It is considered good practice to #[derive(Debug)] for most structs you create to aid in debugging. However, this is not possible if your struct contains a type without Debug, such as traits. But if the trait is under my control, is there something I can do to let users' implementations of said trait show up in the debug message?
I could require that people who implement my trait also implement Debug, but I don't like having to add that arbitrary requirement:
trait MyTrait: Debug { ... }
I could just implement Debug for my trait:
trait MyTrait { ... }
impl Debug for MyTrait {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "MyTrait {{ ... }}")
}
}
This doesn't allow implementations to override Debug - it's almost as if the function is not virtual. How can I make this work?
use std::fmt;
use std::fmt::{ Formatter, Debug };
#[derive(Debug)]
struct A {
a: Box<Data>,
}
trait Data {}
impl Debug for Data {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Data{{ ... }}")
}
}
#[derive(Debug)]
struct B(i32);
impl Data for B {}
fn main() {
let a = A{ a: Box::new(B(42)) };
println!("{:?}", a);
}
Outputs:
A { a: Data{ ... } }
What I want:
A { a: B(42) }
I only want the first output when B does not implement Debug.
You can create your own trait method. Types that wish to have enhanced debugging and implement Debug can delegate:
use std::fmt;
use std::fmt::{ Formatter, Debug };
#[derive(Debug)]
struct Container(Box<Data>);
trait Data {
fn debug_fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Data {{ ... }}")
}
}
impl Debug for Data {
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
self.debug_fmt(f)
}
}
#[derive(Debug)]
struct Overrides(i32);
impl Data for Overrides {
fn debug_fmt(&self, f: &mut Formatter) -> fmt::Result {
self.fmt(f)
}
}
#[derive(Debug)]
struct Defaults(i32);
impl Data for Defaults {}
fn main() {
let a = Container(Box::new(Overrides(42)));
println!("{:?}", a);
let a = Container(Box::new(Defaults(42)));
println!("{:?}", a);
}
An alternate solution that requires the unstable specialization feature:
#![feature(specialization)]
use std::fmt;
use std::fmt::{Formatter, Debug};
struct Container<D>(Box<D>) where D: Data;
impl<D> Debug for Container<D>
where D: Data
{
default fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Container(Data {{ ... }})")
}
}
impl<D> Debug for Container<D>
where D: Data + Debug
{
fn fmt(&self, f: &mut Formatter) -> fmt::Result {
write!(f, "Container({:?})", self.0)
}
}
trait Data {}
#[derive(Debug)]
struct Overrides(i32);
impl Data for Overrides {}
struct Defaults(i32);
impl Data for Defaults {}
fn main() {
let a = Container(Box::new(Overrides(42)));
println!("{:?}", a);
let a = Container(Box::new(Defaults(42)));
println!("{:?}", a);
}
Note that this places the burden on the container.
Related
I'm implementing the Debug trait on a trait. I'd like to be able to display the name of the concrete type that implements this particular instance of the trait.
trait Node {
foo: String,
}
impl fmt::Debug for dyn Node {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let name = // get type name of self here
write!(f, "The name: {}", name);
}
}
I've read a number of posts about Any and downcasting and whatnot, but these solutions seem complex.
One possible solution is to add a method to the trait itself: get_name() -> String, and implement it for each struct individually. There has to be a simpler way, though.
We could add a get_name method to Node which returns whatever the name of Self is using std::any::type_name::<Self>().
trait Node {
fn get_name(&self) -> &'static str {
return std::any::type_name::<Self>();
}
}
Inside the Debug implementation we can call self.get_name().
