Newcomer to Node, how to understand process.nextTick() - node.js

code1:
function foo() {
console.log('foo');
}
process.nextTick(foo);
console.log('bar');
code2:
function foo() {
console.log('foo');
}
foo();
console.log('bar');
The first piece of code output:
bar
foo
and the second is opposite:
foo
bar
why?
My question is :
How to understand "what process.nextTick() actually does is defer the execution of an action till the next pass around the event loop"
Actually, I don't know the concept of 'event', console.log('bar') is an event? foo() is an event? process.nextTick(foo) is an event?
Thank you guys.

process.nextTick(foo) schedules foo() to be called after the current thread of JS execution finishes. It does this by essentially inserting a call to foo() at the front of the event queue. When the current thread of JS execution finishes, the node.js engine will pull the next event off the event queue and run it. This will cause you to get your output:
bar
foo
Because console.log('bar') is part of the current thread of execution so that will finish before the next event in the event loop is serviced.
So, in words, here's what the code1 example is doing:
Define foo function (this is actually done by the parser before anything executes)
Run process.nextTick(foo) which schedules foo() to be run after the rest of this thread of Javascript finishes by inserting an event in the event queue. All callbacks or functions to be run in the future are scheduled this way in node.js (via the event queue). node.js is an event driven environment.
Run console.log('bar').
Current thread of JS finishes execution.
System pulls next event from the event queue and runs it.
This next event is the call to foo() from the process.nextTick() call.
foo() runs.
In your code2 example, this is just sequential execution. Nothing is inserted in the event queue at all. foo() is executed and then when that function returns, the console.log('bar') is executed.
So process.nextTick() is used to explicitly schedule something to run later after the current thread of JS execution has finished.
It's similar to setTimeout(), but process.nextTick() runs as soon as possible after the current thread of execution whereas setTimeout() can be set with a specific time delay.
It appears your code example is taken from this article: Understanding process.nextTick(). There is a lot more explanation in that article.
Another reference: What are the proper use cases for process.nextTick in Node.js?

Related

This program may change the definition of setinterval or maybe not

Here a == 3 and the condition was true but when the setinterval runs, the value of a will be 4 then, do while will check the condition and it will be a false condition, though this will not run.
I don't see any error in this.
setinterval was blocking the next condition which will be verified but it's an infinite loop which does not end so the checking of condition will not happen but do while was executed first without checking the condition and the inside if condition was true will execute the setinterval method but the confusion created in the definition of asynchronous function definition is that (it will be multi-threaded so the execution of both will run simultaneously it will hold the execution setinterval and execute the upcoming statements) by following the definition it will check condition first but this will prove wrong the definition of do while loop because in do while the condition was checked in 2nd iteration 1st iteration will be executed without checking the condition of the loop.
var a=3;
function ali() {
console.log("testing and understanding setInterval method");
a++;
}
do {
if (a == 3)
setInterval(ali,1000);
} while (a == 3);
setInterval should run but being on asynchronous function it is running with no output. When running it it says heap stack is full in Node.js.
JavaScript is not multi-threaded. You essentially have:
condition = true;
do {
setInterval(some_function_that_changes_condition, 1000)
} while(condition);
You're right that this is an infinite loop.
This is like saying "I will continuously order pizzas until one arrives". So you start ordering pizza-after-pizza on the phone but you never answer the door when one of the pizzas actually arrives because you're busy making phone-calls to order more pizzas.
setInterval basically schedules a function to be run later, but nothing else can happen in JavaScript until you relinquish control of the JavaScript context by returning from the function that this code was written in. There is no way for JavaScript to interrupt execution of your loop to execute the callback. Maybe you're thinking that it might happen during one of the setInterval calls? But it won't.
In Node.js the timer may very well be scheduled and the thread that wants to invoke the callback function may be runnable, but the JavaScript engine itself is busy running your infinite loop and cannot be interrupted.
The timer functions never guarantee that they would run precisely after the interval. It literally says that "I will execute it soon as I get the breathing space after the specified time".
What is breathing space? Every time a function runs, the JS engine waits for the function to return. This is the breathing space. It is at that moment the JS engine checks its "Event Loop" what it has to execute next. This is the only time your timer function may be scheduled to run.
The timer never runs before the long loop is over in the following example.
function test() {
console.log('Starting')
setTimeout(()=> console.log('timer executed'), 1000)
for (let i=1; i<=9999999999; i++);
console.log('the loop is over');
}
test()

Why using sync functions in nodejs is known as "blocking the event loop"?

