UML: guideline for visibility - uml

I am reading Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition) 3rd Edition
by Bruce Powel Douglass
In section 10.5 when talking about guidlines on detailed design on visibility. he says:
Only make semantically appropriate operations visible.
This guideline
seeks to avoid pathological coupling among classes. For example,
suppose a class is using a container class. Should the operations be
GetLeft() and GetRight() or Prev() and Next()? The first pair makes
the implementation visible (binary tree) while the latter pair
captures the essential semantics (ordered list).
I am unable to understand what he is trying to say here and especially last line.
Can someone elaborate his point ?

Well, it's a bit subtile. GetLeft and -Right have the directions in their name which are derived from an internal implementation as binary tree. So the internal data structure is sort of visible in the interface. And that should not be the case. It is better to keep this knowledge inside for several reasons. First, the outer world must not care how things are implemented. Second, if you decide to implement it in a different way (e.g. via a ring buffer) the GetRight would be odd from an internal view if you reach the right border of the buffer. Prev and Next clearly target the business/outer usage aspect of the operations.

Related

How to parameterize a UML sequence diagram and apply it to multiple object instances?

I would like to to create a sequence diagram to show some interaction, and then use that sequence diagram as an interaction occurrence (sub-sequence) on other sequence diagrams. The point is I would like to apply the sub-sequence each time to a different object instance that is involved in the interaction in the sub-sequence. In my case the instances are simply various file artifacts. Is there any legitimate way of doing this prescribed by UML?
EDIT: some more clarification of my context:
I have 2 main sequence diagrams where I want to reuse the sub-sequence as an interaction occurrence
on the 1st main sequence there is one file for which the sub-sequence has to be applied 3 times
on the 2nd main sequence there are 3 different files for which the sub-sequence has to be applied 3 times
the files are read by the same object instance
I model reading from a file by a call arrow stereotyped as <<read>> to a on object instance which represents the file.
I need to reference the file somehow in the sub-sequence, but I haven't found a good and simple way of doing this.
Complicated, but formally (almost) correct solution with Collaborations
Just using InteractionUses is not enough, because this doesn't allow you to assign the actual roles in the main interaction to the generic roles of your used interaction.
Collaborations, CollaborationUses and Role Bindings can be used for this.
See my example here:
This defines a Collaboration with generic roles sender, relay and receiver and shows the interaction between them.
You can now use this collaboration in a concrete situation:
Class S uses the Collaboration two times with different role bindings to its parts (A, B and C are assumed to be able to send and receive Sig1).
With these definitions you can now create your main sequence diagram:
Unfortunately, this is not correct UML, even though there is an example in the specification (I filed an Issue https://issues.omg.org/browse/UMLR-768). You will have to fake this notation until the taskforce comes up with a fix. How to fake it, depends on how strict your tool implements the specification.
Advantage: formally correct and versatile solution, backed by an example in the specification
Disadvantage: complicated and difficult to explain, not completely usable, because of a bug in the specification
Basically there are three different ways to specify such situations.
Using a gate. Whith gates you specify the sequence with messages that start or end at a gate that is defined and in most tools (if usable at all) not shown explicitly. Instead it is modelled with messages starting or ending at the interaction border.
Similar as gates are lost and found messages. These are special messages that pass out the control to another sequence or returns from one. Such as in the case before you can define a set of further diagrams specifying the interaction in more details.
Using abstraction, which is my favorit for most of the cases. This means you extract the common interface from the classes and specify the interaction against the interface instead of the concrete classes.
Use an Interaction with Parameters:
Now we would like to reference the Lifelines of the main Interaction in the arguments of the InteractionUse. Unfortunately, in UML this is not possible, since arguments are ValueSpecifications and they cannot reference another modelelement.
However, NoMagic suggested and implemented an additional ValueSpecification, called ElementValue, that does exactly this. I think this would be a valuable addition to UML and hopefully it will be added some day. Up to then, only MagicDraw users can use this solution (as far as I know).
With this non standard element, we can model this:
The connection between the lifelines is now via the arguments for the parameters of the generic interaction. Technically the lifelines would not need to be explicitely covered by the Interaction Use, but I think that it makes sense to do it (shown in my tool with a non standard circle on the border of the Interaction Use).
Advantage:
compact and versatile solution, almost conformant to the standard
Disadvantage:
uses a non standard model element, currently only available to MagicDraw users.
pragmatic non conformant solution with covered lifelines:
The collaboration and parameter solutions allow to specify it (almost) formally correct. However, in many cases, a simplified model would be sufficient. In your case, for example, you only have two participants and they have different types. So, even though there is no formal connection between the lifelines of the used interaction, and those of the main interaction, there would be no ambiguity. You could use the covered attribute of the InteractionUse to specify, which of the lifelines (files) you are targeting at a specific InteractionUse. Could that be the pragmatic solution, you are looking for?
Advantage:
compact solution
Disadvantage:
not conformant to UML, ambiguous in more complicated situations

