How to build GhostScript from source for WinRT? - visual-studio-2012

I need the GhostScript 32-bit dll (gsdll32.dll) built to be compatible with Windows Runtime.
According GS's documentation, you can build the dll, from the source files, for WinRT apps.
See header 8.3.
Since I had no idea what I was getting myself into, I opened up the Ghostscript-winrt solution and tried to build it, and as you can imagine it outputted errors
The doc specifies how to build using Microsoft Visual Studio command line. But it's not very clear to the user who isn't experienced with nmake. For example,
The normal installation process for Microsoft Visual C++ includes setting the location of the Microsoft Visual C++ executables (cl.exe, link.exe, nmake.exe, rc.exe) in your PATH definition and the LIB and INCLUDE environment variables are set to point to the Microsoft Visual C++ directories. If this is true then the value for DEVSTUDIO can be changed to empty. I.e. DEVSTUDIO=
I don't know where these three environment variables are. I've the code thats called when I tried to build it:
nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= METRO=1 debug && nmake -f psi\msvc32.mak DEVSTUDIO= METRO=1 debugbsc
Any ideas based on the output what I need to set here?

Related

CMake try_compile() not finding correct Windows 10 SDK

I am trying to compile my fork of ReactOS using CMake 3.9.0-MSVC_2 (as included with Visual Studio 2017, 15.4 update). When I have CMake generate NMake makefiles or Ninja inputs, it works just fine. However, when I tell CMake to generate a Visual Studio 2017 solution, it fails with a weird error. Here's how to reproduce this issue:
Clone git#github.com:SunburstApps/ReactOS. (It's a big repo, so please be patient. I have not been able to consistently reproduce this issue on a smaller project, in case anyone asks.)
In the root of the project directory, run configure.cmd VSSolution from a VS2017 x86 C++ tools command prompt. This will tell CMake to generate a Visual Studio solution (the exact version is inferred from the copy of cl.exe in the path).
I get the following CMake output:
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
CMake Error at CMakeLists.txt:24 (project):
The CMAKE_C_COMPILER:
cl
is not a full path and was not found in the PATH.
CMake Error at CMakeLists.txt:24 (project):
The CMAKE_CXX_COMPILER:
cl
is not a full path and was not found in the PATH.
-- Configuring incomplete, errors occurred!
Investigating the CMakeError.log file reveals the problem is actually something else. The vcxproj file that CMake generated to identify the compiler is refusing to link, complaining that ucrtd.lib can't be found. If I add the following line of code to the top-level CMakeLists.txt file, it will then progress slightly further (successfully identifying the compiler), only to die of the same issue during a try_compile() run to "detect compiler features".
set(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION 10.0.15063.0)
I have come to the conclusion that CMake is generating files without the Windows SDK target platform set, which is causing VS to refuse to locate ucrtd.lib. The set() line above tells CMake to add that specific version to the vcxproj files it generates, but clearly it doesn't add it to all of them.
I have tried other solutions I have found searching SO, including installing the Windows 8.1 SDK and running the CMake command as an administrator. Nothing helps. I need to generate a solution file so I can write code for this project using Visual Studio's excellent C++ editor. (I have also tried using the built-in CMake support in VS2017, but have found that it does not quite work due to ReactOS' specific cross-compiling requirements.) Can anyone give me some pointers? Thanks!

Error: msvcp90.dll is missing on running an application built in visual C++

I have a project which I am trying to run (in both normal and debug modes) but every time I run it, it throws the error:
The program cannot start because MSVCP90.dll missing from your computer. Try re installing to fix your problem.
After going through lot of posts about the same problem I've tried the following things but nothing seems to work.
Found this .dll file in C:\Program Files\Microsoft Office Servers\15.0\Synchronization Service\Bin\Microsoft.VC90.CRT and copy pasted it in C:\Windows\System32\. Checked that the environmental variable path has system32 in it.
Checked in the project properties and have set the Embed Manifest option under Manifest Tool-> Input and Output as Yes for Debug as well as Release modes
The project I am building depends on 3 other projects (they are in same solution) and have set Embed Manifest as yes for all of them. Another .exe built for same project built on other machine runs perfectly fine on my machine but the one that I build on the same machine does not work.
Thanks in advance for your help.
Your best bet is to install the "official" Microsoft Redistributable on all target PCs that will run your app:
http://www.microsoft.com/en-us/download/details.aspx?id=11895

Various issues installing igraph in Visual Studio 2010 and Cygwin/MinGW ("sys/time.h not found")

