Xamarin QLPreviewController + NavigationPage broken on iOS 10 - xamarin.ios

After updating the device to iOS 10, QLPreviewController stopped to display correctly the documents. It shows the white screen.
I have extracted the sample scenario from the app.
It contains single page with two buttons that should load two different documents:
<?xml version="1.0" encoding="utf-8"?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:QuickLookIOS10Test"
x:Class="QuickLookIOS10Test.QuickLookIOS10TestPage">
<StackLayout Orientation="Vertical">
<Button Text="Load first doc" Clicked="OnLoadFirstClicked"/>
<Button Text="Load second doc" Clicked="OnLoadSecondClicked"/>
<Button Text="Navigate forward" Clicked="OnForwardClicked"/>
<local:QLDocumentView
x:Name="DocumentView"
BackgroundColor="Silver"
HorizontalOptions="FillAndExpand"
VerticalOptions="FillAndExpand"/>
</StackLayout>
</ContentPage>
where:
public class QLDocumentView : View
{
public static readonly BindableProperty FilePathProperty =
BindableProperty.Create(nameof(FilePath), typeof(string), typeof(QLDocumentView), null);
public string FilePath
{
get { return (string)GetValue(FilePathProperty); }
set { SetValue(FilePathProperty, value); }
}
}
There is a custom renderer involved:
public class QLDocumentViewRenderer : ViewRenderer<QLDocumentView, UIView>
{
private QLPreviewController controller;
public override SizeRequest GetDesiredSize(double widthConstraint, double heightConstraint)
{
//This is a fix to prevent incorrect scaling after rotating from portrait to landscape.
//No idea why does this work :( Bug #101639
return new SizeRequest(Size.Zero, Size.Zero);
}
protected override void OnElementChanged(ElementChangedEventArgs<QLDocumentView> e)
{
base.OnElementChanged(e);
if (Control == null)
{
controller = new QLPreviewController();
SetNativeControl(controller.View);
}
RefreshView();
}
protected override void OnElementPropertyChanged(object sender,
System.ComponentModel.PropertyChangedEventArgs e)
{
base.OnElementPropertyChanged(sender, e);
if (e.PropertyName == QLDocumentView.FilePathProperty.PropertyName)
{
RefreshView();
}
}
private void RefreshView()
{
DisposeDataSource();
if (Element?.FilePath != null)
{
controller.DataSource = new DocumentQLPreviewControllerDataSource(Element.FilePath);
}
controller.ReloadData();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
DisposeDataSource();
DisposeController();
}
}
private void DisposeDataSource()
{
var dataSource = controller.DataSource;
controller.DataSource = null;
dataSource?.Dispose();
}
private void DisposeController()
{
controller?.Dispose();
controller = null;
}
private class DocumentQLPreviewControllerDataSource : QLPreviewControllerDataSource
{
private readonly string fileName;
public DocumentQLPreviewControllerDataSource(string fileName)
{
this.fileName = fileName;
}
public override nint PreviewItemCount(QLPreviewController controller)
{
return 1;
}
public override IQLPreviewItem GetPreviewItem(QLPreviewController controller, nint index)
{
NSUrl url = NSUrl.FromFilename(fileName);
return new QlItem(url);
}
private sealed class QlItem : QLPreviewItem
{
private readonly NSUrl itemUrl;
public QlItem(NSUrl uri)
{
itemUrl = uri;
}
public override string ItemTitle { get { return string.Empty; } }
public override NSUrl ItemUrl { get { return itemUrl; } }
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
this.itemUrl?.Dispose();
}
}
}
}
}
If the application setups the main page like below:
MainPage = new NavigationPage(new QuickLookIOS10TestPage());
it does work on iOS 9.3 but not on iOS 10. If I remove NavigationPage:
MainPage = new QuickLookIOS10TestPage();
it works on both iOS versions.
The code behind for button clicks just sets the FilePath property of the control.
Sample app demonstrating the problem
Xamarin Forms 2.3.2.127
Xamarin Studio 6.1.1 (build 15)

