Determine if a VirtualKey is a modifier key? - keyboard

In my UWP app, I detect a keypress by observing the KeyDown event. That gives me a VirtualKey. But how can I tell whether or not the key is a modifier key?

This is the best I have. I'm sure it's incomplete, and it's definitely not future-proof. I'm hoping there is a better answer. In the meantime, others are invited to add keys I missed.
public static VirtualKey[] ModifierKeys =
{
VirtualKey.Shift,
VirtualKey.LeftShift,
VirtualKey.RightShift,
VirtualKey.LeftWindows,
VirtualKey.RightWindows,
VirtualKey.Menu, // aka alt
VirtualKey.Control,
VirtualKey.LeftControl,
VirtualKey.RightControl,
VirtualKey.CapitalLock,
VirtualKey.NumberKeyLock,
VirtualKey.Insert,
};
public static bool IsModifierKey(this VirtualKey key) {
bool r = ModifierKeys.Contains(key);
return r;
}

Related

Is there a way to get how long a key is being pressed on in MIPS?

I'm making a synth for school, and I want to be able to play a note for the amount of time the key is being pressed on. I already know that syscall 30 will give me system time, but I don't know how to know when the key is no longer pressed on.
Here's some relevant code from the Keyboard and Display Simulator plug-in tool for MARS & RARS (the RISC V version of MARS):
private class KeyboardKeyListener implements KeyListener {
public void keyTyped(KeyEvent e) {
int updatedReceiverControl = readyBitSet(RECEIVER_CONTROL);
updateMMIOControlAndData(RECEIVER_CONTROL, updatedReceiverControl, RECEIVER_DATA, e.getKeyChar() & 0x00000ff);
if (updatedReceiverControl != 1) {
InterruptController.registerExternalInterrupt(EXTERNAL_INTERRUPT_KEYBOARD);
}
}
/* Ignore key pressed event from the text field. */
public void keyPressed(KeyEvent e) {
}
/* Ignore key released event from the text field. */
public void keyReleased(KeyEvent e) {
}
}
You could alter this code to do something in the lower level events handlers: keyPressed and keyReleased — instead the higher level event: keyTyped.
The idea is that you could supply key code data rather than character data, either at some new MMIO register location -or- hijack the existing receiver data and control locations for key code data instead of character data.

JavaFX: Autoscroll of TextArea with appendText but without Listeners

I've read the other articles on Stackoverflow on this topic. But none of them matches my problem exactly.
I want to log an algorithm in a TextArea. In each iteration of the algorithm the text in this TextArea should be expanded via appendText().
My first problem is: Where should I create the new Thread and how can the both threads communicate with each other (GUI and algorithm)?
In my actual design I have three important classes: The view, which holds the TextArea, the controller, which calls the algorithm and the algorithm, which takes a number of iterations and the TextArea (to call the appendText()-method on severage places in the code).
In this design the controller calls the algorithm, the algorithm iterates n times with a for-loop and after it terminates, the GUI shows the changes. But I want the GUI to show the changes simultaneously, when the algorithm calls the appendText()-method.
And my second problem is the autoscroll of the TextArea. After each appendText-call the TextArea should be scrolled completely down. But I think the solution of this problem is the same solution of my first problem.
I would be very grateful for some help.
It's pretty much impossible to answer your question completely without (a lot) more information, but the general approach I would use would be for the algorithm to have a callback to process a message, which could be invoked by each step of the algorithm. From the controller, pass an implementation of the callback which updates the text area with the message, on the FX Application Thread.
Something like:
public class Algorithm {
private Consumer<String> statusCallback ;
public Algorithm(Consumer<String> statusCallback) {
this.statusCallback = statusCallback ;
}
public Algorithm() {
// by default, callback does nothing:
this(s -> {});
}
public void performAlgorithm() {
while (! finished() ) {
doNextStep();
String statusMessage = getStatus();
statusCallback.accept(statusMessage);
}
}
}
and then
public class Controller {
private View view = ... ;
public void startAlgorithm() {
Algorithm algorithm = new Algorithm(s -> Platform.runLater(view.appendStatus(s)));
Thread t = new Thread(algorithm::performAlgorithm);
t.setDaemon(true);
t.start();
}
}
For the View you then do the following (note that you can scroll down with textArea.setScrollTop(Double.MAX_VALUE);):
public class View {
private TextArea textArea ;
public View() {
textArea = new TextArea();
// ...
}
public void appendStatus(String status) {
if (!textArea.getText().isEmpty()) {
textArea.appendText("\n");
}
textArea.appendText(status);
textArea.setScrollTop(Double.MAX_VALUE);
}
}
This should work as long as your algorithm doesn't create too many status updates too fast (so that they flood the FX Application Thread and prevent it doing its normal work).

