the Controller I'm currently working with, has an integrated Bluetooth LE Interface. Now I want to send data from my Macbook, which has also a BLE Controller, to this Controller. Do you know any cool tools which suit my needs?
Thanks!
Use Apple's 'Hardware IO Tools'. It contains a tool named 'Bluetooh Explorer' which can do that.
Related
I use the BLED112 and want to make it act like a HID keyboard.
The BLED112 receives the keystroke from the Mobile. For example, "p".
Then the dongle act like a keyboard so we can see the "p" is written on Notepad of PC.
Sending data from Mobile to dongle is not matter. I have already done.
My problem is to send the keystroke event to the PC so the dongle works like a keyboard.
I want an example or the full guide.
Thanks.
BLED112 is a Bluetooth Low Energy dongle provided by Bluegiga (Now acquired by Silicon labs). If you have studied the BLED112 user manual and bluegiga API reference documents, you'd understand that there can be two possible ways to read/write data via BLED112:
Use bgscript
use the bglib library into your C/C++ application
BLED112 is enumerated as a virual com port. I don't recall the name of the windows application that comes with BLED112 but it sounded like BLEGUI or something. This application uses the APIs to handle connections, read and write events. In a nutshell, you need to implement the same thing that this application does. For that, you can leverage the logs it spits on the console. This log will help you with all the commands you need to send and all the response that you need to handle.
Then, you need to make your application communicate with the virtual com port over which these commands will be send and responses will be received at.
Once you establish this, you'd be able to display your keystrokes.
It is a substantial work if you haven't worked with BLE. But like people say, there aren't free lunches!
I have a gamepad with giroscope that works with Nintendo Switch, but there is no such feature for windows, but I think that the gamepad anyway send the information from giroscope but windows don't respond to it.
You could use Wireshark. has a Windows and Linux version.
Capturing Bluetooth isn't that complex. see the Wireshark site for the tutorial.
You can do so using the WebHID API. For your concrete question, maybe you can just directly use my WebHID Nintendo Joy-Con driver that makes gyroscope data available to the browser.
I want to create a TAS that can play the Nintendo Switch games that are only compatible with the joy cons.
There are turbo pro controllers in the market but there is no turbo joy cons, so my next idea is one of two:
To use the Bluetooth to connect a devise that I could control with my PC and can be connected to the Nintendo switch via Bluetooth (or USB) and trick it into thinking that it is a joy con and not a pro controller.
Use the idea above but the devise is the joy con itself, in this case, I would have to connect the joy cont to the PC and command it while it is still paired with the Nintendo Switch
Is there any way to achieve what i'm looking for? Thanks in advise.
Also, if there is a better branch in stack-overflow to post this question I will move it.
Looks like it's already been done, and you'll need a product called vJoy.
https://www.pcgamesn.com/nintendo/nintendo-switch-joy-con-pc-guide
Looks like you'd need to reverse engineer the communication protocol used by those controllers and then emulate that protocol with software. Here is a resource I have found regarding RE bluetooth. Another one I have found here. Redfang may help you in that endeavor, it is software that helps you find bluetooth addresses of devices that you you can't discover normally.
Another idea I would have is to open your controller and solder on some wires to a micro controller, such as an Arduino, Raspberry or something similar to the buttons and analogue controllers and 'input' the commands that way.
Unfortunately I can not offer you any more advice. I hope this helps in some way.
One possible way is to use JoyCon Droid app in Android to controll the Nintendo Switch. If this app can work, it should be possible to make one as PC software too.
Luckily, there are a few easy ways to control Android from PC such as using AirDroid which allows you to touch the Android screen from PC. You can refer to How to remote control Android device from a computer with AirDroid?. It can both mirror the screen and give you the touchscreen control, which you can utilize it to control the JoyCon Droid app.
I've just found another way which is to use a microcontroller as a USB controller here.
I am trying to get a Unity3d Windows Store App game to read a string of text that is sent from an Arduino Uno Rev3 over Bluetooth.
Unfortunately, the Windows Store App platform does not allow use of the System.IO.Ports namespace, so I am not sure how to get it to read the Bluetooth data.
Does anybody know how to read data from Bluetooth in a Windows Store App?
Any help is appreciated,
Thanks
If your HC-06 has COM-port capabilities, then you can use: [https://learn.microsoft.com/en-us/uwp/api/windows.devices.serialcommunication
there is a sample on Github:
[https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/SerialArduino
To find out if your device has COM-port capability on windows 10 go to settings/Bluetooth, pair device and go to more settings, tab com-ports and try to add port. If the list is empty unfortunately you can not use Windows.Devices.SerialCommunication APIs to communicate with an Arduino device.
Another way is to use the Bluetooth GATT protocol for communication.
It allows you to read and write data and subscribe to indicate and notify events.
For this there is also a sample on github:
[https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/BluetoothLEClient
It depends on your HC-06 what Gatt-services are available but there is most likely a service that can reed and write and get notifications.
Hope this can help you,
Groover
I ended up using a BLE solution based on this example:
https://www.simplicity.be/article/eddy-and-his-stones-diy-arduino-beacon-mobile-apps/
I am experimenting with Bluetooth Low-Energy (BLE) for the purpose of connecting a hardware device to an Android application. My goal is to send a recognizable piece of data to an Android phone.
I am using the keyfob from Texas Instrument's CC2541 Mini-development kit, and am programming it using the IAR Workbench (which I am learning on the fly). My issue is that I cannot figure out what code should be used to send data from the keyfob to the phone.
I understand that this is somewhat vague, but because of the non-disclosure policies of my company I cannot share the code that I am working with. Does anyone have any references to code for the IAR Workbench that will allow the CC2541 to send a piece of data? Right now, I prefer to use GATT if that helps.
Thanks, and please ask me more questions if I need to clarify anything.
Assuming you're working from a pre-existing service profile, there is a function for every service called ServiceName_SetParameter(). Calling that function will change the characteristic value. When the characteristic is read by the phone, it will receive this value. If the characteristic supports notifications, and your phone has registered for notifications on that characteristic, the new value will be transmitted whenever SetParameter is called.
You can implement any proprietary protcol to connect to and interact with your beacon device. It can assume other roles than just the beacon task. It can also listen to and respond to connection attempts thus expanding into a lot more than a regular beacon.
If you study the cc2541 close you realize it is a pretty advanced IO controller that offers a lot of IO signal possibilities. That way you could use the cc2541 as the heart of an IO control application where you measure and control equipment. Mobile apps can then easily connect to your beacon/IO Controller device and interact with the machinery it is hooked up to. As you see, it´s a remarkably versatile system on chip and a cool circuit to learn to program.