I couldn't get igraph to work with Visual Studio 2010 (supposedly many known issues), and so decided to try installing it in Cygwin. ./configure went fine. But make gave this error:
f2c/dtime_.c:16:23: fatal error: sys/times.h: No such file or directory
Makefile:2190: recipe for target `libf2c_la-dtime_.lo' failed
make[3]: *** [libf2c_la-dtime_.lo] Error 1
I tried installing it in MinGW and get the same error when I make. Should I be providing "sys/time.h" or a path to it? Where is sys/time.h? Using Windows 7.
Edit
The problems in Cygwin and MinGW was due to the wrong version of gcc being used by my clean installation of Cygwin (and a characteristic of MinGW). Solution here: Installing/compiling in Cygwin/MinGW - How to set the include "path"? (symbolic link?)
The problem in Visual Studio 2010 was due to building in "Debug" instead of "Release". One of igraph's creator, Gábor Csárdi, graciously provided an excellent step-by-step guide below that identified and resolved it.
Igraph actually does work with Visual C++ 2010 Express, we test this before releases, and I have just tried it. You need to do the following steps.
Download the source package specifically created for Visual Studio.
Uncompress the file into My Documents\Visual Studio 2010\Projects.
Open the igraph.sln solution file in igraph-0.6-msvc\igraph-0.6-msvc directory from Visual Studio.
Visual Studio offers to convert the solution file to the current format, do that. Just click on Next, Next and Finish.
On the toolbar, change 'Debug' to 'Release' to make release builds.
Choose Debug -> Build solution and wait until the library is built.
To test it you can open the solution file in the igraphtest directory, convert it as well, choose 'Release' builds, and then build it and run it from the command line. It is a simple C++ program that uses igraph to create a graph and write it into the file out.txt.
You don't have to set up include and library directories at all, everything is set up properly in the solution file, both for igraph and igraphtest.
is there an sys/times.h file?
I have a vague memory that I had to make that symlink on a system once.

fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'

