How to programmatically turn on Bluetooth on iOS 10 - bluetooth

How to enable bluetooth, when:
- (void)centralManagerDidUpdateState:(CBCentralManager *)central {
NSString * state = nil;
switch (central.state) {
case CBCentralManagerStatePoweredOff:
// Power Off
// how turn on?
break;
}
}
Interested iOS 10.

Related

How to detect if a bluetooth headset plugged or not IOS 8?

In my project, I use AVAudioSession to detect any headphone is plugged or unplugged. But in this case, I can't detect when bluetooth device is plugged. Here is my code for headphone state.
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification
{
NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
case AVAudioSessionRouteChangeReasonNewDeviceAvailable:
//NSLog(#"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
NSLog(#"Headphone/Line plugged in");
[_soundButtonOutlet setImage:[UIImage imageNamed:#"sound-on.png"] forState:UIControlStateNormal];
_headSetState=YES;
break;
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(#"AVAudioSessionRouteChangeReasonOldDeviceUnavailable");
NSLog(#"Headphone/Line was pulled. Stopping player....");
[_soundButtonOutlet setImage:[UIImage imageNamed:#"sound-off.png"] forState:UIControlStateNormal];
if(_isPlaying==YES)
{
[self.player pause];
[_audioButtonOutlet setImage:[UIImage imageNamed:#"play.png"] forState:UIControlStateNormal];
_isPlaying=NO;
}
_headSetState=NO;
break;
case AVAudioSessionRouteChangeReasonCategoryChange:
// called at start - also when other audio wants to play
NSLog(#"AVAudioSessionRouteChangeReasonCategoryChange");
break;
}
- (BOOL)isHeadsetPluggedIn
{
AVAudioSessionRouteDescription* route = [[AVAudioSession sharedInstance] currentRoute];
for (AVAudioSessionPortDescription* desc in [route outputs]) {
if ([[desc portType] isEqualToString:AVAudioSessionPortHeadphones])
{
[_soundButtonOutlet setImage:[UIImage imageNamed:#"sound-on.png"] forState:UIControlStateNormal];
_headSetState=YES;
return YES;
}
else
{
[_soundButtonOutlet setImage:[UIImage imageNamed:#"sound-off.png"] forState:UIControlStateNormal];
_headSetState=NO;
return NO;
}
}
return NO;
}
}
- viewWillAppear {
[AVAudioSession sharedInstance];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(audioRouteChangeListenerCallback:) name:AVAudioSessionRouteChangeNotification object:nil];
[self isHeadsetPluggedIn];
}
So how can I detect if a bluetooth headset plugged or not iOS 8?
You can detect currently active bluetooth output devices (instead of input devices)
Swift Code:
import AVFoundation
func bluetoothAudioConnected() -> Bool{
let outputs = AVAudioSession.sharedInstance().currentRoute.outputs
for output in outputs{
if output.portType == AVAudioSessionPortBluetoothA2DP || output.portType == AVAudioSessionPortBluetoothHFP || output.portType == AVAudioSessionPortBluetoothLE{
return true
}
}
return false
}
Bluetooth devices are based on the following question: What's the difference among AVAudioSessionPortBluetoothHFP, A2DP and LE?
I hope it helps someone
Edit for Swift 5.1 (Thanks iago849 for the fix)
var bluetoothDeviceConnected: Bool {
!AVAudioSession.sharedInstance().currentRoute.outputs.compactMap {
($0.portType == .bluetoothA2DP ||
$0.portType == .bluetoothHFP ||
$0.portType == .bluetoothLE) ? true : nil
}.isEmpty
}
I was able to detect whether a bluetooth headset (HFP) device was currently connected using the following:
NSArray *arrayInputs = [[AVAudioSession sharedInstance] availableInputs];
for (AVAudioSessionPortDescription *port in arrayInputs)
{
if ([port.portType isEqualToString:AVAudioSessionPortBluetoothHFP])
{
bHas = YES;
break;
}
}
However, your AVAudioSession category must be set as AVAudioSessionCategoryPlayAndRecord in order for this to work. If it isn't, the port will not show up in the list even if the HFP device is connected.
You can detect it with routeChangeNotification:
func activateHeadPhonesStatus(){
NotificationCenter.default.addObserver(self, selector: #selector(audioRouteChangeListener(_:)), name: AVAudioSession.routeChangeNotification, object: nil)
}
#objc func audioRouteChangeListener(_ notification:Notification) {
guard let userInfo = notification.userInfo,
let reasonValue = userInfo[AVAudioSessionRouteChangeReasonKey] as? UInt,
let reason = AVAudioSession.RouteChangeReason(rawValue:reasonValue) else {
return
}
if reason == .newDeviceAvailable {
let session = AVAudioSession.sharedInstance()
for output in session.currentRoute.outputs where output.portType == AVAudioSession.Port.bluetoothA2DP {
print("Bluetooth Headphone Connected")
break
}
}
}

