Shared objects/functions between multiple browserwindows in electron - node.js

In my application I've got two browser-windows (main_win and info_win).
Now
I want to access a variable which is hold in global.js.
In main_win_controller.js I do a global = require('../global.js'); and then write to the variable initial/once like this: global.myVar = "from main_win";
In info_win_controller.js I do a global = require('../global.js'); and then write to the variable initial/once like this: global.myVar = "from info_win";
After doing so I read the variables continiousely via a interval for testing in both files. Both outputs are different so it seems like I've got two independent instances of my global.js
How can I get rid of this? I want to realise a central part of my application where I can define special reuseable functions (in my example I want to use here the GPIO-Pins of my Raspberry Pi via the use of a special npm-module)

Related

Terraform - Rendering Local Values and Variables to speed up development

Is there a way to render the values of Local Values and Variables? As an example, I have this file
variable "foo" {
type = string
default = "bar"
}
locals {
my_var = "here is ${var.foo}"
}
# Rendered:
# my_var = "here is bar"
Is there a quick and easy way to do it? I've tried terraform console but it's hard to use it with complicated use-cases, such as templatefile, jsonencode, jsondecode, merge and the list goes on and on.
I need this capability to test functions that I'm not yet familiar with. Doing terraform apply for just checking how my functions are working is something that I'm trying to avoid.
I needed something like https://www.katacoda.com/courses/terraform/playground but for local usage with fast results.
I created this project - https://github.com/unfor19/tfcoding - which brings up a Docker container that watches for changes in the file tfcoding.tf and renders the Local Values automatically upon saving this file.
Demo:

How to run a string from an input file as python code?

I am creating something along the likes of a text adventure game. I have a .yaml file that is my input. This file looks something like this
node_type:
action
title:
Do some stuff
info:
This does some stuff and things
script:
'print("hello world")
print(ret_val)
foo.bar(True)
ret_val = (foo.bar() == True)
if (thing):
print(thing)
print(ret_val)
'
My end goal is to have my python program run the script portion of the yaml file exactly as if it had been copy pasted into the main code. (I know there are about ten bazillion security reasons I should not be running user input like this, but I am the only one writing these nodes, and the only one using this program so I'm mostly just ignoring this fact...)
Currently my attempt goes like this: I load my yaml file as a dict using pyyaml
node = yaml.safe_load(file.yaml)
Then I'm trying to use exec to run my code and hitting a lot of problems, I can't run if statements, I simply get a syntax error, and I can't get any sort of return value from my code. I've tried this as a work around:
def main()
ret_val = "test";
thing = exec(node['script'], globals(),locals())
print(ret_val)
which when run with the above .yaml file prints
>> hello world
>> test
>> True
>> test
for some reason not actually modifying any of my main variables even though I fed them to exec.
Is there any way for me to work around these issues or is there an all together better way to be doing this?
One way of doing this would be to parse the code out and save it to a .py file, from which it can be imported dynamically, for example by importlib.
You might want to encapsulate parsed code into a function, which you can then easily call to invoke your action. Also, it would make sense to specify some default imports there.

Organize code in unix bash scripting

I am used to object oriented programming. Now, I have just started learning unix bash scripting via linux.
I have a unix script with me. I wanted to break it down into "modules" or preferably programs similar to "more", "ls", etc., and then use pipes to link all my programs together. E.g., "some input" myProg1 | myProg2 | myProg3.
I want to organize my code and make it look neater, instead of all in one script. Also, it will be easy to do testing and development.
Is it possible to do this, especially as a newbie ?
There are a few things you could take a look at, for example the usage of aliases in bash and storing them in either bashrc or a seperate file called by bashrc
that will make running commands easier..
take a look here for expanding commands into aliases (simple aliases are easy)
You can also look into using functions in your code (lots of bash scripts in above link's home folder to make sense of functions browse this site :) which has much better examples...
Take a look here for some piping tails into script
pipe tail output into another script
The thing with bash is its flexibility, so for example if something starts to get too messy for bash you could always write a perl/Java any lang and then call this from within your bash script, capture its output and do something else..
Unsure why all the pipes anyways here is something that may be of help:
./example.sh 20
function one starts with 20
In function 2 20 + 10 = 30
Function three returns 10 + 10 = 40
------------------------------------------------
------------------------------------------------
Local function variables global:
Result2: 30 - Result3: 40 - value2: 10 - value1: 20
The script:
example.sh
#!/bin/bash
input=$1;
source ./shared.sh
one
echo "------------------------------------------------"
echo "------------------------------------------------"
echo "Local function variables global:"
echo "Result2: $result2 - Result3: $result3 - value2: $value2 - value1: $value1"
shared.sh
function one() {
value1=$input
echo "function one starts with $value1"
two;
}
function two() {
value2=10;
result2=$(expr $value1 + $value2)
echo "In function 2 $value1 + $value2 = $result2"
three;
}
function three() {
local value3=10;
result3=$(expr $value2 + $result2;)
echo "Function three returns $value2 + $value3 = $result3"
}
I think the pipes you mean can actually be functions and each function can call one another.. and then you give the script the value which it passes through the functions..
bash is pretty flexible about passing values around, so long as the function being called before has the variable the next function being called by it can reuse it or it can be called from main program
I also split out the functions which can be sourced by another script to carry out the same functions
E2A Thanks for the upvote, I have also decided to include this link
http://tldp.org/LDP/abs/html/sample-bashrc.html
There is an awesome .bashrc to be reused, it has a lot of functions which will also give some insight into how to simplify a lot of daily repetitive commands such as that require piping, an alias can be written to do all of them for you..
You can do one thing.
Just as a C program can be divided into a header file and a source file for reducing complexity, you can divide your bash script into two scripts - a header and a main script but with some differences.
Header file - This will contain all the common variables defined and functions defined which will be used by your main script.
Your script - This will only contain function calls and other logic.You need to use "source <"header-file path">" in your script at starting to get all the functions and variables declared in the header available to your script.
Shell scripts have standard input and output like any other program on Unix, so you can use them in pipes. Splitting your scripts is a good solution because you can later use them in pipes with other commands.
I organize my Bash projects in the following way :
Each command is put in its own file
Reusable functions are kept in a library file which is just a classic script with only functions
All files are in the same directory, so commands can find the library with $(dirname $0)/library
Configuration is stored in another file as environment variables
To keep things clear, you should not use global variables to communicate between functions and main program.
I prepare a template for scripts with the following parts prepared :
Header with name and copyright
Read configuration with source
Load library with source
Check parameters
Function to display help, which is called if asked for or if parameters are wrong
My best advice is : always write the help function, as the next person who will need it is ... yourself !
To install your project you simply copy all files, and explain what to configure in the configuration file.

