How to represent repetition of activities in Activity Diagram - uml

I have a situation in which, for a given number, I have to repeat a couple of activity for as many time as the given number is. How can I represent this situation in UML using Activity Diagram? I thought I could use expansion regions but I can't figure out how.

The most basic way to is a loop showing the repetition: use a decision node and a flow looping back to a merge node.
Alternatively, you could represent the loop with an expansion region. Use the keyword <> and expansion nodes to link the inside of the region and its outside. You can find an example in section 6 of this article
However, in principle an expansion region is used to process a collection in input:
If the value is iterative, the expansion executions must occur in
an iterative sequence, with one completing before another can begin.
The first expansion execution begins immediately when the
ExpansionRegion starts executing, with subsequent executions starting
when the previous execution is completed. If the input collections
are ordered, then the expansion executions are sequenced in the order
induced by the input collection. Otherwise, the order of the expansion
executions is not defined.

Related

Why are OpenMP Reduction Clauses Non-deterministic for Statically Scheduled Loops?

I have been working on a multi-GPU project where I have had problems with obtaining non-deterministic results. I was surprised when it turned out that I obtained non-deterministic results due to a reduction clause executed on the CPU.
In the book Using OpenMP - The Next Step it is written that
"[...] the order in which threads combine their value to construct the
value for the shared result is non-deterministic."
Maybe I just don't understand how the reduction clauses are implemented. Does it mean that if I use schedule(monotonic:static) in combination with a reduction clause each thread will execute its chunk of the iterations in a deterministic order, but that the order in which the partial results are combined at the end of the parallel region is non-deterministic?
Does it mean that if I use schedule(monotonic:static) in combination
with a reduction clause each thread will execute its chunk of the
iterations in a deterministic order, but that the order in which the
partial results are combined at the end of the parallel region is
non-deterministic?
It is known that the end result is non-determinist, detailed information can be found in:
What Every Computer Scientist Should Know about Floating Point Arithmetic. For instance:
Another grey area concerns the interpretation of parentheses. Due to roundoff errors, the associative laws of algebra do not necessarily hold for floating-point numbers. For example, the expression (x+y)+z has a totally different answer than x+(y+z) when x = 1e30, y = -1e30 and z = 1 (it is 1 in the former case, 0 in the latter).
Now regarding the order in which the threads perform the reduction action, as far as I know, the OpenMP standard does not enforce any order, or requires that the order has to be deterministic. Hence, this is an implementation detail that is left up to the compiler that is implementing the OpenMP standard to decide, and consequently, it is something that your code should not reply upon.
Programming language semantics usually declares that a+b+c+d is evaluated as ((a+b)+c)+d. This is not parallel, so an OpenMP reduction is probably evaluated as (a+b)+(c+d). And so on for larger numbers of summands.
So you immediately have that, because of the non-associativity of floating point arithmetic, the result may be subtly different from the sequential value.
But more importantly, the exact value will depend on precisely how the combination is done. Is it a+(b+c) (on 2 threads) or (a+b)+c? So the result is at least "indeterministic" in the sense that you can not reconstruct how it was formed. It could probably even be done in two different ways, if you run the same reduction twice. That's what I would call "non-deterministic", but look in the standard for the exact definition of the term.
By the way, if you want to get some idea of how OpenMP actually does it, write your own reduction operator, and let each invocation print out what it computes. Here is a decent illustration: https://victoreijkhout.github.io/pcse/omp-reduction.html#Initialvalueforreductions
By the way, the standard actually doesn't use the word "non-deterministic" for this case. The following passage explains the issue:
Furthermore, using different numbers of threads may result in
different numeric results because of changes in the association of
numeric operations. For example, a serial addition reduction may have
a different pattern of addition associations than a parallel
reduction.

How do you represent a do while control structure in a sequence diagram?

The only solution I can think of is creating a variable before the loop so it can enter the first time. However, I don't consider this as optimal.
In an interaction (shown through a sequence diagram) the natural way to support a loop is to use a combined fragment with the operand loop.
As said in formal/2017-12-05 §17.6.3.17 Loop (from page 584) :
The Guard may include a lower and an upper number of iterations of the loop as well as a Boolean expression. The semantics is such that a loop will iterate minimum the ‘minint’ number of times (given by the iteration expression in the
guard) and at most the ‘maxint’ number of times. After the minimum number of iterations have executed and the Boolean expression is false the loop will terminate.
Contrarily to a while in case of a do-while the test is at the end of the loop, an other way to say is the test (without side effect) is done at the beginning of the loop but its result is not taken into account the first time, and this is exactly the semantic of the combined fragment loop with ‘minint’ valuing 1 (but 0 in case of a while) and ‘maxint’ valuing * (means unlimited, see §17.6.4.9 page 586) => the notation for the loop operand is loop(1,*) and the Boolean expression is the test of the while.
The constraint in the loop fragment allows to write anything. Rather than using the contents of a variable you should express the number in clear text to explain the reason for the loop. In any case: graphical programming shall be avoided. Use it only to express some complex structures and not for each bit.