iOS 5.1 openWithCompletionHandler not suceeding

I'm attempting to make my iOS6.0 app back compatible with 5.1. I've turned off the obvious things (e.g. autolayout) but am getting stuck at a strange stage.
My app takes data from an XML source and puts it in a core date structure. On iOS 6 this works perfectly. On iOS 5 it gets stuck here
else if (self.dataStorage.documentState == UIDocumentStateClosed) {
NSLog(#"THIS FIRES = db on disk but closed");
[self.dataStorage openWithCompletionHandler:^(BOOL success) {
NSLog(#"THIS NEVER FIRES");
}];
}
If I look at self.datastorage it is what I would expect (a closed managed document) fileURL: file://localhost/ ..... /Library/Application%20Support/iPhone%20Simulator/5.1/Applications/E3E9192D-2DFE-4882-9041-00A1DF9E98D6/Documents/Default%20Database documentState: [Closed]
Edit: Actually works fine with iOS 5.0 or 6.0+. My problem is purely with iOS 5.1 run on the iPhone simulator. Could this just be a bug with the simulator? It will not open a closed UIManagedDocument nor create an non-existing file.
Here is the full code for completeness:
- (void)setDataStorage:(UIManagedDocument *)database
{
if (_dataStorage != database) {
_dataStorage = database;
[self useDocument];
}
}
-(UIManagedDocument*) initialiseDatabase {
if (!self.dataStorage) {
NSURL *url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject];
url = [url URLByAppendingPathComponent:#"DefaultDatabase"];
self.dataStorage = [[UIManagedDocument alloc] initWithFileURL:url]; // setter will create this for us on disk
}
return self.dataStorage;
}
- (void)useDocument {
if (![[NSFileManager defaultManager] fileExistsAtPath:[self.dataStorage.fileURL path]]) {
// does not exist on disk, so create it
NSLog(#"db not on disk");
[self.dataStorage saveToURL:self.dataStorage.fileURL forSaveOperation:UIDocumentSaveForCreating completionHandler:^(BOOL success) {
NSLog(#"Doesn't fire");
}];
} else if (self.dataStorage.documentState == UIDocumentStateClosed) {
NSLog(#"db on disk but closed");
// exists on disk, but we need to open it
[self.dataStorage openWithCompletionHandler:^(BOOL success) {
NSLog(#"Doesn't fire");
}];
} else if (self.dataStorage.documentState == UIDocumentStateNormal) {
NSLog(#"db on disk and open");
}
}
Thanks
Now I've identified the problem in a little more detail it appears that many people have asked this question before.
Sadly, there has never been a satisfactory solution. However, it is only an issue/bug with the simulator and shouldn't be a problem for real devices (as confirmed by me testing on a 5.1 iPad).

How to enable "select all" in UIWebView in an IPhone App?

