I want to handle key events of the arrow keys in my application. I have already read that for doing so the focus must be disabled. I follow this method: PyQt not recognizing arrow keys. Indeed, when calling self.setChildrenFocusPolicy(QtCore.Qt.NoFocus) (as defined in the linked thread and in my source code below) within MyApp.__init__, hitting an arrow key raises a key event. However, I do not want to keep the focus disabled during the entire runtime of the application but only upon clicking a button. So I move self.setChildrenFocusPolicy(QtCore.Qt.NoFocus) to the button click function:
def __init__(self):
self.pushButton.clicked.connect(self.pushButtonClicked)
def pushButtonClicked(self):
self.setChildrenFocusPolicy(QtCore.Qt.NoFocus)
Indeed, hitting the push button disables the focus (e.g. a line edit cannot take the text cursor anymore). However, hitting an arrow key still does not raise a key event.
The whole application (you will need a mainwindow.ui with a push button):
import sys
from PyQt4 import QtCore, QtGui, uic
qtCreatorFile = "d:/test/mainwindow.ui"
Ui_MainWindow, QtBaseClass = uic.loadUiType(qtCreatorFile)
class MyApp(QtGui.QMainWindow, Ui_MainWindow):
def setChildrenFocusPolicy(self, policy):
def recursiveSetChildFocusPolicy (parentQWidget):
for childQWidget in parentQWidget.findChildren(QtGui.QWidget):
childQWidget.setFocusPolicy(policy)
recursiveSetChildFocusPolicy(childQWidget)
recursiveSetChildFocusPolicy(self)
def __init__(self):
QtGui.QMainWindow.__init__(self)
Ui_MainWindow.__init__(self)
self.setupUi(self)
self.pushButton.clicked.connect(self.pushButtonClicked)
def pushButtonClicked(self):
self.setChildrenFocusPolicy(QtCore.Qt.NoFocus)
def keyPressEvent(self, event):
print "a"
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = MyApp()
window.show()
sys.exit(app.exec_())
There's no need to disable focus. You can get access to all key events by installing an event filter on the application:
class MyApp(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self):
...
QtGui.qApp.installEventFilter(self)
def eventFilter(self, source, event):
if event.type() == QtCore.QEvent.KeyPress:
print(event.key())
return super(MyApp, self).eventFilter(source, event)
But note that this really does get everything, so you may end up with more than you bargained for...
Related
I have written the below code to which I finally managed to add menu but connecitn menu to a function doesnt seem to work:
import os
from PyQt5 import uic
from PyQt5 import QtWidgets
from PyQt5 import QtCore
FILE_LOCATION = os.path.dirname(os.path.realpath(__file__))
class MainDialogWindow(QtWidgets.QDialog):
def __init__(self):
super(MainDialogWindow,self).__init__()
ui_file = os.path.join(FILE_LOCATION, "example.ui")
self._ui = uic.loadUi(ui_file, self)
self.registerCallbacks()
self.initUI()
def initUI(self):
"""Initialize the UI.
"""
self.textBrowser.setContextMenuPolicy(QtCore.Qt.CustomContextMenu)
def registerCallbacks(self):
self.textBrowser.customContextMenuRequested.connect(self.context_menu)
# self.connect(self.textBrowser, QtCore.Signal('customContextMenuRequested(const QPoint &)'), self.context_menu)
def context_menu(self, pos):
menu = QtWidgets.QMenu(self)
action = menu.addAction("clear")
menu.exec_(self.mapToGlobal(pos))
action.trigered.connect(self.clear)
def clear(self):
"""Slot to claer text.
