Is Rust's syntactical grammar context-free or context-sensitive? - rust

The syntactical grammar of hardly any programming language is regular, as they allow arbitrarily deeply nested parenthesis. Rust does, too:
let x = ((((()))));
But is Rust's syntactical grammar at least context-free? If not, what element makes the grammar context-sensitive? Or is the grammar even recursively enumerable, like C++'s syntactical grammar?
Related: Is Rust's lexical grammar regular, context-free or context-sensitive?

Rust includes a macro processor, whose operation is highly context-sensitive.
You could attempt to skate around this issue by only doing syntactic analysis up to but not including macro expansion -- possible, but not particularly useful -- or by assuming that the macro expansion is done by some intermediate tool which is given a free pass to allow it to be Turing complete.
But I'm inclined to say that it simply means that the Rust language is recursively enumerable.
There are a number of restrictions on the validity of macro definitions which probably make the language (at least) context-sensitive, even if you settle for not performing the macro expansions as part of syntactic analysis.
This doesn't mean that a context-free grammar cannot be useful as part of the syntactic analysis of Rust. It's probably essential, and it could even be useful to use a parser generator such as bison or Antlr (and examples of both exist). Like most programming languages, there is a simple superset of Rust which is context-free, and which can be usefully analysed with context-free grammar tools; however, in the end there are texts which will need to be rejected at compile-time as invalid even though they are part of the CF superset.

Answer straight from the source code for Rust:
Rust's lexical grammar is not context-free. Raw string literals are
the source of the problem. Informally, a raw string literal is an r,
followed by N hashes (where N can be zero), a quote, any characters,
then a quote followed by N hashes. Critically, once inside the first
pair of quotes, another quote cannot be followed by N consecutive
hashes. e.g. r###""###"### is invalid.

Related

Prove regular language and automata

This is a grammar and I wan to check if this language is regular or not.
L → ε | aLcLc | LL
For example the result of this grammar is:
acc, accacc ..., aacccc, acaccc, accacc, aaacccccc, ...
I know that is not a regular language but how to prove it? Is building an automata the right way to prove it? What is the resulting automata. I don't see pattern to use it for build the automata.
Thank you for any help!
First, let me quickly demonstrate that you cannot deduce the language of a grammar is irregular based solely on the grammar's being irregular. To see this, consider the unrestricted grammar:
S -> SSaSS | aS | e
SaS -> aSa
aaS -> SSa
This is clearly not a regular grammar but you should be able to verify it generates the infinite regular language of all strings of a.
That said, how should we proceed? We will need to figure out what language your grammar generates, and then argue that particular language cannot be regular. We notice that the only rule that introduces terminal symbols always introduces twice as many c as it does a. Furthermore, it's not hard to see the language must be infinite. We can use the Myhill-Nerode theorem to show that these observations imply the language must be irregular.
Consider the prefix a^n of a hypothetical string in the language of this grammar. The shortest string which can be appended to the end of this prefix to give us a string generated by this grammar is c^(2n). No shorter string will work, and that string always works. Imagine now that we were looking at a correct deterministic finite automaton for the language of the grammar. Then, whatever state processing the prefix a^n left us in, we'd need the shortest path from there to an accepting state in the automaton to have length 2n. But a DFA must have finitely many states, and n is an arbitrary natural number. Our DFA cannot work for all possible n (it would need to have arbitrarily many states). This is a contradiction, so there can be no correct DFA for the language of the grammar. Since all regular languages have DFAs, that means the language of this grammar cannot be regular.

