Automatic run function daily at specific time - node.js

I'm doing a school project about CMS System to help operate my school website. It use 3 database:
MongoDB (Head database, store all information)
Redis (Store the menu of website)
Elasticsearch (Store posts)
Currently when I insert/edit/delete data, I also insert/edit/delete to a related database. But my mentor want me to write a function that let's system auto sync data between those 3 database at a specific time (user can choose when).
My server uses Node JS to operate, this requirement is new for me, never heard about it before. My new approach is:
Add 1 flag to database field
Select all rows which contain flag == true.
Sync data
But I don't know how to auto run above function at a specific time. I hope you guys can help me to optimize my new flow and solve the sync problem.
Thank you all !!!
Edit 1: Change tittle.
Edit 2: I found a solution from this topic: Running a function everyday midnight, is there anyway to re-run this function if error occur when sync data. Something like this:
function syncDataAtMidNight(){
var now = new Date();
var night = new Date(
now.getFullYear(),
now.getMonth(),
now.getDate() + 1, // the next day, ...
0, 0, 0 // ...at 00:00:00 hours
);
var msToMidnight = night.getTime() - now.getTime();
setTimeout(function() {
// is this a correct way to loop, in case of error when sync ???
myFunctionSync(err, resp) {
if(err){
myFunctionSync();
} else {
changeFlagToFalse();
syncDataAtMidNight();
}
}
}, msToMidnight);}

You should consider to use cron, he have the significant advantage to be at system level, he can get the code error return and mostly launch/relaunch node if necessary.

Related

How to manage massive calls to Postgresql in Node

I have a question regarding massive calls to PostgreSQL.
This is the scenario:
I have a simple Nodejs app that makes queries to PostgreSQL in a short period of time.
Everything is fine, but sometimes these calls get rejected due to Postgresql maximum pool connections setting, which is equal to 100.
I have in mind to make queue consumption app style, which means adding every query to a queue and then consuming an element every second. By consequence a query to PostgreSQL every second.
But my problem is, Idk where to start. This is the part where I am getting problems with, at some point, I have a lot of calls and I get lots of "ERROR IN QUERY EXECUTION" for the reason explained before.
const pool3 = new Pool(credentialsPostGres);
let res = [];
let sql_call = "select colum1 from table2 where x = y"; //the real query is a bit more complex, but you get the idea.
poll_query.query(sql_call,(err,results) => {
if (err) {
pool3.end();
console.log(err + " ERROR IN QUERY EXECUTION");
} else {
res.push({ data: Object.values(JSON.parse(JSON.stringify(results.rows))) });
pool3.end();
return callback(res,data);
}
})
How I should manage this part into a queue? I am a bit lost.
Help!