"""
print("clear")
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
window = MainDialogWindow()
window.show()
window.setGeometry(500, 300, 300, 300)
sys.exit(app.exec_())
please helpp,, I want call the clear function from the right click menu
I don't seem to understand how the menu.exec_() method works, that method blocks the execution of sequential tasks until the user selects a QAction from the QMenu. In your case, for example, until when you press "clear" and the triggered signal is emitted (note: you have a typo), but at that moment there is no connection, so the clear method will not be called. The solution is to make the connection before invoking the QMenu exec_():
def context_menu(self, pos):
menu = QtWidgets.QMenu(self)
action = menu.addAction("clear")
action.triggered.connect(self.clear)
menu.exec_(self.mapToGlobal(pos))
EDIT : I've come up with a solution, and it's much more straightforward than I thought. Original code and question at the top. My solution after "The Question" below..
The Example
from PyQt4 import QtGui, QtCore
from example_Ui import Ui_MainWindow
from filler_Ui import Form
class TabFiller(Form):
def __init__(self, parent=None):
Form.__init__(self, parent)
def TabButtonClicked(self):
print("Tab button pressed.")
def LineEditChanged(self):
print("LineEdit contents edited in tab page!")
class MainWindow(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
tab_filler = [] # create empty list for tab contents
tab_page = [] # create empty list for tab page
tab_count = 0
def CreateNewTab(self):
tab_title = "New Tab : " + str(self.tab_count)
self.tab_filler.append(TabFiller())
self.tab_filler[self.tab_count].label.setText(tab_title)
self.tab_page.append(self.tab_filler[self.tab_count])
self.tabWidget.addTab(self.tab_page[self.tab_count], tab_title)
self.tab_count += 1
def MainButtonPressed(self):
self.CreateNewTab()
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
MainWindow contains a QTabWidget, which is a Button. clicked() signal has been defined in QtDesigner to be sent to the MainButtonPressed() function inside the MainWindow class.
Form widget also created in QTdesigner. Used to fill additional Tab Pages.
This contains a Button widget, and a LineEdit Widget.
The Question
I can't get my head around how I can tell which widget has been clicked or edited in each tab.
I know that each Tab Page is stored in the list called tab_page.
Within the MainWindow class, how would I receive a clicked() or finishedEditing() signal for a given widget in a currently active tab?
A Solution
import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from PyQt4 import QtGui
from example_Ui import Ui_MainWindow
from filler_Ui import Form
class MainWindow(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
tab_index = 1 # 1 because we already made a default tab in QtDesigner
def LineEditChanged(self):
findWidget = self.tabWidget.widget(self.tabWidget.currentIndex()).findChildren(QtGui.QLineEdit, "lineEdit")
if findWidget[0].isModified() == True:
print("LineEdit contents edited in tab page!")
print("Name of page edited :", "'", self.tabWidget.tabText(self.tabWidget.currentIndex()),"'")
def TabButtonPressed(self):
print("YOU DID IT!")
print("Current Tab Index = ", self.tabWidget.currentIndex())
def CreateNewTab(self, tabNum):
tab_title = "New Tab : " + str(self.tab_index)
self.tabWidget.addTab(Form(), tab_title)
def MainButtonPressed(self):
self.CreateNewTab(self.tab_index)
findWidget = self.tabWidget.widget(self.tab_index).findChildren(QtGui.QPushButton, "tabButton")
findWidget[0].clicked.connect(self.TabButtonPressed)
findWidget = self.tabWidget.widget(self.tab_index).findChildren(QtGui.QLineEdit, "lineEdit")
findWidget[0].editingFinished.connect(self.LineEditChanged)
self.tab_index += 1
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
Using this there's no need for storing each tab page object in a list. You basically use the QTabWidget to index your pages, and off you go.
If anyone has a more elegant way than this, please inform ;)
As outlined in my edited question, I did find the solution to this, which is to use the QTabWidget to "index" each dynamically created tab page.
In QtDesigner I created a main window with one QTabWidget and one button thusly;
Here's the object tree for that;
NOTE: I added a signal/slot for the "Click Me!" button in QtDesigner, so that when that button is clicked, the MainButtonPressed function is called.
