Rust Type Inference Error - rust

I'm writing a chat server over TCP as a learning project. I've been tinkering with the ws crate today, but I've come across an issue. This is the code I wrote, modifying their server example.
extern crate ws;
extern crate env_logger;
use ws::listen;
fn main() {
// Setup logging
env_logger::init().unwrap();
// Listen on an address and call the closure for each connection
if let Err(error) = listen("127.0.0.1:3012", |out| {
let mut message: String;
// The handler needs to take ownership of out, so we use move
move |message| {
message = message.trim();
// Handle messages received on this connection
println!("Server got message '{}'. ", message);
// Use the out channel to send messages back
out.send(message)
}
}) {
// Inform the user of failure
println!("Failed to create WebSocket due to {:?}", error);
}
}
When I try compiling it I get an error:
error: the type of this value must be known in this context
--> src/main.rs:15:23
|
15 | message = message.trim();
| ^^^^^^^^^^^^^^
Why is this happening? How may I fix this?

move |message| shadows the message variable you've declared outside the closure. So within the closure.. message is said to be a ws::Message ... except you've done this:
message = message.trim();
The compiler goes "oh no! trim()? That doesn't exist for ws::Message".. and so now it doesn't quite know what to do.
Option 1
The first fix involves delegating the trim() call to the client who sends the message.
The fix is to not make any assumptions about what the message is inside this closure. If you keep this:
move |message|
..but remove the trim() call, the compiler happily infers its type as ws::Message and will build:
if let Err(error) = listen("127.0.0.1:3012", |out| {
// The handler needs to take ownership of out, so we use move
move |message| {
// --- REMOVED trim() call ---
// Handle messages received on this connection
println!("Server got message '{}'. ", message);
// Use the out channel to send messages back
out.send(message)
}
}
This gives you the option of delegating the trim() call to the client instead.
Option 2
Option 2 involves inspecting the type of message you've received, and making sure you trim it only if it is text:
// The handler needs to take ownership of out, so we use move
move |mut message: ws::Message| {
// Only do it if the Message is text
if message.is_text() {
message = ws::Message::Text(message.as_text().unwrap().trim().into());
}
// Handle messages received on this connection
println!("Server got message '{}'. ", message);
// Use the out channel to send messages back
out.send(message)
}
This is perhaps a little more verbose than it needs to be.. but hopefully it shows you what the actual issue is with your original snippet of code.

Related

The right way to early close request with large payload ( a image ) without error

a simplest http handler func like
pub async fn new(mut payload: web::Payload) -> Result<impl Responder> {
return Ok("ok");
}
will raise error in the log:
[2022-06-03T01:39:58Z DEBUG actix_http::h1::dispatcher] cannot read request payload
[2022-06-03T01:39:58Z DEBUG actix_http::h1::dispatcher] handler dropped payload early; attempt to clean connection
[2022-06-03T01:39:58Z ERROR actix_http::h1::dispatcher] handler did not read whole payload and dispatcher could not drain read buf; return 500 and close connection
[2022-06-03T01:39:58Z ERROR actix_http::h1::dispatcher] stream error: Handler dropped payload before reading EOF
Seems that caused by the reason we haven't consume the payload.
Is there any way to fix this probrem?
What I really want to do is to protected a handler like this:
pub async fn new(user: User, mut payload: web::Payload) -> Result<impl Responder> {
/*
Do something with payload.
*/
}
where User implements the FromRequest trait, in its from_request function it will return an User or return the Unauthorized error.
So if there is an Unauthorized user calls the handler, it will return ErrorUnauthorized early.
But this will case the
stream error: Handler dropped payload before reading EOF.
This sounds similar to:
https://github.com/actix/actix-web/issues/2695
You likely need to drain the payload before returning your response/error. You can do so as:
payload.for_each(|_| ready(())).await;
or
while let Ok(Some(_)) = payload.try_next().await {}
I ran into a similar issue with processing multipart file uploads. Draining the payload as outlined above in option one worked in most cases, however, in some instances, like in the case the user hits the 'stop' or 'refresh' button on their browser, and the interruption occurs while looping on the stream, reading chunks of the payload would error 'Incomplete'. Attempting to turn the stream into a future and running for_each() on it would hang indefinitely. Option two worked consistently regardless.
Assuming your issue is interrelated, hopefully it should be resolved in v4.2, although you may still have to do some housekeeping with the payload when processing it like you are.
As far as the authorization comment, you can do this in a number of ways. One option is in middleware:
Rust Actix - early return from middleware