Pointers, Lists and Vectors attribute names necessary in the UML diagram?

I have a short question:
Should I name attributes of types like a List, Arrays, Vectors or Pointers to objects (not primitive type) in the UML diagram or the only association/aggregation/composition arrows are enough?
Example: which of these diagrams is correct?
or
In UML, your second diagram would be correct if you wrote the property names at the far ends of the associations. While UML properties are allowed to be unnamed, it is not a good practice. Use association ends to indicate why the relationship exists. Sometimes more than one association must exist between one pair of classes, but for different reasons. How would you tell them apart?
The first diagram shows two properties of each type. One is named and another (at the end of each association) is unnamed. That is incorrect.
This really depends on what you're trying to convey in this architectural drawing.
The purpose of the drawing is to help reason about the structure of the software. It should not be used to represent all of the details of implementation. If you put too much detail in it, it becomes cluttered, and it is hard to keep it consistent with the source code as changes occur.
The UML drawing should be more abstract than the implementation. It should hide details on purpose, so that it conveys the external view of classes, and not how they are implemented internally. You generally don't want users of classes to assume too much about their internal implementation, therefore you don't want to expose it too much.
Also, an architecture is typically represented by several drawings - not one. Try to have each drawing focus on one level of abstraction. If you have a few high level classes that represent the main logic of the application, and many low level classes, it makes sense to have a drawing of just the high level classes separately.

UML component diagram named association to show dependency between components

Can I use directed named association on component diagram to show fact that "sys A" sends data to "sys B"?
Example:
No, you should use general purpose dependency instead, with optional title.
However, the title is not very common in this context. Better use some other diagrams (sequence for example) to show the communication details (e.g. open connection, send data, close connection, etc).
If there is a well defined interface between those systems, you can indicate that as well like this:
Association is used between two classes to show that their instances are potentially connected (again, not for data flow indication).
In UML 2.0 the concept behind association is vague, read this article: http://www.uml-diagrams.org/uml-core.html (search for "Semantic Relationship"). Association denotes a "semantic relationship" between two components, and I think it wouldn't be appropriate for data flow.
I think that even dependency isn't appropriate for data flows: maybe the client depends from the supplier, maybe the opposite is true... so the arrow can be very confusing.
The lollipop notation is the best, IMHO: it shows clearly that there is a component providing an interface, and another one requiring it. You can use stereotypes on the interface to show the type of communication/data transfer, and labels to make clear what data is transferred.
The book "Documenting Software Architectures" adopts another style, using prevalently associations: see p.145. It's similar to your initial proposal, but with explicit roles and without arrows. I think isn't a really satisfactory solution, without stereotypes...
If sys A sends information to sys B and you're not interested in how exactly the transmission takes place, then that is a classic application of the Information Flow connector.
A Dependency would in this case say that sys A needs (is dependent on) sys B for something. An Information Flow often (but not always) goes in the opposite direction of a Dependency, since it is typically the receiver that needs the sender.
There are many different ways of showing these types of relationships, and the best one depends on the situation. If your focus is on the type of information being transmitted, then Information Flow is the best fit. If your focus is on the way the transmission takes place, something with an Interface, possibly an Assembly, is better.
EA actually allows you to specify an Information Flow over an Assembly, so you could even combine the two. It's all down to what exactly you want to express.