Recursive methods on CUDD

This is a follow-up to a suggestion by #DCTLib in the post below.
Cudd_PrintMinterm, accessing the individual minterms in the sum of products
I've been pursuing part (b) of the suggestion and will share some pseudo-code in a separate post.
Meanwhile, in his part (b) suggestion, #DCTLib posted a link to https://github.com/VerifiableRobotics/slugs/blob/master/src/BFAbstractionLibrary/BFCudd.cpp. I've been trying to read this program. There is a recursive function in the classic Somenzi paper, Binary Decision Diagrams, which describes an algo to compute the number of satisfying assignments (below, Fig. 7). I've been trying to compare the two, slugs and Fig. 7. But having a hard time seeing any similarities. But then C is mostly inscrutable to me. Do you know if slugs BFCudd is based on Somenze fig 7, #DCTLib?
Thanks,
Gui
It's not exactly the same algorithm.
There are two main differences:
First, the "SatHowMany" function does not take a cube of variables to consider for counting. Rather, that function considers all variables. The fact that "recurse_getNofSatisfyingAssignments" supports cubes manifest in the function potentially returning NaN (not a number) if a variable is found in the BDD that does not appear in the cube. The rest of the differences seem to stem from this support.
Second, SatHowMany returns the number of satisfying assignments to all n variables for a node. This leads, for instance, to the division by 2 in line -4. "recurse_getNofSatisfyingAssignments" only returns the number of assignments for the remaining variables to be considered.
Both algorithms cache information - in "SatHowMany", it's called a table, in "recurse_getNofSatisfyingAssignments" it's called a buffer. Note that in line 24 of "recurse_getNofSatisfyingAssignments", there is a constant string thrown. This means that either the function does not work, or the code is never reached. Most likely it's the latter.
Function "SatHowMany" seems to assume that it gets a BDD node - it cannot be a pointer to a complemented BDD node. Function "recurse_getNofSatisfyingAssignments" works correctly with complemented nodes, as a DdNode* may store a pointer to a complemented node.
Due to the support for cubes, "recurse_getNofSatisfyingAssignments" supports flexible variable ordering (hence the lookup of "cuddI" which denotes for a variable where it is in the current BDD variable ordering). For function SatHowMany, the variable ordering does not make a difference.

UML activity diagram for showing a two-pass algorithm

I want to show use of same algorithm as a black box in two-pass iteration. In first pass, I would pass a value of a flag f as false, and an array of one element as A[1..1], output of first pass would be B[1..N]. In second pass, same algorithm would be used with f as true (to indicate second pass) with an input of A[1..N] (fed from output B[1..N] of first pass) whereas the output of second pass would be B[1..M]
Please help me drawing the UML Activity diagram for the same.
It's not a good idea to try "programming graphically". The algorithm you describe is better shown in meta code than in an activity diagram, as you already have seen. So what I'd do in your case is to have a single Action (representing most likely some CallOperation of some class. And the according behavior of the operation contains the description in either meta code or plain text (as you already stated above).
If for what reason ever you really want to "program graphically" you would need to use single actions for the assignments of the flag like this:
The A and B arrays would be just mentioned in the description of the single actions.
To actually show passing the A and B arrays you would need to add ActionsPins or Objects with ObjectFlows between the single Actions. Honestly, that would make the whole thing even more unreadable and hinder more than helping the reader:

How to represent a call being made in a loop in a sequence diagram?

I'm creating a sequence diagram, and one of the classes is being observed by another class. The observed class is calling update in the observer every 5 seconds in a loop. I need to show this in the sequence diagram. Is there a way to show it looping indefinitely out of sequence as it were?
Or does it not make sense in the context of a sequence diagram; should I not include it? Or should I include it in a different type of diagram?
You can use a box enclosing the message send arrow (and whatever else is inside the same repetitive construct).
See this tutorial for an example.
link to larger image (archived)
Just adding a clearer picture because this one at #joel.tony's answer is damn blur.
As you can see the loop happens inside the frame called loop n. There is a guard, array_size, which controls the loop's iterations.
In conclusion the sequence of the messages inside the loop n frame (those between DataControl and DataSource objects) will happen array_size times.

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