Detecting a ConnectionReset in Rust, instead of having the Thread panic

So I have a multi-threading program in Rust, which sends Get Requests to my Website, and I'm wondering how I can detect a ConnectionReset.
What I'm trying to do is, after the request, check if there was a ConnectionReset, and if there was, wait for a minute, so the thread doesn't panic
The code I'm using right now
let mut req = reqwest::get(&url).unwrap();
And after that was executed I want to check if there's a ConnectionReset, and then println ("Connection Error"), instead of having the thread panic.
The Error, that I want to detect
thread '<unnamed>' panicked at 'called `Result::unwrap()` on an `Err` value:
Error { kind: Io(Custom { kind: Other, error: Os { code: 10054, kind: ConnectionReset,
message: "An existing connection was forcibly closed by the remote host." } }),
url: Some("https://tayhay.vip") }', src\main.rs:22:43
I also read something about std::panic::catch_unwind, but I am not sure if that's the right way to go.
.unwrap means literally: "panic in case of error". If you don't want to panic, you will have to handle the error yourself. You have three solutions here depending on code you haven't shown us:
Propagate the error up with the ? operator and let the calling function handle it.
Have some default value ready to use (or create on the fly) in case of error:
let mut req = reqwest::get (&url).unwrap_or (default);
or
let mut req = reqwest::get (&url).unwrap_or_else (|_| { default });
(this probably doesn't apply in this specific case since I don't know what would make a sensible default here, but it applies in other error handling situations).
Have some specific error handling code:
match reqwest::get (&url) {
Ok (mut req) => { /* Process the request */ },
Err (e) => { /* Handle the error */ },
}
For more details, the Rust book has a full chapter on error handling.

How can I share or avoid sharing a websocket resource between two threads?

I am using tungstenite to build a chat server, and the way I want to do it relies on having many threads that communicate with each other through mpsc. I want to start up a new thread for each user that connects to the server and connect them to a websocket, and also have that thread be able to read from mpsc so that the server can send messages out through that connection.
The problem is that the mpsc read blocks the thread, but I can't block the thread if I want to be reading from it. The only thing I could think of to work around that is to make two threads, one for inbound and one for outbound messages, but that requires me to share my websocket connection with both workers, which of course I cannot do.
Here's a heavily truncated version of my code where I try to make two workers in the Action::Connect arm of the match statement, which gives error[E0382]: use of moved value: 'websocket' for trying to move it into the second worker's closure:
extern crate tungstenite;
extern crate workerpool;
use std::net::{TcpListener, TcpStream};
use std::sync::mpsc::{self, Sender, Receiver};
use workerpool::Pool;
use workerpool::thunk::{Thunk, ThunkWorker};
use tungstenite::server::accept;
pub enum Action {
Connect(TcpStream),
Send(String),
}
fn main() {
let (main_send, main_receive): (Sender<Action>, Receiver<Action>) = mpsc::channel();
let worker_pool = Pool::<ThunkWorker<()>>::new(8);
{
// spawn thread to listen for users connecting to the server
let main_send = main_send.clone();
worker_pool.execute(Thunk::of(move || {
let listener = TcpListener::bind(format!("127.0.0.1:{}", 8080)).unwrap();
for (_, stream) in listener.incoming().enumerate() {
main_send.send(Action::Connect(stream.unwrap())).unwrap();
}
}));
}
let mut users: Vec<Sender<String>> = Vec::new();
// process actions from children
while let Some(act) = main_receive.recv().ok() {
match act {
Action::Connect(stream) => {
let mut websocket = accept(stream).unwrap();
let (user_send, user_receive): (Sender<String>, Receiver<String>) = mpsc::channel();
let main_send = main_send.clone();
// thread to read user input and propagate it to the server
worker_pool.execute(Thunk::of(move || {
loop {
let message = websocket.read_message().unwrap().to_string();
main_send.send(Action::Send(message)).unwrap();
}
}));
// thread to take server output and propagate it to the server
worker_pool.execute(Thunk::of(move || {
while let Some(message) = user_receive.recv().ok() {
websocket.write_message(tungstenite::Message::Text(message.clone())).unwrap();
}
}));
users.push(user_send);
}
Action::Send(message) => {
// take user message and echo to all users
for user in &users {
user.send(message.clone()).unwrap();
}
}
}
}
}
If I create just one thread for both in and output in that arm, then user_receive.recv() blocks the thread so I can't read any messages with websocket.read_message() until I get an mpsc message from the main thread. How can I solve both problems? I considered cloning the websocket but it doesn't implement Clone and I don't know if just making a new connection with the same stream is a reasonable thing to try to do, it seems hacky.
The problem is that the mpsc read blocks the thread
You can use try_recv to avoid thread blocking. The another implementation of mpsc is crossbeam_channel. That project is a recommended replacement even by the author of mpsc
I want to start up a new thread for each user that connects to the server
I think the asyn/await approach will be much better from most of the prospectives then thread per client one. You can read more about it there