I am writing an IPhone application which embeds a UIWebView. There are various safari like features like navigation, etc. One of the tasks I am looking for is to present a "select all" option when the user selects on a piece of text on the web view. Currently, I only see a "copy" option. Is there an easy way to enable the "select all" menu item? I have ofcourse tried adding a menu item to the shared menu controller but that doesn't necessarily implement the original safari "select all" functionality. Any help and pointers will be very useful.
Thanks in advance.
The short answer is no, this is not possible.
You could do this by subclassing UIWebView and overriding (without adding anythings to the menu controller yourself):
-(BOOL) canPerformAction:(SEL)action withSender:(id)sender
And checking if the selector is selectAll:
Like this:
-(BOOL) canPerformAction:(SEL)action withSender:(id)sender {
if (action == #selector(selectAll:)) {
return YES;
} else {
return [super canPerformAction:action withSender:sender];
}
}
This will show the Select All option on the Hold Menu. However this isn't default behaviour of a webView, and while the app won't crash when you press Select All, pressing it will just do nothing.
You can't even create a selectAll method, and then select everything in webview, because the javascript method .select() doesn't work on Mobile Safari/UIWebView.
You can implement selectAll behavior for non-editable webView (equivalent to behavior at Apple's Mail.app) at runtime using the following category for UIWebView.
The main idea is to use the hint that UIWebBrowserView being the subview of UIWebView is the subclass of UIWebDocumentView which conforms to UITextInputPrivate protocol which is equivalent to public UITextInput protocol
// UIWebView+SelectAll.h
// Created by Alexey Matveev on 28.03.15.
// Copyright (c) 2015 Alexey Matveev. All rights reserved.
#interface UIWebView (SelectAll)
+ (void)setEnableSelectAll:(BOOL)enabled;
#end
#import "UIWebView+SelectAll.h"
#import <objc/runtime.h>
/*
UIWebDocumentView is the superclass for UIWebBrowserView.
UIWebDocumentView conforms UITextInputPrivate protocol which is identival to UITextInput
*/
static IMP canPerformActionWithSenderImp;
#implementation UIWebView (SelectAll)
#dynamic enableSelectAll;
- (BOOL)customCanPerformAction:(SEL)action withSender:(id)sender
{
if (action == #selector(selectAll:)) {
return ! self.isSelectedAll;
}
else {
BOOL(*imp)(id, SEL, SEL, id) = (BOOL(*)(id, SEL, SEL, id))canPerformActionWithSenderImp;
return imp(self, #selector(canPerformAction:withSender:), action, sender);
}
}
- (void)selectAll:(id)sender
{
[self.browserView selectAll:sender];
}
- (UIView<UITextInput> *)browserView
{
UIView *browserView;
for (UIView *subview in self.scrollView.subviews) {
if ([subview isKindOfClass:NSClassFromString(#"UIWebBrowserView")]) {
browserView = subview;
break;
}
}
return (UIView<UITextInput> *)browserView;
}
- (BOOL)isSelectedAll
{
UITextRange *currentRange = self.browserView.selectedTextRange;
if ([self.browserView comparePosition:currentRange.start toPosition:self.browserView.beginningOfDocument] == NSOrderedSame) {
if ([self.browserView comparePosition:currentRange.end toPosition:self.browserView.endOfDocument] == NSOrderedSame) {
return YES;
}
}
return NO;
}
+ (void)setEnableSelectAll:(BOOL)enabled
{
SEL canPerformActionSelector = #selector(canPerformAction:withSender:);
if (!canPerformActionWithSenderImp) {
canPerformActionWithSenderImp = [self instanceMethodForSelector:canPerformActionSelector];
}
IMP newCanPerformActionWithSenderImp = enabled ? [self instanceMethodForSelector:#selector(customCanPerformAction:withSender:)] : canPerformActionWithSenderImp;
Method canPerformActionMethod = class_getInstanceMethod([self class], canPerformActionSelector);
class_replaceMethod([self class], canPerformActionSelector, newCanPerformActionWithSenderImp, method_getTypeEncoding(canPerformActionMethod));
}
#end
Of course, you can use global method swizzling for
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender;
in the standard way but it will affect all webViews in your project irreversably.

