How to wait on any condition variable? - multithreading

pthread_cond_wait allows us to wait until a condition variable gets signaled.
However, is there any chance to wait until any of two condition variables gets signaled?
The reason I’m asking is that I have the following situation: I have 42 threads and two possible predicates under which these threads may continue they work. They may continue their work if ANY of these two predicates is fulfilled.
But, but, the problem is, that when one of these predicates is fulfilled, then only one thread, and a specific thread, not any thread, can continue working. If the other is fulfilled, then ALL threads should be resumed.
So, my idea was to have one condition variable that is broadcasted whenever the second pred is fulfilled… and 42 more condition variables, each associated with one of the threads. The appropriate one of them is to be signaled whenever the first pred is fulfilled.
But this requires the threads to wake whenever ANY of a given set of cond variables is signaled… Any chance to achieve this?

No, you can only wait on a single condition variable.
However, that is fine. When a thread is woken from a pthread_cond_wait(), it must check that the predicate it is waiting for is actually true anyway - this is because waits on condition variables are allowed to be woken at any time (known as a "spurious wakeup").
So, since your threads must check on whether they are allowed to proceed when pthread_cond_wait() returns, you can just use a single condition variable paired with pthread_cond_broadcast(). The threads themselves determine (based on examining the shared state protected by the mutex) whether they are individually allowed to proceed or should continue waiting. So, something like this:
pthread_mutex_lock(&lock);
while (!this_thread_can_proceed(state) && !all_threads_can_proceed(state))
pthread_cond_wait(&cond, &lock);
Alternatively, you are allowed to wait on multiple condition variables using the same mutex (the converse is not allowed), so you can have every thread wait on its own condition variable, and then the waking thread either signals a single condition variable, or loops over the set signalling them all, depending on which predicate it has fulfilled.
Which one of these solutions will perform better depends on the balance between "all threads" and "one thread" wakeups in your application.

Related

One condition variable, multiple mutexes

I was watching Operating system course part 2 lecture 2 video 17. In this lecture she mentioned that the data-structure of condition variable contains mutex reference and list of waiting threads.
I want to know if it is possible to use the same condition with different mutexes?
For example: I have 2 wait statements
wait(mutex1, condition_A)
wait(mutex2, condition_A) //condition is the same in both
If the answer to the above question is yes, then will these two statements create two condition variables or one? Note: Lecture mentioned only one mutex reference.
I guess it depends on the implementation.
POSIX says:
When a thread waits on a condition variable, having specified a
particular mutex to either the pthread_cond_timedwait() or the
pthread_cond_wait() operation, a dynamic binding is formed between
that mutex and condition variable that remains in effect as long as at
least one thread is blocked on the condition variable. During this
time, the effect of an attempt by any thread to wait on that condition
variable using a different mutex is undefined. Once all waiting
threads have been unblocked (as by the pthread_cond_broadcast()
operation), the next wait operation on that condition variable shall
form a new dynamic binding with the mutex specified by that wait
operation.
So you can you the same condition variable with difference mutexes, but not at the same time.
With regards to C++, cppreference.com says:
Calling this function if lock.mutex() is not the same mutex as the one
used by all other threads that are currently waiting on the same
condition variable is undefined behavior.
So it seems to have the same requirements as POSIX condition variables.

