An existing app that uses NSVisualEffectView (Blending set to Within Window, Material Dark, State Active) no longer seems to 'blur' the content behind it. The app works fine on 10.12 and 10.11 and so on. However with 10.13 beta it appears as a solid, dark opaque overlay on top of the background it's on. All the views in the hierarchy have Core Animation layers switched ON.
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I'm using godot 3.1 on windows and i created new project with a 2d scene.
I selected the stretch mode viewport and the expand aspect options,
when I run the scene and try to resize the window, the viewport turns black.
This appears to be a known bug still in Godot's core as per a GitHub bug report
Stretch Mode "viewport" causes screen not to update / black screen #23054
Also discussed here:
https://godotengine.org/qa/30600/black-screen-on-resize
I don't think there is a solution at the moment.
I observe strange behavior of the same code used in desktop application and IE11 plugin.
I'm adding OSD and some geometry to video frame using DirectDraw and Direct2D which works fine in desktop application. The same code is used in IE11 plugin but none of above appear on the video. In both cases I recalculate positions to match the current frame size and it works flawlessly in desktop. Once I switch to IE, everything is drawn off-screen. Once I stop recalculating positions it starts to appear in IE plugin (not exactly where it should be) but in desktop it looks definitely wrong. Frame sizes and coordinates (recalculated) are the same for both cases (added printouts to validate it). What is the problem could be and why it behaves differently between desktop and IE plugin?Running on Win10 x64, IE11, DirectX11Sorry, providing minimal reproducible example is quite problematic in this case, but I can try and show the code (quite a big chunk) if someone interested.
EDIT001: Oddly it works on another Win10 machine as expected. Have to be something with my local machine, the question is what is it.
I'm developing a locked down tablet app for students meant to bring up a testing website. Currently the site uses the asp.net version of the CKEditor control with no problems in Safari.
However, when I try to use the editor with the UIWebView control (because of the iOS versions we are committed to supporting, I cannot try other controls like WKWebView) I run into two issues:
The cursor seems to run away from the text (from what I can tell this spacing seems to have to do with spaces specifically although given how slowly it moves away from where new text is entered, it's hard to tell).
When the cursor reaches the bottom of the text box it will simply move below it, rather than adding scrollbars.
Is this simply a matter of the lag between the development of the base CKEditor control and its conversion to ASP.NET or is this a fundamentally broken part of the control?
I have created an Android 4.2 AVD. For the need of my current project, the main screen orientation is landscape. The software keys option is selected.
The mode is set to xhdpi, like a Galaxy Nexus phone.
As I start the emulator, I see a black stripe on the right where the buttons should appear, but it remains black. Thus, there is no way to trigger a Back action since the emulated physical keys are disabled.
The problem can be fixed by configuring the emulator in portrait mode then rotate it once started; the buttons appear as expected. This causes problems since the window is automatically scaled down to fit on my monitor; I did not find any shortcut to restore 1:1 scaling at runtime, after the rotation is done. This is important since I would like to see pixel-perfect results.
I am using SDK version 21 and platform-tools version 16.0.2, as updated yesterday.
Found the solution myself... this is a workaround that allows getting 1:1 scale and the software buttons working.
Leave the AVD (Galaxy Nexus or cloned from it) on portrait mode.
Run the emulator from the command line, using the -scale 1 option; this is the magic that forces 1:1 pixel perfect ratio even if the window does not fit in screen at startup. By default, automatic downsizing happens to fit the monitor.
Rotate the display using Ctrl+F11 or Ctrl+F12 to get landscape mode.
I could be completely off but just wanted to see if there was anything on this subject:
I'm developing a site at the moment that includes a few DIVs that use different shades of really light greys for background and border colors. On both my Mac (laptop and desktop) the colors can be seen quite easily. However, on PC (both Firefox and IE) the colors are not there at all.
The current colors I have are #E9E9E9 and #E1E1E1.
The weird thing is when I change the colors to something darker like #CCCCCC the color is easily seen on PCs and I would assume I could put up a few more shades lighter. But when I move it to the next color like #DDDDDD the color is completely gone.
Just on a limb but is there any weird thing like PC's not rendering certain color codes or am I just trying to make something out of nothing here?
I've been in the exact situation and I had a hard time designing UIs because of this issue.
I'm on Ubuntu 18.04 and Chrome, either of which is not the problem.
This issue resides in the monitor settings, in my case I'm using a Samsung Monitor.
I've solved my issue by doing the following:
Reveal your Monitor Settings (via some button in your monitor).
Navigate to Menu, and then go to Picture.
Scroll down to reveal the other settings down below.
Set HDMI Black Level to Normal
Instantaneously you'll see your black colors improved.
There shouldn't be any problem with a PC displaying those colors. It could be a problem with your PC's video settings or your monitor. Have you tried it with multiple PCs and monitors?