Why are most scripting languages loosely typed?

why most of the scripting languages are loosely typed ? for example
javascript , python , etc ?
First of all, there are some issues with your terminology. There is no such thing as a loosely typed language and the term scripting language is vague too, most commonly referring to so called dynamic programming languges.
There is weak typing vs. strong typing about how rigorously is distinguished between different types (i.e. if 1 + "2" yields 3 or an error).
And there is dynamic vs. static typing, which is about when type information is determined - while or before running.
So now, what is a dynamic language? A language that is interpreted instead of compiled? Surely not, since the way a language is run is never some inherent characteristic of the language, but a pure implementation detail. In fact, there can be interpreters and compilers for one-and-the-same language. There is GHC and GHCi for Haskell, even C has the Ch interpreter.
But then, what are dynamic languges? I'd like to define them through how one works with them.
In a dynamic language, you like to rapidly prototype your program and just get it work somehow. What you don't want to do is formally specifying the behaviour of your programs, you just want it to behave like intended.
Thus if you write
foo = greatFunction(42)
foo.run()
in a scripting language, you'll simply assume that there is some greatFunction taking a number that will returns some object you can run. You don't prove this for the compiler in any way - no predetmined types, no IRunnable ... . This automatically gets you in the domain of dynamic typing.
But there is type inference too. Type inference means that in a statically-typed language, the compiler does automatically figure out the types for you. The resulting code can be extremely concise but is still statically typed. Take for example
square list = map (\x -> x * x) list
in Haskell. Haskell figures out all types involved here in advance. We have list being a list of numbers, map some function that applies some other function to any element of a list and square that produces a list of numbers from another list of numbers.
Nonetheless, the compiler can prove that everything works out in advance - the operations anything supports are formally specified. Hence, I'd never call Haskell a scripting language though it can reach similar levels of expressiveness (if not more!).
So all in all, scripting languages are dynamically typed because that allows you to prototype a running system without specifying, but assuming every single operation involved exists, which is what scripting languages are used for.
I don't quite understand your question. Apart from PHP, VBScript, COMMAND.COM and the Unix shell(s) I can't really think of any loosely typed scripting languages.
Some examples of scripting languages which are not loosely typed are Python, Ruby, Mondrian, JavaFXScript, PowerShell, Haskell, Scala, ELisp, Scheme, AutoLisp, Io, Ioke, Seph, Groovy, Fantom, Boo, Cobra, Guile, Slate, Smalltalk, Perl, …

Will I develop good/bad habits because of lazy evaluation?

