express-formidable access to events - node.js

So being novice in Express and Node, I fear I must be not understanding something fundamental about middleware. I am trying to upload a file using express-formidable, and I've got it to work (as far as taking the file and uploading it to the directory of my choice). However, I would love a progress bar or to be able to do something at the start of the upload such as choose the file name. I see a lot of examples of regular formidable using the 'progress' or 'file' event. But for the life of me I can't figure out how to access this with express-formidable. Since I can't create an IncomingForm, I don't know where the events are or how to bind them.
What am I missing about how express-formidable works? Does it cut out everything about formidable and just stuff a file where you tell it? Or do you have access to everything formidable?
Here's an example of a route I have called ingest, which is where I receive an uploaded file and process it.
app.post('/ingest', function(req, res) {
/*I want to be able to show progress here, and do other things
like set the file name before it's saved, but by the time I get here
the file is already processed and saved, and I can't figure out how
to access events using '.on' if there's no form object*/
});

Related

Trying to write to a json file using Node fs.writeFile

I hope I'm saying this correctly. What I'm trying to do is write to a json file using fs.writeFile.
I can get it to work using the command line but what I want to do is call a function maybe a button click to update the json file.
I figure I would need some type of call to the node server which is local port 8080. I was researching and seen somebody mention using .post but still can't wrap my head around how to write the logic.
$(".button").on("click", function(event) {
fs.writeFile("./updateme.json", "{test: 1}", function(err) {
if(err) {
return console.log(err);
}
console.log("The file was saved!");
});
});
Using jQuery along with fs? Wow that could be great! Unfortunately that is not as simple as that!
Let me introduce you to server-side VS client-side JavaScript. Well actually there are a lot of resources on the net about that - just google it, or check the answers to this other StackOverflow question. Basically JavaScript can run either on a browser (Chrome, Mozilla...) or as a program (usually a server written in NodeJS), and while the language is (almost) the same, both platforms don't have the same features.
The script that you're showing should run in a browser, because it's using jQuery and interacting with buttons and stuff (aka the DOM). Can you imagine what a mess it would be if that script could interact with the file system? Any page you'll visit will be able to crawl around in your holiday pictures and other personal stuff you keep on your computer. Bad idea! That is why some libraries like fs are not available in the browser.
Similarly, some libraries like jQuery are not available (or simply useless) in the server, because there is no HTML and user interaction, only headless programs running.
So, what can I do to write a JSON file after a user clicks on a button?
You can set up:
A NodeJS server that will write a JSON file
Make jQuery call this server with the data to be written after the user clicks on a button
If you want further guidelines on this, tell me in the comments! I'll be ready to edit my question so as to include instructions on setting up such an environment.

Tail a file efficiently in nodejs

I am creating an application which would watch a file and fetch the contents from that file (similar to tail but with the possibility of paging in previous data as well). I read up on quite a few solutions ranging from spawning a new process to getting only the updated bytes of the file but I am still a little confused on a few parts.
What I want to do exactly is the following:
Watch a file and trigger an event/callback whenever new data comes into the file
Read this new data from the file and efficiently send it to a client. Using a websocket or something else. (suggest a good way to do this please)
At the client end, take this data and display it to user and keep updating it with new data as it comes
If the user requests older data a way to fetch that data from the file we are watching
I am looking for efficient solutions for the above sub problems and any suggestions for a better approach are also welcome.
FYI I am new to nodejs so verbosity in your solutions would be highly appreciated.
Watch for changes
Suggest you look at chokidar, it is an optimized implementation of fs.watch, fs.events, the native node.js libraries.
// Initialize watcher.
const watcher = chokidar.watch('some/directory/**/*.xml', config);
// Add event listeners.
watcher
.on('add', path => log(`File ${path} has been added`))
.on('change', path => log(`File ${path} has been changed`))
.on('unlink', path => log(`File ${path} has been removed`));
To get the changed value
Here you can look at diff module. And you will need to store the state of the previous and current files. In order to build the changes.
To notify the client
You will need to create a websocket server, recommend you to use socket.io and then in your application you will create the diff and send a websocket message to the server. The server will notify/broadcast the message to the needed clients.

How to download and write a jar file in Node.js?

So I'm working on a Minecraft launcher (because why not, good experience), and I'm stuck when it comes to downloading the libraries.
I have a valid jar URL here. When you download it in the browser, it works fine. But, when you download it with Node.js, 7-zip gives this error when trying to open it:
An attempt was made to move the file pointer before the beginning of the file.
I'm using a module called snekfetch, but I've also tried it with request. Both items gave the same issue. Here's my current test code:
request.get('https://libraries.minecraft.net/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar').then(r => {
fs.writeFileSync('./mything.jar', r.body);
});
Am I doing something wrong to download the jar file?
Okay, so now that I've seen this answer, I need to modify the question. I've gotten it to work using pipes, but I need inline-code because this is a for loop that's downloading (hence my usage of writeFileSync, and in my actual code I use await for the request). Is it even possible to download and write without piping?
It turns out this is an issue with the snekfetch library. Switching to snekfetch v3 fixed it.
You can check out the status of the issue here.