Querying DB2 every 15 seconds causing memory leak in NodeJS

I have an application which checks for new entries in DB2 every 15 seconds on the iSeries using IBM's idb-connector. I have async functions which return the result of the query to socket.io which emits an event with the data included to the front end. I've narrowed down the memory leak to the async functions. I've read multiple articles on common memory leak causes and how to diagnose them.
MDN: memory management
Rising Stack: garbage collection explained
Marmelab: Finding And Fixing Node.js Memory Leaks: A Practical Guide
But I'm still not seeing where the problem is. Also, I'm unable to get permission to install node-gyp on the system which means most memory management tools are off limits as memwatch, heapdump and the like need node-gyp to install. Here's an example of what the functions basic structure is.
const { dbconn, dbstmt } = require('idb-connector');// require idb-connector
async function queryDB() {
const sSql = `SELECT * FROM LIBNAME.TABLE LIMIT 500`;
// create new promise
let promise = new Promise ( function(resolve, reject) {
// create new connection
const connection = new dbconn();
connection.conn("*LOCAL");
const statement = new dbstmt(connection);
statement.exec(sSql, (rows, err) => {
if (err) {
throw err;
}
let ticks = rows;
statement.close();
connection.disconn();
connection.close();
resolve(ticks.length);// resolve promise with varying data
})
});
let result = await promise;// await promise
return result;
};
async function getNewData() {
const data = await queryDB();// get new data
io.emit('newData', data)// push to front end
setTimeout(getNewData, 2000);// check again in 2 seconds
};
Any ideas on where the leak is? Am i using async/await incorrectly? Or else am i creating/destroying DB connections improperly? Any help on figuring out why this code is leaky would be much appreciated!!
Edit: Forgot to mention that i have limited control on the backend processes as they are handled by another team. I'm only retrieving the data they populate the DB with and adding it to a web page.
Edit 2: I think I've narrowed it down to the DB connections not being cleaned up properly. But, as far as i can tell I've followed the instructions suggested on their github repo.
I don't know the answer to your specific question, but instead of issuing a query every 15 seconds, I might go about this in a different way. Reason being that I don't generally like fishing expeditions when the environment can tell me an event occurred.
So in that vein, you might want to try a database trigger that loads the key to the row into a data queue on add, or even change or delete if necessary. Then you can just put in an async call to wait for a record on the data queue. This is more real time, and the event handler is only called when a record shows up. The handler can get the specific record from the database since you know it's key. Data queues are much faster than database IO, and place little overhead on the trigger.
I see a couple of potential advantages with this method:
You aren't issuing dozens of queries that may or may not return data.
The event would fire the instant a record is added to the table, rather than 15 seconds later.
You don't have to code for the possibility of one or more new records, it will always be 1, the one mentioned in the data queue.
yes you have to close connection.
Don't make const data. you don't need promise by default statement.exec is async and handles it via return result;
keep setTimeout(getNewData, 2000);// check again in 2 seconds
line outside getNewData otherwise it becomes recursive infinite loop.
Sample code
const {dbconn, dbstmt} = require('idb-connector');
const sql = 'SELECT * FROM QIWS.QCUSTCDT';
const connection = new dbconn(); // Create a connection object.
connection.conn('*LOCAL'); // Connect to a database.
const statement = new dbstmt(dbconn); // Create a statement object of the connection.
statement.exec(sql, (result, error) => {
if (error) {
throw error;
}
console.log(`Result Set: ${JSON.stringify(result)}`);
statement.close(); // Clean up the statement object.
connection.disconn(); // Disconnect from the database.
connection.close(); // Clean up the connection object.
return result;
});
*async function getNewData() {
const data = await queryDB();// get new data
io.emit('newData', data)// push to front end
setTimeout(getNewData, 2000);// check again in 2 seconds
};*
change to
**async function getNewData() {
const data = await queryDB();// get new data
io.emit('newData', data)// push to front end
};
setTimeout(getNewData, 2000);// check again in 2 seconds**
First thing to notice is possible open database connection in case of an error.
if (err) {
throw err;
}
Also in case of success connection.disconn(); and connection.close(); return boolean values that tell is operation successful (according to documentation)
Always possible scenario is to pile up connection objects in 3rd party library.
I would check those.
This was confirmed to be a memory leak in the idb-connector library that i was using. Link to github issue Here. Basically there was a C++ array that never had it's memory deallocated. A new version was added and the commit can viewed Here.

