Is there any way to open a custom screen, as placed in the Acumatica menu in the Site map, as a popup (not a new tab) so that it doesn't occupy the existing browser?
I've tried using this, which works ok:
var url = "http://localhost/AcumaticaDB2562/?ScreenId=AC302000&&OpenSourceName=Bills+and+Adjustments&DataID=" + apinvoice.RefNbr;
throw new PXRedirectToUrlException(url, "Open Source")
{
Mode = PXBaseRedirectException.WindowMode.NewWindow
};
The problem is, I don't want the lefthand menu to show up. I just want the screen without any navigation. Is this possible?
I like to use PXRedirectHelper.TryRedirect for calling other graphs. The WindowMode tells the framework how to open the graph. For your question, you will want to use WindowMode.NewWindow as shown in the example below:
var graph = PXGraph.CreateInstance<MyGraph>();
PXRedirectHelper.TryRedirect(graph, PXRedirectHelper.WindowMode.NewWindow);
The enum values for WindowMode are: InLineWindow, New, NewWindow, PopUp, Same.
Alternatively you could do something like this...
throw new PXRedirectRequiredException(graph, true, string.Empty) { Mode = PXBaseRedirectException.WindowMode.NewWindow };
Related
I use the SAPUI5 Framework.
Within a page there are two possibilities for action, to make a new patient and to edit a patient. The new and edit, control/view pages are compiled into one, one control and one view for both new and edit.
Since they both are within one-page control/view, whenever I try to make a new patient or to edit a patient I get the same title for both of these Options.
My approach.
Get the URL of the page -> New or Edit. -> Split till I get, if it's new or edit.
If its new, change the title to New if edit that the title to Edit.
var completurl = window.location.href;
var split = completurl.split("/");
if(split[7] == 'new'){
this.byId("semantic:DetailPageID").setTitle("New");
}
else {
this.byId("semantic:DetailPageID").setTitle("Edit");
}
Expected: To change the title of the header.
Actuality: Doesn't do shit
First you need the different buttons in your main.view.xml.
main.view.xml:
<Button press="onPressNew" text="New"/>
<Button press="onPressEdit" text="Edit"/>
Now you could use a local model for saving the action
editNew.controller.js:
onPressEdit: function () {
this.myLocalModel.setProperty("/Action", "Edit");
//Navigate to editNew.view.xml
},
onPressNew: function () {
this.myLocalModel.setProperty("/Action", "New");
//Navigate to editNew.view.xml
}
In your editNew.view.xml, you could use expression binding
editNew.view.xml:
<Page id="pageEditNew" title="{= ${localModel>/Action} === 'Edit' ? ${i18n>title_edit} : ${i18n>title_new}}">
I want to display multiple datasources in a cesiumjs viewer but need to allow the user to select which ones they want to see at any given time. For example, if I load a kml and a czml file, how do I hide one and show the other? I can't find the cesiumjs way to do this with its API.
Update Feb 2016: A show flag has been proposed and may be added to a future version of Cesium.
Original answer:
Currently there is no show flag on the dataSource, however it is easy to add and remove the dataSource from the list of available dataSources, and this is used to get the show/hide functionality.
Here's a working demo: Load the Cesium Sandcastle Hello World example, and paste the following code into the left side, then hit Run (F8). It should display a checkbox in the upper-left with show/hide functionality.
var viewer = new Cesium.Viewer('cesiumContainer');
// Create a typical CzmlDataSource.
var dataSource1 = new Cesium.CzmlDataSource();
dataSource1.load('../../SampleData/simple.czml');
// Add a checkbox at the top.
document.getElementById('toolbar').innerHTML =
'<label><input type="checkbox" id="showCheckbox" /> Show CZML</label>';
var checkbox = document.getElementById('showCheckbox');
checkbox.addEventListener('change', function() {
// Checkbox state changed.
if (checkbox.checked) {
// Show if not shown.
if (!viewer.dataSources.contains(dataSource1)) {
viewer.dataSources.add(dataSource1);
}
} else {
// Hide if currently shown.
if (viewer.dataSources.contains(dataSource1)) {
viewer.dataSources.remove(dataSource1);
}
}
}, false);
This code could be improved, for example it could be a "lazy load" where the dataSource.load does not get called until the first time it's shown. Also if a dataSource has been hidden a while, you have to consider at what point should you be saving memory by destroying the dataSource rather than continuing to hold onto it (triggering a new lazy load if it is later shown again).
as of now, show is a property of the data source, you can control it by accessing the property in dot or bracket notation:
https://cesiumjs.org/Cesium/Build/Documentation/CzmlDataSource.html#show
const src = new Cesium.CzmlDataSource();
src.show = false;
I want to be able to go to options menu in the game I am developing and set up my controls.
It is a simple game of pong (for now) and the controls for each player are just up and down.
This is how I want the process to look like: I click SETUP CONTROLS, game displays the name of the control I am supposed to change and it waits, I click the button on keyboard that i want it to be changed to, game reads it and displays the next control I am supposed to change and so on until i change all controls.