Encapsulating processes within Domain Services

Note - all quotes are from DDD: Tackling Complexity in the Heart of Software
First quote ( page 222 ):
Processes as Domain Objects
Right up front let's agree that we do not want to make procedures a
prominent aspect of our model. Objects are meant to encapsulate the
procedures and let us think about their goals or intentions instead.
What I am talking about are processes that exist in the domain, which
we have to represent in the model. When these emerge, they tend to
make for awkward object designs.
The first example in this chapter described a shipping system that
routed cargo. This routing process was something with business
meaning. A Service is one way of expressing such a process explicitly,
while still encapsulating the extremely complex algorithms.
Second quote ( pages 104,106 ):
Sometimes, it just isn't a thing. In some cases, clearest and most
pragmatic design includes operations that do not conceptually belong
to any object. Rather than force the issue, we can follow the natural
contours of the problem space and include Services explicitly in the
model.
When a significant process or transformation in the domain is not a
natural responsibility of an Entity or Value Object, add an operation
to the model as a standalone interface declared as a Service. Define
the interface in terms of the language of the model and make sure the
operation name is part of the Ubiquitous language.
I can't figure out whether in first quote author is using the term "processes" to describe the same type of behavior ( which should also be encapsulated within a Service ) as in the second quote, or is the term "processes" used to describe a rather different kind of behavior than one he's describing on pages 104, 106?
Thank you
The concepts are pretty close but to me, the first quote looks more like it's about large real-world domain processes that would exist without the software (e.g. "a cargo routing process").
Second one is less clear but I think it describes smaller operations/processes/transformations taking place in the modelled version of the domain.
While the first kind should immediately click as "Service" right from early analysis stages, the latter is more subtle and could take more time to be distinguished from regular entity behavior - you could have included it in an entity at first but realize it doesn't fit that much in it as you refine the model.
I think in p. 222 he's talking about a specific kind of process. So like in the p. 102 quote, they can be implemented as services. However, some processes refer to actual domain processes and can benefit from explicit representation in the model. This may not be immediately obvious and can call for more sophisticated object-models beyond services.

Granularity of Use Case. Should sort/search be included?

How do I determine what should I add to my use case diagrams? 1 for each button/form? Should things like sort and search be included? Or are they under "list items" for example? Though, a list of items seems understood?
The Use Case diagram is intended to help define the high-level business tasks that are important, not a list of functions of the system. For example, a system for use in customer service might involve a research task of looking up information to help someone on a support call.
Most of the literature describes Use Cases as a starting point for defining what the system needs to accomplish. The temptation has always been to be as complete as possible; adding ever more details to define the use case down to a functional (code-wise) level. While it is useful to have a comprehensive understanding of the requirements, the Use Case diagram is not intended to provide that level of documentation.
One thing that makes the issue worse is the syntax which I've never seen used in a working project. It isn't that the terms aren't useful, it's due to the lack of consensus over when to use either term for a given use case. The UML artifacts expect a process that is more focused on the business language instead of the implementation language - and by that I do not mean a computer language. The tendency by some has been to approach the diagrams with a legalistic bent and worry about things like when to use for related use cases or how to express error-handling as exceptions to a defined list of process tasks.
If you have ever tried to work through the Automated Teller Machine (ATM) example, you'll know what I mean. In the solar system of UML learning, the ATM example is a black hole that will suck you into the details. Avoid using it to understand UML or the Object Oriented Analysis and Design. It has many of the problems, typical of real-world domains, that distract from getting an overall understanding even though it would make for a good advanced study.
Yes, code will eventually be produced from the UML artifacts, but that does not mean they have to be debated like a treaty in the Senate.
The OMG UML spec says:
Use cases are a means for specifying required usages of a system. Typically, they are used to capture the requirements of a system, that is, what a system is supposed to do. The key concepts associated with use cases are actors, use cases, and the subject. The subject is the system under consideration to which the use cases apply. The users and any other systems
that may interact with the subject are represented as actors. Actors always model entities that are outside the system.
The required behavior of the subject is specified by one or more use cases, which are defined according to the needs of actors. Strictly speaking, the term “use case” refers to a use case type. An instance of a use case refers to an occurrence of the
emergent behavior that conforms to the corresponding use case type. Such instances are often described by interaction specifications.
An actor specifies a role played by a user or any other system that interacts with the subject. (The term “role” is used
informally here and does not necessarily imply the technical definition of that term found elsewhere in this specification.)
Now most people would agree that business and user level interactions are the sweet spot, but there is no limitation. Think about the actors/roles being outside of the main system/systems you are focusing on. But in one view a system could be an actor, but in another the implementer of other use cases.

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