I'm using CUDA (VC++, Visual studio 2008sp1) to debug a FEM program. The program can only run on a Win32 platform, for the insufficiency of cuda. I think the library files linked are all compiled on the x86 platform, but when I compile it, I get the error message
fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'X86'.
I have tried to convert the platform to x64, but it didn't work. Please tell me: what is "module machine type" and what is "target machine type"? How can I overcome it?
I wrote a blog entry about this, as I encountered this maddening problem, and finally yanked my system back into working order.
These are the things to check, in this order:
Check your properties options in your linker settings at: Properties > Configuration Properties > Linker > Advanced > Target Machine. Select MachineX64 if you are targeting a 64 bit build, or MachineX86 if you are making a 32 bit build.
Select Build > Configuration Manager from the main menu in visual studio. Make sure your project has the correct platform specified. It is possible for the IDE to be set to build x64 but an individual project in the solution can be set to target win32. So yeah, visual studio leaves a lot of rope to hang yourself, but that's life.
Check your library files that they really are of the type of platform are targeting. This can be used by using dumpbin.exe which is in your visual studio VC\bin directory. use the -headers option to dump all your functions. Look for the machine entry for each function. it should include x64 if it's a 64 bit build.
In visual studio, select Tools > Options from the main menu. select Projects and Solutions > VC++ Directories. Select x64 from the Platform dropdown. Make sure that the first entry is: $(VCInstallDir)\bin\x86_amd64 followed by $(VCInstallDir)\bin.
Once I did step 4 everything worked again for me. The thing was I was encountering this problem on all my projects where I wanted to compile towards a 64 bit target.
In addition to C Johnson list I would add the following point:
Check in Visual Studio:
Project Properties -> Configuration Properties -> Linker -> Command line.
"Additional Options" should NOT contain /machine:X86
I have such key, generated by CMake output: CMake generated x86 project, then I added x64 platform via Configuration Manager in Visual Studio 2010 - everything was created fine for the new platform except that the linker command line, specified /machine:X86 separately.
I experienced the same problem in VS2008 when I tried to add a X64 build to a project converted from VS2003.
I looked at everything found when searching for this error on Google (Target machine, VC++Directories, DUMPBIN....) and everything looked OK.
Finally I created a new test project and did the same changes and it seemed to work.
Doing a diff between the vcproj files revealed the problem....
My converted project had /MACHINE:i386 set as additional option set under Linker->Command Line. Thus there was two /MACHINE options set (both x64 and i386) and the additional one took preference.
Removing this and setting it properly under Linker->Advanced->Target Machine made the problem disappeared.
All project settings seemed perfect, but I still got the error. Looking into the .vcxproj file and searching for "x86" revealed the problem:
<Lib>
<AdditionalOptions> /machine:X86 %(AdditionalOptions)</AdditionalOptions>
</Lib>
A quick search/replace for all occurrances (ten individual file settings) fixed the problem.
You probably have one .OBJ or .LIB file that's targeted for x64 (that's the module machine type) while you're linking for x86 (that's the target machine type).
Use DUMPBIN /HEADERS on your .OBJ files and check for the machine entry in the FILE HEADER VALUES block.
Since the problem is due to the difference in compilation and target machine specifications (x86 & x64)
Follow the steps below:
Open the C++ project that you want to configure.
Choose the Configuration Manager button to open the Configuration Manager dialog box.
In the Active Solution Platform drop-down list, select the option to open the New Solution Platform dialog box.
In the Type or select the new platform drop-down list, select a 64-bit platform.
It solved my problem.
In Visual Studio 2012 +/-, the property page for "Configuration Properties'.Linker."Command Line" contains a box labeled "Additional Options". If you're building x64, make sure that box doesn't contain /MACHINE:I386. My projects did and it generated the error in question.
I came across this problem when building QT. The instructions I read somewhere suggested that I configure nmake using VS command prompt.
I chose the x64 command prompt and performed configure without much hassle. When i tried nmake, it gave this error.
I think some of the components were pre-built for 32-bit. The error even reported which modules were built for x86.
I used the 32 bit default VS command prompt and it worked.
"project property - CUDA Runtime API - GPU - NVCC Compilation Type"
Set the 64 bit compile option -m64 -cubin
The hint is at compile log.
Like this:
nvcc.exe ~~~~~~ -machine 32 -ccbin ~~~~~
That "-machine 32" is problem.
First set 64bit compile option,
next re setting hybrid compile option.
Then u can see the succeed.
In Visual Studio 2013,
1) Check in the Project Property Pages / Configuration Properties / Linker / All Options and correct all the miss configured machine and directories.
2) Check in the Project Property Pages / Configuration Properties / Linker / Input and correct all the miss configured directories.
See example of 1)
If your solution has lib projects check Target Machine property in Property->Librarian->General
vcxproj file may contain 'MACHINE:i386'
Edit vcxproj file with editor. remove it !
My target is a x64 Windows 10 text mode DOSBox application in C language.
Using "Visual Studio 2019 Community" to compile through DOS prompt "nmake -f makefile".
The error is similar but on the opposite side:
fatal error LNK1112: module machine type 'x32' conflicts with target machine type 'X64'
It's ok to compile by VC++ 2010 on another computer. But failed on this computer by "Visual Studio 2019 Community". So my settings are correct and all above answers do not work.
I'd like to share you that the solution is a make.bat like this:
call "c:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
nmake -f makefile
You will find there are many other vcvarsxxxx.bat, only this one words.
In my case, setting environment variable PROCESSOR_ARCHITECTURE to AMD64
fixed the problem.
https://social.msdn.microsoft.com/Forums/en-US/f9303904-81ce-405d-85b3-b66d97e49971
In addition to Jhonson's list, also check library's folders
In visual studio, select Tools > Options from the main menu. select Projects and Solutions > VC++ Directories. Select x64 from the Platform dropdown.
$(VCInstallDir)lib\AMD64;
$(VCInstallDir)atlmfc\lib\amd64;
$(WindowsSdkDir)lib\x64;
This happened to me today because I had added a library directory while still in x86 mode, and accidently removed the inherited directories, making them hardcoded instead.