how to invoke an event on a key press

I am making a gambling game in graphics. There are three polygons on screen reading below 3, above 3 and throw a dice. I will incorporate random function generator in throw a dice area. And define two functions when a user enters the area of the rest of two polygons. But I am facing the problem of how to add functions here and how to invoke those function on keypress. Please suggest.
I think should have mentioned the language you are using to code, In case of java swing i have a good solution.
Depending on where you want to trap the "enter" key, you could use an ActionListener (on such components such as text components or buttons) or attach a key binding to your component.
Here is the link how to use Key binding
public class MyPanel extends JPanel {
public MyPanel() {
InputMap im = getInputMap(WHEN_FOCUSED);
ActionMap am = getActionMap();
im.put(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0), "onEnter");
am.put("onEnter", new AbstractAction() {
#Override
public void actionPerformed(ActionEvent e) {
// Enter pressed
}
});
}
}
Actually i didn't understand your question, secondly if you are trying to nesting the events you can use threading i have link --Threading with swing.
you can check your question context here and apply it.
Ok and this is all for java, if you are working with other prog. language then please comment.
Thanks..

Garbage collecting issue with Custom viewbinding in mono touch and mvvmcross

I have a custom calendar control for which there is an custom viewbinding. In this viewbinding we hook up some events which are not decoupled correct and therefor is the garbage collecting not completed. In the following is our custom view binding. As you can see the event is hooked up in the constructor and decoupled in the OnSelectedDate event is triggered(the user selects an date). Therefore if you choose a date the event is decouple correct and garbage collected but if you just go back, the event is still hooked up and no garbage collecting is performed. I thought about trigger the event with null values and and thereby decoulpe the event. But I think there must be some more clever way to achieve this.
namespace CmsApp.Core.Binders
{
public class CalendarViewBinding:MvxBaseTargetBinding
{
private CalendarView _calendarView;
private DateTime _currentValue;
public CalendarViewBinding(CalendarView calendarView)
{
_calendarView = calendarView;
_calendarView.OnDateSelected+=OnDateSelected;
}
protected override void Dispose(bool isDisposing)
{
if(_calendarView!=null)
{
_calendarView.OnDateSelected -= OnDateSelected;
_calendarView = null;
}
base.Dispose(isDisposing);
}
private void OnDateSelected(object sender, SelectedDateEventArgs args)
{
_currentValue = args.SelectedDate;
this.FireValueChanged(_currentValue);
_calendarView.OnDateSelected -= OnDateSelected;
}
public override void SetValue(object value)
{
var date = (DateTime)value;
_currentValue = date;
_calendarView.SelectedDate = _currentValue;
}
public override Type TargetType
{
get
{
return typeof(DateTime);
}
}
public override MvxBindingMode DefaultMode
{
get
{
return MvxBindingMode.TwoWay;
}
}
}
}
Any help is appreciated :)
It looks to me like your binding is almost correct.
The only issue I can see is that it unsubscribes from the event too often - you can't call _calendarView.OnDateSelected -= OnDateSelected; twice - but I don't think this is the problem you are seeing.
I currently would guess that the problem is not in the code you are using:
either there's a bug in the binding code in the underlying framework you are using
or something is a bug/issue in the way you are using this binding
or your memory leak has nothing to do with this binding
It's not easy to test this from the limited code posted here, but it would be simpler if you could produce a simple app that reproduces the leak you are seeing. Share that and you might be able to get more feedback.
If you believe my guesses are wrong, then the only thing I can suggest is that you switch to WeakReferences inside your binding - but this feels like a sticking plaster rather than a cure.
Just adding a link to when to release objects in mono touch / mvvmcross

Email notifications - In the domain object or a service?

