When should I use circle notation for interfaces - uml

According to UML Superstructure Specification, v2.4 there are two different notations for interfaces in UML class diagrams. One of them is usual box with "interface" word and name above and another one is a cirle with name above (uncle Bob calls it lollipop).
The question is - when should I use circle notation? Is it suitable for situations when class implimenting this interface has only public methods defined in interface? So if it used only througt interface - method set in interface is obvious and maybe I could use this circle notation.
Help me with this, please. Specification is quite clear about semi-circle notation but not about circle.

It's just a matter of taste. Both notations (lollipop and rectangular with stereotype) are interchangeable and have the same semantics.
However, since the rectangular notation allows for showing operations it is preferred if you need to show them. Otherwise the lollipops use up less space which is preferred in other cases.

Related

How to model different variations of similar classes in an UML Class Diagram?

Trying to implement a class diagram and I am not sure how should it done properly. Here is the problem:
Miners can extract gold, silver and coal (the mines are homogeneous, always contains one type). In addition, there are some dangerous mines: e.g some might collapse or be radioactive.
How can I represent this on a class diagram? First, I thought it can be done with one Mines class. From that with generalization I candefine the collapsible and radioactive mines. But I can't decide how to deal with the different material types. Should that be classes too or attributes in the Mines class?
The simpler the better. Without specific behavior in the statement depending on the extracted substance it is enough to have only one class Mine, and the the list of possible substances being known an enumeration is enough. Because a mine produces only one substance the multiplicity is 1.
The statement doesn't say if the mine can both be radioactive and collapse or not.
Supposing a mine can both be radioactive and can collapse, you can use an attribute for each danger:
It is also possible to use a enumeration for the danger and the multiplicity 0..2 but it is also necessary to have a constraint saying each danger appears at most one time, so this is not a simple way.
Else if even less probable a mine can have at most one danger you can again use a enumeration with the multiplicity 1:
or with the multiplicity 0..1:
The best way to model this is by defining the material in the mine as an enumeration. An enumeration is a data type, which you can use to define an attribute, as follows:
The dependency arrow from Mine to Material is redundant, because it is already implied by the fact that it is used as an attribute type, but in a more complex class diagram, I find it helpful to easily see which enumerations are used by which classes.
I did not use generalization for the various types of mines, because the subclasses would not have special features, so I go for the most simple solution.
I did not use generalization for the dangers, because a mine may be both collapsing and radioactive.

What is Navigability in UML diagrams?

What is an example of Navigability in UML diagrams? My professor has provided the follow figure, but I can't seem to figure it out:
This shows navigability. A can see (means it has an attribute referencing) B. In contrast B has no idea about/reference to A. As #JimL commented, your arrow is wrong and only used for stereotype definition. I'm referring to the unfilled arrow which indicates navigability of associations from which I assume you actually meant that.
UML 2.5 spec p. 18:
Arrow notation is used to denote association end navigability. By definition, all class-owned association ends are navigable. By convention, all association-owned ends in the metamodel are not navigable.
An association with neither end marked by navigability arrows means that the association is navigable in both directions.
And even more relevant p. 200:
Navigability notation was often used in the past according to an informal convention, whereby non-navigable ends were assumed to be owned by the Association whereas navigable ends were assumed to be owned by the Classifier at the opposite end. This convention is now deprecated. Aggregation type, navigability, and end ownership are separate concepts, each with their own explicit notation. Association ends owned by classes are always navigable, while those owned by associations may be navigable or not.
So you should use the dot notation instead:
The UML specs is an intricate pile of alternative notations that can drive you crazy. Explore with caution!
In real life, KEEP IT SIMPLE! Don't use "dot notation" and don't use x to denote non-navigability, unless your peers are familiar with it.
Use arrows for navigable associations. People are familiar with it, or if not they're intuitive enough.

How we draw a composition of an inner class in UML 2 ?