Gun.js why do I get the error "You have no persistence layer to save to error"

I'm trying out gun.js I have it installed as a node.js project, I have configured the amazon S3 bucket through the dotenv and I have tried adding a data.json file and still I cant get gun.js to save the file locally or to he S3 bucket.
I know its early days for gun, but I get the feeling I'm missing something obvious.
I'm expecting to find a .json file in he local file system and or in the S3 bucket but I get neither.
require('dotenv').config();
var Gun = require('gun');
var gun = Gun({
file: 'data.json', // local testing and development
s3: {
key: process.env.AWS_KEY, // AWS Access Key
secret: process.env.AWS_SECRET, // AWS Secret Token
bucket: process.env.AWS_BUCKET // The bucket you want to save into
}
});
gun.put({ hello: 'world' }).key('my/first/data');
#bill Just noticed this now, sorry for the late answer. Thanks to #paul-w for notifying me of this and his response earlier today.
This question and answer assumes you are running a version EARLIER than v0.4.x!
If you are in NodeJS and are getting the error “You have no persistence layer to save to”, it means the default storage drivers (S3, file.js) didn't get installed or were deactivated - which is unusual as this happens automatically.
Try installing gun (again?) via npm install gun in your local NodeJS project directory, not a git clone or a copy&paste.
I can only guess, given the context you explain, that you might have copied/moved gun (like the gun.js file) into your project. The browser will work with just the single file, but NodeJS needs more - it needs the S3/file.js modules, which will be included if installed with npm or properly git cloned.
Also unlikely (since your code doesn't show this), if you happen to (this is bad) Gun({wire: {put: null, get: null}}) (or something similar) it would intentionally break the persistence drivers.
If you are in the browser and getting the error (and assuming your not overwriting the persistence drivers like in the previous paragraph), it could be because of some weird situation like you are using an old version of IE or a browser that doesn't have JSON support. Again, all these things are unlikely but I'm just wanting to be comprehensive.
Note: The above applies to the question in your title. However your actual question doesn't ask about the error, it asks about not seeing data in data.json or in S3. Answering that below.
To which #paul-w is more on track. If you are using S3 then the file.js module (data.json) automatically deactivates itself. If you are using the file.js module (data.json) then S3 does not get activated. As #paul-w mentioned, v0.4.x will support easily having multiple storage engines simultaneously. However, you should see your data in at least one or the other - unless you are getting the "no persistence layer" error, in which case you won't see your data anywhere because there isn't any persistence! But again, default persistence layers are included with gun by default (unless installation was incorrect, or you explicitly overwrite them - both unusual things).
I hope this answers your question. Sorry I didn't see it till now. Please let me know if this works, and also join the conversation at https://gitter.im/amark/gun . Thank you for helping start the stackoverflow questions! We need more of these!
I think Mark is going to answer this more officially, but the quick answer is that in gun.js 0.3 (current) there is a single gun server peer or storage target, and when you run gun as a server (e.g. from node.js rather than a browser), S3 is preferred, if S3 credentials are specified. But gun is also saving your data changes in browser memory, or localStorage (up to the browser limit of 5MB), and S3 is there for a more permanent storage.
So in the example above, I think the problem is that the file entry will only be used if there is a problem saving changes to S3, and that's why you don't see the new data going there. Maybe try putting an error in the S3 credentials (e.g. add an 'x' for now) and see if it starts using the file path instead.
In gun.js 0.4 there are plans to make use of all peers specified in the constructor or dynamically, but that feature isn't here yet.
(And I probably butchered that answer, but hopefully Mark can correct any inaccuracies in this. I'm new to gun.js but had the same question.)

Temporary File Download

Is there a service that creates basically a one-time download of a file, preferably something I can use from NodeJS?
I've done some research on FilePicker, and haven't found anything about regenerating the link it gives you for a file. There may be a way to do this with NodeJS, but I'm using Meteor at the same time so many Node things probably will conflict.
You could build it with meteor. Using meteor-router with meteorite & use server side routing to deliver the files.
You need a collection to keep track of downloaded files:
Server JS
var downloads = new Meteor.Collection("downloads");
//create a link
downloads.insert({url:"/mydownload.zip",downloaded:false})
Meteor.Router.add('/file/:id', 'GET', function(id) {
download = downloads.findOne(id);
if( download) {
if(dowload.downloaded) {
this.response.send("You've already downloaded me")
}
else
{
//I guess you could just redirect or stream the file for an extra layer of surety
this.response.redirect(download.url);
}
}
});
On the client you can use /files/{{_id}} with _id of the file from downloads the person has as the link
My recommendation would also be to add custom server-side logic to count # of uploads (or just flag a file as downloaded/not downloaded) and respond accordingly. The closest you could do with Filepicker.io would be using the security policies to restrict downloading the file to a specific time interval.
in addition to using the router package
in Meteor.startup you can add
var require = __meteor_bootstrap__.require;
fs = require( 'fs' );
the fs variable should be declared on the server only. the fs package is used by Meteor and does not need to be added separately.
once you have done this, you can create files with Meteor.uuid() as their name which makes them unique and very difficult to guess. It is also possible to delete the file after a certain amount of time by using Meteor.setTimeout
the question is: where do the files to be downloaded come from?
Solution using Heroku Cloud and NodeJS Meteor Hooks
Heroku in particular is actually great for temporary file download links: they offer a "temporary scratchpad" filesystem that is reset every time the program restarts, and each running Node server cannot see the files other instances have created.
Each dyno gets its own ephemeral filesystem, with a fresh copy of the
most recently deployed code. During the dyno’s lifetime its running
processes can use the filesystem as a temporary scratchpad, but no
files that are written are visible to processes in any other dyno and
any files written will be discarded the moment the dyno is stopped or
restarted.
Taken from the Heroku documentation: https://devcenter.heroku.com/articles/dynos#ephemeral-filesystem
Thus, any files written to the "filesystem" will be temporary.
This allows for a very easy solution to this problem: you can simply use NodeJS filesystem manipulation to create temporary files on the server, serve them once (or for a limited time), and then remove them so they cannot be downloaded again.
This in combination with something like $.download() will make a seamless experience which in turn prevents unauthorized downloads.

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