threading.Timer join() quits immediately? - multithreading

Since threading.Timer is a subclass of Thread, I would expect that the .join() in this script would cause the code to print "woof" once a second, continually:
import threading
def target_action(arg):
print arg
def start_timer_proc(interval, arg):
timer = threading.Timer(interval, target_action, [arg])
timer.start()
return timer
def main():
timer = start_timer_proc(1.0, "woof")
timer.join()
print("...exiting")
main()
Instead, it prints out "woof" once and then terminates (without any error message). What am I missing?

Here's what I really wanted (based loosely on https://stackoverflow.com/a/12435256/558639):
import threading
class IntervalTimer(threading.Thread):
def __init__(self, target_action, interval, args=[]):
threading.Thread.__init__(self)
self.event = threading.Event()
self.target_action = target_action
self.interval = interval
self.args = args
def start(self):
while not self.event.wait(self.interval):
self.target_action(*self.args)
def target_action(arg):
print arg
def start_timer_proc(interval, arg):
timer = IntervalTimer(target_action, interval, [arg])
timer.start()
return timer
def main():
timer = start_timer_proc(1.0, "woof")
print timer
timer.join()
print("...exiting")
main()
Note that I didn't need to change my target_action() or start_timer_proc() methods, except to instantiate an IntervalTimer rather than a Timer.

Related

What is the best way to stop (interrupt) QRunnable in QThreadPool?

I have a long running task, which for example's sake I have made an infinite while loop:
def long_task(parent, progress_callback):
top = 100000
x = 0
while True:
if x < top:
if not parent.stop:
progress_callback.emit(x)
x += 1
else:
break
else:
x = 0
progress_callback.emit(x)
x += 1
I have a Worker class that subclasses QRunnable, and then I can override the run() method with whatever function is passed to the Worker.
class ThreadWorker(QtCore.QRunnable):
def __init__(self, fn, *args, **kwargs):
super(ThreadWorker, self).__init__()
self.fn = fn
self.args = args
self.kwargs = kwargs
self.signals = ThreadWorkerSignals()
self.kwargs['progress_callback'] = self.signals.progress
self.running = False
#QtCore.pyqtSlot()
def run(self):
self.running = True
try:
result = self.fn(*self.args, **self.kwargs)
except:
traceback.print_exc()
exctype, value = sys.exc_info()[:2]
self.signals.error.emit((exctype, value, traceback.format_exc()))
else:
self.signals.result.emit(result) # Return the result of the processing
finally:
self.signals.finished.emit() # Done
I create two instances of Worker within my MainWindow, and pass the same long-running task to each worker. Both workers are added to my MainWindow's QThreadPool and then I call start(worker) on each to begin the worker's run() method. I now have two threads running the infinite loop:
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
## NOT SHOWING THE REST OF INIT CODE
def create_workers(self):
self.worker1 = ThreadWorker(self.long_task, parent=self)
self.worker1.signals.progress.connect(lambda x: self.long_label_1.setText(str(x)))
self.worker2 = ThreadWorker(self.long_task, parent=self)
self.worker2.signals.progress.connect(lambda x: self.long_label_2.setText(str(x)))
self.threadpool.start(self.worker1)
self.threadpool.start(self.worker2)
self.stop = False
Please note the self.stop attribute above - this also belongs to the MainWindow class.
All I want to do is break the loop (interrupt the run() method of a worker) when I press a button.
As you can see, I am referencing parent.stop during every iteration of the worker's while loop. Right now, if I press my button, MainWindow's stop attribute turns True and the loop breaks when the worker class sees this change.
def stop_tasks(self):
self.stop = True
This works fine and accomplishes my goal, but I am wondering if this is dangerous and if there is a better way to do this? I only ask because it seems risky to reference an outside class attribute from within a separate running thread, and I don't know what could go wrong.