I've faced with the same problem. It looks like something was changed or even broken in QuickLook in iOS10, but the solution is quite simple:
public class PdfViewerControlRenderer : ViewRenderer<PdfViewerControl, UIView>
{
private readonly bool IsOniOS10;
private UIViewController _controller;
private QLPreviewController _qlPreviewController;
public PdfViewerControlRenderer()
{
IsOniOS10 = UIDevice.CurrentDevice.CheckSystemVersion(10, 0);
}
protected override void OnElementChanged(ElementChangedEventArgs<PdfViewerControl> e)
{
if (e.NewElement != null)
{
_controller = new UIViewController();
_qlPreviewController = new QLPreviewController();
//...
// Set QuickLook datasource here
//...
if (!IsOniOS10)
{
_controller.AddChildViewController(_qlPreviewController);
_controller.View.AddSubview(_qlPreviewController.View);
_qlPreviewController.DidMoveToParentViewController(_controller);
}
SetNativeControl(_controller.View);
}
}
public override void LayoutSubviews()
{
base.LayoutSubviews();
_controller.View.Frame = Bounds;
_controller.View.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight;
_qlPreviewController.View.Frame = Bounds;
if (IsOniOS10)
{
_controller.View.AddSubview(_qlPreviewController.View);
_qlPreviewController.DidMoveToParentViewController(_controller);
}
}
}
Result:

Related

Xamarin.iOS strange behavior for webview showing html5 contain video360

I have a webview showing URL containing HTML5 content with video 360
public class HybridWebViewRenderer : WkWebViewRenderer
{
WKUserContentController userController;
public HybridWebViewRenderer() : this(new WKWebViewConfiguration())
{
}
public HybridWebViewRenderer(WKWebViewConfiguration config) : base(config)
{
userController = config.UserContentController;
}
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
HybridWebView hybridWebView = e.OldElement as HybridWebView;
hybridWebView.Cleanup();
}
if (e.NewElement != null)
{
BackgroundColor = UIColor.Clear;
Opaque = false;
Configuration.AllowsInlineMediaPlayback = true;
Configuration.Preferences.JavaScriptEnabled = true;
Configuration.Preferences.JavaScriptCanOpenWindowsAutomatically = true;
}
}
public void DidReceiveScriptMessage(WKUserContentController userContentController, WKScriptMessage message)
{
((HybridWebView)Element).InvokeAction(message.Body.ToString());
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
((HybridWebView)Element).Cleanup();
}
base.Dispose(disposing);
}
}
I got the video in the middle and when I double click on it
it shows as a separate window and could be closed
sorry I was mistaken of where to change configurations
it should be like that
public class HybridWebViewRenderer : WkWebViewRenderer
{
WKUserContentController userController;
static WKWebViewConfiguration config = new WKWebViewConfiguration()
{
AllowsAirPlayForMediaPlayback = false,
AllowsInlineMediaPlayback = true,
Preferences = new WKPreferences()
{
JavaScriptCanOpenWindowsAutomatically = true,
JavaScriptEnabled = true
}
};
public HybridWebViewRenderer() : this(config)
{
}
public HybridWebViewRenderer(WKWebViewConfiguration config) : base(config)
{
userController = config.UserContentController;
}
protected override void OnElementChanged(VisualElementChangedEventArgs e)
{
base.OnElementChanged(e);
if (e.OldElement != null)
{
HybridWebView hybridWebView = e.OldElement as HybridWebView;
hybridWebView.Cleanup();
}
if (e.NewElement != null)
{
BackgroundColor = UIColor.Clear;
Opaque = false;
}
}
public void DidReceiveScriptMessage(WKUserContentController userContentController, WKScriptMessage message)
{
((HybridWebView)Element).InvokeAction(message.Body.ToString());
}
protected override void Dispose(bool disposing)
{
if (disposing)
{
((HybridWebView)Element).Cleanup();
}
base.Dispose(disposing);
}