If I understand correctly, the EventLoop is the mechanism that node uses to resolve asynchronous operations and then passing them to the call stack, right? My question is, when I use a synchronous method (for example pbkdf2Sync) it will get stuck in the call stack until it is finished but it won't be moved to the EventLoop because is not an async operation, so why is this known as blocking the event loop if in reality it is blocking everything? not JUST the event loop (that as far as I understand, can continue working and will pass the callbacks to the call stack when they're finished)
Is my understanding of the NodeJs inner workins completly wrong? This topic specifically is kinda hard to understand because every resource I read differs in some way or another, so even if I think I get the bigger picture, these are the "details" that confuse me.
What is blocking
Why using sync functions in nodejs is known as "blocking the event loop"?
In a nutshell, it's because the event loop can only process the next event when you return from whatever your current Javascript is doing and allow the event loop to look for the next event. A sync function blocks the interpreter until it finishes. So, the entire time a sync function is working and you're waiting for it to return, the interpreter is blocked and control is not returned back to the event loop. This blocks the event loop and also blocks your Javascript from running.
Single Thread
Nodejs runs your Javascript all with a single thread. Other threads are used internally, but your Javascript itself runs only in a single thread (we're assuming there is no use of WorkerThreads in your code). So, when you make a synchronous function call, that single thread that runs your Javascript is busy and blocked until the synchronous function call returns and can then continue executing more of your Javascript.
This blocks everything. It blocks running more of your Javascript after the synchronous function call and it blocks getting back to the event loop to run any other event handlers that are pending such as incoming network events, timers, completion events from other things such as disk I/O, etc... So, while this is blocking the event loop, it's also blocking running more of your own code after the function call.
Non-Blocking, Asynchronous Operations
On the other hand, asynchronous functions such as fs.readFile(), for example, don't block. They initiate their operation and return immediately. This allows the interpreter to continue running any more of your own Javascript after the call to fs.readFile() and it also allows you to return from whatever event triggered your work in the first place which will return control back to the event loop so it can service other waiting events or other events that will trigger in the future. fs.readFile() then does most of its work in native code (behind the scenes) outside of the main thread that runs your Javascript. So, these type of asynchronous functions don't block the event loop - instead they cooperate with the event loop so that other things can get run while waiting for the completion of the asynchronous operation that was previously initiated. When they complete, they insert an event into the event loop that causes the event loop to call the completion callback at it's earliest convenience (when it's not blocked).
Differences in Blocking
It's also worth noting that functions that represent both synchronous and asynchronous operations both block the execution of your Javascript and block the event loop until they return. The difference is that an asynchronous operation returns from the function nearly immediately, long before the asynchronous operation itself is complete and communicates its completion and/or eventual result back via a promise, callback or event (which are all callbacks at the lowest level of the event loop). The synchronous operation does not return until the operation itself is complete. So, the asynchronous operation only blocks for a very short duration while the operation is being initiated whereas the synchronous operation blocks for the entire duration of the operation (until it completes).
More About the Event Loop
So, in what moment during the event loop is my javascript code executed?
When control returns back to the event loop, it goes through several different phases looking for things to do. When it finds something to do, that "something" results in calling a Javascript callback that starts running some of your Javascript. For example if the "something to do" is a setTimeout() timer that is ready to fire, then it will call the Javascript callback that was passed to setTimeout(). That callback runs to its completion and only when your Javascript returns from that callback does the event loop regain control and get to look for the next event to run and call its callback.
it won't be moved to the EventLoop because is not an async operation
This is not really the correct way to think about things. Things are not really "moved to the event loop".
A synchronous operation is just a blocking function call that returns when it returns and execution of any other Javascript is blocked until that blocking function call returns. Things are blocked because the single threaded interpreter running your Javascript is stuck waiting for this function to finish. It can't do anything else and the event loop is also blocked because it can't do anything until the interpreter returns control back to the event loop.
