This is a weird problem. I created a storyboard to use for our splash screen. It has 2 ImageViews in it. I do a build and everything looks.
Every so often, for some unknown reason, the images will stop displaying. Sometimes it's one of them and sometimes both. What's even stranger is that the images continue to display elsewhere in the app.
What I ended up doing is creating a copy of the images so now there is background.png, background2.png, logo.png and logo2.png.
So when the image stops displaying, I switch to the copy and then it works right.
This has been a work around but is not a solution. I can't seem to figure out what the issue is.
What makes this even worse is, sometimes it happens when I change to an ad-hoc build and then deploy to TestFlight so we don't see the issue until we install it from TestFlight.
Unfortunately I've seen this issue before on a couple of the projects I've worked on in the past. it's a strange situation where resources aren't copied accross to the build folder on the mac, most likely caused by something not working correctly with the Xamarin build process for that specific project.
The solution that I've used in the past is to simply delete the 'mtbs' folder that is situated on the apple Mac that you are building/compiling your project to.
The location can be found below:
~/Library/Caches/Xamarin/mtbs/builds/[Long project Guid]
The long guid can be seen in the output window in visual studio when you build your project, but if this is your first project you may likely only have one folder here.
If you simply delete the folder that relates to your project, and then run 'Rebuild', it should push across any necessary resources that it was missing out before, including images.
Related
I have an xamarin mobile app with 3 projects. Shared, Android and iOS.
All 3 build perfectly fine locally but fail on Azure Dev ops pipeline.
iOS and Android only have 2 xmal views that are platform specific. The rest are located in Shared.
For both of the xmal views, all the errors are coming from the code behind cs files complaining that something doesn't exist in the current context. There are around 80 errors like the one below. The errors are identical on both platform builds.
Example error from Droid build:
Droid\Views(Filename).xaml.cs(26,13): error CS0103: The name 'InitializeComponent' does not exist in the current context
This build hasn't run for a while, around 8 months. It used to work fine and none of the views xmal/cs code has changed. I'm assuming a version is now misconfigured somewhere.
Both builds run on VS 2022 pipelines.
Both builds restore okay.
I have tried (Mostly suggestions from similar posts)
Adding restore argurment to the Build step.
Checking name spaces match
Adding a small change (whitespace) to the 2 xmal pages to force a change.
Removing the shared project reference and re-adding it.
I would be grateful for any suggestions or ideas.
Thanks in advance.
In past experience, if something works locally and not on the build server pipeline; this usually points to a discrepancy between both machines, and potentially their versions of given libraries.
If you run the pipeline off of a local machine as well, maybe confirm that all libraries installed on that machine match your local ones (XCode, android-sdk, etc.)
If you run the pipeline off of a hosted machine, it maybe that the hosted images needs to be updated to a newer one to keep up with the project.
Writing an android application. It has no errors when I run it on an emulator. But when I tried to build it to an apk file to test on a device, I get the following error.
com.intellij.openapi.project.IndexNotReadyException: Please change caller according to com.intellij.openapi.project.IndexNotReadyException documentation
at com.intellij.util.indexing.FileBasedIndexImpl.handleDumbMode(FileBasedIndexImpl.java:853)
at com.intellij.util.indexing.FileBasedIndexImpl.ensureUpToDate(FileBasedIndexImpl.java:802)
at com.intellij.util.indexing.FileBasedIndexImpl.ensureUpToDate(FileBasedIndexImpl.java:786)
at com.intellij.psi.stubs.StubIndexImpl.processElements(StubIndexImpl.java:250)
at com.intellij.psi.stubs.StubIndexImpl.processElements(StubIndexImpl.java:238).......
I seen one similar case raised here which mentions to "Wait till indexing is complete."But I am not sure what I am doing to even interfere with any indexing.
Tried on different computers. Same problem. The only thing I did different before I got this error was to add a dependency at gradle(app) for a RingButton and added that RingButton class to the project to modify it to what I wanted.
As I said it is working fine in emulator.
