I am a little bit confused about the two concepts.
definition of lock-free on wiki:
A non-blocking algorithm is lock-free if there is guaranteed
system-wide progress
definition of non-blocking:
an algorithm is called non-blocking if failure or suspension of any
thread cannot cause failure or suspension of another thread
I thought spinlock is lock-free, or at least non-blocking. But now I'm not sure. Because by definition, "spinlock is not lock-free" also makes sense to me. Like, if the thread holding the spinlock gets suspended, then it will cause suspension of other threads spinning outside. So, by definition, spinlock is not even non-blocking, let alone lock-free.
I'm so confused now. Can anyone explain it clearly?
Anything that can be called a lock (exclude other threads from a critical section until the current thread unlocks) is by definition not lock-free. And yes, spinlocks are a kind of lock.
If a thread sleeps while holding the lock, no other thread can acquire it and make forward progress, and spinlocks can't prevent this. The OS can de-schedule a thread whenever it wants, even if it's in the middle of a critical section.
Note that "lock-free" isn't the same thing as "wait-free", so a lock-free algorithm can still have stuff like cmpxchg retry loops, but as long as one thread succeeds every time, it's lock free.
A wait-free algorithm can't even have that, and at most has to wait for cache misses / hardware arbitration of contended atomic operations. Wikipedia's non-blocking algorithm article defines wait-free and lock-free in more detail.
I think you're mixing up two definitions of "blocking".
I think you're talking about a spin_trylock function that tries to acquire a spinlock, and returns with an error if it fails instead of spinning. So this is non-blocking in the same sense as non-blocking I/O: fail with an error instead of waiting for resource availability.
That doesn't mean any thread in the system is making forward progress on the thing protected by the spinlock. It just means your thread can go and do something else before trying again, instead of needing to use separate threads to do something in parallel with waiting to acquire a lock.
Spinning in an infinite loop counts as blocking / not-making-progress. For this definition, there's no difference between a pure spinlock and one that (with OS assistance) sleeps until another thread unlocks.
The definition of lock-free isn't concerned with wasting CPU time / power to make room for independent work to happen.
Somewhat related: acquiring an uncontended spinlock doesn't require a system call, which means it's a "light-weight" lock. Some lock implementations always use a (relatively slow) system call even in the uncontended case. See Jeff Preshing's Always Use a Lightweight Mutex article. Also read Jeff's other posts to learn more about lock-free programming, because they're excellent. So good in fact that the [lock-free] tag wiki links to them.
Related
All over StackOverflow and the net I see folks to distinguish mutexes and spinlocks as like mutex is a mutual exclusion lock providing acquire() and release() functions and if the lock is taken, then acquire() will allow a process to be preempted.
Nevertheless, A. Silberschatz in his Operating System Concepts says in the section 6.5:
... The simplest of these tools is the mutex lock. (In fact, the term mutex is short for mutual exclusion.) We use the mutex lock to protect critical sections and thus prevent race conditions. That is, a process must acquire the lock before entering a critical section; it releases the lock when it exits the critical section. The acquire() function acquires the lock, and the release() function releases the lock.
and then he describes a spinlock, though adding a bit later
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
so as spinlock is just a type of mutex lock as opposed to sleepable locks allowing a process to be preempted. That is, spinlocks and sleepable locks are all mutexes: locks by means of acquire() and release() functions.
I see totally logical to define mutex locks in the way Silberschatz did (though a bit implicitly).
What approach would you agree with?
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
Maybe you're misreading the book (that is, "The type of mutex lock we have been describing" might not refer to the exact passage you think it does), or the book is outdated. Modern terminology is quite clear in what a mutex is, but spinlocks get a bit muddy.
A mutex is a concurrency primitive that allows one agent at a time access to its resource, while the others have to wait in the meantime until it the exclusive access is released. How they wait is not specified and irrelevant, their process might go to sleep, get written to disk, spin in a loop, or perhaps you are using cooperative concurrency (also known as "asynchronous programming") and passing control to the event loop as your 'waiting operation'.
