How to properly setup socket connection from AS3 air to nodejs - node.js

I found lot of samples in here, but very old posts using very old node and adobe air versions. I made simple node js server which is working properly - tested with web browser. Node JS is version 6.11.
var http = require('http');
var sockets = [];
var server = http.createServer(function(req, res) {});
server.listen(8080);
var io = require('socket.io').listen(server);
io.set('transports', ['websocket','flashsocket']);
io.sockets.on('connection', function (socket) {
sockets.push(socket);
socket.on('disconnect', function() {
var i = sockets.indexOf(socket);
sockets.splice(i, 1);
});
socket.on("data",function(d){
console.log('data from flash: ',d);
});
socket.write(JSON.stringify({message:"blah blah"}));
});
My task is to connect it to AS3 Air application. Script looks something like this:
public class CustomSocket extends Socket {
public function CustomSocket(host:String = null, port:uint = 0) {
super();
configureListeners();
if (host && port) {
super.connect(host, port);
}
}
private function configureListeners():void {
addEventListener(Event.CLOSE, closeHandler);
addEventListener(Event.CONNECT, connectHandler);
addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
....
}
It is connecting to socket with no error, but neither sending or receiving data are working. Only connecting event is fired and that's it. ProgressEvent.SOCKET_DATA is never fired. Also, on connect I send some data to node, never received.
Any idea?

Figured it out. Instead of using socket.io, like for web pages, I had to use TCP socket connection on nodejs side. When I create script like this:
var net = require('net');
var net_server = net.createServer(function(socket) {
socket.write('blah blah \n');
socket.on('data', function(chunk) {
});
socket.on('error', function(err) {});
});
net_server.listen(8000);
there is bi-directional communication which is working.

Related

socket.IO can only connect one client (browser) at a time

I am having a problem of using socket IO to connect my server to the client(http website).
On the client, I have a button that when pressed, sends data to the server. However, this only works with one client.
If I have two clients, the first person to open the http website gets the socket IO connection, while the second person can open the page, but can't send any data to the server.
On the client side:
var socket = new io.connect('ServerIP:8090');
socket.on('message', function(obj){
if ('buffer' in obj){
//ignore this
} else message(obj);
});
On server side:
var io = io.listen(server)
, buffer = [];
io.on('connection', function(client)
{
client.send({ buffer: buffer });
client.broadcast.send({ announcement: client.sessionId + ' connected' });
chatGuests.push(client);
client.on('message', function(message){
var msg = { message: [client.sessionId, message] };
buffer.push(msg);
if (buffer.length > 15) buffer.shift();
client.broadcast.send(msg);
});
client.on('disconnect', function(){
client.broadcast.send({ announcement: client.sessionId + ' disconnected' });
});
Instead of using client.broadcast.send(something) and client.send(something) use io.emit('eventName', something). Also, for setting up the server with the variable io use
var socket = require('socket.io');
var http = require('http');
var express = require('express');
var app = express();
var server = http.createServer(app);
var io = socket.listen(server);
And then after your code:
server.listen(8090);
This allows you to use the node.js module express, which allows additional communication between the client and server (but doesn't require you to rewrite your socket.io code).
For your client code, instead of using:
socket.on('message', function(obj){
//Do something
});
Use:
socket.on('eventName', function(something){
//Do something
});
This works for multiple kinds of data passing, not just messages. You can multiple event listeners to each do different things

socket.io not connecting for client

It is simple chat app using node.js and socket.io. This app work fine in my local computer but do not work when I upload it to the server: Please look at my code on remote server and the problem.
Here is the code snippet of client:
<script type="application/javascript">
var socket = io.connect();
eventHandler(socket);
function eventHandler(socket) {
socket.on('connect', function(){
socket.emit('adduser', prompt("What's your name?"));
});
socket.on('error', function () {
console.log("Connection error"); //It works after a few second with error
});
}
$(document).ready(function(){
.....
});
</script>
It looks like on the remote server Socket.IO 0.9.16 is installed (which is not up-to-date). If you're writing code according to new documentation this might be a reason why it doesn't work as you expected.
Try to upgrade Socket.IO to 1.0
This change worked for me:
you wrote this method:
var socket = io.connect();
Thanks to another help page, I switched this method to this:
var socket = io.connect('http://localhost:8080');
You can replace "localhost" with whatever ip address you use to access your server.
Also, just in case - if you haven't, it would be useful to include a connection notification on your server in the app.js file. mine looks like the following:
var fs = require("fs")
, http = require("http")
, socketio = require("socket.io");
var server = http.createServer(function(req, res) {
res.writeHead(200, { "Content-type": "text/html"});
res.end(fs.readFileSync(__dirname + "/index.php"));
}).listen(8080, function() {
console.log("Listening at http://localhost:8080");
});
socketio.listen(server).on("connection", function(socket) {
console.log("CONNECTED");
socket.on("message", function(msg) {
console.log("Message received: ", msg);
socket.broadcast.emit("message", msg);
});
});
You can also see the help page I linked to in case they have something that more closely relates to your issue.
Your page seems to be working for me. Make sure your page is fully loaded before executing your script. This is done by using window.onload like this:
<script>
window.onload = function() {
//Your code here
}
</script>

How to emit event in socket.io based on client?

