Graphics program that will generate a common palette from multiple jpgs - graphics

gimp has the ability to generate a palette from a loaded image. I am looking to have all images (i am not necessarily the author of these pictures) share a common palette since this makes it easier displaying them on an LCD screen.
is there a program that does this? or some script in gimp or imagemagick?

There are few ways to do this:
use dithering
with palette designed for dithering like default VGA or WEB palette. I do it like this:
my simple C++ dithering
on how to do this. There are also more sophisticated approaches for this out there just google dithering...
merge all images to single mosaic
and compute the palette for this big image containing all the images you want with tool you use now. After that just use this palette for each of the original images (or on the mosaic and then de-mosaic).
compute the palette yourself
You need to compute histogram of all images and then use some kind of clustering to lower the number of colors. To include more images to this just compute histogram for all the images (do not reset it between images) and the rest is same as for single image. So if you got access to the color quantization code of yours then just change the histogram part ... by adding loop through all the images you want (and clearing histogram just for the first image).
Here example of how I do the color quantization:
Effective gif/image color quantization?
I do not use gimp nor imagemagick so I can not help you there but now you at least know what to look for in their docs ...

I'm not sure what you are trying to do is applicable to JPEG images as they do not have a colour palette. However, a possible technique with ImageMagick at the command line would be to put all the images together, reduce the number of colours to whatever you want and then save that (minimised/de-duplicated) as a "palette" which you can apply to other images.
So, the first step is to extract a common palette, of say 250 colours:
magick image1.jpg image2.jpg ... +append -colors 250 -unique-colors palette.png
Now, before you display any image, map it to that palette:
magick image.jpg -remap palette.png result.png
You can also disable dithering, with:
magick +dither image.jpg -remap palette.png result.png
I have used PNG rather than JPEG throughout because of my issue with JPEG palettes, but you can try with your JPEGs using just the same commands. I would definitely suggest you use GIF, PNG or NetPBM PPM format to store the palette information at least.
Just for fun, let's try that with a picture of the White House:
Let's make a really poor palette of three colours - red, yellow and cyan:
convert xc:red xc:yellow xc:cyan +append palette.png
and apply it with dither:
convert whitehouse.jpg -remap palette.png dither.png
and again without:
convert whitehouse.jpg +dither -remap palette.png undither.png
As #Spektre points out in the comments below, you may be passing that palette to the LCD in some BYTE array or something like a lookup table. If that is the case, you can see the palette in human/ASCII terms like this:
convert palette.png txt:
# ImageMagick pixel enumeration: 3,1,65535,srgb
0,0: (65535,0,0) #FF0000 red
1,0: (65535,65535,0) #FFFF00 yellow
2,0: (0,65535,65535) #00FFFF cyan
And you can get a 9-byte file of the R, G & B values in binary like this - I am choosing to dump it in hex afterwards so you can see it:
convert palette.png -depth 8 rgb:palette.bin
xd palette.bin
00000000: ff00 00ff ff00 00ff ff .........

Related

Convert jpg to png with predefined color codes?

I've got some maps, based on 66 colors, that I unfortunately saved in jpg for a couple of months ago.
I've discovered that I can convert to png, and set it to be 66 colors, BUT, is there anyway to predefine those 66 colors, so for example the colors close to #888888 will be converted to #888888 and not to 878787 and 878887.
One issue is also that the maps don't contain all 66 colors,(usually around 30) so now I might get 4 different type of white. (that's why I need this solution)
is this even possible with imagemagick?
You can make a 66x1 pixel "swatch" of the 66 colours you want by taking one of your original PNG images and extracting the unique colours like this:
magick original.png -unique-colors swatch.png
Then you can apply it like this:
magick unhappy.jpg -remap swatch.png result.png
More details here.
Here's a concrete example. Here's our map:
First, make a swatch of the 5 colours we want to appear in our output image:
magick xc:"rgb(10,100,140)" xc:"rgb(240,190,120)" xc:"rgb(70,130,30)" xc:"rgb(220,230,230)" xc:"rgb(40,80,50)" +append swatch.png
Now remap all the colours in the original to the 5 colours in the swatch:
magick map.jpg +dither -remap swatch.png result.png
Alternatively, we could let ImageMagick choose the best colours for the swatch like this:
magick map.jpg -colors 7 -unique-colors swatch.png
And remap just the same as before but using the colours ImageMagick chose:
magick map.jpg +dither -remap swatch.png result.png
Note that you can use hex codes (or HSL, or Lab colours) just the same:
convert xc:"#0a658c" xc:"#f0be78" xc:"#46821e" xc:"#dce6e6" xc:"#285032" +append swatch.png
Note that the above commands assume ImageMagick v7. If you are obliged to use old v6 syntax, replace magick with convert.