Cron job failed without a reason

I am in a situation where I have a CRON task on google app engine (using flex environment) that just dies after some time, but I have no trace WHY (checked the GA Logs, nothing, tried try/catch, and explicitly log it - no error).
I have explicitly verified that if I create a cron task that runs for 8 minutes (but doesn't do much - just sleeps and updates database every second), it will run successfully. This is just to prove that CRON jobs can at least run 8 minutes if not more. & I have set up the Express & NodeJS combo up correctly.
This is all fine, but seems that my other cron job dies in 2-3 minutes, so quite fast. It is hitting some kind of limit, but I have no idea how to control for it, or even what limit it is, so all I can do is speculate.
I will tell more about my CRON task. It is basically rapidly querying MongoDB database where every query is quite fast. I've tried the same code locally, and there are no problems.
My speculation is that I am somehow creating too many MongoDB requests at once, and potentially running out of something?
Here's a pseudocode (just to describe what kind of scale data we're talking about - the numbers and flow are exactly the same):
function q1() {
return await mongoExecute(async (db) => {
const [l1, l2] = await Promise.all([
db.collection('Obj1').count({uid1: c1, u2action: 'L'}),
db.collection('Obj1').count({uid2: c2, u1action: 'L'}),
]);
return l1+l2;
});
}
for(let i = 0; i < 8000; i++) {
const allImportantInformation = Promise.all([
q1(),
q2(),
q3(),
.....
q10()
])
await mongoDb.saveToServer(document);
}
It is getting somewhere around i=1600 before the CRON job just dies without any explanation. The GA Cron Job panel clearly says the JOB has failed.
Here is also my mongoExecute (which is just a separate module that caches the db object, which hopefully is the correct practice in order to ensure that mongodb pooling works correctly.)
import { MongoClient, Db } from 'mongodb';
let db = null;
let promiseInProgress = null;
export async function mongoExecute<T> (executor: (instance: Db) => T): Promise<T | null> {
if (!db) {
if (!promiseInProgress) {
promiseInProgress = new Promise(async (resolve, reject) => {
const tempDb = await MongoClient.connect(process.env.MONGODB_URL);
resolve(tempDb);
});
}
db = await promiseInProgress;
}
try {
const value = await executor(db);
return value;
} catch (error) {
console.log(error);
return null;
}
}
What would be the solution? My idea is to basically ensure less requests are made at once (so all the promises would be sequential, and potentially add sleep between each cycle in the FOR.
I don't understand because it works fine up until some specific point (and quite big point, it's definitely different amount, sometimes it is 800, sometimes 1200, etc).
Is there any "running out of TCP connections" scenario happening? Theoretically we shouldn't run out of anything because we don't have much open at any given point.
It seems to be working if I throw 200ms wait between each cycle & I suspect I can figure out solution, all the items don't have to be updated in the same CRON execution, but it is a bit annoying, and I would like to know what's going on.
Is the garbage collector not catching up fast enough, why exactly is GA silently failing my cron task?
I discovered what the bug is, and fixed it accordingly.
Let me rephrase it; I have no idea what the bug was, and having no errors at any point was discouraging, however I managed to fix (lucky guess) whatever was happening by updating my nodejs mongodb driver to the latest version (from 2.xx -> 3.1.10).
No sleeps needed in my code anymore.

Node calling postgres function with temp tables causing "memory leak"