I'm looking to learn functional programming with either Haskell or F#.
Are there any programming habits (good or bad) that could form as a result Haskell's lazy evaluation? I like the idea of Haskell's functional programming purity for the purposes of understanding functional programming. I'm just a bit worried about two things:
I may misinterpret lazy-evaluation-based features as being part of the "functional paradigm".
I may develop thought patterns that work in a lazy world but not in a normal order/eager evaluation world.
There are habits that you get into when programming in a lazy language that don't work in a strict language. Some of these seem so natural to Haskell programmers that they don't think of them as lazy evaluation. A couple of examples off the top of my head:
f x y = if x > y then .. a .. b .. else c
where
a = expensive
b = expensive
c = expensive
here we define a bunch of subexpressions in a where clause, with complete disregard for which of them will ever be evaluated. It doesn't matter: the compiler will ensure that no unnecessary work is performed at runtime. Non-strict semantics means that the compiler is able to do this. Whenever I write in a strict language I trip over this a lot.
Another example that springs to mind is "numbering things":
pairs = zip xs [1..]
here we just want to associate each element in a list with its index, and zipping with the infinite list [1..] is the natural way to do it in Haskell. How do you write this without an infinite list? Well, the fold isn't too readable
pairs = foldr (\x xs -> \n -> (x,n) : xs (n+1)) (const []) xs 1
or you could write it with explicit recursion (too verbose, doesn't fuse). There are several other ways to write it, none of which are as simple and clear as the zip.
I'm sure there are many more. Laziness is surprisingly useful, when you get used to it.
You'll certainly learn about evaluation strategies. Non-strict evaluation strategies can be very powerful for particular kinds of programming problems, and once you're exposed to them, you may be frustrated that you can't use them in some language setting.
I may develop thought patterns that work in a lazy world but not in a normal order/eager evaluation world.
Right. You'll be a more rounded programmer. Abstractions that provide "delaying" mechanisms are fairly common now, so you'd be a worse programmer not to know them.
I may misinterpret lazy-evaluation-based features as being part of the "functional paradigm".
Lazy evaluation is an important part of the functional paradigm. It's not a requirement - you can program functionally with eager evaluation - but it's a tool that naturally fits functional programming.
You see people explicitly implement/invoke it (notably in the form of lazy sequences) in languages that don't make it the default; and while mixing it with imperative code requires caution, pure functional code allows safe use of laziness. And since laziness makes many constructs cleaner and more natural, it's a great fit!
(Disclaimer: no Haskell or F# experience)
To expand on Beni's answer: if we ignore operational aspects in terms of efficiency (and stick with a purely functional world for the moment), every terminating expression under eager evaluation is also terminating under non-strict evaluation, and the values of both (their denotations) coincide.
This is to say that lazy evaluation is strictly more expressive than eager evaluation. By allowing you to write more correct and useful expressions, it expands your "vocabulary" and ability to think functionally.
Here's one example of why:
A language can be lazy-by-default but with optional eagerness, or eager by default with optional laziness, but in fact its been shown (c.f. Okasaki for example) that there are certain purely functional data structures which can only achieve certain orders of performance if implemented in a language that provides laziness either optionally or by default.
Now when you do want to worry about efficiency, then the difference does matter, and sometimes you will want to be strict and sometimes you won't.
But worrying about strictness is a good thing, because very often the cleanest thing to do (and not only in a lazy-by-default language) is to use a thoughtful mix of lazy and eager evaluation, and thinking along these lines will be a good thing no matter which language you wind up using in the future.
Edit: Inspired by Simon's post, one additional point: many problems are most naturally thought about as traversals of infinite structures rather than basically recursive or iterative. (Although such traversals themselves will generally involve some sort of recursive call.) Even for finite structures, very often you only want to explore a small portion of a potentially large tree. Generally speaking, non-strict evaluation allows you to stop mixing up the operational issue of what the processor actually bothers to figure out with the semantic issue of the most natural way to represent the actual structure you're using.
Recently, i found myself doing Haskell-style programming in Python. I took over a monolithic function that extracted/computed/generated values and put them in a file sink, in one step.
I thought this was bad for understanding, reuse and testing. My plan was to separate value generation and value processing. In Haskell i would have generated a (lazy) list of those computed values in a pure function and would have done the post-processing in another (side-effect bearing) function.
Knowing that non-lazy lists in Python can be expensive, if they tend to get big, i thought about the next close Python solution. To me that was to use a generator for the value generation step.
The Python code got much better thanks to my lazy (pun intended) mindset.
I'd expect bad habits.
I saw one of my coworkers try to use (hand-coded) lazy evaluation in our .NET project. Unfortunately the consequence of lazy evaluation hid the bug where it would try remote invocations before the start of main executed, and thus outside the try/catch to handle the "Hey I can't connect to the internet" case.
Basically, the manner of something was hiding the fact that something really expensive was hiding behind a property read and so made it look like a good idea to do inside the type initializer.
Contextual information missing.
Laziness (or more specifically, the assumption of the availabilty of the purity and equational reasoning) is sometimes quite useful for specific problem domains, but not necessarily better in general. If you're talking about general-purpose language settings, relying on the lazy evaluation rules by default is considered harmful.
Analysis
Any languages has functional combination (or the applicable terms combination; i.e. function call expression, function-like macro invocation, FEXPRs, etc.) enforces rules on evaluation, implying the order of different parts of subcomputation therein. For convenience and the simplicity of the specification of the language, a language usually specify the rules in a flavor paired to the reduction strategy:
The strict evaluation, or the applicative-order reduction, which evaluates all subexpression first, before the subcomputation of the remaining evaluation of the hole combination.
The non-strict evaluation, or the normal-order reduction, which does not necessarily evaluate every subexpression at first.
The remaining subcomputation finally determines the result of the whole evaluation of the expression. (For program-defined constructs, this usually implies the substitution of the evaluated argument into something like a function body, and the subsequent evaluation of the result.)
Lazy evaluation, or the call-by-need strategy, is a typical concrete instance of the non-strict evaluation kind. To make it practically usable, subexpression evaluations are required to be pure (side-effect-free), so the reductions implementing the strategy can have the Church-Rosser property whatever the order of subexpression evaluation is actually adopted.
