from typing import List
# You are given an integer n, denoting the no of people who needs to be seated, and a list of m integer seats, where 0 represents a vacant seat. Find whether all people can be seated, provided that no two people can sit together
When I run this code in geeks for geeks for submission I get a error that List index is out of range.
but seems to work fine when I run it as a script.
class Solution:
def is_possible_to_get_seats(self, n: int, m: int, seats: List[int]) -> bool:
vacant_seats = 0
if len(seats) == 2:
if seats[0] or seats[1] == 1:
print(seats)
return False
else:
print(seats)
return True
else:
for x in range(len(seats)):
if x == 0:
if seats[x] == 0 and seats[x+1] == 0:
seats[x] = 1
vacant_seats += 1
elif x == len(seats)-1:
if seats[x] == 0 and seats[x-1] == 0:
seats[x] = 1
vacant_seats += 1
else:
if seats[x] == 0:
if seats[x+1] == 0 and seats[x-1] == 0:
seats[x] = 1
vacant_seats += 1
if vacant_seats < n:
return False
else:
return True
# {
# Driver Code Starts
class IntArray:
def __init__(self) -> None:
pass
def Input(self, n):
arr = [int(i) for i in input().strip().split()] # array input
return arr
def Print(self, arr):
for i in arr:
print(i, end=" ")
print()
if __name__ == "__main__":
t = int(input())
for _ in range(t):
n = int(input())
m = int(input())
seats = IntArray().Input(m)
obj = Solution()
res = obj.is_possible_to_get_seats(n, m, seats)
result_val = "Yes" if res else "No"
print(result_val)
# } Driver Code Ends
I'm trying to create a function. Function; it will simply be designed to increase the last letter sequence from its position in the alphabet or letter list.
import time
def CountDown(text,reply=3):
abc = list("ABCDEFGHIJ")
c = 1
text_list = list(text)
while 1:
Index = abc.index(text_list[-c])
if not list(filter(lambda a: a!=abc[-1], text_list)):
return "".join(text_list)
if text_list[-c] == abc[-1]:
text_list[-c] = abc[0]
c += 1
continue
else:
s=1
while 1:
text_list[-c] = abc[(Index+s) if (Index+s)<len(abc) else 0]
if text_list.count(abc[(Index+s) if (Index+s)<len(abc) else 0])+1<reply:
break
s+=1
text_list[-c] = abc[(Index+s) if (Index+s)<len(abc) else 0]
return "".join(text_list)
if __name__ == "__main__":
code="ABHD"
while 1:
code=CountDown(code)
time.sleep(0.5)
print(code)
OUTPUT:
ABHE
ABHF
ABHG
ABHI
ABHJ
ABIA
ABIC
ABID
ABIE
ABIF
ABIG
ABIH
ABIJ
ABJA
ABJC
ABJD
ABJE
ABJF
ABJG
ABJH
ABJI
....(idling)
The code doesn't give an output after a while. I think there is something wrong.
How can I fix this code sample?
I'm trying to make and anagram checker without any built-in functions. So far, I've managed this:
def isa1(s1, s2):
a = s1.lower()
b = s2.lower()
c = list(a)
d = list(b)
l = len(s1)
counter = 0
for i in range(l):
if c[i] == d[0]:
del d[0]
counter += 1
elif c[i] == d[1]:
del d[1]
counter += 1
elif c[i] == d[2]:
del d[2]
counter += 1
elif c[i] == d[3]:
del d[3]
counter += 1
elif c[i] == d[4]:
del d[4]
counter += 1
elif c[i] == d[5]:
del d[5]
counter += 1
else:
pass
if counter == len(s1):
return True
else:
return False
I'm happy with the start, bar the assignment naming, but I cant figure out how to iterate through my second string, s2, without the for-loop being ridiculous. Plus this code will only work for a string/list 6 characters long.