I have a node.js program calling a Postgres (Amazon RDS micro instance) function, get_jobs within a transaction, 18 times a second using the node-postgres package by brianc.
The node code is just an enhanced version of brianc's basic client pooling example, roughly like...
var pg = require('pg');
var conString = "postgres://username:password#server/database";
function getJobs(cb) {
pg.connect(conString, function(err, client, done) {
if (err) return console.error('error fetching client from pool', err);
client.query("BEGIN;");
client.query('select * from get_jobs()', [], function(err, result) {
client.query("COMMIT;");
done(); //call `done()` to release the client back to the pool
if (err) console.error('error running query', err);
cb(err, result);
});
});
}
function poll() {
getJobs(function(jobs) {
// process the jobs
});
setTimeout(poll, 55);
}
poll(); // start polling
So Postgres is getting:
2016-04-20 12:04:33 UTC:172.31.9.180(38446):XXX#XXX:[5778]:LOG: statement: BEGIN;
2016-04-20 12:04:33 UTC:172.31.9.180(38446):XXX#XXX:[5778]:LOG: execute <unnamed>: select * from get_jobs();
2016-04-20 12:04:33 UTC:172.31.9.180(38446):XXX#XXX:[5778]:LOG: statement: COMMIT;
... repeated every 55ms.
get_jobs is written with temp tables, something like this
CREATE OR REPLACE FUNCTION get_jobs (
) RETURNS TABLE (
...
) AS
$BODY$
DECLARE
_nowstamp bigint;
BEGIN
-- take the current unix server time in ms
_nowstamp := (select extract(epoch from now()) * 1000)::bigint;
-- 1. get the jobs that are due
CREATE TEMP TABLE jobs ON COMMIT DROP AS
select ...
from really_big_table_1
where job_time < _nowstamp;
-- 2. get other stuff attached to those jobs
CREATE TEMP TABLE jobs_extra ON COMMIT DROP AS
select ...
from really_big_table_2 r
inner join jobs j on r.id = j.some_id
ALTER TABLE jobs_extra ADD PRIMARY KEY (id);
-- 3. return the final result with a join to a third big table
RETURN query (
select je.id, ...
from jobs_extra je
left join really_big_table_3 r on je.id = r.id
group by je.id
);
END
$BODY$ LANGUAGE plpgsql VOLATILE;
I've used the temp table pattern because I know that jobs will always be a small extract of rows from really_big_table_1, in hopes that this will scale better than a single query with multiple joins and multiple where conditions. (I used this to great effect with SQL Server and I don't trust any query optimiser now, but please tell me if this is the wrong approach for Postgres!)
The query runs in 8ms on small tables (as measured from node), ample time to complete one job "poll" before the next one starts.
Problem: After about 3 hours of polling at this rate, the Postgres server runs out of memory and crashes.
What I tried already...
If I re-write the function without temp tables, Postgres doesn't run out of memory, but I use the temp table pattern a lot, so this isn't a solution.
If I stop the node program (which kills the 10 connections it uses to run the queries) the memory frees up. Merely making node wait a minute between polling sessions doesn't have the same effect, so there are obviously resources that the Postgres backend associated with the pooled connection is keeping.
If I run a VACUUM while polling is going on, it has no effect on memory consumption and the server continues on its way to death.
Reducing the polling frequency only changes the amount of time before the server dies.
Adding DISCARD ALL; after each COMMIT; has no effect.
Explicitly calling DROP TABLE jobs; DROP TABLE jobs_extra; after RETURN query () instead of ON COMMIT DROPs on the CREATE TABLEs. Server still crashes.
Per CFrei's suggestion, added pg.defaults.poolSize = 0 to the node code in an attempt to disable pooling. The server still crashed, but took much longer and swap went much higher (second spike) than all the previous tests which looked like the first spike below. I found out later that pg.defaults.poolSize = 0 may not disable pooling as expected.
