what is the decisive difference between mutex and condition variables? - multithreading

I read several posts (e.g., here) on stackoverflow about the difference but none of them give a clear explanation.
Wonder what's the scenario that requires the use of the one instead of the other and why?

After digging into the concept, I realize the decisive difference.
A mutex provides mutual exclusive semantics, which a thread blocks on another thread which is in a critical section. On the other hand, a conditional variable doesn't require another thread. It's a condition that a thread blocks on.
Take a producer/consumer queue for example. If the queue is empty, a consumer will block on this condition instead of on another producer/consumer thread.

Related

Terminology question: mutex lock, spin lock, sleepable lock

All over StackOverflow and the net I see folks to distinguish mutexes and spinlocks as like mutex is a mutual exclusion lock providing acquire() and release() functions and if the lock is taken, then acquire() will allow a process to be preempted.
Nevertheless, A. Silberschatz in his Operating System Concepts says in the section 6.5:
... The simplest of these tools is the mutex lock. (In fact, the term mutex is short for mutual exclusion.) We use the mutex lock to protect critical sections and thus prevent race conditions. That is, a process must acquire the lock before entering a critical section; it releases the lock when it exits the critical section. The acquire() function acquires the lock, and the release() function releases the lock.
and then he describes a spinlock, though adding a bit later
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
so as spinlock is just a type of mutex lock as opposed to sleepable locks allowing a process to be preempted. That is, spinlocks and sleepable locks are all mutexes: locks by means of acquire() and release() functions.
I see totally logical to define mutex locks in the way Silberschatz did (though a bit implicitly).
What approach would you agree with?
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
Maybe you're misreading the book (that is, "The type of mutex lock we have been describing" might not refer to the exact passage you think it does), or the book is outdated. Modern terminology is quite clear in what a mutex is, but spinlocks get a bit muddy.
A mutex is a concurrency primitive that allows one agent at a time access to its resource, while the others have to wait in the meantime until it the exclusive access is released. How they wait is not specified and irrelevant, their process might go to sleep, get written to disk, spin in a loop, or perhaps you are using cooperative concurrency (also known as "asynchronous programming") and passing control to the event loop as your 'waiting operation'.
A spinlock does not have a clear definition. It might be used to refer to:
A synonym for mutex (this is in my opinion wrong, but it happens).
A specific mutex implementation that always waits in a busy loop.
Any sort of busy-waiting loop waiting for a resource. A semaphore, for example, might also get implemented using a 'spinlock'.
I would consider any use of the word to refer to a (part of a) specific implementation of a concurrency primitive that waits in a busy loop to be correct, if a more general term is not appropriate. That is, use mutex (or whatever primitive you desire) unless you specifically want to talk about a busy-waiting concurrency primitive.
The words that one author uses in one book or manual will not always have the same exact meaning in every book and every manual. The meanings of the words evolve over time, and it can happen fast when the words are names for new ideas.
Not every book was written at the same time. Not every author is the same age or had the same teachers. It's just something you'll have to get used to.
"Mutex" was a name for a new idea not so very long ago.
In one book, it might mean nothing more than a thing that keeps two or more threads from entering the same critical section at the same time. In another book, it might refer to a specific type of object in a certain operating system or library that is used for that same purpose.
A spinlock is a lock/mutex whose implementation relies mainly on a spinning loop.
More advanced locks/mutexes may have spinning parts in their implementation, however those often last for no more than a few microseconds or so.

Make thread wait for condition but allow thread to remain usable while waiting or listening for a signal

