/.elpy-venv/bin/activate.
You can edit your Shell's configuration file (e.g., ~/.bashrc, ~/.bash_profile, ~/.zshrc, etc.) to do export PATH="$PATH:~/.local/bin".

PyCharm: IDE does not seem to recognise Python 3 even with 3.x interpreter set

I am using the latest version of Pycharm(pycharm-2017.1) and have used Pycharm for a couple of years without issue. However, I have never written Python 3 scripts with it before, and have issues now. I am getting red underlined syntax errors which appear to clearly indicate that Pycharm doesn't understand that I'm using Python 3.
In 'Edit configurations', I have set Python 3.x to be the default interpreter... I'm not sure what I'm doing wrong.
Note: I have the correct python3 shebang lines in my scripts, and running them both straight from a terminal, or even by pressing 'run' in Pycharm works no problem.. this latter fact just adds to the mystery.
I also tried adding (with the '+' in 'Edit configurations', specific profiles for each of the scripts concerned, with Python3.x as the interpreters, to no avail)
Thanks for reading
The Edit configurations settings refers to the running options only.
To use python3 at project level you need to change the interpreter in File > Settings > Project: project-name > Project Interpreter
This allow to have correct syntax-checking, import-checking and others

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