Xamarin iOS : How to detect the tableview scroll - xamarin.ios

I want to detect the scroll of tableview in my class. I used decelerationEnded method of UITableViewDelegate but it got crashed.

Ideally you should be using a UITableViewSource assigned to your UITableView.Source property. You no longer require a delegate class, you can override all of the necessary methods within the source, which is the currently preferred method of achieving the result your after. You are most likely looking to override the method called 'Scrolled' within the UITableViewSource. However I would suggest making use of 'DecelerationEnded' as well if you're trying to do something depending on if your scroll view is at the 'bottom' or 'top' of the UITableViews content (That's just a little tip based off of some experience with this in a recent project.)

Related

Wrong View shown (Catel)

I'm trying to open a View with a ViewModel from my MainWindowViewModel.
It works, but all I get is a blank window. It binds the correct title but every other control is missing.
Did anyone have the same problem and found a solution?
You forgot the call to InitializeComponent in your code-behind. Just a tip: create a base class with the Catel behaviors, then use that as a base view. It will keep your actual window code-behind much cleaner.

Insert a Monogame view inside MvvmCross monodroid Activity

I'm trying to build a Monogame view inside a RelativeLayout from my MvvmCross monodroid Activity view.
An android Activity inherits from Microsoft.Xna.Framework.AndroidGameActivity to be able to run a Monogame inside a RelativeLayout (working).
My MvvmCross Activity inherits from MvxBindingActivityView(working).
So, I need a way to run the game and bind some datas within the same activity.
Thanks in advance for your help.
Loosely speaking, you can translate any Activity to an MvxActivity by inheriting some interfaces and by then cutting and pasting a small amount of code which does the basic loading and assignation of the ViewModel.
e.g. see the #Region and IMvxAndroidView<TViewModel> added to make MvxActivityView.cs from a normal Activity.
e.g. it's the same region and interface used for adapting a specialised Activity like Google's MapActivity into MvxMapActivityView.cs
At this level, the Activity/View has a ViewModel which can be used in C# code, but has no clever xml inflation - it has no clever Binding support.
Code can be written at this level - I've shipped apps without binding - but many users prefer to add DataBinding too...
To add this DataBinding support, you need to add a bit more code which provides BindingInflate, storage of bindings, disposal of bindings, etc.
e.g. a raw MvxActivityView is extended using the IMvxBindingActivity interface and a #region like: MvxBindingActivityView.cs
e.g. MvxMapActivityView is extended using the same region and interface: MvxBindingMapActivityView.cs
So to extend your the custom AndroidGameActivity:
Inherit from AndroidGameActivity to get ViewModelOwningGameActivity<T> and cut and paste the IMvxAndroidView<TViewModel> interface and #region from MvxActivityView<T> to provide the ViewModel methods, fields and properties.
Then assuming you want binding:
Inherit from ViewModelOwningGameActivity<T> to get BindingGameActivity<T> and cut and paste the IMvxBindingActivity and #region from MvxBindingActivityView<T> to get the binding methods
For specialist Activities you may want to add more - e.g. you may could add some custom helper methods for the MapActivity to plot points and lines, or for GameActivity to do whatever games do... but this is up to individual implementations.
Sorry about the cut and paste of code required in adapting Activities - I have tried to keep this to a minimum. However, writing Mvx is the one time so far that I've really wanted Multiple Inheritance or Mixins in C#

MonoTouch.Dialog: Dismissing a Keyboard

Using the Reflection API to auto generate a UI.
How can I dismiss the keyboard when the user selects a new field, or if they choose a field which generates a new view to pick from. In the later case, when the user returns to the first screen, the old keyboard is still there.
UIView.EndEditing(bool force);
The above will hide the keyboard for you without needing to know who the first responder is. I haven't done much with the reflection API but you should be able to call that on the view when an element is selected.
Apple Docs -- endEditing:
Clarification for those initially struggling with the MonoDialog portion of the question:
The EndEditing method is not available on DialogViewControllers objects directly (who inherit from UITableViewControllers). You should be calling EndEditing(bool) on the View of a DialogViewController and not trying to call EndEditing(bool) on the actual DialogViewController itself.
For clarification:
DialogViewController dc;
dc.View.EndEditing(true);
Note:
UIView objects include the EndEditing(bool) method, but UITableViewControllers do not inherit from UIView so the EndEditing method is not available on the controller itself. UITableViewControllers contain a view object, call EndEditing on that view object.
Check the ResignFirstResponder method. This one should help you I guess.