XNA background music change not work properly

In XNA, i want to manage background sound for every game state. For example; StartMenu music will be playing when option is Start or Playing music will be playing when option is Playing. I arranged code as followed, as you can see i create play and stop method inside all sound class but it's only working while exiting to game.
public abstract class Sound
{
public SoundEffect Item { get; set; }
public Song BgSound { get; set; }
public abstract void LoadContent(ContentManager content);
public abstract void Play();
public abstract void Stop();
}
public class GameSound : Sound
{
public GameSound()
{
BgSound = null;
Item = null;
}
public override void LoadContent(ContentManager content)
{
BgSound = content.Load<Song>("Sounds/BgSound");
MediaPlayer.IsRepeating = true;
}
public override void Play()
{
MediaPlayer.Play(BgSound);
}
public override void Stop()
{
MediaPlayer.Stop();
}
}
public class StartUpSound : Sound
{
public StartUpSound()
{
BgSound = null;
Item = null;
}
public override void LoadContent(ContentManager content)
{
BgSound = content.Load<Song>("Sounds/StartUp");
MediaPlayer.IsRepeating = false;
}
public override void Play()
{
MediaPlayer.Play(BgSound);
}
public override void Stop()
{
MediaPlayer.Stop();
}
}
public class GameBase : Microsoft.Xna.Framework.Game
{
//..
GameSound gameSoundFx = new GameSound();
StartUpSound startUpSoundFx = new StartUpSound();
//..
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
gameSoundFx.LoadContent(Content);
startUpSoundFx.LoadContent(Content);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
if (currentState == GameState.StartMenu)
{
startUpSoundFx.Play();
}
if (currentState == GameState.Playing)
{
startUpSoundFx.Stop();
gameSoundFx.Play();
}
spriteBatch.End();
base.Draw(gameTime);
}
}
Edited
Also i tried again like this but nothing has changed;
if (currentState == GameState.StartMenu)
{
startUpSoundFx.BgSound = Content.Load<Song>("Sounds/StartUp");
MediaPlayer.Play(startUpSoundFx.BgSound);
}
if (currentState == GameState.Playing)
{
MediaPlayer.Stop();
gameSoundFx.BgSound = Content.Load<Song>("Sounds/StartUp");
MediaPlayer.Play(gameSoundFx.BgSound);
}
This has already been answered -
https://gamedev.stackexchange.com/questions/86038/c-how-to-properly-play-background-songs-in-xna
Please review the answer there, here's the example included -
switch (currentGameState)
{
case GameState.MainMenu:
if (musicState == MusicState.Playing && currentGameState != lastGameState)
{
MediaPlayer.Stop();
musicState = MusicState.NotPlaying;
}
if (musicState == MusicState.NotPlaying)
{
MediaPlayer.Play(song_mainTheme);
musicState = MusicState.Playing;
}
break;
case GameState.GamePlaying:
if (musicState == MusicState.Playing && currentGameState != lastGameState)
{
MediaPlayer.Stop();
musicState = MusicState.NotPlaying;
}
if (musicState == MusicState.NotPlaying)
{
MediaPlayer.Play(song_actionTheme);
musicState = MusicState.Playing;
}
break;
}
It shows extending the states to allow for proper use of the Mediaplayer - as stated in the comments of your question.

Has anyone gotten Xamarin-Sidebar, MVVMCross & Storyboards to work together?