How to retrieve information from the tokio-proto connection handshake?

I'm figuring out how to use the tokio-proto crate, particularly on the handshake made when a connection is established. I've got the example from the official documentation working:
impl<T: AsyncRead + AsyncWrite + 'static> ClientProto<T> for ClientLineProto {
type Request = String;
type Response = String;
/// `Framed<T, LineCodec>` is the return value of `io.framed(LineCodec)`
type Transport = Framed<T, line::LineCodec>;
type BindTransport = Box<Future<Item = Self::Transport, Error = io::Error>>;
fn bind_transport(&self, io: T) -> Self::BindTransport {
// Construct the line-based transport
let transport = io.framed(line::LineCodec);
// Send the handshake frame to the server.
let handshake = transport.send("You ready?".to_string())
// Wait for a response from the server, if the transport errors out,
// we don't care about the transport handle anymore, just the error
.and_then(|transport| transport.into_future().map_err(|(e, _)| e))
.and_then(|(line, transport)| {
// The server sent back a line, check to see if it is the
// expected handshake line.
match line {
Some(ref msg) if msg == "Bring it!" => {
println!("CLIENT: received server handshake");
Ok(transport)
}
Some(ref msg) if msg == "No! Go away!" => {
// At this point, the server is at capacity. There are a
// few things that we could do. Set a backoff timer and
// try again in a bit. Or we could try a different
// remote server. However, we're just going to error out
// the connection.
println!("CLIENT: server is at capacity");
let err = io::Error::new(io::ErrorKind::Other, "server at capacity");
Err(err)
}
_ => {
println!("CLIENT: server handshake INVALID");
let err = io::Error::new(io::ErrorKind::Other, "invalid handshake");
Err(err)
}
}
});
Box::new(handshake)
}
}
But the official docs only mention a handshake without stateful information. Is there a common way to retrieve and store useful data from the handshake?
For example, if during the handshake (in the first message after the connection is established) the server sends some key that should be used later by the client, how should the ClientProto implementation look into that key? And where should it be stored?
You can add fields to ClientLineProto, so this should work:
pub struct ClientLineProto {
handshakes: Arc<Mutex<HashMap<String, String>>>
}
And then you can reference it and store data as needed:
let mut handshakes = self.handshakes.lock();
handshakes.insert(handshake_key, "Blah blah handshake data")
This sort of access would work in bind_transport() for storing things. Then when you create the Arc::Mutex::HashMap in your main() function and you will have access to the whole thing in the serve() method as well, which means you can pass it in to the Service object instantiation and then the handshakes will be available during call().