impl fmt::Debug for dyn Node {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let name = self.get_name();
write!(f, "The name: {}", name)
}
}
Printing a dyn Node instance will show the following result:
struct SomeStruct {}
impl Node for SomeStruct {}
fn main() {
let a: Box<dyn Node> = Box::new(SomeStruct {});
println!("{:?}", a)
// The name: playground::SomeStruct
}
Playground
I'm trying to write some code that will generate a random struct with a random value. I have the following trait and helper macros for the structs:
use rand::{thread_rng, Rng};
use std::fmt;
pub trait DataType {
/// generate a new instance of the type with a random value
fn random() -> Box<Self>;
/// generate a new instance of the same type with a random value
fn gen_another(&self) -> Box<Self>;
}
macro_rules! impl_data_type_for_num {
($x:ident) => {
impl DataType for $x {
fn random() -> Box<Self> {
Box::new(Self {
value: thread_rng().gen()
})
}
fn gen_another(&self) -> Box<Self> {
Self::random()
}
}
};
}
macro_rules! impl_formatting {
($x:ident, $s:expr) => {
impl fmt::Debug for $x {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, $s)
}
}
impl fmt::Display for $x {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.value)
}
}
};
}
Then I use the macros to implement the needed traits on a bunch of structs (heres a few for example):
pub struct VirtBool {
value: bool
}
impl_data_type_for_num!(VirtBool);
impl_formatting!(VirtBool, "bool");
pub struct VirtU8 {
value: u8
}
impl_data_type_for_num!(VirtU8);
impl_formatting!(VirtU8, "u8");
pub struct VirtU16 {
value: u16
}
impl_data_type_for_num!(VirtU16);
impl_formatting!(VirtU16, "u16");
So far it all works fine, but then an issue arises when I try to implement the same traits on a struct with unsized fields:
pub struct VirtArray {
_type: Box<dyn DataType>,
value: Vec<Box<dyn DataType>>
}
impl DataType for VirtArray {
fn random() -> Box<Self> {
let t = random_var();
let s = thread_rng().gen_range(0, 10);
Box::new(Self {
_type: *t,
value: (0..s).map(|_| t.gen_another()).collect()
})
}
fn gen_another(&self) -> Box<Self> {
Box::new(Self {
_type: self._type,
value: self.value.iter().map(|t| t.gen_another()).collect::<Vec<Box<dyn DataType>>>()
})
}
}
impl fmt::Debug for VirtArray {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "[{:?}; {}]", self._type, self.value.len())
}
}
impl fmt::Display for VirtArray {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut s = self.value.iter().map(|v| format!("{}, ",v)).collect::<String>();
s.truncate(s.len().checked_sub(2).unwrap_or(s.len()));
write!(f, "[{}]", s)
}
}
This throws the error the trait 'DataType' cannot be made into an object on several occasions. I then have a function to create a random struct but that also throws the same error:
/// generate a random type with random value
fn random_var() -> Box<dyn DataType> {
match thread_rng().gen_range(0,4) {
0 => Box::new(VirtBool::random()),
1 => Box::new(VirtU8::random()),
2 => Box::new(VirtU16::random()),
3 => Box::new(VirtArray::random()),
_ => panic!("invalid")
}
}
I was originally using enums to do all of this but I'm trying to switch it over to structs and traits to help with scaling/use-ability. Does anyone have any idea how to fix the code above? I've been at a roadblock here for quite a while now.
Also, I'm aware I could use type_name_of_val to print the types, but I'm trying to keep from using unstable/nightly features.
DataType cannot be made into a trait object because it uses Self and because it has a static method.
I realize it might seem like returning Box<Self> may be reasonable to call on a dyn DataType, since if you call it on dyn DataType you want a Box<dyn DataType>, but Rust doesn't try to modify methods for you to turn methods that return e.g. Box<VirtArray> into ones that return Box<dyn DataType> if they are called on a dyn DataType value. You can work around this by having the methods return Box<dyn DataType> instead.
Static methods are not allowed for trait objects because there is no implementation for the trait object type. Remember, dyn Foo implements Foo. What would (dyn DataType)::random() be? (You can use a where clause, as in the example above, to make sure dyn DataType isn't expected to have this method in a way that can be detected ahead of time; this means you can't use it on your dyn DataType objects, but it sounds like you might not want to.)
In rust, I want in my impl fmt::Display for MainStruct, to be able to print another struct.
#[derive(Clone, Default)]
pub struct MainStruct {
pub child: Option<ChildStruct>
}
#[derive(Clone, Default)]
pub struct ChildStruct {
pub field: String
}
impl std::fmt::Display for MainStruct {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "MainStruct: child:{}", self.child)
}
}
impl std::fmt::Display for ChildStruct {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "ChildStruct: field:{}", self.field)
}
}
I have tried with the default {} formatter, and with the {:?} formatter, but without any success.
The Problem is that Option<T> has not implemented the Display trait. So you have to get the value out of the option. The easiest to do so is .unwrap(). This however panics if the option is None. (other methods for unpacking are expect, match, …)
If you use .unwrap() the value is moved out of the Option. So the Option would now be invalid as it would not contain anything anymore. The compiler prevents this with an error cannot move out of 'self.child'.
So what you actually want is a reference that does not consume the child. So you want &T or &mut T from the Option. You can do that by using the .as_ref() to convert Option<T> to Option<&T>. Then if you do .unwrap() on that the compiler wont complain anymore as you just copy a &T pointer.
so your code compiles if you change the following:
impl std::fmt::Display for MainStruct {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "MainStruct: child:{}", self.child.as_ref().unwrap())
}
}
Since Option does not implement Display, you have to write some logic yourself to handle two possible cases. The simplest way might be to just match on the Option explicitly:
impl std::fmt::Display for MainStruct {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "MainStruct: child: ")?;
match self.child.as_ref() {
Some(child) => write!(f, "Some({})", child),
None => write!(f, "None"),
}
}
}
Here's the playground with a short test case.