A spinlock does not have a clear definition. It might be used to refer to:
A synonym for mutex (this is in my opinion wrong, but it happens).
A specific mutex implementation that always waits in a busy loop.
Any sort of busy-waiting loop waiting for a resource. A semaphore, for example, might also get implemented using a 'spinlock'.
I would consider any use of the word to refer to a (part of a) specific implementation of a concurrency primitive that waits in a busy loop to be correct, if a more general term is not appropriate. That is, use mutex (or whatever primitive you desire) unless you specifically want to talk about a busy-waiting concurrency primitive.
The words that one author uses in one book or manual will not always have the same exact meaning in every book and every manual. The meanings of the words evolve over time, and it can happen fast when the words are names for new ideas.
Not every book was written at the same time. Not every author is the same age or had the same teachers. It's just something you'll have to get used to.
"Mutex" was a name for a new idea not so very long ago.
In one book, it might mean nothing more than a thing that keeps two or more threads from entering the same critical section at the same time. In another book, it might refer to a specific type of object in a certain operating system or library that is used for that same purpose.
A spinlock is a lock/mutex whose implementation relies mainly on a spinning loop.
More advanced locks/mutexes may have spinning parts in their implementation, however those often last for no more than a few microseconds or so.
I am wondering which are the advantages of lock-free programming over spin lock? I think that when we do lock free programming using CAS mechanism in a thread(called A), if other thread change the value in CAS, A thread still need to loop again. And I think it just like we use spin lock!
I am so confused about this. Although I know that CAS and spin-lock are suitable to use when the lock contention is not fierce, can someone explain in which scenarios lock free should be used and spin lock should be used?
Lock-freedom provides what is called progress guarantee. You are right that in your example thread A has do perform a retry (i.e., loop again), but only if some other thread changed the value, which implies that that thread was able to make progress.
In contrast, a thread (let's call it X) that holds a spin-lock prevents all other threads from making progress until the lock is released. So if thread X is preempted, execution of all threads waiting for the lock is effectively stalled until X can resume execution and finally release the lock. If X were to be stalled indefinitely, then all other threads would also be blocked indefinitely.
Such a situation is not possible with lock-free algorithms, since it is guaranteed that at any time at least one thread can make progress.
Which should be used depends on the situation. Lock-free algorithms are inherently difficult to design, especially for more complex data structures like trees. And even if you have a lock-free algorithm, it is almost always slower than a serial one, so a serial version protected by a lock might perform better. Then again, if the data structure is heavily contended, a lock-free version will scale better than one protected by a lock. However, if your workload is mostly read-only, a read-write-lock will also provide good scalability. Unfortunately, there is no general rule here...
If you want to learn more about lock-freedom (and more) I recommend the book The Art of Multiprocessor Programming.
If you prefer free alternatives I recommend Is Parallel Programming Hard, And, If So, What Can You Do About It? by Paul McKenney or Practicallock-freedom by Keir Fraser.
In the linux kernel, semaphores are used to provide mutual exclusion for critical sections of data and Completion variables are used to synchronize between 2 threads waiting on an event. Why not use semaphores for such a synchronization ? Is there any advantage of using a completion variable over a semaphore ?
Explanation of why completions were originally implemented:
http://lkml.indiana.edu/hypermail/linux/kernel/0107.3/0674.html
The basic summary is that we had this
(fairly common) way of waiting for
certain events by having a locked
semaphore on the stack of the waiter,
and then having the waiter do a
"down()" which caused it to block
until the thing it was waiting for did
an "up()".
This works fairly well, but it has a
really small (and quite unlikely) race
on SMP, that is not so much a race of
the idea itself, as of the
implementation of the semaphores. We
could have fixed the semaphores, but
there were a few reasons not to:
the semaphores are optimized (on purpose) for the non-contention case.
The "wait for completion" usage has
the opposite default case
the semaphores are quite involved and architecture-specific, exactly
due to this optimization. Trying to
change them is painful as hell.