Asynchronously reconnecting a client to a server in an infinite loop

I'm not able to create a client that tries to connect to a server and:
if the server is down it has to try again in an infinite loop
if the server is up and connection is successful, when the connection is lost (i.e. server disconnects the client) the client has to restart the infinite loop to try to connect to the server
Here's the code to connect to a server; currently when the connection is lost the program exits. I'm not sure what the best way to implement it is; maybe I have to create a Future with an infinite loop?
extern crate tokio_line;
use tokio_line::LineCodec;
fn get_connection(handle: &Handle) -> Box<Future<Item = (), Error = io::Error>> {
let remote_addr = "127.0.0.1:9876".parse().unwrap();
let tcp = TcpStream::connect(&remote_addr, handle);
let client = tcp.and_then(|stream| {
let (sink, from_server) = stream.framed(LineCodec).split();
let reader = from_server.for_each(|message| {
println!("{}", message);
Ok(())
});
reader.map(|_| {
println!("CLIENT DISCONNECTED");
()
}).map_err(|err| err)
});
let client = client.map_err(|_| { panic!()});
Box::new(client)
}
fn main() {
let mut core = Core::new().unwrap();
let handle = core.handle();
let client = get_connection(&handle);
let client = client.and_then(|c| {
println!("Try to reconnect");
get_connection(&handle);
Ok(())
});
core.run(client).unwrap();
}
Add the tokio-line crate with:
tokio-line = { git = "https://github.com/tokio-rs/tokio-line" }
The key question seems to be: how do I implement an infinite loop using Tokio? By answering this question, we can tackle the problem of reconnecting infinitely upon disconnection. From my experience writing asynchronous code, recursion seems to be a straightforward solution to this problem.
UPDATE: as pointed out by Shepmaster (and the folks of the Tokio Gitter), my original answer leaks memory since we build a chain of futures that grows on each iteration. Here follows a new one:
Updated answer: use loop_fn
There is a function in the futures crate that does exactly what you need. It is called loop_fn. You can use it by changing your main function to the following:
fn main() {
let mut core = Core::new().unwrap();
let handle = core.handle();
let client = future::loop_fn((), |_| {
// Run the get_connection function and loop again regardless of its result
get_connection(&handle).map(|_| -> Loop<(), ()> {
Loop::Continue(())
})
});
core.run(client).unwrap();
}
The function resembles a for loop, which can continue or break depending on the result of get_connection (see the documentation for the Loop enum). In this case, we choose to always continue, so it will infinitely keep reconnecting.
Note that your version of get_connection will panic if there is an error (e.g. if the client cannot connect to the server). If you also want to retry after an error, you should remove the call to panic!.
Old answer: use recursion
Here follows my old answer, in case anyone finds it interesting.
WARNING: using the code below results in unbounded memory growth.
Making get_connection loop infinitely
We want to call the get_connection function each time the client is disconnected, so that is exactly what we are going to do (look at the comment after reader.and_then):
fn get_connection(handle: &Handle) -> Box<Future<Item = (), Error = io::Error>> {
let remote_addr = "127.0.0.1:9876".parse().unwrap();
let tcp = TcpStream::connect(&remote_addr, handle);
let handle_clone = handle.clone();
let client = tcp.and_then(|stream| {
let (sink, from_server) = stream.framed(LineCodec).split();
let reader = from_server.for_each(|message| {
println!("{}", message);
Ok(())
});
reader.and_then(move |_| {
println!("CLIENT DISCONNECTED");
// Attempt to reconnect in the future
get_connection(&handle_clone)
})
});
let client = client.map_err(|_| { panic!()});
Box::new(client)
}
Remember that get_connection is non-blocking. It just constructs a Box<Future>. This means that when calling it recursively, we still don't block. Instead, we get a new future, which we can link to the previous one by using and_then. As you can see, this is different to normal recursion since the stack doesn't grow on each iteration.
Note that we need to clone the handle (see handle_clone), and move it into the closure passed to reader.and_then. This is necessary because the closure is going to live longer than the function (it will be contained in the future we are returning).
Handling errors
The code you provided doesn't handle the case in which the client is unable to connect to the server (nor any other errors). Following the same principle shown above, we can handle errors by changing the end of get_connection to the following:
let handle_clone = handle.clone();
let client = client.or_else(move |err| {
// Note: this code will infinitely retry, but you could pattern match on the error
// to retry only on certain kinds of error
println!("Error connecting to server: {}", err);
get_connection(&handle_clone)
});
Box::new(client)
Note that or_else is like and_then, but it operates on the error produced by the future.
Removing unnecessary code from main
Finally, it is not necessary to use and_then in the main function. You can replace your main by the following code:
fn main() {
let mut core = Core::new().unwrap();
let handle = core.handle();
let client = get_connection(&handle);
core.run(client).unwrap();
}

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