How to present the association composition of an anonymous class defines in the class itself in the UML 2?
Thanks
In either of the shown ways:
See also p. 716 and 12.2.4 Notation on p. 246 for the nesting connector.
As #JimL. suggests, an anonymous class has no name. It would look like this:
However, it does not make much sense to use anonymous classes in a model for obvious reasons. Honestly, I don't know any programming language which permits anonymous classes, but there are probably such. From what I estimate they are just syntactic sugar to ease certain programming tasks. And for that reason (too) they should not be modeled. (Just my few cents here)

Using variables in UML multiplicities

I was running a tutorial today, and a we were designing a Class diagram to model a road system. One of the constraints of the system is that any one segment of road has a maximum capacity; once reached, no new vehicles can enter the segment.
When drawing the class diagram, can I use capacity as one of the multiplicities? This way, instead of having 0..* vehicles on a road segment, I can have 0..capacity vehicles.
I had a look at ISO 1905-1 for inspiration, and I thought that what I want is similar to what they've called a 'multiplicity element'. In the standard, it states:
If the Multiplicity is associated with an element whose notation is a text string (such as an attribute, etc.), the multiplicity string will be placed within square brackets ([]) as part of that text string. Figure 9.33 shows two multiplicity strings as part of attribute specifications within a class symbol. -- section 9.12
However, in the examples it gives, they don't seem to employ this feature in the way I expected - they annotate association links rather than replace the multiplicities.
I would rather get a definitive answer for the students in question, rather than make a guess based on the standard, so I ask here: has anyone else faced this issue? How did you overcome it?
According to the UML specification you can use a ValueSpecification for lower and upper bounds of a multiplicity element. And a ValueSpecification can be an expression. So in theory it must be possible although the correct expression will be more complex. Indeed it mixes design and instance level.
In such a case it is more usual to use a constraint like this:
UML multiplicity constraint http://app.genmymodel.com/engine/xaelis/roads.jpg