I am working on realtime data visualization application using node.js, express and socket.io.
Requirement:
Have to emit the events based on the client request.
For example: If user enter the url as http://localhost:8080/pages socket.io should emit the topic pages to client and another user request for http://localhost:8080/locations socket should emit location to that particular user.
Code
var server = app.listen("8080");
var socket = require('socket.io');
var io = socket.listen(server);
var config = {};
io.on('connection', function (socket) {
config.socket = io.sockets.socket(socket.id);
socket.on('disconnect', function () {
console.log('socket.io is disconnected');
});
});
app.get('/*', function(req, res) {
var url = req.url;
var eventName = url.substring('/'.length);
//pages and locations
config.socket.volatile.emit(eventName, result);
});
Client Code:
//No problem in client code.Its working correctly.
Sample code as follows
socket.on('pages', function (result) {
console.log(result);
});
Problem:
It is emitting pages and locations to both the clients.
Any suggestion to overcome this problem.
I couldn't understand your approach on this, but because you said you're rendering different pages, It means you can serve different code, so what about doing it like this:
Server Side:
var server = app.listen("8080");
var socket = require('socket.io');
var io = socket.listen(server);
var config = {};
app.get('/pages', function(req, res) {
res.render('pages.html');
});
app.get('/locations', function(req, res) {
res.render('locations.html');
});
io.on('connection', function (socket) {
socket.on('pagesEvent', function(data){
socket.volatile.emit('pages', {your: 'data'});
});
socket.on('locationsEvent', function(data){
socket.volatile.emit('locations', {your: 'data'});
});
});
On Client side:
pages.html:
socket.on('connect', function(){
socket.emit('pagesEvent', {});
});
socket.on('pages', function(data){
// do stuff here
});
locations.html:
socket.on('connect', function(){
socket.emit('locationsEvent', {});
});
socket.on('locations', function(data){
// do stuff here
});
You are doing it wrong, WebSockets supposed to work same in both directions. Client emit event to Server, server emit back to Client/Subscribers.
The way you are doing things, seems like a way of implementing API, but for some reason you are trying to implement it with WebSockets, instead of XHR.

How to connect two node.js servers with websockets?

Here's my problem:
I have server A, running node.js and using socket.io for communicating with clients (web browsers). This all is running fine and dandy.
However, now that I have server B, which also needs to connect to server A through websockets, I have hit a wall. None of the node.js websocket clients I've found won't work with the socket.io on the server A.
So, this is the case I'm striving for:
.--------. .----------. .----------.
| CLIENT | <--> | SERVER A | <--> | SERVER B |
'--------' '----------' '----------'
Client-server A connection is done through socket.io
Now, Server B (running node.js) should connect to server A via websocket (in order to go through port 80). But...
Even the example code in socket.io-client module doesn't work... :/
// Connect to server
var socket = new io.Socket('localhost', {port: 8080});
socket.connect();
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected.');
});
The code just passes without any errors and execution ends after few seconds.
Update: Code samples
Server (which works just fine) looks like this:
// Load requirements
var http = require('http'),
io = require('socket.io');
// Create server & socket
var server = http.createServer(function(req, res){
// Send HTML headers and message
res.writeHead(404, {'Content-Type': 'text/html'});
res.end('<h1>Aw, snap! 404</h1>');
});
server.listen(8080);
io = io.listen(server);
// Add a connect listener
io.sockets.on('connection', function(socket) {
console.log('Client connected.');
// Disconnect listener
socket.on('disconnect', function() {
console.log('Client disconnected.');
});
});
Client looks like this
console.log('1');
// Connect to server
var io = require('socket.io-client')
var socket = new io.Socket('localhost', {port: 8080});
socket.connect();
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
1, 2 and 3 prints out just fine, no errors, and few seconds later the process just exits
Also, server A doesn't output anything to the log, even though I have the socket.io logging set on "everything".
For future people:
Here is 2 very simple Node.js apps that use socket.io to connect, send and receive messages between each other.
Required package is:
npm install socket.io
Node-App-1 server.js:
var io = require('socket.io').listen(3000);
io.on('connection', function (socket) {
console.log('connected:', socket.client.id);
socket.on('serverEvent', function (data) {
console.log('new message from client:', data);
});
setInterval(function () {
socket.emit('clientEvent', Math.random());
console.log('message sent to the clients');
}, 3000);
});
Node-App-2 client.js:
var io = require('socket.io-client');
var socket = io.connect("http://localhost:3000/", {
reconnection: true
});
socket.on('connect', function () {
console.log('connected to localhost:3000');
socket.on('clientEvent', function (data) {
console.log('message from the server:', data);
socket.emit('serverEvent', "thanks server! for sending '" + data + "'");
});
});
Turns out I was using old examples, for some reason, even though I triple checked them. Well, doh.
Also, it turned out that the socket.io-client is broken on latest Node (6.x.x). Managed to find an update from github for it, replaced the files and yay, everything's working!
Edit: Unfortunately I didn't save any links to working examples but after quickly skimming through the code it seems that the only changes were to the client code, which now looks like this:
console.log('1');
// Connect to server
var io = require('socket.io-client')
var socket = io.connect('localhost:8080', {reconnect: true});
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
Here is a snippet of code I wrote, it's using socket.io 1.0.6 and socket.io-client 1.0.6. The case is the following:
Server A (Socket.io Client) <---> Server B (Socket.io Server)
Server B (Server):
// Load requirements
var http = require('http'),
io = require('socket.io');
// Create server & socket
var server = http.createServer(function(req, res)
{
// Send HTML headers and message
res.writeHead(404, {'Content-Type': 'text/html'});
res.end('<h1>Aw, snap! 404</h1>');
});
server.listen(8080);
io = io.listen(server);
// Add a connect listener
io.sockets.on('connection', function(socket)
{
console.log('Client connected.');
// Disconnect listener
socket.on('disconnect', function() {
console.log('Client disconnected.');
});
});
Server A (Client):
console.log('1');
// Connect to server
var io = require('socket.io-client');
var socket = io.connect('http://localhost:8080', {reconnect: true});
console.log('2');
// Add a connect listener
socket.on('connect', function(socket) {
console.log('Connected!');
});
console.log('3');
If I'm using localhost:8080 only on the client server it doesn't connect.