Sorry if this seems simply, I'm just starting Python and programming in general
Thanks!
if you are okay with using for in side of for you can do:
def isa1(s1, s2):
a = s1.lower()
b = s2.lower()
c = list(a)
d = list(b)
l = len(s1)
counter = 0
for i in range(l):
for j in range(len(d)):
if c[i] == d[j]:
del d[j]
counter += 1
break # to continue to the next letter
if counter == len(s1):
return True
else:
return False
this solution will check against each letter in the second list, and if it finds a match it will break the inner loop going to the next letter.
I am attempting to make minesweeper in Python by using tkinter. When the program checks for bombs, it works just fine unless the tile clicked is at 0, 0 (top left), in which case the program always has tileNorth and tileWest True, causing the program to check a variable that doesn't exist. This causes an error and leaves the 0, 0 tile blank. The checking works in every other tile, including corners, just not the top left. This should not be happening.
TLDR:
My minesweeper program works just fine, but it always messes up at 0, 0 and creates an error. I don't understand what's wrong...
The Error:
Exception in Tkinter callback
Traceback (most recent call last):
File "/usr/lib/python3.7/tkinter/__init__.py", line 1705, in __call__
return self.func(*args)
File "<string>", line 11, in <lambda>
File "/home/pi/Documents/Python/Minesweeper/Minesweeper.py", line 133, in tileClicked
stringVar_{x}_{y}.set(tileValue)""")
File "<string>", line 56
if bomb_-1_-1 == True:
^
SyntaxError: invalid token
It mentions bomb_-1_-1 which doesn't exist and can't exist... This is why that one if statement needs to work.
My Code:
import random
import tkinter
# Functions
def tileClicked(x, y): # Function is ran when a tile is clicked. The tile is defined by the inputted 'x' and 'y' values.
exec(f"""
global tileNorth, tileEast, tileSouth, tileWest
if y > 0:
tileNorth = True
else:
tileNorth = False
if x < game.size[0] - 1:
tileEast = True
else:
tileEast = False
if y < game.size[1] - 1:
tileSouth = True
else:
tileSouth = False
if x > 0:
tileWest = True
else:
tileWest = False""")
print(f"""{tileNorth}
{tileEast}
{tileSouth}
{tileWest}
DIV""")
exec(f"""
print("{x}, {y}")
if bomb_{x}_{y} == True:
stringVar_{x}_{y}.set("Bomb")
game.failed = True
if x == 0 and y == 0:
tileValue = int(0)
if tileNorth == True:
if tileEast == True:
if bomb_{x + 1}_{y - 1} == True:
tileValue += 1
if tileEast == True:
if bomb_{x + 1}_{y} == True:
tileValue += 1
if tileSouth == True:
if tileEast == True:
if bomb_{x + 1}_{y + 1} == True:
tileValue += 1
if tileWest == True:
if bomb_{x - 1}_{y + 1} == True:
tileValue += 1
if bomb_{x}_{y + 1} == True:
tileValue += 1
if tileWest == True:
if bomb_{x - 1}_{y} == True:
tileValue += 1
else:
tileValue = int(0)
if tileNorth == True:
if tileEast == True:
if bomb_{x + 1}_{y - 1} == True:
tileValue += 1
if tileWest == True:
if bomb_{x - 1}_{y - 1} == True:
tileValue += 1
if bomb_{x}_{y - 1} == True:
tileValue += 1
if tileEast == True:
if bomb_{x + 1}_{y} == True:
tileValue += 1
if tileSouth == True:
if tileEast == True:
if bomb_{x + 1}_{y + 1} == True:
tileValue += 1
if tileWest == True:
if bomb_{x - 1}_{y + 1} == True:
tileValue += 1
if bomb_{x}_{y + 1} == True:
tileValue += 1
if tileWest == True:
if bomb_{x - 1}_{y} == True:
tileValue += 1
if tileValue == 0:
tileValue = "Clear"
stringVar_{x}_{y}.set(tileValue)""")
# Classes
class game:
title = "Minesweeper"
bg = "white"
fg = "black"
size = [10, 10]
tileWidth = 3
tileHeight = 2
failed = False
bombFrequency = 4
flagMode = False
# Execution
window = tkinter.Tk() # The window.