How to gracefully terminate a multithreaded Python application that uses queue.Queue

I have been trying to get my application to terminate gracefully for quite some time now, but so far none of the answers I have found worked.
The sample code below illustrates the structure of my application. It basically is a chain of threads that passes data to one another using Queues.
from abc import abstractmethod
from time import sleep
from threading import Thread, Event
from queue import Queue
import signal
import sys
class StoppableThread(Thread):
def __init__(self):
super().__init__()
self.stopper = Event()
self.queue = Queue()
#abstractmethod
def actual_job(self):
pass
def stop_running(self):
self.stopper.set()
def run(self):
while not self.stopper.is_set():
print(self.stopper.is_set())
self.actual_job()
self.queue.join()
class SomeObjectOne(StoppableThread):
def __init__(self, name, some_object_two):
super().__init__()
self.name = name
self.obj_two = some_object_two
def actual_job(self):
# print('{} is currently running'.format(self.name))
input_string = 'some string'
print('{} outputs {}'.format(self.name, input_string))
self.obj_two.queue.put(input_string)
sleep(2)
class SomeObjectTwo(StoppableThread):
def __init__(self, name, some_object_three):
super().__init__()
self.name = name
self.some_object_three = some_object_three
def actual_job(self):
# print('{} is currently running'.format(self.name))
some_string = self.queue.get()
inverted = some_string[::-1]
print('{} outputs {}'.format(self.name , inverted))
self.some_object_three.queue.put(inverted)
sleep(2)
class SomeObjectThree(StoppableThread):
def __init__(self, name):
super().__init__()
self.name = name
def actual_job(self):
print('{} is currently running'.format(self.name))
some_string = self.queue.get()
print('{} outputs {}'.format(self.name ,some_string[::-1]))
sleep(2)
class ServiceExit(Exception):
"""
Custom exception which is used to trigger the clean exit
of all running threads and the main program.
"""
pass
def service_shutdown(signum, frame):
print('Caught signal %d' % signum)
raise ServiceExit
signal.signal(signal.SIGTERM, service_shutdown)
signal.signal(signal.SIGINT, service_shutdown)
if __name__ == '__main__':
thread_three = SomeObjectThree('SomeObjectThree')
thread_two = SomeObjectTwo('SomeObjectTwo', thread_three)
thread_one = SomeObjectOne('SomeObjectOne', thread_two)
try:
thread_three.start()
thread_two.start()
thread_one.start()
# Keep the main thread running, otherwise signals are ignored.
while True:
sleep(0.5)
except ServiceExit:
print('Running service exit')
thread_three.stop_running()
thread_two.stop_running()
thread_one.stop_running()
thread_one.join()
thread_two.join()
thread_three.join()
sys.exit(0)
Now, if I run this code and ctrl-C to terminate, thread_one seems to join as expected, but the code gets stuck at thread_two.join().
Because thread_one is the only thread with a continuous empty queue, I expect it has something to do with the queue.
Any ideas?
In the run() method of StoppableThread you have this:
self.queue.join()
join() is a blocking method:
Blocks until all items in the queue have been gotten and processed.
The count of unfinished tasks goes up whenever an item is added to the
queue. The count goes down whenever a consumer thread calls
task_done() to indicate that the item was retrieved and all work on it
is complete. When the count of unfinished tasks drops to zero, join()
unblocks.
So in order for join() to return, it's not enough to get() an item in the other thread, you must also indicate that it's been processed with task_done():
from abc import abstractmethod
from time import sleep
from threading import Thread, Event
from queue import Queue
import signal
import sys
class StoppableThread(Thread):
def __init__(self):
super().__init__()
self.stopper = Event()
self.queue = Queue()
#abstractmethod
def actual_job(self):
pass
def stop_running(self):
self.stopper.set()
def run(self):
while not self.stopper.is_set():
print(self.stopper.is_set())
self.actual_job()
self.queue.join()
class SomeObjectOne(StoppableThread):
def __init__(self, name, some_object_two):
super().__init__()
self.name = name
self.obj_two = some_object_two
def actual_job(self):
# print('{} is currently running'.format(self.name))
input_string = 'some string'
print('{} outputs {}'.format(self.name, input_string))
self.obj_two.queue.put(input_string)
sleep(2)
class SomeObjectTwo(StoppableThread):
def __init__(self, name, some_object_three):
super().__init__()
self.name = name
self.some_object_three = some_object_three
def actual_job(self):
# print('{} is currently running'.format(self.name))
some_string = self.queue.get()
inverted = some_string[::-1]
print('{} outputs {}'.format(self.name , inverted))
self.queue.task_done()
self.some_object_three.queue.put(inverted)
sleep(2)
class SomeObjectThree(StoppableThread):
def __init__(self, name):
super().__init__()
self.name = name
def actual_job(self):
print('{} is currently running'.format(self.name))
some_string = self.queue.get()
print('{} outputs {}'.format(self.name ,some_string[::-1]))
self.queue.task_done()
sleep(2)
class ServiceExit(Exception):
"""
Custom exception which is used to trigger the clean exit
of all running threads and the main program.
"""
pass
def service_shutdown(signum, frame):
print('Caught signal %d' % signum)
raise ServiceExit
signal.signal(signal.SIGTERM, service_shutdown)
signal.signal(signal.SIGINT, service_shutdown)
if __name__ == '__main__':
thread_three = SomeObjectThree('SomeObjectThree')
thread_two = SomeObjectTwo('SomeObjectTwo', thread_three)
thread_one = SomeObjectOne('SomeObjectOne', thread_two)
try:
thread_three.start()
thread_two.start()
thread_one.start()
# Keep the main thread running, otherwise signals are ignored.
while True:
sleep(0.5)
except ServiceExit:
print('Running service exit')
thread_three.stop_running()
thread_two.stop_running()
thread_one.stop_running()
thread_one.join()
thread_two.join()
thread_three.join()