Ending a thread that might be joined or dereferenced

I'm having a problem deciding on what to do in this situation, I want to have a detached thread, but still be able to join it in case I want to abort it early, presumably before starting a new instance of it, to make sure I don't have the thread still accessing things when it shouldn't.
This means I shouldn't detach the thread right after calling it, so then I have a few options:
Self-detach the thread when it's reaching the end of its execution, but then wouldn't this cause problems if I try to join it from the main thread? This would be my prefered solution if the problem of trying to join it after it's self-detached could be solved. I could dereference the thread handle that the main thread has access to from the self-detaching thread before self-detaching it, however in case the main thread tries to join right before the handle is dereferenced and the thread self-detached this could cause problems, so I'd have to protect the dereferencing in the thread and however (I don't know how, I might need to create a variable to indicate this) I would check if I should join in the main thread with a mutex, which complicates things. Somehow I have a feeling that this isn't the right way to do it.
Leave the thread hanging until eventually I join it, which could take a long time to happen, depending on how I organise things it could be not before I get rid of what it made (e.g. joining the thread right before freeing an image that was loaded/processed by the thread when I don't need it anymore)
Have the main thread poll periodically to know when the thread has done its job, then join it (or detach it actually) and indicate not to try joining it again?
Or should I just call pthread_exit() from the thread, but then what if I try to join it?
If I sound a bit confused it's because I am. I'm writing in C99 using TinyCThread, a simple wrapper to pthread and Win32 API threading. I'm not even sure how to dereference my thread handles, on Windows the thread handle is HANDLE, and setting a handle to NULL seems to do it, I'm not sure that's the right way to do it with the pthread_t type.
Epilogue: Based on John Bollinger's answer I chose to go with detaching the thread, putting most of that thread's code in a mutex, this way if any other thread wants to block until the thread is practically done it can use that mutex.
The price of using an abstraction layer such as TinyCThreads is that you can rely only on the defined characteristics of the abstraction. Both Windows and POSIX provide features and details that are not necessarily reflected by TinyCThreads. On the other hand, this may force you to rely on a firmer foundation than you might otherwise hack together with the help of implementation-specific features.
Anyway, you say,
I want to have a detached thread, but still be able to join it in case I want to abort it early,
but that's inconsistent. Once you detach a thread, you cannot join it. I suspect you meant something more like, "I want a thread that I can join as long as it is running, but that I don't have to join when it terminates." That's at least consistent, but it focuses on mechanism.
What I think you actually want would be described better as a thread that you can cancel synchronously as long as it is running, but that you otherwise don't need to join when it terminates. I note, however, that the whole idea presupposes a way to make the thread terminate early, and it does not appear that TinyCThread provides any built-in facility for that. It will also require a mechanism to determine whether a given thread is still alive, and TinyCThread does not provide that, either.
First, then, you need some additional per-thread shared state that tracks thread status (running / abort requested / terminated). Because the state is shared, you'll need a mutex to protect it, and that will probably need to be per-thread, too. Furthermore, in order to enable one thread (e.g. the main one) to wait for that state to change when it cancels a thread, it will need a per-thread condition variable.
With that in place, the new thread can self-detach, but it must periodically check whether an abort has been requested. When the thread ends its work, whether because it discovers an abort has been requested or because it reaches the normal end of its work, it performs any needed cleanup, sets the status to "terminated", broadcasts to the CV, and exits.
Any thread that wants to cancel another locks the associated mutex, and checks whether the thread is already terminated. If not, it sets the thread status to "abort requested", and waits on the condition variable until the status becomes "terminated". If desired, you could use a timed wait to allow the cancellation request to time out. After successfully canceling the thread, it may be possible to clean up the mutex, cv, and shared variable.
I note that all of that hinges on my interpretation of your request, and in particular, on the prospect that what you're after is aborting / canceling threads. None of the alternatives you floated seem to address that; for the most part they abandon the unwanted thread, which does not serve your expressed interest in preventing it from making unwanted changes to shared state.
It's not clear to me what you want, but you can use a condition variable to implement basically arbitrary joining semantics for threads. The POSIX Rationale contains an example of this, showing how to implement pthread_join with a timeout (search for timed_thread).

How do you detect that a TEvent has been set?

The Delphi XE2 documentation says this about TEvent:
Sometimes, you need to wait for a thread to finish some operation rather than waiting for a particular thread to complete execution. To do this, use an event object. Event objects (System.SyncObjs.TEvent) should be created with global scope so that they can act like signals that are visible to all threads.
When a thread completes an operation that other threads depend on, it calls TEvent.SetEvent. SetEvent turns on the signal, so any other thread that checks will know that the operation has completed. To turn off the signal, use the ResetEvent method.
For example, consider a situation where you must wait for several threads to complete their execution rather than a single thread. Because you don't know which thread will finish last, you can't simply use the WaitFor method of one of the threads. Instead, you can have each thread increment a counter when it is finished, and have the last thread signal that they are all done by setting an event.
The Delphi documentation does not, however, explain how another thread can detect that TEvent.Set event was called. Could you please explain how to check to see if TEvent.Set was called?
If you want to test if an event is signaled or not, call the WaitFor method and pass a timeout value of 0. If the event is set, it will return wrSignaled. If not, it will time out immediately and return wrTimeout.
Having said that, the normal usage of an event is not to check whether it's signaled in this manner, but to synchronize by blocking the current thread until the event is signaled. You do this by passing a nonzero value to the timeout parameter, either the constant INFINITE if you're certain that it will finish and you want to wait until it does, or a smaller value if you don't want to block for an indefinite amount of time.