On the basis of this: "Temporary tables cannot be accessed by autovacuum. Therefore, appropriate vacuum and analyze operations should be performed via session SQL commands.", I tried to run a VACUUM from the node server (as some attempt to make VACUUM an "in session" command). I couldn't actually get this test working. I have many objects in my database and VACUUM, operating on all objects, was taking too long to execute each job iteration. Restricting VACUUM just to the temp tables was impossible - (a) you can't run VACUUM in a transaction and (b) outside the transaction the temp tables don't exist. :P EDIT: Later on the Postgres IRC forum, a helpful chap explained that VACUUM isn't relevant for temp tables themselves, but can be useful to clean up the rows created and deleted from pg_attributes that TEMP TABLES cause. In any case, VACUUMing "in session" wasn't the answer.
DROP TABLE ... IF EXISTS before the CREATE TABLE, instead of ON COMMIT DROP. Server still dies.
CREATE TEMP TABLE (...) and insert into ... (select...) instead of CREATE TEMP TABLE ... AS, instead of ON COMMIT DROP. Server dies.
So is ON COMMIT DROP not releasing all the associated resources? What else could be holding memory? How do I release it?
I used this to great effect with SQL Server and I don't trust any query optimiser now
Then don't use them. You can still execute queries directly, as shown below.
but please tell me if this is the wrong approach for Postgres!
It is not a completely wrong approach, it's just a very awkward one, as you are trying to create something that's been implemented by others for a much easier use. As a result, you are making many mistakes that can lead to many problems, including memory leaks.
Compare to the simplicity of the exact same example that uses pg-promise:
var pgp = require('pg-promise')();
var conString = "postgres://username:password#server/database";
var db = pgp(conString);
function getJobs() {
return db.tx(function (t) {
return t.func('get_jobs');
});
}
function poll() {
getJobs()
.then(function (jobs) {
// process the jobs
})
.catch(function (error) {
// error
});
setTimeout(poll, 55);
}
poll(); // start polling
Gets even simpler when using ES6 syntax:
var pgp = require('pg-promise')();
var conString = "postgres://username:password#server/database";
var db = pgp(conString);
function poll() {
db.tx(t=>t.func('get_jobs'))
.then(jobs=> {
// process the jobs
})
.catch(error=> {
// error
});
setTimeout(poll, 55);
}
poll(); // start polling
The only thing that I didn't quite understand in your example - the use of a transaction to execute a single SELECT. This is not what transactions are generally for, as you are not changing any data. I assume you were trying to shrink a real piece of code you had that changes some data also.
In case you don't need a transaction, your code can be further reduced to:
var pgp = require('pg-promise')();
var conString = "postgres://username:password#server/database";
var db = pgp(conString);
function poll() {
db.func('get_jobs')
.then(jobs=> {
// process the jobs
})
.catch(error=> {
// error
});
setTimeout(poll, 55);
}
poll(); // start polling
UPDATE
It would be a dangerous approach, however, not to control the end of the previous request, which also may create memory/connection issues.
A safe approach should be:
function poll() {
db.tx(t=>t.func('get_jobs'))
.then(jobs=> {
// process the jobs
setTimeout(poll, 55);
})
.catch(error=> {
// error
setTimeout(poll, 55);
});
}
Use CTEs to create partial result sets instead of temp tables.
CREATE OR REPLACE FUNCTION get_jobs (
) RETURNS TABLE (
...
) AS
$BODY$
DECLARE
_nowstamp bigint;
BEGIN
-- take the current unix server time in ms
_nowstamp := (select extract(epoch from now()) * 1000)::bigint;
RETURN query (
-- 1. get the jobs that are due
WITH jobs AS (
select ...
from really_big_table_1
where job_time < _nowstamp;
-- 2. get other stuff attached to those jobs
), jobs_extra AS (
select ...
from really_big_table_2 r
inner join jobs j on r.id = j.some_id
)
-- 3. return the final result with a join to a third big table
select je.id, ...
from jobs_extra je
left join really_big_table_3 r on je.id = r.id
group by je.id
);
END
$BODY$ LANGUAGE plpgsql VOLATILE;
The planner will evaluate each block in sequence the way I wanted to achieve with temp tables.
I know this doesn't directly solve the memory leak issue (I'm pretty sure there's something wrong with Postgres' implementation of them, at least the way they manifest on the RDS configuration).
However, the query works, it is query planned the way I was intending and the memory usage is stable now after 3 days of running the job and my server doesn't crash.
I didn't change the node code at all.