Socket.io Error (socket.send is not a function)

I'm trying out Websockets/Node.js/Socket.io/Express for the first time and I'm trying to create a simple chat program. Everything runs fine and I see both clients in my node termial.
But when I try to execute my socket.send(), I get an error in Firefox (socket.send is not a function). It doesn't complain about socket.connect() so I know the socket.io.js is loaded.
Here is my server code:
var sys = require('util');
var express = require('express');
var io = require('socket.io');
var app = express.createServer();
app.listen(8080);
app.use(express.static(__dirname));
app.get('/', function (req, res) {
res.render('index.html', {
title: 'Chat'
});
});
var socket = io.listen(app);
socket.on('connection', function (client) {
client.on('message', function (message) {
console.log("Message: " + JSON.stringify(data));
socket.broadcast(message);
});
client.on('disconnect', function () {});
});
My client code:
<script src="http://localhost:8080/socket.io/socket.io.js"></script>
var socket = new io.Socket("http://localhost:8080");
socket.connect();
Then I do some code to get the chat message and send it.
socket.send(JSON.stringify(values));
Explanations
You haven't initialized Socket.io correctly on the server-side and client-side.
Client Side
new io.Socket("http://localhost:8080"); doesn't give you the object that you want, you need new io.connect("http://localhost:8080");.
You need to wait until the client is connected to the server before sending a message.
Server side
socket is the object send back by Socket.IO, you need to use socket.sockets to have access to on.
To broadcast a message, you need to use the client object like this: client.broadcast.send()
The variable data doesn't exist on your broadcast. You probably mean message.
Solution
Server
var sys = require('util'),
express = require('express'),
io = require('socket.io'),
app = express.createServer();
app.listen(8080);
app.use(express.static(__dirname));
app.get('/', function (req, res) {
res.render('index.html', {
title: 'Chat'
});
});
var io = io.listen(app);
io.sockets.on('connection', function (client) {
client.on('message', function (message) {
console.log("Message: " + JSON.stringify(message));
client.broadcast.send(message);
});
client.on('disconnect', function () {});
});
Client
<script src="http://localhost:8080/socket.io/socket.io.js"></script>
<script>
var socket = new io.connect("http://localhost:8080"),
connected = false;
socket.on('connect', function () {
connected = true;
});
// Use this in your chat function.
if (connected) {
socket.send(JSON.stringify(values));
}
</script>
socket.broadcast(message); should be io.sockets.emit('key', message);
when you use the socket object passed in threw the connect event your only emitting information to that client, to emit to all clients you have to use io.sockets.emit().
also with socket.send(JSON.stringify(values)); I think you want to do socket.emit(namespace, data);
see my connection file from one of my projects here: https://github.com/AdminSpot/HangoutCanopy/blob/master/javascripts/connection.js
You have to wait for socket.io to connect on the client side
var socket = new io.Socket("http://localhost:8080");
socket.connect();
socket.on('connect', function() {
socket.emit('event', data);
});

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