Advantages of using condition variables over mutex

I was wondering what is the performance benefit of using condition variables over mutex locks in pthreads.
What I found is : "Without condition variables, the programmer would need to have threads continually polling (possibly in a critical section), to check if the condition is met. This can be very resource consuming since the thread would be continuously busy in this activity. A condition variable is a way to achieve the same goal without polling." (https://computing.llnl.gov/tutorials/pthreads)
But it also seems that mutex calls are blocking (unlike spin-locks). Hence if a thread (T1) fails to get a lock because some other thread (T2) has the lock, T1 is put to sleep by the OS, and is woken up only when T2 releases the lock and the OS gives T1 the lock. The thread T1 does not really poll to get the lock. From this description, it seems that there is no performance benefit of using condition variables. In either case, there is no polling involved. The OS anyway provides the benefit that the condition-variable paradigm can provide.
Can you please explain what actually happens.
A condition variable allows a thread to be signaled when something of interest to that thread occurs.
By itself, a mutex doesn't do this.
If you just need mutual exclusion, then condition variables don't do anything for you. However, if you need to know when something happens, then condition variables can help.
For example, if you have a queue of items to work on, you'll have a mutex to ensure the queue's internals are consistent when accessed by the various producer and consumer threads. However, when the queue is empty, how will a consumer thread know when something is in there for it to work on? Without something like a condition variable it would need to poll the queue, taking and releasing the mutex on each poll (otherwise a producer thread could never put something on the queue).
Using a condition variable lets the consumer find that when the queue is empty it can just wait on the condition variable indicating that the queue has had something put into it. No polling - that thread does nothing until a producer puts something in the queue, then signals the condition that the queue has a new item.
You're looking for too much overlap in two separate but related things: a mutex and a condition variable.
A common implementation approach for a mutex is to use a flag and a queue. The flag indicates whether the mutex is held by anyone (a single-count semaphore would work too), and the queue tracks which threads are in line waiting to acquire the mutex exclusively.
A condition variable is then implemented as another queue bolted onto that mutex. Threads that got in line to wait to acquire the mutex can—usually once they have acquired it—volunteer to get out of the front of the line and get into the condition queue instead. At this point, you have two separate sets of waiters:
Those waiting to acquire the mutex exclusively
Those waiting for the condition variable to be signaled
When a thread holding the mutex exclusively signals the condition variable, for which we'll assume for now that it's a singular signal (unleashing no more than one waiting thread) and not a broadcast (unleashing all the waiting threads), the first thread in the condition variable queue gets shunted back over into the front (usually) of the mutex queue. Once the thread currently holding the mutex—usually the thread that signaled the condition variable—relinquishes the mutex, the next thread in the mutex queue can acquire it. That next thread in line will have been the one that was at the head of the condition variable queue.
There are many complicated details that come into play, but this sketch should give you a feel for the structures and operations in play.
If you are looking for performance, then start reading about "non blocking / non locking" thread synchronization algorithms. They are based upon atomic operations, which gcc is kind enough to provide. Lookup gcc atomic operations. Our tests showed we could increment a global value with multiple threads using atomic operation magnitudes faster than locking with a mutex. Here is some sample code that shows how to add items to and from a linked list from multiple threads at the same time without locking.
For sleeping and waking threads, signals are much faster than conditions. You use pthread_kill to send the signal, and sigwait to sleep the thread. We tested this too with the same kind of performance benefits. Here is some example code.