Just to test if that is indeed the isse, I deleted the class and removed the dependency but the issue is not resolved.
I think this can be solved by creating a new project and moving the files into the new one. Maybe the index is corrupt. But before that can you clear the cache ? in android studio if your prepared to lose some local history then try this:
and then chose invalidate and restart:
I was using Dropbox to constantly backup my project every now and then. So I would click my project and send to Dropbox. I was also instantly clicking run to run the app on my emulator at the same time. During this period, when I mouse over my Dropbox icon, there is an indication that it is "Indexing".
Based on previous answer "Wait till indexing is complete", I can only assume this Dropbox indexing interfered somehow.
Not exactly elegant but I copied each and every file in this project into a New Project and everything is working fine now and able to install the apk file. I didn't change anything so I believe there is some form of corruption in the old project.
I am publishing my node js site to azure using this tutorial - http://blogs.technet.com/b/sams_blog/archive/2014/11/14/azure-websites-deploy-node-js-website-using-visual-studio.aspx
I get the following error, as mentioned in one of the comments on the blog, any idea what this error is about and how do I fix this ? I am able to run my app locally no issues with that.
Error: InvalidParameter
Parameter name: index
P.s : the site is like a very basic "Hello world" kind of site, this is the first time I am using and deploying to azure too.
I created a new project as a "Blank Azure Node.js web application", and replaced the resulting package.json and .js files with what I had before, and it publishes fine now
All was working fine for and suddenly got the error! I pretty sure it something in the project as it's now happening on vs2013 and vs2015 on different computers.
Its something to do with Templates after a lot of searching. For me Azure TFS CI got things working again if possible for you?
I had this issue with some projects but not with others, all created in a similar way. So I went thought every change and every setting I could until eventually i worked it out. I didn't want to give up and just remake them.
Basically its file paths, the first thing you notice is that it errors very quickly compared to a usual publish, the first thing that is triggered is a build but unlike heavy framework languages there not really much to actually build.
Like all builds for VS it pops out a bin folder take not of where this appears. This is the key, you want this to appear in the root of your deployment usually at the same level as the publish profile.
Before I moved my projects to VS, TFS and Azure, I used to use git and used the azure push and deployment as part of git, so I instinctively structured my folders in the similar fashion with src folder and all the extra VS baggage in the a directory higher.
This is where I noticed bin folder, so re-structured my solution and made changes to .njsproj (notepad) and moved to be inline with source code and re-added it yo my solution.
Technically speaking this a bug within VS as it allows to create the project and specify different locations which is all fine unless you want to build and publish locally.
Once you get your head around what is going on you should be able to solve this problem easily and not make the same mistake in the future. If anyone is still confused comment and ill grab some screen shots.
this is EXTREMELY frustrating to anyone who just wants to pull down your code and check it out and get it to simple build successfully.
Here's the scoop.
So I open the ServiceStack.Examples-master\src\AppHarbor.sln after pulling it from github and cloning it to my local drive.
I have had nothing but trouble from the get go. I have had to fix this solution and project reference as well as assembly references.
there's nothing more irritating to a developer no matter if it's an internal solution or set of .NET projects or external, that bomb during initial build. This stuff should be building period.
Also when I can't even download an examples solution and get it to build it makes people wonder how well this open source API really is, can I truly even rely on it? This reflects on you Service Stack.
here's is what I did, nothing out of the norm here:
1) Cloned ServiceStack.Examples to my local c:\www\Sandbox folder where I keep stuff I'm playing around with
2) Just looking at the folder structure from the start, it makes no sense in terms of being discoverable and more importantly organized. For example why is there yet another ServiceStack.Examples inside src and then outside of that a ton of other example folders of other example apps in the root of \src also??? So you have stuff in src\ and in src\ServiceStack.Examples, this is hell confusing and disorganized.
