Android Studio 2.2.3 - minSdk(API21) > deviceSdk(API17) [duplicate] - android-studio

This question already has an answer here:
Mac OSX - minSdk(API 18) > deviceSdk(API 15)
(1 answer)
Closed 5 years ago.
I get this error when I try to run an android tablet as an emulator. Does it mean my device is older than the Android Studio version ?

Exactly, it means you are developing an app that requires API 21 or bigger to run, and your device has API 17. Open your Project Settings and change min requirements to 17 and see if it runs. If you're not using some special control, object or method, maybe you will be successful on this, and will get your app requiring API 17 as minimal base to run. Case negative, you will have to investigate where the problem lives, may be a property, object or method. Luck.

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Xcode 9.4 + Only Test-flight app crash

I reuploaded my app to TestFlight via Xcode 9.4 but it is continuously crash after splash screen on that test flight build in IOS 11 while same test flight working in IOS 10. While when running in the Adhoc build in the device, it is working fine without any issue.
And my last submission by Xcode 9.2 is working fine in all IOS devices including 11.4 too.
When I am getting crash logs from Organizer, it says, App crash on a statement like self.viewInput.refreshRewardCount(current: current, max: max) where current and max value passed static as 0 and 50 respectively first time when app start.
Additionality, I have also checked my Optimization Flags for LLVM and Swift compiler which are set properly as my other app and people suggested on the stack too.
Help me to solve that issue.
Thanks
We ran into this before. If you have not resolved this try using ImageOptim (downloaded from the Mac AppStore) and optimize all of your images. iOS 9 had a bug where it couldn't process certain metadata of PNG files.

Unknown host 'services.gradle.org' you may need to adjust proxy setting [duplicate]

This question already has answers here:
Error:Unknown host services.gradle.org. You may need to adjust the proxy settings in Gradle
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Create new project on Android, Error: Studio Unknown host 'services.gradle.org'
(5 answers)
Closed 5 years ago.
I have installed android studios 2.3.3. Whenever I am creating a new project it's giving me this error : Unknown host 'services.gradle.org' you may need to adjust proxy setting. While my older projects are working fine. I have enabled Auto detect proxy settings even after that it's not working.

Failed to acquire termination assertion when installing placeholder. What does it mean?

I am getting this error in Xcode 9 beta . What does it mean? Attaching snapshot for the same.
The problem seems to be that Xcode 9 Beta does/can not close the iPhone app if it is open on the simulator when the app is built and run (which it used to do). Simply closing the app on the iPhone simulator (shift-command-h) seems to do the trick. Another option is to restart the simulator. Hopefully Apple will fix this issue soon.

Android Studio, No, minSdk(API 14) > deviceSdk(API 1), moto G, Ubuntu 15.04

I just installed Android Studio (v1.4) on Ubuntu 15.04 (64) and am unable to connect to my Moto G (Android 5.0.2) to run the application I made from a tutorial.
When asked to choose a device, I get the following choice for my device:
TA9290IPXK [NULL] No, minSdk(API 14)>deviceSdk(API 1) TA9290IPXK
I already enabled USB debugging on the device. when running 'adb devices' I get " ?????????????? no permission " and after killing and restarting the adv server it displays the proper serial ID but when going back to Android Studio it still does not work.
Has anyone encountered this issue ? Can someone provide a suggestion of solution please.
An obvious reason for that error message “No, minSDK(API 14) > deviceSDK(API 1)”, which I didn´t find so far mentioned neither at StackOverflow nor by other forums:
If the AVD Manager option for a virtual device “Emulated Performance - [ ] Use Host GPU” is unchecked, the Android simulator works just on "API 1" level :-(.
So if you try to execute a standard Android app ( e.g. "API 14" level ) with this setting,
The Android desktop screen is not displayed but just black screen with “android” in white letters.
When executing “Run / Device Chooser / Choose a running device / Compatible” again, there is the error message “No, minSDK(API 14) > deviceSDK(API 1)”, if “minSDKVersion 14” is set in the project configuration file “app”.
-
Why should you ever try to run the Android simuator with unchecked option?
Well...If your Win8 or Linux computer really provides OpenGL2 graphics, you may operate the simulator with default setting “Emulated Performance - [x] Use Host GPU”.
But if your Win8 or Linux computer just provides OpenGL1 graphics, as my legacy Win8-32bit notebooks “ASUS Eee PC T101MT” and “Dell Vostro 1000” with standard Windows drivers by Microsoft, the Android Simulator crashes by the error message “APPCRASH”, “Fault Module name: libOpenglRender.dll”.
And so by unchecking the option, you can´t run Android apps requiring a usual API level ( API 14,... ) :-(.
Read this article about the incomplete rollout of OpenGL2 drivers for Win,Linux and MacOX on current and legacy computers :-(:
https://github.com/processing/processing/wiki/OpenGL-Issues
Sincerely
Rolf
Ok I found the solution
Turns out I had 2 ADB installed in different Paths and Android studio was getting one of them that was not the correctly configured. I also had not properly set up the udev rules.
Here are the step I took to get it fixed
1. Remove ADB that was installed manually
2. Modify the udev rules to add the devices (It turns out that both my Nexus 7 and Moto G were not Asus and Motorolla respectively but Google inc instead. I acquired the right Vendor ID code using "lsusb" It returns XXXX:YYYY the vendir iD is the XXXX
3. Add the location of the right adb to path ( /Sdk/platform-tools/)
4. Then rebooted all of the devices (computer and android devices) and it seems it worked.
Sorry for not giving out all the terminal lines that were entered, being novice with Ubuntu it may have been a lot more confusing than helping.
Hopefully it can help someone that is in the same situation.
You have to set to connect as camera(even after usb debugging is already enabled)
Thanks to #Jorch914
i already found the solution to this. in order to solve this one, is go to Gradle > Build.gradle(module:app) > and then change the minSdkVersion that is compatible with your phone. Hope this help! :)

Is there an app certification kit for Windows Phone 8? [duplicate]

This question already has an answer here:
Closed 10 years ago.
Possible Duplicate:
Is there any certification toolkit for WP8 apps?
I am trying to use a 3rd party C++ library in my Windows Phone 8 app and I wish to find out whether this library's binaries use any API not supported by the Windows Phone 8 OS. For Windows 8 store apps, I can use Windows App Certification Kit to figure this out. Is there such a thing for Windows Phone 8 app as well?
See answer to the same question # Is there any certification toolkit for WP8 apps?
I'm not specifically sure if that store test kit checks for static verification of C++ binaries. But WP8 Store Ingestion definitely does.

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