Then after switching to x64, my VC++ Directories still read:
"...;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);"
instead of the _x64.
I was using CMake & then added a win32 configuration. The property page showed x86 but actually when opening the vcxproj file in a text editor it was x64! Manually changing to x86 solved this.
First of all try the following things:
1. goto configuration Manager and create a new x64 if it is not already there.
2. select the x64 solution.
3. go to project properties and then Linker->Advanced select x64 machine.
4. Now rebuild the solution.
If still you are getting the same error. try clean solution and then rebuild again and open visual studio you will get list of recent opened project , right click on the project and remove it from there. Now go to the solution and reopen the solution again.
It's a very frustrating and annoying problem but once you understand it, it's quite simple: you have some element in you're build that building one architecture type (in your case x64) despite the fact that it's been target for another type (say x86).
You can dissect the source of your problem by looking at which obj file is causing the crash and start looking for the problem there. Every obj will have a source code analog: either in cpp, c, asm etc. There may be special build events around it that are using the wrong tool. Check for that in the property sheets.
I'd look there first before going through C Johnson list of things to do.
I solved this problem by changing Win32 to *64 in Visual Studio 2013.
Many good suggestions above.
Also if you are trying to build in x86 Win32:
Make sure that any libraries you link to in Program Files(x86) are actually x86 libraries because they are not necessarily...
For example a lib file I linked to in C:\Program Files (x86)\Microsoft Visual Studio\2019\Professional\SDK threw that error, eventually I found an x86 version of it in C:\Program Files (x86)\Windows Kits\10\Lib\10.0.18362.0\um\x86 and everything worked fine.
Properties->configurationManager-> ActiveSolutionPlatform . Here select x64 .thats all.
It should take care of all dependencies and compilation should work smoothly
module machine type is the machine on which you are compiling and the target machine type is the the architecture x86 or x64 for which you are building your binaries.
This problem may also happen if your project set up to have the same intermediate directories in Project Properties -> Configuration Properties -> General
this happens to me when i convert my VS2008 solution to VS2010 & change win32 configuration to X64, in my old solution I have mfcs90d.lib (Configuration->Linker->Input->Additional dependencies), as I am using VS010 i just checked in VS2010 folder where it is mfcs100d.lib, so I changed mfcs90d.lib to mfcs100d.lib in (Configuration->Linker->Input->Additional dependencies) it worked fine.
For those who are with QT Creator, the issue is same (as described by #c-johnson).
Make sure the compiler settings for MSVC in your kit is set to x86 as shown below.
for some using command prompt (dos prompt)
this might be helpful:
call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" --help
Error in script usage. The correct usage is:
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" [option]
or
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" [option] store
or
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" [option] [version number]
or
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" [option] store [version number]
where [option] is: x86 | amd64 | arm | x86_amd64 | x86_arm | amd64_x86 | amd64_arm
where [version number] is either the full Windows 10 SDK version number or "8.1" to use the windows 8.1 SDK
:
The store parameter sets environment variables to support
store (rather than desktop) development.
:
For example:
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x86_amd64
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x86_arm store
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x86_amd64 10.0.10240.0
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x86_arm store 10.0.10240.0
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x64 8.1
"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" x64 store 8.1
:
Please make sure either Visual Studio or C++ Build SKU is installed.
Also If you do like this:
CL "%1%2%3" /EHsc /link user32.lib Gdi32.lib Winmm.lib comctl32.lib *.obj /SUBSYSTEM:CONSOLE /MACHINE:x86
you have to del *.obj before; to avoid confusing linker with both 64 and 32 bit objects left over from prior compilations?
I have fixed this problem for myself as follows.
First of all, I followed the other answers for this question, only to conclude that all the project settings were correct.
Then I inspected the .vcxproj file with an editor and noticed that the < Link > properties for the two (Debug and Release) x64 configurations did not specify < TargetMachine >, while the Win32 configurations both contained < TargetMachine > MachineX86 < /TargetMachine >.
However, I had already verified, looking from Visual Studio at Properties > Configuration Properties > Linker > Advanced > Target Machine, that the x64 configurations said MachineX64 (/MACHINE:X64).
So, I edited the .vcxproj file to include < TargetMachine > MachineX64 < /TargetMachine > in the two x64 configs. Going back to the Visual Studio project properties dialog, I noticed that the MachineX64 (/MACHINE:X64) setting was there as before, except that now it showed in bold (apparently meaning that the value is not the default one).
I rebuilt, and it worked.

A converted vc++ 2003 project asks for msvcpd71d.dll when compiled on vc++2008

After running the conversion wizard for a VC++ 2003 project - which ends with no errors - I get VC++ 2008 to sucessfully compile the project. Then, when launching the exe, a message pops up saying that the program cannot start because MSVCP71D.dll is missing. Any ideas on why a project compiled on vc++ 2008 would ask for MSVCP71D.dll ?
TIA
Update: I am trying to compile the ARToolkit using VC2008.
http://sourceforge.net/projects/artoolkit/files/artoolkit/2.72.1/ARToolKit-2.72.1-bin-win32.zip/download
What binary files came with the project? You seem to be linking against a static library or DLL that was built with VS7.1 -- hopefully you can rebuild that file in VC9 there.
Also, for what it's worth, note that the D at the end of "MSVCP71D.dll" indicates that it's looking for a debug build of that DLL.
The ARToolkit has several libraries in the lib folder, some of which with that same "d" suffix indicating a debug build -- those libraries were most likely built in VS2003 given your results. I'm not sure if you can rebuild in VS2008 from the lib/SRC directory, but that might be a start.
Looks like you need to build it as "release" so that the application does not look for that debug library at run-time.

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