So instead, I introduced the notion of
"wait for completion":
More recent thread about completions vs semaphores
http://lkml.org/lkml/2008/4/11/323
There are two reasons you might want to use a completion instead of a semaphore. First, multiple threads can wait for a completion, and they can all be released with one call to complete_all(). It's more complex to have a semaphore wake up an unknown number of threads.
Second, if the waiting thread is going to deallocate the synchronization object, there is a race condition if you're using semaphores. That is, the waiter might get woken up and deallocate the object before the waking thread is done with up(). This race doesn't exist for completions. (See Lasse's post.)
I am new to linux and linux threads. I have spent some time googling to try to understand the differences between all the functions available for thread synchronization. I still have some questions.
I have found all of these different types of synchronizations, each with a number of functions for locking, unlocking, testing the lock, etc.
gcc atomic operations
futexes
mutexes
spinlocks
seqlocks
rculocks
conditions
semaphores
My current (but probably flawed) understanding is this:
semaphores are process wide, involve the filesystem (virtually I assume), and are probably the slowest.
Futexes might be the base locking mechanism used by mutexes, spinlocks, seqlocks, and rculocks. Futexes might be faster than the locking mechanisms that are based on them.
Spinlocks dont block and thus avoid context swtiches. However they avoid the context switch at the expense of consuming all the cycles on a CPU until the lock is released (spinning). They should only should be used on multi processor systems for obvious reasons. Never sleep in a spinlock.
The seq lock just tells you when you finished your work if a writer changed the data the work was based on. You have to go back and repeat the work in this case.
Atomic operations are the fastest synch call, and probably are used in all the above locking mechanisms. You do not want to use atomic operations on all the fields in your shared data. You want to use a lock (mutex, futex, spin, seq, rcu) or a single atomic opertation on a lock flag when you are accessing multiple data fields.
My questions go like this:
Am I right so far with my assumptions?
Does anyone know the cpu cycle cost of the various options? I am adding parallelism to the app so we can get better wall time response at the expense of running fewer app instances per box. Performances is the utmost consideration. I don't want to consume cpu with context switching, spinning, or lots of extra cpu cycles to read and write shared memory. I am absolutely concerned with number of cpu cycles consumed.
Which (if any) of the locks prevent interruption of a thread by the scheduler or interrupt...or am I just an idiot and all synchonization mechanisms do this. What kinds of interruption are prevented? Can I block all threads or threads just on the locking thread's CPU? This question stems from my fear of interrupting a thread holding a lock for a very commonly used function. I expect that the scheduler might schedule any number of other workers who will likely run into this function and then block because it was locked. A lot of context switching would be wasted until the thread with the lock gets rescheduled and finishes. I can re-write this function to minimize lock time, but still it is so commonly called I would like to use a lock that prevents interruption...across all processors.
I am writing user code...so I get software interrupts, not hardware ones...right? I should stay away from any functions (spin/seq locks) that have the word "irq" in them.
Which locks are for writing kernel or driver code and which are meant for user mode?
Does anyone think using an atomic operation to have multiple threads move through a linked list is nuts? I am thinking to atomicly change the current item pointer to the next item in the list. If the attempt works, then the thread can safely use the data the current item pointed to before it was moved. Other threads would now be moved along the list.
futexes? Any reason to use them instead of mutexes?
Is there a better way than using a condition to sleep a thread when there is no work?
When using gcc atomic ops, specifically the test_and_set, can I get a performance increase by doing a non atomic test first and then using test_and_set to confirm? I know this will be case specific, so here is the case. There is a large collection of work items, say thousands. Each work item has a flag that is initialized to 0. When a thread has exclusive access to the work item, the flag will be one. There will be lots of worker threads. Any time a thread is looking for work, they can non atomicly test for 1. If they read a 1, we know for certain that the work is unavailable. If they read a zero, they need to perform the atomic test_and_set to confirm. So if the atomic test_and_set is 500 cpu cycles because it is disabling pipelining, causes cpu's to communicate and L2 caches to flush/fill .... and a simple test is 1 cycle .... then as long as I had a better ratio of 500 to 1 when it came to stumbling upon already completed work items....this would be a win.