Given a situation where thread A had to dispatch work to thread B, is there any synchronisation mechanism that allows thread A to not return, but remain usable for other tasks, until thread B is done, of which then thread A can return?
This is not language specific, but simple c language would be a great choice in responding to this.
This could be absolutely counterintuitive; it actually sounds as such, but I have to ask before presuming...
Please Note This is a made up hypothetical situation that I'm interested in. I am not looking for a solution to an existing problem, so alternative concurrency solutions are completely pointless. I have no code for it, and if I were in it I can think of a few alternative code engineering solutions to avoid this setup. I just wish to know if a thread can be usable, in some way, while waiting for a signal from another thread, and what synchronisation mechanism to use for that.
UPDATE
As I mentioned above, I know how to synchronise threads etc. Im only interested in the situation that I have presented here. Mutexes, semaphores and locks all kinds of mechanisms will all synchronise access to resources, synchronise order of events, synchronise all kinds of concurrently issues, yes. But Im not interested in how to do it properly. I just have this made up situation that I wish to know if it can be addressed with a mechanism as described prior.
UPDATE 2
It seems I have opened up a portal for people that think they are experts in concurrency to teleport and lecture at chance how they think the rest of world does not know how threading works. I simply asked if there is a mechanism for this situation, not a work around solution, not 'the proper way to synchronise', not a better way to do it. I already know what I would do and never be in this made up situation. It's simply hypothetical.
After much research, thought, and overview, I have come to the conclusion that its like asking:
If a calculator has the ability for me simply enter a series of 5 digits and automatically get their sum on the screen.
No, it does not have such a mode ready. But I can still get the sum with a few extra clicks using the plus and eventually the equal button.
If i really wanted a thread that can continue while listening for a condition of some sort, I could easily implement a personal class or object around the OS/kernel/SDK thread or whatever and make use of that.
• So at a low level, my answer is no, there is no such mechanism •
If a thread is waiting, then it's waiting. If it can continue executing then it is not really 'waiting', in the concurrency meaning of waiting. Otherwise there would be some other term for this state (Alert Waiting, anyone?). This is not to say it is not possible, just not with one simple low level predefined mechanism similar to a mutex or semaphore etc. One could wrap the required functionality in some class or object etc.
Having said that, there are Interrupts and Interrupt handlers, which come close to addressing this situation. However, an interrupt has to be defined, with its handler. The interrupts may actually be running on another thread (not to say a thread per interrupt). So a number of objects are involved here.
You have a misunderstanding about how mutexes are typically used.
If you want to do some work, you acquire the mutex to figure out what work you need to do. You do this because "what work you need to do" is shared between the thread that decide what work needed to be done and the thread that's going to do the work. But then you release the mutex that protects "what work you need to do" while you do the work.
Then, when you finish the work, you acquire the mutex that protects your report that the work is done. This is needed because the status of the work is shared with other threads. You set that status to "done" and then you release the mutex.
Notice that no thread holds the mutex for very long, just for the microscopic fraction of a second it needs to check on or modify shared state. So to see if work is done, you can acquire the mutex that protects the reporting of the status of that work, check the status, and then release the mutex. The thread doing the work will not hold that mutex for longer than the tiny fraction of a second it needs to change that status.
If you're holding mutexes so long that you worry at all about waiting for them to be released, you're either doing something wrong or using mutexes in a very atypical way.
So use a mutex to protect the status of the work. If you need to wait for work to be done, also use a condition variable. Only hold that mutex while changing, or checking, the status of the work.
But, If a thread attempts to acquire an already acquired mutex, that thread will be forced to wait until the thread that originally acquired the mutex releases it. So, while that thread is waiting, can it actually be usable. This is where my question is.
If you consider any case where one thread might slow another thread down to be "waiting", then you can never avoid waiting. All that has to happen is one thread accesses memory and that might slow another thread down. So what do you do, never access memory?
When we talk about one thread "waiting" for another, what we mean is waiting for the thread to do actual work. We don't worry about the microscopic overhead of inter-thread synchronization both because there's nothing we can do about it and because it's negligible.
If you literally want to find some way that one thread can never, ever slow another thread down, you'll have to re-design pretty much everything we use threads for.
Update:
For example, consider some code that has a mutex and a boolean. The boolean indicates whether or not the work is done. The "assign work" flow looks like this:
Create a work object with a mutex and a boolean. Set the boolean to false.
Dispatch a thread to work on that object.
The "do work" flow looks like this:
Do work. (The mutex is not held here.)
Acquire mutex.
Set boolean to true.
Release mutex.
The "is work done" flow looks like this:
Acquire mutex.
Copy boolean.
Release mutex.
Look at copied value.
This allows one thread to do work and another thread to check if the work is done any time it wants to while doing other things. The only case where one thread waits for the other is the one-in-a-million case where a thread that needs to check if the work is done happens to check right at the instant that the work has just finished. Even in that case, it will typically block for less than a microsecond as the thread that holds the mutex only needs to set one boolean and release the mutex. And if even that bothers you, most mutexes have a non-blocking "try to lock" function (which you would use in the "check if work is done" flow so that the checking thread never blocks).
And this is the normal way mutexes are used. Actual contention is the exception, not the rule.