One significant merit of such design is the availability of the equational resoning: users can encode the equality of expression evaluation in the program, and optimizing implementation of the language can perform the transformation depending directly on such constructs.
However, there are many serious problems behind such design.
Equational reasoning is not important as it in the first glance in practice.
The encoding is not a separate feature. It has some specific requirements on the other features to carry the encoding. For a pure language, it is even more difficult to encode them elsewhere, so there is certain pressure to make the type system more expressive, hence more complicated typing and typechecking.
Whether the compiler uses the equational reasoning directly encoded in the program or not is an implementation detail. It is more of a taste of style to promote the importance.
Syntatic equations are not powerful enough to encode semantic conditions like cases of "unspecified behavior" in ISO C. It still needs some additional primitives to express non-determinism of such semantic equivalence classes to make optimization techniques based on such equivalence possible.
It is computationally inefficient at the very basic level by default, and not amendable by the programmer easily.
There is no systemic way to reduce the cost on equations which are known not required by the programmer.
One of the significance comes from the clash between lazily evaluated combinations and proper tail recursion over the combinations.
The unpredictable abuse of thunks to memoize the lazily evaluated expressions also makes troubles on the utilization of the machine resources (e.g. registers and the cache memory).
Purely functional languages like Haskell may declare the referential transparency is a good thingTM. However, this is faulty in certain contexts.
There are semantic gaps over the terminology itself. The purity is not the only aspect for the referential transparency; moreover, there are other kinds of such property not readily provided by the evaluation strategy.
In general, referential transparency should not be a goal about programming. Instead, it is an optional manner to implement the composable components of programs. Composability is essentially about the expected invariance on the interface of the components. There are many ways to keep the composability without the aid of any kinds of referential transparency. Whether the guarantee should be enforced by the language rules? It depends. At least, it should not depend totally on the language designers' point.
The lack of impure evaluations requires more syntax noises to encode many constructs simply expressible by mutable state cells in the traditional impure languages. The workarounds of the practical problems do make the solution more difficult and hard to reason by humans.
For example, I/O operations are side-effectful, thus not directly expressible in Haskell expressions under the usual non-strict evaluation rules, otherwise the order of effects will be non-deterministic.
To overcoming the shortcoming, some indirect conventional constructs like the IO monad to simulate the traditional imperative style are proposed. Such monadic constructs are in essential "indirect" in the sense similar to the continuation-passing style, which is considerably low-level and difficult to read. Even though monads can be "powerful" than continuations in expresiveness, it does not naturally powerful than more high-level alternatives (like algebraic effect systems) when the lazy evaluation strategy is not enforced by default.
Besides the intuition problem above, the necessity of using monadic constructs are often difficult to prove formally (if ever possible). As the result, they are very easily abused (just like the design patterns for "OOP" languages derived from Simula). The related syntax sugar, notably, the famous do-notation, is abused for a few decades before well-known by the Haskell community.
Simulating strict language constructs in languages like Haskell usually needs monadic constructs, while simulating non-strict constructs in strict languages are considerably simpler and easier to implement efficiently. For instance, there is SRFI-45.
The lazy evaluation strategy does not deal with many other non-strict constructs well.
For example, seq has to be a compiler magic in GHC. This is not easily expressible by other Haskell constructs without massive changes in the core Haskell language rules.
Although traditional strict languages also do not allow user programs to simulate the enforcement of the order easily so such sequential constructs are therefore primitive (examples: C-like ; is primitive; the derivation of Scheme's begin is relying on the primitive lambda which in turn implying an implicit evaluation order on expressions), it can be implementable reusing the applicative order rules without additional ad-hoc primitives, like the derivation of the$sequence operator in the Kernel language.
Concerns about specific questions
Lazy evaluation is not a must for the "functional paradigm", though as mentioned above, purely functional languages are likely have the lazy evaluation strategy by default. The common properties are the usability of first-class functions. Impure languages like Lisp and ML family are considered "functional", which use eager evaluation by default. Also note the popularity of "functional paradigm" came after the introducing of function-level programming. The latter is quite different, but still somewhat similar to "functional programming" on the treatment of first-classness.
As mentioned above, the way to simulate laziness in eager languages are well-known. Additionally, for pure programs, there may be no non-trivially semantic difference between call-by-need and normal order reduction. To figure out something really only work in a lazy world is actually not easy. (Do you want to implement the language?) Just go ahead.
Conclusion
Be careful to the problem domain. Lazy evaluation may work well for specific scenarios. However, making it by default is likely to be a bad idea in general, because users (whoever to use the language to program, or to derive a new dialect based on the current language) will likely have few chances to ignore all of the problems it will cause.
Well, try to think of something that would work if lazily evaluated, that wouldn't if eagerly evaluated. The most common category of these would be lazy logical operator evaluation used to hide a "side effect". I'll use C#-ish language to explain, but functional languages would have similar analogs.
Take the simple C# lambda:
(a,b) => a==0 || ++b < 20
In a lazy-evaluated language, if a==0, the expression ++b < 20 is not evaluated (because the entire expression evaluates to true either way), which means that b is not incremented. In both imperative and functional languages, this behavior (and similar behavior of the AND operator) can be used to "hide" logic containing side effects that should not be executed:
(a,b) => a==0 && save(b)
"a" in this case may be the number of validation errors. If there were validation errors, the first half fails and the second half is not evaluated. If there were no validation errors, the second half is evaluated (which would include the side effect of trying to save b) and the result (apparently true or false) is returned to be evaluated. If either side evaluates to false, the lambda returns false indicating that b was not successfully saved. If this were evaluated "eagerly", we would try to save regardless of the value of "a", which would probably be bad if a nonzero "a" indicated that we shouldn't.
Side effects in functional languages are generally considered a no-no. However, there are few non-trivial programs that do not require at least one side effect; there's generally no other way to make a functional algorithm integrate with non-functional code, or with peripherals like a data store, display, network channel, etc.