How to populate mongoose with a large data set

I'm attempting to load a store catalog into MongoDb (2.2.2) using Node.js (0.8.18) and Mongoose (3.5.4) -- all on Windows 7 64bit. The data set contains roughly 12,500 records. Each data record is a JSON string.
My latest attempt looks like this:
var fs = require('fs');
var odir = process.cwd() + '/file_data/output_data/';
var mongoose = require('mongoose');
var Catalog = require('./models').Catalog;
var conn = mongoose.connect('mongodb://127.0.0.1:27017/sc_store');
exports.main = function(callback){
var catalogArray = fs.readFileSync(odir + 'pc-out.json','utf8').split('\n');
var i = 0;
Catalog.remove({}, function(err){
while(i < catalogArray.length){
new Catalog(JSON.parse(catalogArray[i])).save(function(err, doc){
if(err){
console.log(err);
} else {
i++;
}
});
if(i === catalogArray.length -1) return callback('database populated');
}
});
};
I have had a lot of problems trying to populate the database. Under previous scenarios (and this one), node pegs the processor and eventually runs out of memory. Note that in this scenario, I'm trying to allow Mongoose to save a record, and then iterate to the next record once the record saves.
But the iterator inside of the Mongoose save function never gets incremented. In addition, it never throws any errors. But if I put the iterator (i) outside of the asynchronous call to Mongoose, it will work, provided the number of records that I try to load are not too big (I have successfully loaded 2,000 this way).
So my questions are: Why isn't the iterator inside of the Mongoose save call ever incremented? And, more importantly, what is the best way to load a large data set into MongoDb using Mongoose?
Rob
i is your index to where you're pulling input data from in catalogArray, but you're also trying to use it to keep track of how many have been saved which isn't possible. Try tracking them separately like this:
var i = 0;
var saved = 0;
Catalog.remove({}, function(err){
while(i < catalogArray.length){
new Catalog(JSON.parse(catalogArray[i])).save(function(err, doc){
saved++;
if(err){
console.log(err);
} else {
if(saved === catalogArray.length) {
return callback('database populated');
}
}
});
i++;
}
});
UPDATE
If you want to add tighter flow control to the process, you can use the async module's forEachLimit function to limit the number of outstanding save operations to whatever you specify. For example, to limit it to one outstanding save at a time:
Catalog.remove({}, function(err){
async.forEachLimit(catalogArray, 1, function (catalog, cb) {
new Catalog(JSON.parse(catalog)).save(function (err, doc) {
if (err) {
console.log(err);
}
cb(err);
});
}, function (err) {
callback('database populated');
});
}
Rob,
The short answer:
You created an infinite loop. You're thinking synchronously and with blocking, Javascript functions asynchronously and without blocking. What you are trying to do is like trying to directly turn the feeling of hunger into a sandwich. You can't. The closest thing is you use the feeling of hunger to motivate you to go to the kitchen and make it. Don't try to make Javascript block. It won't work. Now, learn async.forEachLimit. It will work for what you want to do here.
You should probably review asynchronous design patterns and understand what it means on a deeper level. Callbacks are not simply an alternative to return values. They are fundamentally different in how and when they are executed. Here is a good primer: http://cs.brown.edu/courses/csci1680/f12/handouts/async.pdf
The long answer:
There is an underlying problem here, and that is your lack of understanding of what non-blocking IO and asynchronous means. Im not sure if you are breaking into node development, or this is just a one-off project, but if you do plan to continue using node (or any asynchronous language) then it is worth the time to understand the difference between synchronous and asynchronous design patterns, and what motivations there are for them. So, that is why you have a logic error putting the loop invariant increment inside an asynchronous callback which is creating an infinite loop.
In non-computer science, that means that your increment to i will never occur. The reason is because Javascript executes a single block of code to completion before any asynchronous callbacks are called. So in your code, your loop will run over and over, without i ever incrementing. And, in the background, you are storing the same document in mongo over and over. Each iteration of the loop starts sending document with index 0 to mongo, the callback can't fire until your loop ends, and all other code outside the loop runs to completion. So, the callback queues up. But, your loop runs again since i++ is never executed (remember, the callback is queued until your code finishes), inserting record 0 again, queueing another callback to execute AFTER your loop is complete. This goes on and on until your memory is filled with callbacks waiting to inform your infinite loop that document 0 has been inserted millions of times.
In general, there is no way to make Javascript block without doing something really really bad. For example, something paramount to setting your kitchen on fire to fry some eggs for that sandwich I talked about in the "short answer".
My advice is to take advantage of libs like async. https://github.com/caolan/async JohnnyHK mentioned it here, and he was correct for doing so.

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