To fill the tab pages, I also created a Form in QtDesigner, with a button and a QLineEdit widget;
And the object tree for that;
I'll reproduce the code here. NOTE: I've now updated this answer to use findChild rather than findChildren above:
import sys
from PyQt4.QtGui import *
from PyQt4.QtCore import *
from PyQt4 import QtGui
from example_Ui import Ui_MainWindow
from filler_Ui import Form
class MainWindow(QtGui.QMainWindow, Ui_MainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
self.setupUi(self)
tab_index = 1 # 1 because we already made a default tab in QtDesigner
def LineEditChanged(self):
findWidget = self.tabWidget.widget(self.tabWidget.currentIndex()).findChild(QtGui.QLineEdit, "lineEdit")
if findWidget.isModified() == True:
print("LineEdit contents edited in tab page!")
print("Name of page edited :", "'", self.tabWidget.tabText(self.tabWidget.currentIndex()),"'")
def TabButtonPressed(self):
print("YOU DID IT!")
print("Current Tab Index = ", self.tabWidget.currentIndex())
def CreateNewTab(self, tabNum):
tab_title = "New Tab : " + str(self.tab_index)
self.tabWidget.addTab(Form(), tab_title)
def MainButtonPressed(self):
self.CreateNewTab(self.tab_index)
findWidget = self.tabWidget.widget(self.tab_index).findChild(QtGui.QPushButton, "tabButton")
findWidget.clicked.connect(self.TabButtonPressed)
findWidget = self.tabWidget.widget(self.tab_index).findChild(QtGui.QLineEdit, "lineEdit")
findWidget.editingFinished.connect(self.LineEditChanged)
self.tab_index += 1
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = MainWindow()
window.show()
sys.exit(app.exec_())
When run, pressing the "Click Me!" button on the main tab page creates a new tab, and adds the contents of the "filler" page to it.
The variable tab_index keeps track of how many tabs there are and allows you to reference the contents of each tab.
To find a widget in a tab, you use the findChild function of Qt;
findWidget = self.tabWidget.widget(self.tab_index).findChild(QtGui.QPushButton, "tabButton")
Finding a specific widget is straightforward. You specify the type of widget you're looking for (QtGui.QPushButton) , and the name you assigned it in QtDesigner (tabButton)
In this case the found widget can be referenced by the variable findWidget.
You can then connect signals to function slots as usual;
findWidget.clicked.connect(self.TabButtonPressed)
In this case I used the new-style signal connection method to connect the clicked() signal to a function named TabButtonPressed in my program.
Rinse and repeat for each widget on the Tab Page you wish to do something with.
After that, it really is plain sailing ;)
I hope this information helps others in their GUI endeavours. You can probably use the same technique with the QToolBox widget.
I have the following code that cannot capture the key event.
I used the uic.loadUi() to load my GUI.
But I can't seem to capture the keyboard event.
Pls help!
class cMyApp(QtGui.QMainWindow):
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self)
self.ui = uic.loadUi("myApp.ui")
#~ self.ui.show() # Show myApp UI but key event Doesn't Work :(
self.show() # Show a small window but key event works.
def keyPressEvent(self, event):
if type(event)==QtGui.QKeyEvent:
print ("type(event) = ",type(event))
if event.key()==QtCore.Qt.Key_Escape:
print("Esc pressed!!!")
self.close()
event.accept()
else:
event.ignore()
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
myApp = cMyApp()
sys.exit(app.exec_())
Found the problem! ;P
When loading with uic.loadUI(), must supply 'self' as another parameter for baseinstance; otherwise it's default to None.