Conditional Variable vs Semaphore

When to use a semaphore and when to use a conditional variable?
Locks are used for mutual exclusion. When you want to ensure that a piece of code is atomic, put a lock around it. You could theoretically use a binary semaphore to do this, but that's a special case.
Semaphores and condition variables build on top of the mutual exclusion provide by locks and are used for providing synchronized access to shared resources. They can be used for similar purposes.
A condition variable is generally used to avoid busy waiting (looping repeatedly while checking a condition) while waiting for a resource to become available. For instance, if you have a thread (or multiple threads) that can't continue onward until a queue is empty, the busy waiting approach would be to just doing something like:
//pseudocode
while(!queue.empty())
{
sleep(1);
}
The problem with this is that you're wasting processor time by having this thread repeatedly check the condition. Why not instead have a synchronization variable that can be signaled to tell the thread that the resource is available?
//pseudocode
syncVar.lock.acquire();
while(!queue.empty())
{
syncVar.wait();
}
//do stuff with queue
syncVar.lock.release();
Presumably, you'll have a thread somewhere else that is pulling things out of the queue. When the queue is empty, it can call syncVar.signal() to wake up a random thread that is sitting asleep on syncVar.wait() (or there's usually also a signalAll() or broadcast() method to wake up all the threads that are waiting).
I generally use synchronization variables like this when I have one or more threads waiting on a single particular condition (e.g. for the queue to be empty).
Semaphores can be used similarly, but I think they're better used when you have a shared resource that can be available and unavailable based on some integer number of available things. Semaphores are good for producer/consumer situations where producers are allocating resources and consumers are consuming them.
Think about if you had a soda vending machine. There's only one soda machine and it's a shared resource. You have one thread that's a vendor (producer) who is responsible for keeping the machine stocked and N threads that are buyers (consumers) who want to get sodas out of the machine. The number of sodas in the machine is the integer value that will drive our semaphore.
Every buyer (consumer) thread that comes to the soda machine calls the semaphore down() method to take a soda. This will grab a soda from the machine and decrement the count of available sodas by 1. If there are sodas available, the code will just keep running past the down() statement without a problem. If no sodas are available, the thread will sleep here waiting to be notified of when soda is made available again (when there are more sodas in the machine).
The vendor (producer) thread would essentially be waiting for the soda machine to be empty. The vendor gets notified when the last soda is taken from the machine (and one or more consumers are potentially waiting to get sodas out). The vendor would restock the soda machine with the semaphore up() method, the available number of sodas would be incremented each time and thereby the waiting consumer threads would get notified that more soda is available.
The wait() and signal() methods of a synchronization variable tend to be hidden within the down() and up() operations of the semaphore.
Certainly there's overlap between the two choices. There are many scenarios where a semaphore or a condition variable (or set of condition variables) could both serve your purposes. Both semaphores and condition variables are associated with a lock object that they use to maintain mutual exclusion, but then they provide extra functionality on top of the lock for synchronizing thread execution. It's mostly up to you to figure out which one makes the most sense for your situation.
That's not necessarily the most technical description, but that's how it makes sense in my head.
Let's reveal what's under the hood.
Conditional variable is essentially a wait-queue, that supports blocking-wait and wakeup operations, i.e. you can put a thread into the wait-queue and set its state to BLOCK, and get a thread out from it and set its state to READY.
Note that to use a conditional variable, two other elements are needed:
a condition (typically implemented by checking a flag or a counter)
a mutex that protects the condition
The protocol then becomes,
acquire mutex
check condition
block and release mutex if condition is true, else release mutex
Semaphore is essentially a counter + a mutex + a wait queue. And it can be used as it is without external dependencies. You can use it either as a mutex or as a conditional variable.
Therefore, semaphore can be treated as a more sophisticated structure than conditional variable, while the latter is more lightweight and flexible.
Semaphores can be used to implement exclusive access to variables, however they are meant to be used for synchronization. Mutexes, on the other hand, have a semantics which is strictly related to mutual exclusion: only the process which locked the resource is allowed to unlock it.
Unfortunately you cannot implement synchronization with mutexes, that's why we have condition variables. Also notice that with condition variables you can unlock all the waiting threads in the same instant by using the broadcast unlocking. This cannot be done with semaphores.
semaphore and condition variables are very similar and are used mostly for the same purposes. However, there are minor differences that could make one preferable. For example, to implement barrier synchronization you would not be able to use a semaphore.But a condition variable is ideal.
Barrier synchronization is when you want all of your threads to wait until everyone has arrived at a certain part in the thread function. this can be implemented by having a static variable which is initially the value of total threads decremented by each thread when it reaches that barrier. this would mean we want each thread to sleep until the last one arrives.A semaphore would do the exact opposite! with a semaphore, each thread would keep running and the last thread (which will set semaphore value to 0) will go to sleep.
a condition variable on the other hand, is ideal. when each thread gets to the barrier we check if our static counter is zero. if not, we set the thread to sleep with the condition variable wait function. when the last thread arrives at the barrier, the counter value will be decremented to zero and this last thread will call the condition variable signal function which will wake up all the other threads!
I file condition variables under monitor synchronization. I've generally seen semaphores and monitors as two different synchronization styles. There are differences between the two in terms of how much state data is inherently kept and how you want to model code - but there really isn't any problem that can be solved by one but not the other.
I tend to code towards monitor form; in most languages I work in that comes down to mutexes, condition variables, and some backing state variables. But semaphores would do the job too.
semaphore need to know the count upfront for initialization. There is no such requirement for condition variables.
The the mutex and conditional variables are inherited from semaphore.
For mutex, the semaphore uses two states: 0, 1
For condition variables the semaphore uses counter.
They are like syntactic sugar
conditionalVar + mutex == semaphore

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