How to use UITableViewDelegate.AccessoryButtonTapped (with Monotouch)

I'm creating an IPad application using C#, Mono develop and Monotouch.
I've been using Monotouch.Dialog to create functionality similar to the wifi-settings on an iPhone. I'm using StyledStringElement with an accessory and am now trying to differentiate between tapping the row and tapping the DetailDisclosureButton.
I've been found out that I should override the UITableViewDelegate.AccessoryButtonTapped on the UITableView. I've tried to created a derived class from UITableViewDelegate and hook this into the Monotouch.Dialog. But this is where I got stuck. I didn't manage to replace the existing UITableViewDelegate with my extended version.
So my questions are:
Is this the preferred way of handling this event (to be able to differentiate between a tap on the element and a tap on the DetailDisclosureButton) ?
If not, any pointer on how to accomplish this ?
I have been searching the web for a (similar) example but have not found any yet. Any examples that you know of that could get me started ?
Thanks,
boris
event EventHandler accessoryPushed;
public override void AccessoryButtonTapped (UITableView tableView, NSIndexPath indexPath)
{
if(!accessoryPushed)
{
accessoryPushed(this,EventArgs.Empty);
}
}
You will need to add this to the DailogViewController code that you are using (this will override the tapping action). Instead of a simple function, you may want an event to be triggered, so just handle the event in your main code. That is probably your best bet.
Once you change this line, you will have to implement new functions like AccessorySelected (just mimic the path the code follows when a row is selected except with accessory).
On the other hand, you could try a different navigation method, often disclosure buttons are annoying and you don't want to click on them except to get simple information about the button (like a help feature).
I haven't found any other examples, sorry!

MVC basics: Should I add a UIViewController, a Delegate or a Source to my custom view?

my question is about view controllers, delegates and all that in general. I feel perfectly comfortable with UIView, UIViewController, Delegates and Sources, like UITableView does for instance. It all makes sense.
Now I have implemented my first real custom view. No XIBs involved. It is an autocomplete address picker very much like in the Mail application. It creates those blue buttons whenever a recipient is added and has all the keyboard support like the original.
It subclasses UIView. There is no controller, no delegate, no source. I wonder if I should have either one of those? Or all, to make it a clean implementation.
I just cannot put my finger on the sense a view controller would make in my case. My custom view acts much like a control and a UIButton doesn't have a controller either.
What would it control in my view's case?
Some of my thoughts:
For the source: currently the view has a property "PossibleAutocompleteRecipients" which contains the addresses it autocompletes. I guess this would be a candidate for a "source" implementation. But is that really worth it? I would rather pass the controller to the view and put the property into the controller.
The selected recipients can be retrieved using a "SelectedRecipients" property. But views should not store values, I learned. Where would that go? Into the controller?
What about all the properties like "AllowSelectionFromAddressBook"? Again, if I compare with UIButton, these properties are similar to the button's "Secure" property. So they are allowed to be in the view.
The delegate could have methods like "WillAddRecipient", "WillRemoveRecipient" and so on and the user could return TRUE/FALSE to prevent the action from happening. Correct?
Should I maybe inherit from UIControl in the first place and not from UIView?
And last but not least: my custom view rotates perfectly if the device is rotated. Why don't all views? Why do some need a controller which implements ShouldAutoRotateToDeviceOrientation()?
Does it make sense what I wrote above? In the end I will provide the source on my website because it took me some time to implement it and I would like to share it as I have not found a similar implementaion of the Mail-App-like autocomplete control in MonoTouch.
I just want to learn and understand as much as possible and include it in the source.
René
I can answer part of your question.
I just cannot put my finger on the
sense a view controller would make in
my case
The ViewController is responsible for handling the View's state transitions (load, appear, rotate, etc) These transitions are used mainly when you use a navigation component (UINavigationViewController, UITabBarController). These components needs to received a ViewController that will handles the view's transitions.
For exemple, when you push a ViewController on a UINavigationViewController, it will cause the ViewDidLoad, ViewWillAppear, ViewDidAppear. It will also cause the ViewWillDisappear, ViewDidDisappear of the current ViewController.
So, if your application has only one portrait view, you don't need a ViewController. You can add your custom view as a subview of the main window.

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