Timer runs only once in python

The following program print hello world only once instead it has to print the string for every 5 seconds.
from threading import Timer;
class TestTimer:
def __init__(self):
self.t1 = Timer(5.0, self.foo);
def startTimer(self):
self.t1.start();
def foo(self):
print("Hello, World!!!");
timer = TestTimer();
timer.startTimer();
(program - 1)
But the following program prints the string for every 5 seconds.
def foo():
print("World");
Timer(5.0, foo).start();
foo();
(program - 2)
Why (program - 1) not printing the string for every 5 seconds ?. And how to make the (program - 1) to print the string for every 5 seconds continuously.
(program - 2) prints a string every 5 seconds because it is calling itself recursively. As you can see, you call foo() function inside itself and this is the reason because it works.
If you want to print a string every 5 secs in (program - 1) using a class you could (but it's not really a good practice!):
from threading import Timer
class TestTimer:
def boo(self):
print("World")
Timer(1.0, self.boo).start()
timer = TestTimer()
timer.boo()
As has been pointed out, you're calling the foo() recursively:
def foo():
print("World");
Timer(5.0, foo).start(); # Calls foo() again after 5s and so on
foo();
In your question, you've created a wrapper around threading.Timer - I suggest you simply subclass it:
from threading import Timer
class TestTimer(Timer):
def __init__(self, i):
self.running = False
super(TestTimer, self).__init__(i, self.boo)
def boo(self):
print("Hello World")
def stop():
self.running = False
super(TestTimer, self).stop()
def start():
self.running = True
while self.running:
super(TestTimer, self).start()
t = TestTimer(5)
t.start()