What is the name of this synchronisation method?

I have a special programming construct that allows threads to wait until another thread releases all waiting threads at once.
Each thread can register itself to wait for an external event that can be triggered by another thread (for example one that listens for user input). Once that event occurs all threads can continue and are immediately deregistered.
My question is: What is a construct like this called?
At first I thought of mutex, but as far as i know a mutex is a construct that only allows one thread to run at once (See this link https://www.quora.com/Semaphore-vs-mutex-vs-monitor-What-are-the-differences).
To me this construct sounds like a phaser in java, but my construct does not have a counting logic, so I was wondering what the correct wording is.
Relevant Java and C# classes have the word "barrier" in them, so that might be what you want.
The correct answer is: this is mostly like a condition variable of a monitor. Quoting Wikipedia:
A condition variable essentially is a container of threads that are
waiting for a certain condition. Monitors provide a mechanism for
threads to temporarily give up exclusive access in order to wait for
some condition to be met, before regaining exclusive access and
resuming their task.
An example implementation of this is Java's wait and notifyAll.

What are the main purposes for joining pthreads in Linux/UNIX?

I'm a student and I'm going over threads right now, and despite reading TLPI very carefully, I still don't have a good understanding as to why one might join two pthreads.
From what I've gleaned, it can be used either as a way for one thread to pass a return value to another OR it can be used as a waiting mechanism between threads. That said, it's entirely possible that I've misunderstood the entire point. Would someone mind explaining it a bit for me?
Threads are mainly used for parallel processing. Joining/Exiting threads means the work/purpose of the thread is fulfilled. When the purpose is fulfilled then the resources should be freed and made available to other threads/processes. Resources could be any of following:
Stack (as Basile Starynkevitch said)
Processor time
Opened files/Shared Memory/Any other resource locked/booked by the thread.
Joining threads can be done for just shifting the control also Or it might be done for transferring values as return values (as Michael Burr said).

Avoid deadlocks in a multithreaded process

What are the best practices/idioms should someone follow in order to avoid deadlocks?
Please see What are common reasons for deadlocks?
There are four conditions which must occur for deadlock to occur:
Mutual exclusion condition: a resource that cannot be used by more than one process at a time
Hold and wait condition: processes already holding resources may request new resources
No preemption condition: No resource can be forcibly removed from a process holding it, resources can be released only by the explicit action of the process
Circular wait condition: two or more processes form a circular chain where each process waits for a resource that the next process in the chain holds
Avoid at least one of these, and preferably more, and you shouldn't have too many problems.
There is so called Banker's algorithm, for deadlock avoidance. Also you can consider the use of Watch Dog in order to break out form deadlock. Here also few interesting points.
The canonical technique for deadlock avoidance is to have a lock hierarchy. Make sure that all threads acquire locks or other resources in the same order. This avoids the deadlock scenario where thread 1 hold lock A and needs lock B while thread 2 holds lock B and needs lock A. With a lock hierarchy, both threads would have to acquire the locks in the same order (say, A before B).
The best practice would be by defining a class for your thread and use only non-static fields from this class in your thread so your threads won't be sharing any memory.
Of course, to avoid deadlocks you could also avoid the use of semaphores, critical sections and mutexes. Less is better, if you want to avoid deadlocks. Unfortunately, these are required if some memory or other resource is shared between two threads or else you risk corruption of data.
Among the various methods to enter critical sections -- semaphores and mutexs are the most popular.
A semaphore is a waiting mechanism and mutex is a locking mechanism, well the concept is confusing to the most, but in short, a thread activating a mutex can only deactivate it. with this in mind...
Dont allow any process to lock partial no of resources, if a process need 5 resources, wait until all the are available.
if u use semaphore here, u can unblock/un-wait the resource occupied by other thread. by this i mean pre-emption is another reason.
These 2 according to me are the basic conditions, the remaining 2 of the common 4 precautions can be related to these.
If u dont agree ps add comments. I've gtg already late, I will later add a cleaner and clearer explanation.

Resources