window.title(game.title)
window.config(bg = game.bg)
mainFrame = tkinter.Frame(window, bg = game.bg) # Main frame that everything is located in.
titleFrame = tkinter.Frame(mainFrame, bg = game.bg) # Title frame.
titleLabel = tkinter.Label(titleFrame, bg = game.bg, fg = game.fg, text = game.title, font = "none 20").grid(row = 0, column = 0)
titleFrame.grid(row = 0, column = 0)
tileFrame = tkinter.Frame(mainFrame, bg = game.bg) # Frame where tiles are located.
x = 0
y = 0
for tiles_x in range(game.size[0]): # Generates tiles.
for tiles_y in range(game.size[1]):
exec(f"""global tile_{x}_{y}, stringVar_{x}_{y}, bomb_{x}_{y}
bomb_{x}_{y} = random.randint(1, game.bombFrequency)
if bomb_{x}_{y} == 1:
bomb_{x}_{y} = True
else:
bomb_{x}_{y} = False
stringVar_{x}_{y} = tkinter.StringVar(tileFrame)
tile_{x}_{y} = tkinter.Button(tileFrame, bg = 'lightgrey', fg = 'black', width = game.tileWidth, height = game.tileHeight, textvariable = stringVar_{x}_{y}, command = lambda: tileClicked({x}, {y})).grid(row = {y}, column = {x})""")
y += 1
x += 1
y = 0
tileFrame.grid(row = 1, column = 0)
mainFrame.pack() # The main frame is packed so everything is centered.
window.mainloop()
I don't care if you think dynamic variables are inefficient, it's my choice. I don't want people to comment on my methods of accomplishing a task... unless it's causing the problem...
Thanks!
Using dynamic variables is bad practice, and your experience is a good demonstration why.
Variable names cannot have a minus sign in them. The minus sign is interpreted as the arithmetic operator. So bomb_-1_-1 is interpreted as bomb_ - 1_ - 1. The bomb_ part is understood as a variable name, the 1 as a number, but the underscore following that number is triggering the syntax error.
This also demonstrates that dynamic code is not that great: syntax errors only pop up when certain circumstances are created (like selecting a particular cell).
A quick fix, just to show a work around, is to test first the values of x and y:
if {x} >= 0 and {y} >= 0 and bomb_{x}_{y} == True:
You would have to do similar tests for any other place where you create a dynamic reference like that. So also:
if {x} >= 1 and {y} >= 1 and bomb_{x-1}_{y-1} == True:
...etc.
But this is really patching a terrible design.
Note that even if only one of the variables is negative, you'll evaluate an expression that you did not really intend. You could get this for when only y == -1: bomb_5_-1. This produces no syntax error, but it evaluates as bomb_5_ minus 1. Obviously that is not intended by the algorithm.
Instead of dynamic variables and parsing code at run-time, use lists. They can be nested to have the 2D coverage.
my result variable is unused, even though I am assigning values to it, can any tell why is 'result' unused
def caught_speeding(speed, is_birthday):
if speed in range(0, 61):
result = 0
elif speed in range(61, 81):
if is_birthday == True:
result = 0
else:
result = 1
elif speed >= 81:
if is_birthday == True:
result = 0
else:
result = 2
else:
result = None
caught_speeding(60, False)
caught_speeding(65, False)
caught_speeding(65, True)
Modify to return the result:
def caught_speeding(speed, is_birthday):
if speed in range(0, 61):
result = 0
elif speed in range(61, 81):
if is_birthday == True:
result = 0
else:
result = 1
elif speed >= 81:
if is_birthday == True:
result = 0
else:
result = 2
else:
result = None
return result