How can I Convert grayscale image to false color gradient with imagemagick

input b/w, output with CLUT
I want to create false color images from grayscale input images. Similar to the typical false color images produced by nasa from b/w inputs to highlight contrast and texture. I can do this in gimp by applying a custom gradient to an indexed color b/w photo. I am sure there is a way to duplicate this with IM but, i cannot find an example in the docs or on stackoverflow. My goal is to automate the process and produce several pseudocolor outputs from each b/w input image. This is for an art project, so no great precision or scientific validity is required. Although, someone may build on my project.
An example would be producing a color relief map from a typical bump map.
Your solution worked. Thank you #MarkSetchell
create new colour look up table named rainbowCLUT.png:
convert -size 1x1! xc:black xc:red xc:orange xc:yellow xc:green xc:blue xc:violet xc:white +append -resize 255x1! rainbowCLUT.png
apply clut to image:
convert FullMoon2010.jpg rainbowCLUT.png -clut result.png;eog result.png
Your solution worked. Thank you #MarkSetchell
create new colour look up table named rainbowCLUT.png:
convert -size 1x1! xc:black xc:red xc:orange xc:yellow xc:green xc:blue xc:violet xc:white +append -resize 255x1! rainbowCLUT.png
apply clut to image:
convert FullMoon2010.jpg rainbowCLUT.png -clut result.png;eog result.png

How to offset image contents by X,Y pixels using ImageMagick?

I need to offset the pixels in a PNG image by -1 in X and -4 in Y axis.
The images were converted from a PDF created by Corel Draw, which adds an offset, breaking the image processing system I'm working on.
align_image_stack from hugin-tools package crashes when processing these files, that's why I resort to trying a fixed offest correction.
I tried this these commands:
$ convert a.png: -geometry 100%-100-100 b.png
$ convert -region '100%+500px+100px' a.png b.png
$ convert -page '100%+500px+100px' a.png b.png
$ convert -repage '100%+500px+100px' a.png b.png
$ convert -crop '100%+500px+100px' a.png b.png
$ convert a.png -geometry 100%-100px-100px b.png
They have all finished without an error, but the gave me the same image I fed them as input.
a.png = b.png
What am I doing wrong? Why the Covert command does not shift the image contents?
EDIT:
Here's a pair of images to illustrate my problem. The first image is what I want, the second is what comes out of Corel Draw, I want to apply an arbitrary X/Y offset to compensate for this difference. The images are faked only to illustrate the problem, this is not authentic data.
New point is that I was able to produce the offset once, but I can't reproduce this. It looks to me like a bug in ImageMagick, because I'm trying the same command that I used before and it doesn't work now.
I also tried using GraphicsMagick to doublechek this.
I was able to get an offset written to PNG header, but that doesn't make Blender use that offset, so I need to "burn" that offset into the bitmap data, not just specify it in the metadata.
This command did a change, but only GIMP seems understands that and I need to make Blender apply the offset:
convert a.png -repage '100%x100%+100+1000' b.png
I tried using -sample to apply the transformation, but it's not alpplied and stays in the metadata - I can check this with GIMP.
convert a.png -repage '100%x100%+100+1000' -sample 100% b.png
I can't believe I am unable to do such a simple thing.
Updated Answer
It is hard to understand what you want without proper images, but here is another attempt at guessing a solution for you. Let's start with this image - ignore the colours as I only added them so you can see the extent of the images and you can remove/change them anyway:
The new plan is to trim your image so there is no border around the letters at all and then to add in whatever border you want afterwards. So, trimming the existing border and adding a 10px border left and right and a 50px border top and bottom:
convert start.png -trim -bordercolor red -border 10x50 result.png
Or, trimming the original border and adding a 10px border to the right side only:
convert start.png -trim -gravity east -background blue -splice 10x0 result.png
Hopefully that will give you an approach to achieve what you seek.
Original Answer
If you want to reset the page offsets back to zero, the easiest way is:
mogrify +repage image.png
Or, slightly harder:
convert image.png +repage result.png

How can I change lightness hue and partially desaturate an image in ImageMagick?