handling NSStream events when using EASession in MonoTouch

Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession?
It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object.
Basically, I'm trying to port Apple's EADemo app to Monotouch right now.
Here's the Objective-C source that I think is relevant to this problem:
/
/ asynchronous NSStream handleEvent method
- (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
switch (eventCode) {
case NSStreamEventNone:
break;
case NSStreamEventOpenCompleted:
break;
case NSStreamEventHasBytesAvailable:
[self _readData];
break;
case NSStreamEventHasSpaceAvailable:
[self _writeData];
break;
case NSStreamEventErrorOccurred:
break;
case NSStreamEventEndEncountered:
break;
default:
break;
}
}
/ low level write method - write data to the accessory while there is space available and data to write
- (void)_writeData {
while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0))
{
NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]];
if (bytesWritten == -1)
{
NSLog(#"write error");
break;
}
else if (bytesWritten > 0)
{
[_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0];
}
}
}
// low level read method - read data while there is data and space available in the input buffer
- (void)_readData {
#define EAD_INPUT_BUFFER_SIZE 128
uint8_t buf[EAD_INPUT_BUFFER_SIZE];
while ([[_session inputStream] hasBytesAvailable])
{
NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE];
if (_readData == nil) {
_readData = [[NSMutableData alloc] init];
}
[_readData appendBytes:(void *)buf length:bytesRead];
//NSLog(#"read %d bytes from input stream", bytesRead);
}
[[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil];
}
I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my
It looks like the latest version of MonoTouch (I had to upgrade to iOS 4.2 first to get it) now implements a strongly typed delegate for HandleEvent and a new NSStreamEvent type so it can be more easily handled:
// asynchronous NSStream handleEvent method
public override void HandleEvent (NSStream theStream, NSStreamEvent streamEvent)
{
switch (streamEvent)
{
case NSStreamEvent.None:
break;
case NSStreamEvent.OpenCompleted:
break;
case NSStreamEvent.HasBytesAvailable:
LowReadData((NSInputStream)theStream);
break;
case NSStreamEvent.HasSpaceAvailable:
LowWriteData((NSOutputStream)theStream);
break;
case NSStreamEvent.ErrorOccurred:
break;
case NSStreamEvent.EndEncountered:
break;
default:
break;
}
}