I hope to use mutexes or spinlocks to sparilngly protect sections of code that I want only one thread on the SYSTEM (not jsut the CPU) to access at a time. I hope to sparingly use gcc atomic ops to select work and minimize use of mutexes and spinlocks. For instance: a flag in a work item can be checked to see if a thread has worked it (0=no, 1=yes or in progress). A simple test_and_set tells the thread if it has work or needs to move on. I hope to use conditions to wake up threads when there is work.
Thanks!
Application code should probably use posix thread functions. I assume you have man pages so type
man pthread_mutex_init
man pthread_rwlock_init
man pthread_spin_init
Read up on them and the functions that operate on them to figure out what you need.
If you're doing kernel mode programming then it's a different story. You'll need to have a feel for what you are doing, how long it takes, and what context it gets called in to have any idea what you need to use.
Thanks to all who answered. We resorted to using gcc atomic operations to synchronize all of our threads. The atomic ops were about 2x slower than setting a value without synchronization, but magnitudes faster than locking a mutex, changeing the value, and then unlocking the mutex (this becomes super slow when you start having threads bang into the locks...) We only use pthread_create, attr, cancel, and kill. We use pthread_kill to signal threads to wake up that we put to sleep. This method is 40x faster than cond_wait. So basicly....use pthreads_mutexes if you have time to waste.
in addtion you should check the nexts books
Pthreads Programming: A POSIX
Standard for Better Multiprocessing
and
Programming with POSIX(R) Threads
regarding question # 8
Is there a better way than using a condition to sleep a thread when there is no work?
yes i think that the best aproach instead of using sleep
is using function like sem_post() and sem_wait of "semaphore.h"
regards
A note on futexes - they are more descriptively called fast userspace mutexes. With a futex, the kernel is involved only when arbitration is required, which is what provides the speed up and savings.
Implementing a futex can be extremely tricky (PDF), debugging them can lead to madness. Unless you really, really, really need the speed, its usually best to use the pthread mutex implementation.
Synchronization is never exactly easy, but trying to implement your own in userspace makes it inordinately difficult.
POSIX allows mutexes to be recursive. That means the same thread can lock the same mutex twice and won't deadlock. Of course it also needs to unlock it twice, otherwise no other thread can obtain the mutex. Not all systems supporting pthreads also support recursive mutexes, but if they want to be POSIX conform, they have to.
Other APIs (more high level APIs) also usually offer mutexes, often called Locks. Some systems/languages (e.g. Cocoa Objective-C) offer both, recursive and non recursive mutexes. Some languages also only offer one or the other one. E.g. in Java mutexes are always recursive (the same thread may twice "synchronize" on the same object). Depending on what other thread functionality they offer, not having recursive mutexes might be no problem, as they can easily be written yourself (I already implemented recursive mutexes myself on the basis of more simple mutex/condition operations).
What I don't really understand: What are non-recursive mutexes good for? Why would I want to have a thread deadlock if it locks the same mutex twice? Even high level languages that could avoid that (e.g. testing if this will deadlock and throwing an exception if it does) usually don't do that. They will let the thread deadlock instead.
Is this only for cases, where I accidentally lock it twice and only unlock it once and in case of a recursive mutex, it would be harder to find the problem, so instead I have it deadlock immediately to see where the incorrect lock appears? But couldn't I do the same with having a lock counter returned when unlocking and in a situation, where I'm sure I released the last lock and the counter is not zero, I can throw an exception or log the problem? Or is there any other, more useful use-case of non recursive mutexes that I fail to see? Or is it maybe just performance, as a non-recursive mutex can be slightly faster than a recursive one? However, I tested this and the difference is really not that big.