I'm looking for recommendations on how to approach the following design problem (using a fictitious example based on stackoverflow). I'd trying to avoid an anemic domain model and seek general "best-practice" advice for this type of case.
Scenario:
Suppose a new feature is being developed for stackoverflow that sends an email notification to a question's owner whenever his/her question receives 10 upvotes.
The domain object model is something like this:
public class Question
{
string Question { get; set; }
IList<Votes> Upvotes { get; set; }
User Owner { get; set; }
public void AddUpvote(Vote upvote)
{
Upvotes.Add(upvote);
}
}
Potential Implementations:
Change AddUpvote() to take an IEmailerService parameter and perform the logic within the AddUpvote() method.
public void AddUpvote(Vote upvote, IEmailerService emailer)
{
Upvotes.Add(upvote);
if ( Upvotes.Count == 10 )
{
emailer.Send(Owner.EmailAddr);
}
}
Detect this state within AddUpvote() and have AddUpvote() resolve an IEmailService from an IoC container (instead of passing the IEmailerService as a parameter).
Detect this state in the external service object that invokes question.AddUpvote().
public void UpvoteClickHandler(Question question)
{
question.AddUpvote(new Upvote());
if ( question.Upvotes.Count == 10 )
{
_emailer.Send(question.Owner.EmailAddr);
}
}
Your better solution here!
You really don't want to mix these two together since they have separate concerns. Let the Question class care about questions and the message service care about what to do when the voting hits 10, or 20, or 100 or...
The following example is meant for demonstration purposes only, but you will get the point. There is a clear separation of concerns, so the Question class doesn't have to change if the requirements for sending messages changes. Remember according to the SOLID principles, a class should only have one reason to change.
public class Question
{
public string Description { get; set; }
public Int32 Votes { get; set; }
public User Owner { get; set; }
public event EventHandler<QuestionEventArgs> OnUpvote;
private void RaiseUpvoteEvent(QuestionEventArgs e)
{
var handler = OnUpvote;
if (handler != null) handler(this, e);
}
public void Upvote()
{
Votes += 1;
RaiseUpvoteEvent(new QuestionEventArgs(this));
}
}
public class MessageService
{
private Question _question;
public MessageService(Question q)
{
_question = q;
q.OnUpvote += (OnUpvote);
}
private void OnUpvote(object sender, QuestionEventArgs e)
{
if(e.Question.Votes > 10)
SendMessage(e.Question.Owner);
}
}
public class QuestionEventArgs: EventArgs
{
public Question Question { get; set; }
public QuestionEventArgs(Question q)
{
Question = q;
}
}
So there you have it. There are a lot of other ways to accomplish this, but the event model is a great way to go, and it accomplishes the separation of concerns you want in your implementation in order to make maintenance earlier.
Both options 1) and 2) jump out as being the wrong place to send out an email. A Question instance shouldn't know these two things:
It shouldn't know about the policy, ie when to send out an email.
It shouldn't know about the mechanics of notification for a policy, ie the email service.
I know that this is a matter of taste, but you're tying in the Question closely with both a policy as well as the mechanism to send out an email. It would be really hard to move this Question class to another project (like ServerFault, which is StackOverflow's sister site for instance)
I'm interested in this question, because I'm creating a notification system for a Help Desk that I am building. This is what I did in my system:
Create a NotificationManager (Basically, completely move the concern of notifications to a separate class).
public Class NotificationManager
{
public void NotificationManager(NotificationPolicy policy, IEmailService emailer)
{
}
}
I then did something along the lines of this (The UpvoteClickHandler has a dependency to a NotificationManager instance):
public void UpvoteClickHandler(Question question)
{
question.AddUpvote(new Upvote());
_notificationManager.Notify(Trigger.UpvoteAdded, question);
}
All the UpvoteClickHandler does is tell NotificationManager that an upvote was added to question and let NotificationManager determine whether and how it should send out an email.
The answer depends on your fundamental approach to application and object design. And (edit here) what you view as your most important trait of the system. Looks like you have data, questions, and business rules, up votes. Not question objects at all. So you should treat your data as data and allow data tools to work on them, by not mixing behavior into them. Traditional object design would have all the behaviors and data in the object, so sending eMail would belong in the object. (option 1 and 2) I guess this is the black box, or self contained object approach. Modern practices, as I've come to learn, has objects as simple data holders. Which are meant to be moved around, persisted, transformed and have stuff done to them. Perhaps living as little more than structs in C. The behavior comes from the services and transformations that are applied to the simple objects.
HI all,
In my opinion "sends an email notification to a question's owner whenever his/her question receives 10 upvotes" is domain logic and therfore it should be into domain object, in order to avoid an anemic domain.
It's the action of sending the email (i.e. communicate with smtp server) that MUST go into the infrastructure layer.
So i think that option 1 is not totally wrong. Keep in mind that you can always test your object by passing a mock implementation of the IEmailerService.
Best Regards,
Stefano

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