UML Questions about 'abstract' and stereotypes

hi every body i'm trying to understand UML but there are some questions about it
In UML what is the significance of tagging a class with the stereotype <<abstract>>?
and how to express this constraint as an invariant,
A stereotype "abstract" does not exist - an abstract class should be depicted using italic font. Abstract means that a class cannot be instantiated. It needs a subclass to do so. So as a pseudo-code constraint this would mean
for all instances i of MyAbstractClass holds: i.actualClass != MyAbstractClass
or in ocl for MyAbstractClass holds
self.allInstances()->forAll(i: MyAbstractClass | i.classifier <> self)
As the word 'abstract' was not displayed in your first question version, I expanded on stereotypes in general:
First of all: When learning UML, stereotypes should not be the first things you look into. They are rather complex.
Stereotypes or keywords (both denoted with <<MyStereotype>>) do not have a general meaning. It is defined by the specific stereotype. Commonly you cannot express a stereotype as an invariant instead.
But some other aspects of UML can be shown the same way: A class from the UML Metalevel is marked with <<metaclass>> even though it does not have a stereotype or even is of different actual type. The Stereotypes themselves are shown with a <<stereotype>> marker (even if they are instances of a special class).
An example for a custom stereotype could be "Service". You could mark classes with it which represent a Service. There could be a constraint which tells you that a "Service" must implement a special Interface. In this case you could express this constraint as a (boring) invariant. But probably it is even just a marker. In the latter case you can use a keyword as replacement.
I realize this thread is a couple of years old, but I came to it when it was referenced by someone else, as supporting the assertion that the «abstract» stereotype isn't supported by the UML spec. That assertion isn't quite accurate, and I'd like to explain why. I'll start by clarifying what abstract classes are.
Abstract classes are definitions of classes that don't include complete implementation. Therefore, abstract classes can't be directly instantiated; they have to be specialized (inherited). Abstract classes are notated by italicizing the class name and the methods that are abstract, and additionally by optionally adding an {abstract} property to the class name and/or to the operations (methods, we usually say, but methods are actually the "method" by which the operation is implemented) that are abstract.
Interfaces are actually a specific type of abstract class: a class with zero implementation. Their notation is different from other types of abstract classes (don't italicize, use the «interface» keyword, and notate all the specialization arrows with dotted lines). So, as Christian says here, there is standard notation for abstract classes--at least, there is in class diagrams.
Now, while it is true, as Christian also says, that the «abstract» stereotype doesn't exist, it is also true that you can create it if you want to, and that doing so is supported by the UML spec. It's unlikely that you'll have a reason to (at least in class diagrams), but you still can.
A stereotype is an "extensibility mechanism" for UML (there are three: stereotypes, tagged values, and constraints). It allows you to more specifically define some sort of element. Stereotypes are applied to classes (metaclasses actually, metaclasses are classes whose instances are also classes). A number of stereotypes are pre-defined "Standard Stereotypes" (in UML 1.4 they were called "Standard Elements"). Examples of these are «metaclass» (again, a class whose instances are also classes) and «file» (a physical file in the context of the system developed).
Stereotypes are a type of keyword. The spec (Superstructure 2.0, Annex B, p. 663) has this to say about keywords:
UML keywords are reserved words that are an integral part of the UML
notation and normally appear as text annotations attached to a UML
graphic element or as part of a text line in a UML diagram. These
words...cannot be used to name user-defined model elements where such naming would result in ambiguous interpretation of
the model. For example, the keyword “trace” is a system-defined
stereotype of Abstraction (see Annex C, “Standard Stereotypes”) and,
therefore, cannot be used to define any user-defined stereotype.
In UML, keywords are used for four different purposes:
To distinguish a particular UML concept (metaclass) from others sharing the same general graphical form...
To distinguish a particular kind of relationship between UML concepts (meta-association) from other relationships sharing the same general graphical form...
To specify the value of some modifier attached to a UML concept (meta-attribute value)...
To indicate a Standard Stereotype (see Annex C, “Standard Stereotypes”)...
Keywords are always enclosed in guillemets («keyword»), which serve as visual cues to more readily distinguish when a keyword is being used...In addition to identifying keywords, guillemets are also used to distinguish the usage of stereotypes defined in user profiles. This means that:
Not all words appearing between guillemets are necessarily keywords (i.e., reserved words), and
words appearing in guillemets do not necessarily represent stereotypes.
In other words, you can create any stereotype that you want, so long as it isn't a keyword. Since "abstract" is not a keyword, it follows that you can create an «abstract» stereotype.
In order to do so, however, you would have to go to some trouble, more trouble in UML 2.0 and above than in UML 1.4. UML 1.4 simply stated that a stereotype was an extension mechanism for the UML spec. One could simply define the stereotype, apply it to whichever part of the UML metamodel one wanted, and document the change. UML 2.0 wanted to formalize the relationship of a stereotype to a UML metaclass (any item on a UML diagram is a metaclass, and part of the UML metamodel). So, they came up with Profiles. This sample diagram shows how profiles work:
Now, that black arrow may look a bit strange, since you don't see it in any context but this one. UML 2.0 introduced the concept of an Extension, which it defines as "used to indicate that the properties of a metaclass are extended through a stereotype." This black arrow indicates an extension.
I'll quote Tom Pender (The UML Bible, Wiley Publishing, 2004) for an explanation of this diagram, since he does a better job than the spec (and I certainly can't improve on it):
It shows that a Component is extended by a Bean stereotype, which is required. The Bean stereotype is an abstract type, with two subtypes - Entity and Session. Each instance of Component, therefore, must be extended by an instance of either the Entity stereotype or the Session stereotype. Remember that a stereotype is a kind of class that can have properties - in this case, a Session stereotype has an attribute named state. This corresponds to a tagged definition whose value specifies the state of the Session. The tagged value is an enumeration, StateKind, which has either a stateless or stateful value.
The Component has a constraint on it, displayed in the note attached to the Component symbol, which states that a Component cannot be generalized or
specialized.
The diagram also shows that an Interface metaclass is extended by the Remote and Home stereotypes. The EJB package has a constraint, displayed in the note that sits in the package, that states a Bean must realize exactly one Home interface.
So, you can indeed use an «abstract» stereotype if you have reason to go to the trouble of creating it. The main reason that anyone might want to is to represent an abstract class in some place other than a class diagram.

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