I've tried all permutations I can find on the web and just can't seem to get this to work.
I have my iOS app UI defined within a storyboard and the MVVM framework is mostly MVVMCross with some sprinkling of ReactiveUI thrown in for flavor.
I have a RootViewController defined where I generate the SideBarController that is attached to the AppDelegate as so:
[Register ("AppDelegate")]
public partial class AppDelegate : MvxApplicationDelegate
{
public override UIWindow Window {
get;
set;
}
public AppDelegate ()
{
}
public SidebarController SidebarController { get; set; }
public override void FinishedLaunching (UIApplication application)
{
var presenter = new MvxModalSupportTouchViewPresenter (this, Window);
var setup = new Setup (this, presenter);
setup.Initialize ();
var startUp = Mvx.Resolve<IMvxAppStart> ();
startUp.Start ();
}
}
And in the RootViewController I have:
public override void ViewDidLoad()
{
base.ViewDidLoad();
if (ViewModel == null)
return;
var appDelegate = UIApplication.SharedApplication.Delegate as AppDelegate;
appDelegate.SidebarController = new SidebarController (this,
(UIViewController)this.CreateViewControllerFor<LoginViewModel>(),
(UIViewController)this.CreateViewControllerFor<SideMenuViewModel>());
appDelegate.SidebarController.MenuWidth = 250;
appDelegate.SidebarController.ReopenOnRotate = false;
appDelegate.SidebarController.MenuLocation = SidebarController.MenuLocations.Right;
}
After the user has a successful login they are then navigated to a landing page that has a burger button on it. Once the user clicks the burger button the side menu isn't show but all tracing before and after the ToggleMenu() call gets executed. I'm racking my brain trying to get this to work but after 3 days I think I may have given myself a concussion.
Has anyone tried to get this combo working?
For me it is working. I am not exactly sure where your problems is, but this is my code:
[Register ("AppDelegate")]
public partial class AppDelegate : MvxApplicationDelegate
{
UIWindow window;
public RootViewController RootViewController { get { return window.RootViewController as RootViewController; } }
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
window = new UIWindow(UIScreen.MainScreen.Bounds);
var presenter = new Presenter(this, window);
var setup = new Setup(this, presenter);
setup.Initialize();
var startup = Mvx.Resolve<IMvxAppStart>();
startup.Start();
window.MakeKeyAndVisible();
return true;
}
}
And for the rootcontroller:
public class RootViewController: UIViewController, IMvxCanCreateTouchView
{
public SidebarController SidebarController { get; private set; }
private UIViewController root;
public RootViewController (UIViewController root)
{
this.root = root;
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
var menuContentView = this.CreateViewControllerFor<MenuViewModel> () as MenuViewController;
SidebarController = new SidebarController (this, root, menuContentView) {
MenuLocation = SidebarController.MenuLocations.Left,
HasShadowing = false
};
}
public void NavigateToView (UIViewController view)
{
SidebarController.ChangeContentView (new UINavigationController (view));
}
}
As a Base class for my other controllers i have this:
public interface IControllerWithCustomNavigation
{
void NavigateToView (UIViewController controller);
}
public class BaseController<TViewModel>: MvxViewController where TViewModel: BaseViewModel
{
protected bool NavigationBarEnabled = true;
public new TViewModel ViewModel {
get { return (TViewModel)base.ViewModel; }
set { base.ViewModel = value; }
}
public BaseController (string nib) : base (nib, null)
{
}
public override void ViewDidLoad ()
{
base.ViewDidLoad ();
if (NavigationBarEnabled) {
NavigationController.NavigationBarHidden = false;
updateNavigationBar ();
if (isRootViewModel()) {
addNavigationBarItemForMenu ();
}
} else if (NavigationController != null) {
NavigationController.NavigationBarHidden = true;
}
}
private void updateNavigationBar()
{
var navigationBar = NavigationController.NavigationBar;
var colorTint = UIColor.FromRGB (133, 231, 110);
var colorWhite = UIColor.White;
navigationBar.BarTintColor = colorWhite;
navigationBar.TintColor = colorTint;
navigationBar.SetTitleTextAttributes (new UITextAttributes {
TextColor = UIColor.FromRGB (13, 19, 26)
});
}
private bool isRootViewModel()
{
return NavigationController.ViewControllers.Length < 2; // Every view, even the RootView, is counted here.
}
private void addNavigationBarItemForMenu()
{
var sidebarButton = new UIBarButtonItem (
UIImage.FromFile ("menu_icon.png"),
UIBarButtonItemStyle.Plain,
(object sender, EventArgs e) => {
(UIApplication.SharedApplication.Delegate as AppDelegate).RootViewController.SidebarController.ToggleMenu();
}
);
NavigationItem.SetLeftBarButtonItem (sidebarButton, true);
}
public virtual void NavigateToView (UIViewController controller)
{
(UIApplication.SharedApplication.Delegate as AppDelegate).RootViewController.NavigateToView (controller);
}
}
So after looking over the code that Martijn posted and then actually doing some snooping through his previous posts, I decided that it would be best to create my own MvxViewPresenter and so far it works.
public class SideBarControllerTouchViewPresenter : MvxModalSupportTouchViewPresenter
{
private UIWindow _window;
public SidebarController SidebarController {
get ;
set ;
}
public UIViewController RootController {
get;
private set;
}
public SideBarControllerTouchViewPresenter (UIApplicationDelegate applicationDelegate, UIWindow window)
: base(applicationDelegate, window)
{
_window = window;
}
public override void ChangePresentation (Cirrious.MvvmCross.ViewModels.MvxPresentationHint hint)
{
base.ChangePresentation (hint);
}
protected override void ShowFirstView (UIViewController viewController)
{
base.ShowFirstView (viewController);
}
protected override UINavigationController CreateNavigationController (UIViewController viewController)
{
var navController = new UINavigationController (viewController);
var menuController = UIStoryboard.FromName ("storyboard", null).InstantiateViewController ("MenuTableViewController") as MenuTableViewController;
RootController = new UIViewController ();
SidebarController = new SidebarController (this.RootController, navController, menuController);
return navController;
}
protected override void SetWindowRootViewController (UIViewController controller)
{
_window.AddSubview (RootController.View);
_window.RootViewController = RootController;
}
}
So thanks for getting me the rest of the way there.