I want to simplify files and indention levels for implementing several Traits for a given struct. Is there a way I can do something like this?
struct Foo { /* ommitted */ }
impl(Default(Foo)) fn default() -> Self {
/* do something */
}
Obviously, it is possible to write
impl Default for Foo {
fn default() -> Self {
/* do something */
}
}
but the enclosing text provides no more value than the macro I hope exists. Although I am new to Rust, I am well aware of (and frequently use)
#[derive(Default)]
but I am looking for a way to simplify actually implementing many traits. I would consider the following clear as well, but AFAIK it is not legal Rust. Note that the following is similar to rust-lang #1250:
impl Foo {
type Index::Output = Bar;
trait Default fn default() -> Self {
// ...
}
trait Debug fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// ...
}
trait Display fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// ...
}
trait Index<usize> fn index(&self, (r, c): (usize, usize)) -> &Self::Index::Output {
// ...
}
fn my_custom_thing() -> () {
// ...
}
}
Whenever I tried something like this, I found that it was easier to just write out the impls.
Thus, I would advise against it. But if you insist, you could start out with the following:
macro_rules! quick_impl {
($structname: ident, Default, $($t:tt)*) => {
impl Default for $structname {
fn default() -> Self {
Self {$($t)*}
}
}
};
($structname: ident, Debug, $($field:ident),*) => {
impl std::fmt::Debug for $structname {
fn fmt(&self, f: &mut ::std::fmt::Formatter) -> ::std::fmt::Result {
f.debug_struct(stringify!($tyname))
$(
.field(stringify!($field), &self.$field)
)*
.finish()
}
}
};
// here be more implementations
}
Usable like this:
struct S {
a: usize,
b: bool,
c: char,
}
quick_impl!(S, Default, a:1, b:true, c:'c');
quick_impl!(S, Debug, a, b, c);
This macro goes a step further in that you do not have to say trait or fn in the arguments (as this is clear anyway).
I have some code which returns a trait object of type MyTrait so that it can return one of several different structs. I would like to implement the Display trait for the trait object so that I can print the object, with the details delegated to the various structs as they each need their own custom formatters.
I can achieve this by including a formatting method as part of the MyTrait definition, and then implementing Display for MyTrait and delegating - like this:
trait MyTrait {
fn is_even(&self) -> bool;
fn my_fmt(&self, f: &mut fmt::Formatter) -> fmt::Result;
}
impl fmt::Display for MyTrait {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.my_fmt(f)
}
}
However, I already have the Display trait implemented for each of the structs which implement MyTrait. This means I end up with two methods for each struct which do the same thing - the fmt() method to satisfy the Display trait directly on the struct, and the my_fmt() method which is called by the code above. This seems clumsy and repetitive. Is there a simpler way to do it?
Here's a complete example program which illustrates the point. It's a little longer than I would have liked (it's based on the answer to my previous question Calling functions which return different types with shared trait and pass to other functions), but I couldn't think of a simpler way to illustrate the point. Of course, in this toy example the structs and the fmt functions are very simple; in my real application they are more complex.
use std::fmt;
trait MyTrait {
fn is_even(&self) -> bool;
fn my_fmt(&self, f: &mut fmt::Formatter) -> fmt::Result;
}
struct First {
v: u8,
}
struct Second {
v: Vec<u8>,
}
impl MyTrait for First {
fn is_even(&self) -> bool {
self.v % 2 == 0
}
fn my_fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.v)
}
}
impl MyTrait for Second {
fn is_even(&self) -> bool {
self.v[0] % 2 == 0
}
fn my_fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.v[0])
}
}
fn make1() -> First {
First { v: 5 }
}
fn make2() -> Second {
Second { v: vec![2, 3, 5] }
}
// Implement Display for the structs and for MyTrait
impl fmt::Display for First {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.v)
}
}
impl fmt::Display for Second {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "{}", self.v[0])
}
}
impl fmt::Display for MyTrait {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.my_fmt(f)
}
}
fn requires_mytrait<T: MyTrait + ?Sized>(v: &&T) {
println!("{:?}", v.is_even());
}
fn main() {
for i in 0..2 {
let v1;
let v2;
let v = match i {
0 => {
v1 = make1();
println!("> {}", v1); // Demonstrate that Display
// is implemented directly
// on the type.
&v1 as &MyTrait
}
_ => {
v2 = make2();
println!("> {}", v2); // Demonstrate that Display
// is implemented directly
// on the type.
&v2 as &MyTrait
}
};
requires_mytrait(&v);
println!("{}", v); // Here I print the trait object
}
}
Can anyone suggest a simpler, cleaner way to do this?
You can make Display a supertrait of MyTrait.
trait MyTrait: fmt::Display {
fn is_even(&self) -> bool;
}
This will make trait objects of MyTrait be Display. This only works if you expect all implementors of MyTrait to implement Display, but that was also the case in your previous solution.