Passing Main script variables into Perl Modules

I am writing a Perl script that is run by a user and makes use of the current Linux environment as variables and other variables as well. The environment settings may change and be different from what they were originally.
However, I'm trying to use self-contained Perl Modules and need to be able to access these variables. What is the best practice to go about doing this? I can just pass along 10 variables when I create an object using the Perl Module, but that seems excessive...
Thanks
The environment variables are accessible from anywhere in the global %ENV hash:
print $ENV{HOME};
If you are creating objects, they probably have some attributes (being the objects hashes, arrays or even inside out objects...) Just store the relevant values into the attributes, e.g.
my $obj = Some::Package->new( name => 'Homer',
surname => 'Simpson',
city => 'Springfield',
# ... 7 more
);

Perl program structure for parsing

I've got question about program architecture.
Say you've got 100 different log files with different formats and you need to parse and put that info into an SQL database.
My view of it is like:
use general config file like:
program1->name1("apache",/var/log/apache.log) (modulename,path to logfile1)
program2->name2("exim",/var/log/exim.log) (modulename,path to logfile2)
....
sqldb->configuration
use something like a module (1 file per program) type1.module (regexp, logstructure(somevariables), sql(tables and functions))
fork or thread processes (don't know what is better on Linux now) for different programs.
So question is, is my view of this correct? I should use one module per program (web/MTA/iptablat)
or there is some better way? I think some regexps would be the same, like date/time/ip/url. What to do with that? Or what have I missed?
example: mta exim4 mainlog
2011-04-28 13:16:24 1QFOGm-0005nQ-Ig
<= exim#mydomain.org.ua** H=localhost
(exim.mydomain.org.ua)
[127.0.0.1]:51127 I=[127.0.0.1]:465
P=esmtpsa
X=TLS1.0:DHE_RSA_AES_256_CBC_SHA1:32
CV=no A=plain_server:spam S=763
id=1303985784.4db93e788cb5c#mydomain.org.ua T="test" from
<exim#exim.mydomain.org.ua> for
test#domain.ua
everything that is bold is already parsed and will be putted into sqldb.incoming table. now im having structure in perl to hold every parsed variable like $exim->{timstamp} or $exim->{host}->{ip}
my program will do something like tail -f /file and parse it line by line
Flexability: let say i want to add supprot to apache server (just timestamp userip and file downloaded). all i need to know what logfile to parse, what regexp shoud be and what sql structure should be. So im planning to have this like a module. just fork or thread main process with parameters(logfile,filetype). Maybe further i would add some options what not to parse (maybe some log level is low and you just dont see mutch there)
I would do it like this:
Create a config file that is formatted like this: appname:logpath:logformatname
Create a collection of Perl class that inherit from a base parser class.
Write a script which loads the config file and then loops over its contents, passing each iteration to its appropriate handler object.
If you want an example of steps 1 and 2, we have one on our project. See MT::FileMgr and MT::FileMgr::* here.
The log-monitoring tool wots could do a lot of the heavy lifting for you here. It runs as a daemon, watching as many log files as you could want, running any combination of perl regexes over them and executing something when matches are found.
I would be inclined to modify wots itself (which its licence freely allows) to support a database write method - have a look at its existing handle_* methods.
Most of the hard work has already been done for you, and you can tackle the interesting bits.
I think File::Tail is a nice fit.
You can make an array of File::Tail objects and poll them with select like this:
while (1) {
($nfound,$timeleft,#pending)=
File::Tail::select(undef,undef,undef,$timeout,#files);
unless ($nfound) {
# timeout - do something else here, if you need to
} else {
foreach (#pending) {
# here you can handle log messages depending on filename
print $_->{"input"}." (".localtime(time).") ".$_->read;
}
(from perl File::Tail doc)

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