The difference between a recursive and non-recursive mutex has to do with ownership. In the case of a recursive mutex, the kernel has to keep track of the thread who actually obtained the mutex the first time around so that it can detect the difference between recursion vs. a different thread that should block instead. As another answer pointed out, there is a question of the additional overhead of this both in terms of memory to store this context and also the cycles required for maintaining it.
However, there are other considerations at play here too.
Because the recursive mutex has a sense of ownership, the thread that grabs the mutex must be the same thread that releases the mutex. In the case of non-recursive mutexes, there is no sense of ownership and any thread can usually release the mutex no matter which thread originally took the mutex. In many cases, this type of "mutex" is really more of a semaphore action, where you are not necessarily using the mutex as an exclusion device but use it as synchronization or signaling device between two or more threads.
Another property that comes with a sense of ownership in a mutex is the ability to support priority inheritance. Because the kernel can track the thread owning the mutex and also the identity of all the blocker(s), in a priority threaded system it becomes possible to escalate the priority of the thread that currently owns the mutex to the priority of the highest priority thread that is currently blocking on the mutex. This inheritance prevents the problem of priority inversion that can occur in such cases. (Note that not all systems support priority inheritance on such mutexes, but it is another feature that becomes possible via the notion of ownership).
If you refer to classic VxWorks RTOS kernel, they define three mechanisms:
mutex - supports recursion, and optionally priority inheritance. This mechanism is commonly used to protect critical sections of data in a coherent manner.
binary semaphore - no recursion, no inheritance, simple exclusion, taker and giver does not have to be same thread, broadcast release available. This mechanism can be used to protect critical sections, but is also particularly useful for coherent signalling or synchronization between threads.
counting semaphore - no recursion or inheritance, acts as a coherent resource counter from any desired initial count, threads only block where net count against the resource is zero.
Again, this varies somewhat by platform - especially what they call these things, but this should be representative of the concepts and various mechanisms at play.
The answer is not efficiency. Non-reentrant mutexes lead to better code.
Example: A::foo() acquires the lock. It then calls B::bar(). This worked fine when you wrote it. But sometime later someone changes B::bar() to call A::baz(), which also acquires the lock.
Well, if you don't have recursive mutexes, this deadlocks. If you do have them, it runs, but it may break. A::foo() may have left the object in an inconsistent state before calling bar(), on the assumption that baz() couldn't get run because it also acquires the mutex. But it probably shouldn't run! The person who wrote A::foo() assumed that nobody could call A::baz() at the same time - that's the entire reason that both of those methods acquired the lock.
The right mental model for using mutexes: The mutex protects an invariant. When the mutex is held, the invariant may change, but before releasing the mutex, the invariant is re-established. Reentrant locks are dangerous because the second time you acquire the lock you can't be sure the invariant is true any more.
If you are happy with reentrant locks, it is only because you have not had to debug a problem like this before. Java has non-reentrant locks these days in java.util.concurrent.locks, by the way.
As written by Dave Butenhof himself:
"The biggest of all the big problems with recursive mutexes is that
they encourage you to completely lose track of your locking scheme and
scope. This is deadly. Evil. It's the "thread eater". You hold locks for
the absolutely shortest possible time. Period. Always. If you're calling
something with a lock held simply because you don't know it's held, or
because you don't know whether the callee needs the mutex, then you're
holding it too long. You're aiming a shotgun at your application and
pulling the trigger. You presumably started using threads to get
concurrency; but you've just PREVENTED concurrency."
The right mental model for using
mutexes: The mutex protects an
invariant.
Why are you sure that this is really right mental model for using mutexes?
I think right model is protecting data but not invariants.
The problem of protecting invariants presents even in single-threaded applications and has nothing common with multi-threading and mutexes.
Furthermore, if you need to protect invariants, you still may use binary semaphore wich is never recursive.
One main reason that recursive mutexes are useful is in case of accessing the methods multiple times by the same thread. For example, say if mutex lock is protecting a bank A/c to withdraw, then if there is a fee also associated with that withdrawal, then the same mutex has to be used.
The only good use case for recursion mutex is when an object contains multiple methods. When any of the methods modify the content of the object, and therefore must lock the object before the state is consistent again.