Upgrading custom view list mvvmcross touch

Hi I am trying to upgrade our ios app from mvvmcross v1 to v3. I can't figure out how to make my custom buttonrow work.
My view ViewDidLoad it is the button items that binds to the button row
public override void ViewDidLoad()
{
base.ViewDidLoad();
SortingView.ViewModel = ViewModel;
_shown = false;
// Setup View Animatons
Buttons.OnClick = () => { AnimationTransition = ViewTransitionAnimation.TransitionFade; };
TopRightButton.TouchDown +=
(sender, args) => {
AnimationTransition = ViewTransitionAnimation.TransitionCrossDissolve;
};
// Setup Bindings
this.AddBindings(
new Dictionary<object, string>
{
{this.BackgroundImage, "{'ImageData':{'Path':'BackgroundImage','Converter':'ImageItem'}}"},
{this.TopbarBackground, "{'ImageData':{'Path':'TopBarImage','Converter':'ImageItem'}}"},
{this.TopLogo, "{'ImageData':{'Path':'Logo','Converter':'ImageItem'}}"},
{this.Buttons, "{'ItemsSource':{'Path':'ButtonItems'}}"},
{this.SlideMenu, "{'ItemsSource':{'Path':'VisibleViews'}}"},
{
this.SortingView,
"{'ItemsSource':{'Path':'CategoriesName'},'SelectedGroups':{'Path':'SelectedGroups'},'ForceUbracoUpdateAction':{'Path':'ForceUbracoUpdateAction'}}"
},
{this.SettingsButton, "{'TouchDown':{'Path':'TopRightButtonClick'},'Hide':{'Path':'HideTopbarButton'},'ImageData':{'Path':'TopButtonImage','Converter':'ImageItem'}}" },
{this.TopRightButton, "{'TouchDown':{'Path':'SecondaryButtonButtonPushed'},'Hide':{'Path':'HideTopbarButton2'},'ImageData':{'Path':'SettingsButtonImage','Converter':'ImageItem'}}" }
});
// Perform any additional setup after loading the view, typically from a nib.
NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidBecomeActiveNotification, ReEnableSlideMenu);
this.SortingView.Hidden=true;
ViewModel.SettingButtonEvent += HandleSettingButtonPushed;
}
Here is my custom control "ButtonRow
[Register("ButtonRow")]
public class ButtonRow : CustomListViewController
{
private int _width = 0;
private UIImage _backgroundImage = null;
public ButtonRow(IntPtr handle)
: base(handle)
{
_width = (int)this.Frame.Width;
UseImageAsIcon = false;
FontSize=0;
}
public bool UseImageAsIcon { get; set; }
public UIImage BackgroundImage
{
get { return _backgroundImage; }
set { _backgroundImage = value; }
}
public int FontSize
{
get;set;
}
private Action _onClickAction;
private int _spacing = 0;
public Action OnClick
{
get
{
return _onClickAction;
}
set
{
_onClickAction = value;
}
}
/// <summary>
/// The add views.
/// </summary>
/// custom implementation for adding views to the button row
protected override void AddViews()
{
if (ItemsSource == null)
{
Hidden = true;
return;
}
base.AddViews();
foreach (UIView uiView in Subviews)
{
uiView.RemoveFromSuperview();
}
if (ItemsSource.Count == 0)
{
Hidden = true;
return;
}
if (_backgroundImage != null)
{
var frame = new RectangleF(0, 0, Frame.Width, Frame.Height);
var background = new UIImageView(frame) { Image = _backgroundImage };
AddSubview(background);
}
_width = _width - ((ItemsSource.Count - 1) * Spacing);
var buttonWidth = (int)Math.Ceiling (((double)_width) / ItemsSource.Count);
int index = 0;
foreach (ViewItemModel item in ItemsSource)
{
// creating custom button with needed viewmodel, nib etc is loaded in the class constructor
var button = new ButtonWithLabel(item, OnClick);
if (FontSize > 0)
{
button.FontSize(FontSize);
}
if (UseImageAsIcon)
{
button.AddBindings(
new Dictionary<object, string>
{
{ button, "{'IconLabel':{'Path':'Title'},'TitleFontColor':{'Path':'TitleFontColor'}}" },
{ button.icon, "{'ImageData':{'Path':'ImageIcon','Converter':'ImageItem'}}" }
});
}
else
{
// bindings created between the button and its viewmodel
button.AddBindings(
new Dictionary<object, string>
{
{button, "{'Label':{'Path':'Title'},'TitleFontColor':{'Path':'TitleFontColor'},'BackgroundColor':{'Path':'BackgroundColor'}}" },
{button.Background, "{'ImageData':{'Path':'ImageIcon','Converter':'ImageItem'}}" }
});
button.icon.Hidden = true;
}
// new frame of button is set, as the number of buttons is dynamic
int x = index == 0 ? 0 : index * (buttonWidth + Spacing);
button.SetFrame(new RectangleF(x, 0, buttonWidth, Frame.Height));
// the view of the button is added to the buttonrow view