The corrected codes portion should be:
self.ui = uic.loadUi("myApp.ui", self) # Must supply 'self' as baseinstance.
self.ui.show() # Show myApp UI can work with key event now! :)
I'm having trouble understanding how the keyPressEvent method works in this program. Specifically, what is "e" here? Is keyPressEvent a redefined method using a pre-existing instance "e"?
import sys
from PyQt4 import QtGui, QtCore
class Example(QtGui.QWidget):
def __init__(self):
super(Example, self).__init__()
self.initUI()
def initUI(self):
self.setGeometry(300,300,250,150)
self.setWindowTitle('Event handler')
self.show()
def keyPressEvent(self, e):
if e.key() == QtCore.Qt.Key_Escape:
self.close()
def main():
app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
e is the "event" that is generated when a user presses a key. This is pretty common in event handlers, it's a great way to pass information (such as which key got pressed - which is what's getting pulled with e.key()) to event handlers, so that we can combine related events and handle them with a single function.
# A key has been pressed!
def keyPressEvent(self, event):
# Did the user press the Escape key?
if event.key() == QtCore.Qt.Key_Escape: # QtCore.Qt.Key_Escape is a value that equates to what the operating system passes to python from the keyboard when the escape key is pressed.
# Yes: Close the window
self.close()
# No: Do nothing.
This fairly minimal code creates a systray item with three right click options. One is an instance of QDialog, another QMainWindow, and also Quit. It's for a systray-driven app that will have some qdialogs and also a qmainwindow containing a table widget (or, is it possible to create a table into a qdialog?). I've been stuck on this for a week or so, read a lot of related materials and do not understand how to resolve it.
From the systray icon menu, clicking on QDialog, the dialog opens, waits for user action, and clicking the Ok or Cancel buttons will print which one was clicked. It would seem this works because QDialog has its own exec_(). Great so far.
However, clicking on the QMainWindow menu option, the main window dialog appears briefly and disappears with no chance for user input, of course. Maybe instead, the qmainwindow dialog would need to rely on the QApplication's exec_() where the object would instead be initialized just before app.exec_() perhaps? If that would work, I'm not clear on how def qmainwindow() would retrieve the information back from the user.
Hopefully a simple matter for someone who knows, a few changes, bingo.
Current environment: Windows 7 or XP, Python 2.7, Pyside
If you run this, there will be a blank place-holder in the systray that is clickable (right click), or you can also give it an actual image in place of 'sample.png'.
#!python
from PySide import QtGui, QtCore
from PySide.QtGui import QApplication, QDialog, QMainWindow
def qdialog():
qdialog_class_obj = TestClassQDialog()
qdialog_class_obj.show()
qdialog_class_obj.exec_() # wait for user
print "qdialog_user_action: ", qdialog_class_obj.qdialog_user_action
def qmainwindow():
qmainwindow_class_obj = TestClassQMainWindow()
qmainwindow_class_obj.show()
#qmainwindow_class_obj.exec_() # 'TestClassQMainWindow' object has no attribute 'exec_'
class TestClassQDialog(QDialog):
def __init__(self, parent=None):
super(TestClassQDialog, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Ok|QtGui.QDialogButtonBox.Cancel)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("accepted()"), self.button_ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("rejected()"), self.button_cancel)
def button_ok(self):
self.qdialog_user_action = 'ok'
self.hide()
def button_cancel(self):
self.qdialog_user_action = 'cancel'
self.hide()
class TestClassQMainWindow(QMainWindow):
def __init__(self, parent=None):
super(TestClassQMainWindow, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("accepted()"), self.button_ok)
QtCore.QObject.connect(self.ok_cancel, QtCore.SIGNAL("rejected()"), self.button_cancel)
def button_ok(self):
self.hide()
def button_cancel(self):
self.hide()
class SysTrayIcon(QMainWindow):
def __init__(self, parent=None):
super(SysTrayIcon, self).__init__(parent)
self.qdialog_action = QtGui.QAction("QDialog", self, triggered=qdialog)
self.qmainwindow_action = QtGui.QAction("QMainWindow", self, triggered=qmainwindow)
self.quit_action = QtGui.QAction("Quit", self, triggered=QtGui.qApp.quit)
self.createSystrayIcon()
self.systrayIcon.show()
def createSystrayIcon(self):
self.systrayIconMenu = QtGui.QMenu(self)
self.systrayIconMenu.addAction(self.qdialog_action)
self.systrayIconMenu.addAction(self.qmainwindow_action)
self.systrayIconMenu.addSeparator()
self.systrayIconMenu.addAction(self.quit_action)
self.systrayIcon = QtGui.QSystemTrayIcon(self)
self.systrayIcon.setContextMenu(self.systrayIconMenu)
self.systrayIcon.setIcon(QtGui.QIcon('sample.png')) # point to a valid image if you want.