If the methods use other methods (ie: addNewArray() calls addNewPoint(), and finalizes with recheckBounds()), but any of those functions by themselves need to lock the mutex, then recursive mutex is a win-win.
For any other case (solving just bad coding, using it even in different objects) is clearly wrong!
What are non-recursive mutexes good for?
They are absolutely good when you have to make sure the mutex is unlocked before doing something. This is because pthread_mutex_unlock can guarantee that the mutex is unlocked only if it is non-recursive.
pthread_mutex_t g_mutex;
void foo()
{
pthread_mutex_lock(&g_mutex);
// Do something.
pthread_mutex_unlock(&g_mutex);
bar();
}
If g_mutex is non-recursive, the code above is guaranteed to call bar() with the mutex unlocked.
Thus eliminating the possibility of a deadlock in case bar() happens to be an unknown external function which may well do something that may result in another thread trying to acquire the same mutex. Such scenarios are not uncommon in applications built on thread pools, and in distributed applications, where an interprocess call may spawn a new thread without the client programmer even realising that. In all such scenarios it's best to invoke the said external functions only after the lock is released.
If g_mutex was recursive, there would be simply no way to make sure it is unlocked before making a call.
IMHO, most arguments against recursive locks (which are what I use 99.9% of the time over like 20 years of concurrent programming) mix the question if they are good or bad with other software design issues, which are quite unrelated. To name one, the "callback" problem, which is elaborated on exhaustively and without any multithreading related point of view, for example in the book Component software - beyond Object oriented programming.
As soon as you have some inversion of control (e.g. events fired), you face re-entrance problems. Independent of whether there are mutexes and threading involved or not.
class EvilFoo {
std::vector<std::string> data;
std::vector<std::function<void(EvilFoo&)> > changedEventHandlers;
public:
size_t registerChangedHandler( std::function<void(EvilFoo&)> handler) { // ...
}
void unregisterChangedHandler(size_t handlerId) { // ...
}
void fireChangedEvent() {
// bad bad, even evil idea!
for( auto& handler : changedEventHandlers ) {
handler(*this);
}
}
void AddItem(const std::string& item) {
data.push_back(item);
fireChangedEvent();
}
};
Now, with code like the above you get all error cases, which would usually be named in the context of recursive locks - only without any of them. An event handler can unregister itself once it has been called, which would lead to a bug in a naively written fireChangedEvent(). Or it could call other member functions of EvilFoo which cause all sorts of problems. The root cause is re-entrance.
Worst of all, this could not even be very obvious as it could be over a whole chain of events firing events and eventually we are back at our EvilFoo (non- local).
So, re-entrance is the root problem, not the recursive lock.
Now, if you felt more on the safe side using a non-recursive lock, how would such a bug manifest itself? In a deadlock whenever unexpected re-entrance occurs.
And with a recursive lock? The same way, it would manifest itself in code without any locks.
So the evil part of EvilFoo are the events and how they are implemented, not so much a recursive lock. fireChangedEvent() would need to first create a copy of changedEventHandlers and use that for iteration, for starters.
Another aspect often coming into the discussion is the definition of what a lock is supposed to do in the first place:
Protect a piece of code from re-entrance
Protect a resource from being used concurrently (by multiple threads).
The way I do my concurrent programming, I have a mental model of the latter (protect a resource). This is the main reason why I am good with recursive locks. If some (member) function needs locking of a resource, it locks. If it calls another (member) function while doing what it does and that function also needs locking - it locks. And I don't need an "alternate approach", because the ref-counting of the recursive lock is quite the same as if each function wrote something like:
void EvilFoo::bar() {
auto_lock lock(this); // this->lock_holder = this->lock_if_not_already_locked_by_same_thread())
// do what we gotta do
// ~auto_lock() { if (lock_holder) unlock() }
}
And once events or similar constructs (visitors?!) come into play, I do not hope to get all the ensuing design problems solved by some non-recursive lock.