I have a PNG which (besides a white spot and transparency in the background) is a pretty straight blue.
I would like to use convert from ImageMagick to partially desaturate it, so that I can create images with the original blue at one extreme, and regular desaturation (I know that color theory allows a lot of desaturations, but I'm just looking for GIMP-style desaturation.)
I would also like to lighten or darken the colors to an image.
Lastly, I would like to change the hue for the bulk of the images, to anything on the hue scale. (The image is a saturated blue.)
I can do all of these in GIMP but I am looking for a way to automate the process. I also want to resize down, but that much was clearer from the docs.
How can I do these adjustments?
This might help. It uses this image as input - I am not so artistic and is a pretty literal interpretation of your teardrop image description...
#!/bin/bash
for hue in $(seq 0 40 160); do
for sat in $(seq 20 40 100); do
convert -label "Sat:$sat,Hue:$hue" input.png -modulate 100,$sat,$hue miff:-
done
done | montage - -frame 5 -tile 3x m.png

Convert image to indexed color with custom palette through console

I have image.png in truecolor,
palette.png (N colors, where N>256) or text file, where list RGB color palette.
How to get a picture with this palette?
If I use imagemagick:
convert image.png -remap palette.png remap_image.png
It does not work.
convert image.png -map palette.png remap_image.png
Gives a very bad quality. The image is very noisy. File size is bigger than before.
GIMP gives best quality:
Сonvert image to indexed color > use custom palette
But GIMP is GUI. I need to convert a lot images in the console without running the gimp and X.org.
Using a shared palette across multiple images requires a carefully crafted palette. If you don't take great care when using the palette of a single image across many images, the result will be poor.
This needn't be complicated though. If you have accesss to the GIMP (or other tool) which supports truecolor graphics, you can create a large image and fit all of the smaller images into it, then quantize the image to N colors, then use that palette as the source.
you should be able to closely mimic GIMP's behavior in the console using ImageMagick
Once you've got a truecolor image with all the colors you want to quantize,
# Create an 8-bit png from our source, with a 235-color palette as an example.
convert truecolor_source.png -colors 235 palette.png
# Create an 8-bit png from an arbitrary image and use the palette in palette.png
convert sample.png -map palette.png output.png
There are a number of options for down-sampling colors, like dithering. See the ImageMagickv6 example page for an excellent overview with example pictures and code.
Although I still don't exactly understand what you want to do, your currently most recent comment ("Yes, from RGB to palette will set independently. Need set correct quantity of colors"), it sounds like all you want to do is set a strict limit on the amount of colors of a bunch of images, but they don't need to use the same palette.
In that case, the solution is very simple:
convert sample.png -colors 135 output.png
Try playing with the quantization options if the result isn't to your satisfaction.
If the output image is too large for your liking, you can experiment with the -quality option.
If this still isn't satisfactory, please try to explain your goal in a more detailed manner.
Good luck!
cat photo.png | pngnq -s 1 > photoindexed.png
I tend to get good results with the "-remap" (single imge) or "+remap" (multiple images) functions in combination with "-colors". Read up on those functions here. Note that "with "-remap" you provide IM with the final set of colors you want to use for the image, whether you plan to dither those colors, or just replace the ones with their nearest neighbours.", meaning just remapping/replacing might not look good enough, as colors from the input image are simply replaced by those from the palette image. Some form of dithering will be necessary to distribute pixel color conversion errors throughout the output image, because not all colors in the palette match those of the input image.
I'd suggest you use the "-colors N" option for that. This will reduce your output image color count to a maximum of N. By default ImageMagick uses "-dither Riemersma" for this implicitly when you specify "-colors N". The are also other dithering options available.

Resources