Conditions for a meta-circular evaluator

Are there any conditions that a language must satisfy so that a meta-circular evaluator can be written for that language? Can I write one for BASIC, or for Python?
To quote Reg Braithwaite:
The difference between self-interpreters and meta-circular interpreters is that the latter restate language features in terms of the features themselves, instead of actually implementing them. (Circular definitions, in other words; hence the name). They depend on their host environment to give the features meaning.
Given that, one of the key features of a language that allows meta-circular interpreters to be written for them is homoiconicity, that is, that the primary representation of the program is a primitive datastructure of the language itself. Lisp exhibits this by virtue of the fact that programs are themselves expressed as lists.
You can write it for any language that is Turing-complete, however, your mileage may vary.
For Python, it has been done (PyPy). A list of languages for which it has been done can be found at the Wikipedia article.

Which is more efficient in Haskell; pattern matching or nested if/case statements?

I'm just curious about the efficiency of pattern matching in Haskell. What is a simple case of where pattern matching would be better than nested if/case statements and then the converse?
Thanks for your help.
In Haskell, case and pattern matching are inextricably linked; you can't have one without the other. if p then e1 else e2 is syntactic sugar for case p of { True -> e1; False -> e2 }. For these reasons, I think it is impossible to produce the examples you ask for; in Core Haskell, everything is equivalent to case.
In languages in the ML family, the optimizer can often do very impressive things with complex pattern matches. This is more difficult for Haskell compilers; because of lazy evaluation, the pattern-match compiler is not allowed to reorder certain tests. In other words, if you nest case statements in different ways, you may get different performance, but in Haskell you also get different semantics. So generally the compiler doesn't mess with it.
As far as which way to write your own code, it's safe to assume that the code with the fewest case expressions is the best (keeping in mind that one if is equivalent to one case expression).
I didn't confirm this, but I think both forms will become a nested case-of expression when translated to core Haskell by the compiler. The best way to find out is asking the compiler itself. In GHC you can turn on the dump of the core intermediate program by using the arguments:
Before simplifications: -ddump-ds
After simplifications: -ddump-simpl
According to the specification, they are semantically equivalent. This, of course, does not necessarily mean that they are implemented identically, but I would personally be surprised if there was a difference in a decent compiler.

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