AddSubview(button.View);
index++;
}
}
public int Spacing
{
get
{
return this._spacing;
}
set
{
this._spacing = value;
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
}
public override void Cleanup()
{
if(Subviews!=null)
{
foreach (var view in Subviews)
{
view.RemoveFromSuperview();
}
}
if(_backgroundImage!=null)
{
_backgroundImage.Dispose();
}
ItemsSource = null;
}
}
Here is my CustomListViewController
public class CustomListViewController: UIView
{
private IList _itemsSource;
private CustomViewSource _viewSource;
public CustomListViewController(MvxShowViewModelRequest showRequest)
{
ShowRequest = showRequest;
}
protected CustomListViewController()
{
}
public CustomListViewController(IntPtr handle)
: base(handle)
{
}
public bool IsVisible
{
get
{
return this.IsVisible;
}
}
public IList ItemsSource
{
get { return _itemsSource; }
set { _itemsSource = value; if(value!=null){CreateViewSource(_itemsSource); }}
}
public virtual void CreateViewSource(IList items)
{
if (_viewSource == null)
{
_viewSource = new CustomViewSource();
_viewSource.OnNewViewsReady += FillViews;
}
_viewSource.ItemsSource = items;
}
private void FillViews(object sender, EventArgs e)
{
AddViews();
}
protected virtual void AddViews()
{
// get views from source and do custom allignment
}
public virtual void Cleanup()
{
if(_viewSource!=null)
{
_itemsSource.Clear();
_itemsSource=null;
_viewSource.OnNewViewsReady -= FillViews;
_viewSource.ItemsSource.Clear();
_viewSource.ItemsSource = null;
_viewSource=null;
}
}
public MvxShowViewModelRequest ShowRequest { get;
private set;
}
}
And My CustomViewSource
public class CustomViewSource
{
private IList _itemsSource;
private List<UIView> _views=new List<UIView>();
public event EventHandler<EventArgs> OnNewViewsReady;
public CustomViewSource ()
{
}
public List<UIView> Views { get { return _views; } }
public virtual IList ItemsSource
{
get { return _itemsSource; }
set
{
// if (_itemsSource == value)
// return;
var collectionChanged = _itemsSource as INotifyCollectionChanged;
if (collectionChanged != null)
collectionChanged.CollectionChanged -= CollectionChangedOnCollectionChanged;
_itemsSource = value;
collectionChanged = _itemsSource as INotifyCollectionChanged;
if (collectionChanged != null)
collectionChanged.CollectionChanged += CollectionChangedOnCollectionChanged;
ReloadViewData();
}
}
protected object GetItemAt(int position)
{
if (ItemsSource == null)
return null;
return ItemsSource[position];
}
protected void CollectionChangedOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs notifyCollectionChangedEventArgs)
{
ReloadViewData();
}
protected virtual void ReloadViewData()
{
if(ItemsSource==null){return;}
foreach (var VARIABLE in ItemsSource)
{
//call create view and add it to Views
}
//event new views created
if(OnNewViewsReady!=null)
OnNewViewsReady(this,new EventArgs());
}
protected virtual UIView CreateUIView(int position)
{
UIView view = null;
/*
//create view from nib
UIView newView=null;
return newView;
* */
return view;
}
}
Any one have any clues on how to make this work in mvvmcross v3 ?
I would like to make it so i can add x number of buttons and load the buttons from nib files. Have looked at the Kittens collection view example, but have not figured out how to make it work for my buttonRow, not sure if the collectionView is the right one to use as base.
The most common way to show a list is to use a UITableView.
There are quite a few samples around that show how to load these in MvvmCross:
n=2 and n=2.5 in http://mvvmcross.wordpress.com/
n=6 and n=6.5 in http://mvvmcross.wordpress.com/
Working with Collections in https://github.com/MvvmCross/MvvmCross-Tutorials/tree/master/Working%20With%20Collections
In your case, it looks like the previous coder has implemented some sort of custom control with custom layout. Adapting this to v3 shouldn't be particularly difficult, but you are going to need to read through and understand the previous code and how it works (this is nothing to do with MvvmCross - it's just app UI code).
One sample on dealing with custom views like this in iOS is the N=32 tutorial - http://slodge.blogspot.co.uk/2013/06/n32-truth-about-viewmodels-starring.html