UISearchBar disable auto disable of cancel button

I have implemented a UISearchBar into a table view and almost everything is working except one small thing: When I enter text and then press the search button on the keyboard, the keyboard goes away, the search results are the only items shown in the table, the text stays in the UISearchBar, but the cancel button gets disabled.
I have been trying to get my list as close to the functionality of the Apple contacts app and when you press search in that app, it doesn't disable the cancel button.
When I looked in the UISearchBar header file, I noticed a flag for autoDisableCancelButton under the _searchBarFlags struct but it is private.
Is there something that I am missing when I setup the UISearchBar?
I found a solution. You can use this for-loop to loop over the subviews of the search bar and enable it when the search button is pressed on the keyboard.
for (UIView *possibleButton in searchBar.subviews)
{
if ([possibleButton isKindOfClass:[UIButton class]])
{
UIButton *cancelButton = (UIButton*)possibleButton;
cancelButton.enabled = YES;
break;
}
}
I had to tweak this a bit to get it work for me in iOS7
- (void)enableCancelButton:(UISearchBar *)searchBar
{
for (UIView *view in searchBar.subviews)
{
for (id subview in view.subviews)
{
if ( [subview isKindOfClass:[UIButton class]] )
{
[subview setEnabled:YES];
NSLog(#"enableCancelButton");
return;
}
}
}
}
There is two way to achieve this easily
- (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar{
// The small and dirty
[(UIButton*)[searchBar valueForKey:#"_cancelButton"] setEnabled:YES];
// The long and safe
UIButton *cancelButton = [searchBar valueForKey:#"_cancelButton"];
if ([cancelButton respondsToSelector:#selector(setEnabled:)]) {
cancelButton.enabled = YES;
}
}
You should go with the second one, it will not crash your application if Apple will change it in the background.
BTW i tested it from iOS 4.0 to 8.2 and no changes, also i use it in my Store approved application without any issues.
This is what made it to work on iOS 6 for me:
searchBar.showsCancelButton = YES;
searchBar.showsScopeBar = YES;
[searchBar sizeToFit];
[searchBar setShowsCancelButton:YES animated:YES];
Here's my solution, which works for all situations in all versions of iOS.
IE, other solutions don't handle when the keyboard gets dismissed because the user dragged a scroll view.
- (void)enableCancelButton:(UIView *)view {
if ([view isKindOfClass:[UIButton class]]) {
[(UIButton *)view setEnabled:YES];
} else {
for (UIView *subview in view.subviews) {
[self enableCancelButton:subview];
}
}
}
// This will handle whenever the text field is resigned non-programatically
// (IE, because it's set to resign when the scroll view is dragged in your storyboard.)
- (void)searchBarTextDidEndEditing:(UISearchBar *)searchBar {
[self performSelector:#selector(enableCancelButton:) withObject:searchBar afterDelay:0.001];
}
// Also follow up every [searchBar resignFirstResponder];
// with [self enableCancelButton:searchBar];
As per my answer here, place this in your searchBar delegate:
- (void)searchBarTextDidEndEditing:(UISearchBar *)searchBar
{
dispatch_async(dispatch_get_main_queue(), ^{
__block __weak void (^weakEnsureCancelButtonRemainsEnabled)(UIView *);
void (^ensureCancelButtonRemainsEnabled)(UIView *);
weakEnsureCancelButtonRemainsEnabled = ensureCancelButtonRemainsEnabled = ^(UIView *view) {
for (UIView *subview in view.subviews) {
if ([subview isKindOfClass:[UIControl class]]) {
[(UIControl *)subview setEnabled:YES];
}
weakEnsureCancelButtonRemainsEnabled(subview);
}
};
ensureCancelButtonRemainsEnabled(searchBar);
});
}
None of the answers worked for me at all. I'm targeting iOS 7. But I found an answer.
What I'm trying is something like the Twitter iOS app. If you click on the magnifying glass in the Timelines tab, the UISearchBar appears with the Cancel button activated, the keyboard showing, and the recent searches screen. Scroll the recent searches screen and it hides the keyboard but it keeps the Cancel button activated.
This is my working code:
UIView *searchBarSubview = self.searchBar.subviews[0];
NSArray *subviewCache = [searchBarSubview valueForKeyPath:#"subviewCache"];
if ([subviewCache[2] respondsToSelector:#selector(setEnabled:)]) {
[subviewCache[2] setValue:#YES forKeyPath:#"enabled"];
}
I arrived at this solution by setting a breakpoint at my table view's scrollViewWillBeginDragging:. I looked into my UISearchBar and bared its subviews. It always has just one, which is of type UIView (my variable searchBarSubview).
Then, that UIView holds an NSArray called subviewCache and I noticed that the last element, which is the third, is of type UINavigationButton, not in the public API. So I set out to use key-value coding instead. I checked if the UINavigationButton responds to setEnabled:, and luckily, it does. So I set the property to #YES. Turns out that that UINavigationButton is the Cancel button.
This is bound to break if Apple decides to change the implementation of a UISearchBar's innards, but what the hell. It works for now.
Here's a Swift 3 solution that makes use of extensions to get the cancel button easily:
extension UISearchBar {
var cancelButton: UIButton? {
for subView1 in subviews {
for subView2 in subView1.subviews {
if let cancelButton = subView2 as? UIButton {
return cancelButton
}
}
}
return nil
}
}
Now for the usage:
class MyTableViewController : UITableViewController, UISearchBarDelegate {
var searchBar = UISearchBar()
func viewDidLoad() {
super.viewDidLoad()
searchBar.delegate = self
tableView.tableHeaderView = searchBar
}
func searchBarTextDidEndEditing(_ searchBar: UISearchBar) {
DispatchQueue.main.async {
if let cancelButton = searchBar.cancelButton {
cancelButton.isEnabled = true
cancelButton.isUserInteractionEnabled = true
}
}
}
}
For Monotouch or Xamarin iOS I have the following C# solution working for iOS 7 and iOS 8:
foreach(UIView view in searchBar.Subviews)
{
foreach(var subview in view.Subviews)
{
//Console.WriteLine(subview.GetType());
if(subview.GetType() == typeof(UIButton))
{
if(subview.RespondsToSelector(new Selector("setEnabled:")))
{
UIButton cancelButton = (UIButton)subview;
cancelButton.Enabled = true;
Console.WriteLine("enabledCancelButton");
return;
}
}
}
}
This answer is based on David Douglas solution.
A more complete answer:
since iOS 7, there is an additional level of subviews under the searchBar
a good place to enable the cancel button is in searchBarTextDidEndEditing
.
extension MyController: UISearchBarDelegate {
public func searchBarTextDidEndEditing(_ searchBar: UISearchBar) {
DispatchQueue.main.async {
// you need that since the disabling will
// happen after searchBarTextDidEndEditing is called
searchBar.subviews.forEach({ view in
view.subviews.forEach({ subview in
// ios 7+
if let cancelButton = subview as? UIButton {
cancelButton.isEnabled = true
cancelButton.isUserInteractionEnabled = true
return
}
})
// ios 7-
if let cancelButton = subview as? UIButton {
cancelButton.isEnabled = true
cancelButton.isUserInteractionEnabled = true
return
}
})
}
}
}
Time passes, but the problem is still there...
Elegant Swift 5/iOS 13 solution:
func searchBarTextDidEndEditing(_ searchBar: UISearchBar) {
for case let cancelButton as UIButton in searchBar.subviews {
cancelButton.isEnabled = true
}
}

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