tornado server is incompatible with threading module

I'm using tornado with threads.
In short, each time the websocket handler receives a requests, it start to execute a task, which might take a few minutes.
However, once a client is connected, no other client can be connected, until the first one disconnects.
Any ideas?
I've attached a minimal example that uses time.sleep to simulate long running tasks.
import tornado.web
import tornado.websocket
import tornado.httpserver
import tornado.ioloop
import time
import json
import threading
class TaskHandler(tornado.websocket.WebSocketHandler):
def open(self):
pass
def check_origin(self, origin):
return True
def on_message(self, message):
try:
print 'received: ', message
self.write_message(json.dumps({'status': 'running'}))
def worker_A(kwargs):
time.sleep(100)
pass
def worker_B(kwargs):
time.sleep(100)
pass
threads = []
for target in [worker_A, worker_B]:
t = threading.Thread(target = target, args = ({'xxx': 'yyy'}, ))
t.daemon = True
t.start()
threads.append(t)
for t in threads:
t.join()
except Exception, e:
print 'TaskHandler: exception: ', e
pass
self.write_message(json.dumps({'status': 'done'}))
def on_close(self):
pass
class Server(tornado.web.Application):
def __init__(self):
handlers = [
('/task', TaskHandler),
]
tornado.web.Application.__init__(self, handlers)
if __name__ == '__main__':
server = tornado.httpserver.HTTPServer(Server())
server.listen(8765, address = '127.0.0.1')
tornado.ioloop.IOLoop.instance().start()
You block the whole Tornado event loop for 100 seconds in t.join. Unless you have a yield statement or schedule a callback and exit a function, then your function is not asynchronous. Notice how your function "on_message" begins two threads and then calls t.join on each -- how can Tornado's event loop accomplish any other work while your function is waiting for t.join?
Instead, use a ThreadPoolExecutor something like this:
thread_pool = ThreadPoolExecutor(4)
class TaskHandler(tornado.websocket.WebSocketHandler):
# Make this an asynchronous coroutine
#gen.coroutine
def on_message_coroutine(self, message):
print 'received: ', message
self.write_message(json.dumps({'status': 'running'}))
def worker_A(kwargs):
time.sleep(100)
pass
def worker_B(kwargs):
time.sleep(100)
pass
futures = []
for target in [worker_A, worker_B]:
f = thread_pool.submit(target, {'xxx': 'yyy'})
futures.append(future)
# Now the event loop can do other things
yield futures
def on_message(self, message):
IOLoop.current().spawn_callback(self.on_message_coroutine,
message)

How to use aiopg pool in multi-threaded application?

I have a python 3.4.3, postgreSQL 9.4, aiopg-0.7.0. An example of multi-threaded applications, was taken from this site. How to use the pool? The thread hangs when the operation of the select.
import time
import asyncio
import aiopg
import functools
from threading import Thread, current_thread, Event
from concurrent.futures import Future
class B(Thread):
def __init__(self, start_event):
Thread.__init__(self)
self.loop = None
self.tid = None
self.event = start_event
def run(self):
self.loop = asyncio.new_event_loop()
asyncio.set_event_loop(self.loop)
self.tid = current_thread()
self.loop.call_soon(self.event.set)
self.loop.run_forever()
def stop(self):
self.loop.call_soon_threadsafe(self.loop.stop)
def add_task(self, coro):
"""this method should return a task object, that I
can cancel, not a handle"""
def _async_add(func, fut):
try:
ret = func()
fut.set_result(ret)
except Exception as e:
fut.set_exception(e)
f = functools.partial(asyncio.async, coro, loop=self.loop)
if current_thread() == self.tid:
return f() # We can call directly if we're not going between threads.
else:
# We're in a non-event loop thread so we use a Future
# to get the task from the event loop thread once
# it's ready.
fut = Future()
self.loop.call_soon_threadsafe(_async_add, f, fut)
return fut.result()
def cancel_task(self, task):
self.loop.call_soon_threadsafe(task.cancel)
#asyncio.coroutine
def test(pool, name_task):
while True:
print(name_task, 'running')
with (yield from pool.cursor()) as cur:
print(name_task, " select. ")
yield from cur.execute("SELECT count(*) FROM test")
count = yield from cur.fetchone()
print(name_task, ' Result: ', count)
yield from asyncio.sleep(3)
#asyncio.coroutine
def connect_db():
dsn = 'dbname=%s user=%s password=%s host=%s' % ('testdb', 'user', 'passw', '127.0.0.1')
pool = yield from aiopg.create_pool(dsn)
print('create pool type =', type(pool))
# future.set_result(pool)
return (pool)
event = Event()
b = B(event)
b.start()
event.wait() # Let the loop's thread signal us, rather than sleeping
loop_db = asyncio.get_event_loop()
pool = loop_db.run_until_complete(connect_db())
time.sleep(2)
t = b.add_task(test(pool, 'Task1')) # This is a real task
t = b.add_task(test(pool, 'Task2'))
while True:
time.sleep(10)
b.stop()
Not return result in 'yield from cur.execute("SELECT count(*) FROM test")'
Long story short: you cannot share aiopg pool object from different event loops.
Every aiopg.Pool is coupled to event loop. If you don't specify loop parameter explicitly it is taken from asyncio.get_event_loop() call.
So it your example you have a pool coupled to event loop from main thread.
When you execute db query from separate thread you trying to accomplish it by executing thread's loop, not the main one. It doesn't work.

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