LWUIT 1.4 - Why doesn't the virtual keyboard appear after first show during textfield edit?

I want to show the virtual keyboard when the user is editing the textfield. I take this approach :
public class ChpModif extends TextField {
public ChpModif(int maxChars, FocusListener focusListener, DataChangedListener dataChangeListener, VirtualKeyboard vkb)
{
super();
setReplaceMenu(false);
if (maxChars != -1)
setMaxSize(maxChars);
addFocusListener(focusListener);
addDataChangeListener(dataChangeListener);
if (vkb != null)
VirtualKeyboard.bindVirtualKeyboard(this, vkb);
}
protected Command installCommands(Command clear, Command t9)
{
return null;
}
}
public class ModifierFicheClient extends Ecran implements ActionListener, DataChangedListener, FocusListener
{
private VirtualKeyboard vkNombre = new VirtualKeyboard();
private String textFieldStatus, listBoxStatus;
private ListBox genretxt;
private boolean modifFromUpdate;
private ChpModif nomtxt,prenomtxt,cintxt,adressetxt/*,genretxt*/,lieutxt,professiontxt,courieltxt,teltxt,datenaisstxt;
private Component cursorItem;
...
public ModifierFicheClient(SmartPhoneBanking controller,String prosp_id,int recordStoreID,Form prevForm)
{
super("");
vkNombre.setInputModeOrder(new String[]{VirtualKeyboard.NUMBERS_SYMBOLS_MODE});
...
modifFromUpdate = false;
cintxt = new ChpModif(12, this, this, vkNombre);
...
}
public void dataChanged(int type, int index) {
textFieldStatus = "CHANGED";
if (!modifFromUpdate)
{
try
{
if (type == DataChangedListener.ADDED || type == DataChangedListener.CHANGED || type == DataChangedListener.REMOVED)
{
if (Display.getInstance().isVirtualKeyboardShowingSupported())
{
if (!Display.getInstance().isVirtualKeyboardShowing())
cursorItem.pointerReleased(cursorItem.getAbsoluteX(), cursorItem.getAbsoluteY());
}
}
}
catch (ClassCastException cce)
{}
}
}
public void focusGained(Component chp) {
cursorItem = chp;
}
public void focusLost(Component arg0) {
}
protected void onShowCompleted()
{
...
update();
}
public void update()
{
modifFromUpdate = true;
cintxt.setText(fichesignalitique.elementAt(0).toString());
...
modifFromUpdate = false;
}
...
}
The problem is that at the first time when I edit the textfield then the virtualkeyboard is shown ; then I click the Ok button of the virtualkeyboard , and then I edit again the textfield. But in this time the virtualkeyboard is not shown !
So how to make the virtualkeyboard shown everytime I edit the textfield ?
Its entirely possible that this is a 1.4 bug that was fixed in 1.5 since I can't see it right now. The VKB was brand new in 1.4 .

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