how can I add new language at Xamarin.iOS
I follow this tutorial to add new language but I stuck in localization of StoryBoard and nibs
should I create these directories manually
I mean Base.lproj Directory and move my storyboard inside it , then create my language directory inside Resources and include MainStoryboard.strings file
and if yes how can I get all ids of my controls
Sample of what I am asking for
"SXg-TT-IwM.placeholder" = "nombre de la tarea";
should I do manually or there are away in Xamarin.iOS
You need to create manually for the folder and files.For the id of all your controls, you will need to check inside your storyboard file->Properties pane->Widget->Localization ID. The following is images from Xamarin guide:
Related
I want create a folder for java source code that is visible in the "Android" view. This is not an asset or layout or res folder. Just a simple folder that becomes visible and accessible.
I know how to create a new folder but it's only visible in the "Project" view. I never see it in the "Android" view.
In java, folders are called packages. You can create a folder for your source code in the java folder by right clicking it and selecting new>Package.
It is important to note that classes in different packages can only access public members.
I'm trying to integrate Google Calendar API into my android project and I follow the tutorial here
https://developers.google.com/google-apps/calendar/quickstart/android
At step 5 create a new java class
I right click project folder src>main>java>com>example>utarapp and then new>file and entered the file name but then it has this error
What's going on ?
I'm using android studio 1.3.1
I think you are trying to create file with same name which is already present in the same package. This may be one possible reason.
It seems like you are right-clicking on the upper level in your application's directory tree.
Right click on one of the files inside the utarapp folder and then select Java class option from the menu.
For me this was happenning because of the length of the class name. In my case it was "ChallengesFragmentPagerAdapter"!
Changing it to "ChallengesPagerAdapter" solved the problem.
Create a blank Activity then remove "extends Activity" from the activity class.
I'm working on a new type of navigation window. This new window (which I've called MultiNav) is intended to allow the user navigate through video, music and images in the same window, this window has three controls that allow the user to select to content type he wants to navigate.
Everything compiles, but I'm not able to link. The reason is the project is not able to find the object code (*.o files) since I've not include my changes into the build process (./configure make).
I can tell the project is autotools generated, but I can't find any of the files configure.ac or Makefile.am.
Questions:
1 - How can I include my code into Kodi/XBMC code distribution?
2 - Which are the files I've to edit to achive this?
I managed to findout how to notify xbmc/kodi project about new windows code.
In the folder xbmc/windows there is a file called Makefile.in that's the file that has to be edited in order to add your new code (for a window).
When the whole application is compiled, the code in this folder will be compiled into a static library called windows.a. Which will be linked to the main application binary.
Is there a way to add user defined runtime attributes to a button in Xamarin's storyboard designer?
I'm trying to get Pixate Freestyle to work and need to define the attributes. I can only find the place to define them within xcode.
I was working on a Xamarin Forms project and I figured out that on each platform, there is a method to update the style for a Control. The way I used to do this is something like this:
PixateFreestyle.SetStyleId(view, styleId);
or
PixateFreestyle.SetClassId(view, classId);
Where view is any UIView you want to style ann styleId/classId is a string with the style name in your default.css
Hope this works for you
This is where I based my project
XamarinForms-PixateFreestyle
(Noob alert!)
I want to add an SQLite component to a simple (one Java source file) app and would like to put it in a separate file. I was hoping to find something that would let me click a couple check boxes and creae the file using a template with the standard overrides and class declarations (e.g. ... MyClass extends SQLiteOpenHelper {...} and so on. Instead I can't even figure out how to add an empty .java file to the project. Google's Android Studio Tips 'n Tricks suggest navigating to the 'appropriate directory in the Project pane' and hit N. That gets me a dialogue that rejects my class name and seems to open a header file if I enter the name if the class I wish to extend (and without apparently adding anything to my project.)
I do not even see a way to add an existing file to the project. OK... I now see that if I create the .java file in the app directory (along side the MainActivity.java file) that Android Studio automatically includes it.
Is this Standard Operating Procedure? It leaves me feeling like I'm not leveraging the capabilities that Android Studio provides.
I'm using AS 0.5.2, openJDK 1.7.0
Thanks!`
If you're creating a new Java class from the Project pane, you don't need to add the ".java" to the name; you're specifying the name of the Java class, not the source file. It will figure out the filename automatically.