ServiceStack.Examples\src\ServiceStack.Examples
3) Opened C:\www\Sandbox\ServiceStack.Examples\src\AppHarbor.sln
4) Tried to build all, and the first major problem is the MovieRest project doesn't load. I get an error while opening the .sln that it failed to load it:
ok fine, this is still ridiculous, nobody who downloads a solution should need to worry about fixin this but of course I did, so I readded it because in actuality this .csproj was moved into the src\ServiceStack.MovieRest\Web\ folder and looks to me like nobody even reopened the solution to fix it??
5) So then I go to try and build the solution again, notice all the missing binary references in MovieRest. So ultimately I figured ok, looks like pretty much every other project is getting their references from their associated packages folder however for some Reason MovieRest and the Nortwind projects don't have anything in their packages folder. so I end up manuall opening up the MovieRest VS 2012 solution and building it, and I guess Nuget must run or something during that build? Because now walla, I see the missing assemblies pop into ServiceStack.Examples\src\ServiceStack.MovieRest\packages finally.
6) Ok, so I rebuild again, and now it's complaining about missing sqllite assemblies and also a sqllite3.exe. So now I have to hunt around again to find them for the x84 and x64 and copy those missing assmblies back into ServiceStack.Examples\src\ServiceStack.MovieRest\Web\sqlite and I also noticed that MoviewRest project was referencing sqllite3.dll in the root of the project which was also missing...this is such a mess.
7) I notice that the Northwind project doesn't build either
I don't know what is going on here, I mean is the build really that messed up? Has to be.
Who is gonna fix this on the ServiceStack end? how the heck do I get this to finally build and how has this not been reported?
UPDATED 9/23
Here are the errors I get after pulling down the "fixed" solution. I did a Shift + Ctrl + B on it (Build All). Let me know if I am just missing something here but it's not building yet at least on my side:
UPDATE 10/1
Ok again lets talk about this.
I pulled this zip down: https://github.com/ServiceStack/ServiceStack/archive/v3-snapshot.zip from this page: https://github.com/ServiceStack/ServiceStack/releases
Opened the solution src\ServiceStack.sln (VS 2012 version)
First I get this SQL Express Error after opening it for the first time:
Now I try to build all on the solution and I get this build error:
So tell me what I could possibly doing wrong? This is a "Release" right? It should build right? It's not rocket science so how can people say this is a "dev consumer" issue? All I want is a stable release build. Simple.
I've just upgraded ServiceStack.Examples to VS 2013/IIS Express and updated it to the latest version of ServiceStack v3.9.63 that was just deployed. It should all build now, also some examples requires redis to be running on localhost.
I'm finding the BB/Eclipse environment incredibly unstable and wanted to know if I'm doing something fundamentally wrong here?
I build my project and it produces about 40 or so COD files... usually. Sometimes if I clean and run some COD files are missing and it fails to run (or worse it runs the old version somehow). I kid you not, I'm spending about an hour each time I want to run/test my setup which is an order of magnitude slower than the other platforms I work with. It eventually works by hitting the clean/debug/clean/debug/etc... and doing nothing else except these clean/debug/repeat steps.
If I make incremental changes to my src it's fairly reliable at picking them up but when I add a new resource via windows explorer and say 'refresh' on that directory in eclipse it's when all the problems start.
Any pointers from experienced Eclipse/BB users would be much appreciated (especially how to narrow down why sometimes it works and sometimes it doesn't).
Thanks,
Stuart
I believe I've narrowed down the issues. Firstly I use DropBox on the src but this has the inadvertent feature of backing up build files and can't find a way of disabling this.
If the files are locked by Dropbox it unsurprisingly fails, the catch is it doesn't say 'couldn't write to file as it's locked' or anything helpful like that... just fails. Obviously when I go to inspect it Dropbox has done it's stuff so the perfect crime!
My learnings:
disable Dropbox on COD producing builds.
When changing SDK version I found I have to
change the SDK via the build config settings,
clean,
exit eclipse,
delete the build directory with windows explorer,
Restart eclipse and hit refresh/clean.
That seems to build fairly reliably now. Without restarting Eclipse I get all sorts of wierd errors of files going to wrong locations and dirty data being picked up. The main one is any //#ifdef's are not picked up by the preprocessor correctly so get 1001 errors.