I have 2 GPUs in my laptop: Intel HD Graphics 4600 and NVIDIA GeForce GTX 950M
While running simple UWP app using Windows.UI.Composition API I've noticed that my desktop freezes. Checked my processes and found out that DWM consumes a lot of memory.
While running through amount of forums someone said just to turn off NVIDIA and retry with integrated GPU. Though the answer was about DWM memory leak while playing some game it solved the issue.
Difference is amazing. But I haven't found the main answer - WHY?!
I also tried this trick with NVIDIA GTX 760 and 980 - the same result.
Using NVIDIA is primary objective for my app.
I found where is the problem.
In my app I used PNG circle image as mask brush, after changing it to XAML Ellipse with method GetAlphaMask() the problem disappeared. Conclusion - DO NOT USE IMAGES AS MASK TO YOUR BRUSHES FOR SPRITEVISUALS ON NVIDIA GPU.
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I recently installed the Linux Pop! _OS 20.04 LTS distribution to develop in flutter. Everything works very well, except the AVD emulator, which is extremely slow. What could it be?
I have a 16gb dell of ram, i5 8th generation and 256 of ssd.
im on POP OS 21.10 (Intel® Pentium(R) Gold G5420 CPU # 3.80GHz × 4, 8 single channel ram ), first i need to applied this following instruction https://developer.android.com/studio/run/emulator-acceleration?utm_source=android-studio#vm-linux , for my use case(flutter) i increased the ram to 3gb and VM heap to 512mb , chose Hardware GLES 2.0 on graphics option, then it runs smoothly, if u are using genymotion u can increase the VRAM on virtual box.enter image description here
In case anyone else runs into this, I had to change quick boot to cold boot, as mentioned in this redit post. No idea why quick boot doesn't work, and my system was not spiking in any way but the whole OS was completely unusable until I killed the emulator. I'm on Pop! OS 22.04.
What I've done in the past is simply Dual boot, but I would like to not have to reboot my computer in order to switch OS's. Specifically, what I'd like is:
Computer would mainly run Linux,
When I want to play a Windows only game I can switch over to Windows, for that period of time then return to Linux.
Both Linux and Windows need to run up to native in speed.
I'm looking for suggestions in setting this up.
I've looked into Xen, however, I hear that Xen doesn't support 3D graphics? is this accurate. I've also looked into WineD3D and VMGL. However, Wine won't play every game, so I'd still need the Windows VM, and VMGL doesn't seem to work universally either.
I'm running two different machines that I plan to put this setup on:
Laptop:
Intel i7 4720HQ
16GB Ram
NVIDIA GeForce GTX 965M
Desktop:
AMD FX-8350
16GB Ram
EVGA GeForce GTX 960
I just joined and the "Tour" said, don't ask questions that could lead to a discussion than an answer. Anyway, If gaming is your primary goal, have windows as primary boot & dive into linux as VM. Otherwise you need to find a hyper-visor that provides 3D services or pass-through to your actual GPU.
There is a discussion here
I have recently upgraded my RAM from 4gb to 16gb ,there is no problem while working with the system even its faster but the games are lagging almost unplayable,i have Nvidia G_force 940M 2Gb graphic card Transcend RAM 16b DDR3 Intel i5 processor 5th generation .
Can you check your previous memory frequency? (should be 1333mhz or 1600mhz or 1866mhz or 2133mhz) if your newer memory as lower frequency then newer one then you have your answer.
also you should check your memory cas latency (cl) the value should be sth between 7 and 16 if your newer memory has higher cas latency it is also answer to your question.
Ok I got the solution , the problem was not in the RAM it was with the graphic card driver , I went into its control panel before the 3d application settings were custom set by me I did a reset to those settings , installed the latest version of nvidia graphic card and geforce experience , ran a few tests for both ram and video card ..dont know how but that worked and thaks hedge the methods helped a lot fkr finding the error
Ok I got the solution , the problem was not in the RAM it was with the graphic card driver , I went into its control panel before the 3d application settings were custom set by me I did a reset to those settings , installed the latest version of nvidia graphic card and geforce experience , ran a few tests for both ram and video card ..dont know how but that worked . Thanks hedge those methods helped a lot for finding the errors .
Ok I got the solution , the problem was not in the RAM it was with the graphic card driver , I went into its control panel before the 3d application settings were custom set by me I did a reset to those settings , installed the latest version of nvidia graphic card and geforce experience , ran a few tests for both ram and video card ..dont know how but that worked
Android studio's emulator takes like ages to start and also crashes sometimes and at times does not show output, is very very slow.
OS X Yosemite
version 10.10.1
MacBook Pro (15-inc, late 2008)
Processor 2.4 GHz Intel core 2 Duo
Memory 8 GB 1333 MHz DDR3
Startup Disk Untitled
Graphics NVIDIA GeForce 9600M GT 256MB
If i remember correcly your MacBook do not support Hardware Accelerated Execution Manager becouse the cpu is quite old :-( (mine is too) so the default android emulator will be so so slow and there is no way to fix it
Yes you can tweek some parameters and maybe gain a second but it would be very marginal gain.
I use Genymotion is realy fast and run well on ald machines, give it a try. Is commercial product. It han the big disadvantage that there is no images with google play services.
Otherwise there is a way to run android images on "Oracle VM VirtualBox" but this way is not so easy, is hard to find a good android image and setup the envirnoment. install Android in VirtualBox
ps. if you haven't done this already upgrade hd to an ssd , it helps a lot
I am trying to run BB10 Simulator to port my web app. The simulator runs okay until the point where I launch any apps on the simulator, then the app crashes and never loads. The fact that the simulator runs makes me think I fit the minumum requirement.
But after looking at my graphics card, I am not sure I do. Hence, the app crashes on the sim. Does Intel HD Family graphics cards fit the min graphics requirment of NVIDIA GeForce 8800 GT or higher or an ATI Radeon HD 2600 or higher?
The BB10 simulator doesn't really use GPU acceleration and I've successfully used it on a MacMini (i5 HD3000) and a Lenovo Laptop (i3 HD3000).
The simulator run the real OS, so unlike Ripple, if you do something forbidden (writing somewhere you’re not supposed to, accessing a resource you didn’t request – PIM, BBM ID, Internet) then the QNX kernel kills you. (Double-check the bar-descriptor.xml)
I’ve never used webworks, but it may be a good idea to install the Native SDK: Momentics (The C++/Cascades IDE) can be frightening, but there is a “QNX Device” perspective that can open a browser to the {simulator|real phone} file system and access to logs. You will have more detail explaining why your application was killed.