I have found a way how to do that here and my code now looks basicly like this:
if (optionsBList.IsButtonClicked("SETUP CONTROLS")) //when i click the
//SETUP CONTROLS button
//in the options menu
{
KeyboardState currentKeyboardState = new KeyboardState();
waitingForKey = true;
while (waitingForKey)
{
if(currentKeyboardState.GetPressedKeys().Count() > 0)
{
player1.upkey = currentKeyboardState.GetPressedKeys()[0];
//the path for the key isn't player1.upkey, but lets say it is.
waitingForKey = false;
}
}
}
In this short code my goal is to change just one key. If I can make it change 1 key, changing more wont be a problem.
The problem is, I don't see why does my game stop responding when i click the SETUP CONTROLS button. I don't see an infinite loop here nor a memory leak.
Why is my game crashing and is there a better way to load controls in options menu?
If you saw the answer from the link you placed in your question, you would have noticed that he actually deleted the while loop and he made it an if statement.
Like Nico Schertler said : "while(waitingForKey) is your infinite loop. That loop blocks the game thread, so no further input is recognized."
Link to the answer from your link: https://stackoverflow.com/a/15935732/3239917
if (optionsBList.IsButtonClicked("SETUP CONTROLS")) //when i click the
//SETUP CONTROLS button
//in the options menu
{
KeyboardState currentKeyboardState = new KeyboardState();
waitingForKey = true;
if (waitingForKey )
{
if(currentKeyboardState.GetPressedKeys().Count() > 0)
{
player1.upkey = currentKeyboardState.GetPressedKeys()[0];
//the path for the key isn't player1.upkey, but lets say it is.
waitingForKey = false;
}
}
}
I need to modify the contents of browser Action popup on tab change.
I am detecting change of tab in background.js script
var tabHandler={
processChange:function(tab){
var parser = document.createElement('a');//To extract the hostname, we create dom element
parser.href = tab.url;
var regex=/^(www\.)?([^\.]+)/
var matches=regex.exec(parser.hostname)//This gives us the hostname, we extract the website name
var website=matches[2];
function getWebsiteCoupons(site){
var coupons=cache.pull(site)
if(!coupons){
couponfetcher(site)
coupons=cache.pull(site);
}
return coupons;
}
var coupons=getWebsiteCoupons(website);
//NEED TO UPDATE THE POPUP HERE
chrome.browserAction.setBadgeText({text:coupons.coupons.length+coupons.deals.length+""})
},
onTabUpdate:function(tabId, changeInfo, dtab){
chrome.tabs.get(tabId,tabHandler.processChange);
},
tabChanged:function(activeInfo) {
console.log(this) ;
chrome.tabs.get(activeInfo.tabId,tabHandler.processChange);
},
init:function(){
chrome.tabs.onActivated.addListener(this.tabChanged);
}
}
tabHandler.init();
So I tried to detect a click action on the browser action, but this doesn't work when I have a popup already defined.
function BrowserActionClicked(tab){
alert("hello");
}
chrome.browserAction.onClicked.addListener(BrowserActionClicked)
If I remove the popup from manifest, the script works. But I don't know how to get instance of the manifest's contents
I also tried getting the views. The view however is an empty view, doesn't contain the contents of the popup.
var view=chrome.extension.getViews();
$(view.document).append("Hello");
this didn't work either. How do I update the contents of the browser popup from background script?
I am in a bit of a fix here, to be honest
I'm new to JavaFX. I want to create Listener which calls question dialog when user closes a tab into the TabPane. So far I managed to create tabs dynamically and add some custom configuration.
tabAvLabel = new Label(ss);
tabPane.getTabs().add(0, tab); // Place the new tab always first
tabPane.getSelectionModel().select(tab); // Always show the new tab
tabPane.setTabClosingPolicy(TabPane.TabClosingPolicy.ALL_TABS); // Add close button to all new tabs
I don't know what event listener I need to use and how to define it. Would you show me how to implement this?
You can try onCloseRequest for Tab class
tab.setOnCloseRequest(new EventHandler<Event>()
{
#Override
public void handle(Event arg0)
{
//your code
}
});
Try this code :
tabAvLabel = new Label(ss);
tabPane.getTabs().add(0, tab); // Place the new tab always first
tabPane.getSelectionModel().select(tab); // Always show the new tab
tabPane.setTabClosingPolicy(TabPane.TabClosingPolicy.ALL_TABS); // Add close button to all new tabs
tabPane.getOnClosed(), setOnClosed(new EventHandler<Event>(){
#Override void handle(Event e){
// What you have to do here
}
})
For more information, see http://docs.oracle.com/javafx/2/api/javafx/scene/control/Tab.html#onClosedProperty
I've hacked a similar support you have in jdk8 support into 2.2 (https://git.eclipse.org/c/efxclipse/org.eclipse.efxclipse.git/tree/bundles/runtime/org.eclipse.fx.e4.controls.fx2/src/org/eclipse/fx/e4/controls/fx2)
The answer of #VagrantAI can work. But you have to add the following codes on your 'OK' button click action function:
stage.fireEvent(
new WindowEvent(
stage,
WindowEvent.WINDOW_CLOSE_REQUEST
)
);
While the problem of this approach is the event is triggered when you click 'X' to close the window too. This should not be the purpose normally.
To solve this, add a flag (or static variable) in the class that loads the window. So every time the window is loaded, set the flag to false. When the window is closed, set the flag only when the 'OK' button is clicked. Then you can do your action regarding the value of this flag.