self.systrayIcon.setVisible(True)
if __name__ == '__main__':
app = QtGui.QApplication([])
systrayicon = SysTrayIcon()
app.exec_()
I've got it working. What I did was move your external method qmainwindow inside of your
SysTrayIcon and created the class parameter self.qmainwindow_class_obj = TestClassQMainWindow(). I've attached the working code below. Also, you're using the old style signal slot method, I take it you're coming from old school PyQt. The new method if very nice, clean and pythonic. I've also put the new style methods in the below code. Another thing I would do is move your qdialog method inside the SysTrayIcon class. I don't really understand why you have it outside the class but maybe I'm missing something. Hope this helps.
#!python
from PySide import QtGui, QtCore
from PySide.QtGui import QApplication, QDialog, QMainWindow
def qdialog():
qdialog_class_obj = TestClassQDialog()
qdialog_class_obj.show()
qdialog_class_obj.exec_() # wait for user
print "qdialog_user_action: ", qdialog_class_obj.qdialog_user_action
class TestClassQDialog(QDialog):
def __init__(self, parent=None):
super(TestClassQDialog, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Ok|QtGui.QDialogButtonBox.Cancel)
self.ok_cancel.accepted.connect(self.button_ok)
self.ok_cancel.rejected.connect(self.button_cancel)
def button_ok(self):
self.qdialog_user_action = 'ok'
self.hide()
def button_cancel(self):
self.qdialog_user_action = 'cancel'
self.hide()
class TestClassQMainWindow(QMainWindow):
def __init__(self, parent=None):
super(TestClassQMainWindow, self).__init__(parent)
self.ok_cancel = QtGui.QDialogButtonBox(self)
self.ok_cancel.setStandardButtons(QtGui.QDialogButtonBox.Cancel|QtGui.QDialogButtonBox.Ok)
self.ok_cancel.accepted.connect(self.button_ok)
self.ok_cancel.rejected.connect(self.button_cancel)
def button_ok(self):
self.hide()
def button_cancel(self):
self.hide()
class SysTrayIcon(QMainWindow):
def __init__(self, parent=None):
super(SysTrayIcon, self).__init__(parent)
self.qmainwindow_class_obj = TestClassQMainWindow()
self.qdialog_action = QtGui.QAction("QDialog", self, triggered=qdialog)
self.qmainwindow_action = QtGui.QAction("QMainWindow", self, triggered=self.qmainwindow)
self.quit_action = QtGui.QAction("Quit", self, triggered=QtGui.qApp.quit)
self.createSystrayIcon()
self.systrayIcon.show()
def createSystrayIcon(self):
self.systrayIconMenu = QtGui.QMenu(self)
self.systrayIconMenu.addAction(self.qdialog_action)
self.systrayIconMenu.addAction(self.qmainwindow_action)
self.systrayIconMenu.addSeparator()
self.systrayIconMenu.addAction(self.quit_action)
self.systrayIcon = QtGui.QSystemTrayIcon(self)
self.systrayIcon.setContextMenu(self.systrayIconMenu)
self.systrayIcon.setIcon(QtGui.QIcon('linux.jpeg')) # point to a valid image if you want.
self.systrayIcon.setVisible(True)
def qmainwindow(self):
self.qmainwindow_class_obj.show()
if __name__ == '__main__':
app = QtGui.QApplication([])
systrayicon = SysTrayIcon()
app.exec_()