An asynchronous operation, on the other hand, initiates some operation (let's say it issues an http request to some other host) and then immediately returns, long before it has the result of that http request. Since this asynchronous operation returns before it has its result, it is considered non-blocking and because it returns quickly, you can then return from whatever event caused your code to run and that will then return control back to the event loop. That allows the event loop to then look for other events to handle and run their corresponding callbacks. Meanwhile, the asynchronous operation that was previously started has some native code associated with it (that may or may not be running in an native code OS thread - depending upon what type of operation it is). But regardless, that native code is configured such that when the asynchronous operation completes, it will insert an event into the appropriate event queue. So, at some future point when nodejs has control back in the event loop, it will find that event and run the Javascript callback associated with that event, thus notifying the original Javascript code that the asynchronous operation is now complete and providing some sort of result or error code.
Example
As a simple example, let's say you run this code:
// timer that wants to fire in 1 second
setTimeout(function() {
console.log("timer fired")
}, 1000);
// loop that blocks for 5 seconds
const start = Date.now();
while (Date.now() - start < 5000) { }
console.log("blocking loop finished");
This will output:
blocking loop finished
timer fired
Even though the timer was set to run 1 second from now, the while() loop blocked everything for 5 seconds so it wasn't until after the while() loop finished and returned back to the system that the event loop could look at what it had to do next and call the callback associated with the timer.
This while loop is similar to a blocking function such as pbkdf2Sync(). Both block the interpreter and don't return until they are finished and therefore nothing in the event loop gets a chance to run until they are finished.
A Simple Analogy
Here's a simple analogy. Imagine you need to contact your cable company to troubleshoot a problem. There are two ways for you to get ahold of them. The first way is that you call them and sit on the phone on hold for an hour waiting for a customer service representative to pick up your call. You can't really do much else while you're sitting on hold because you have to be right there waiting and ready to respond when someone finally comes on the line to help you. Thus, you are "blocked" from doing a lot of other things. This is a "blocking, synchronous operation". You can't really do much else while you're waiting on hold.
The second way you can call the cable company is to request a callback sometime in the future and when a representative is available, they will call you back. As soon as you're done requesting the callback, you can go about your business doing other things. You have to be able to answer an incoming call when it arrives, but other than that you're not blocked from doing many other things. This is a "non-blocking, asynchronous operation".
But, if while you're supposed to be able to answer your telephone callback from the second scenario above, you make another call and are on the phone for 30 minutes, the cable company is blocked from reaching you on the phone for the duration of your other call. In our analogy, you are "blocking the event loop" during your other call as the incoming event from the cable company can't be processed while you're on a call.

When does the callback function passed to process.nextTick() get processed?

The Node.js official documentation states that:
the nextTickQueue will be processed after the current operation is
completed, regardless of the current phase of the event loop
and defines operation as :
transition from the underlying C/C++ handler, and handling the
JavaScript that needs to be executed.
Still not clear on what operation means. Can someone explain this to me please? Examples would be appreciated.
I think that the documentation from that point after is quite explicative:
Looking back at our diagram, any time you call process.nextTick() in a given phase, all callbacks passed to process.nextTick() will be resolved before the event loop continues. This can create some bad situations because it allows you to "starve" your I/O by making recursive process.nextTick() calls, which prevents the event loop from reaching the poll phase.
The code passed to nextThick will be executed as soon as the current phase ends, hence nextThick allows you to append code at the end of the current phase rather than at the end of the loop (as a timer would)
The key answer is here:
By using process.nextTick() we guarantee that apiCall() always runs its callback after the rest of the user's code and before the event loop is allowed to proceed. To achieve this, the JS call stack is allowed to unwind then immediately execute the provided callback
So next tick appends code to a list that will be executed at the end of the current operation. Being the current operation intended as the current stack returning.
So in pool phase for example the phase has not to continue to execute nextThick but rather complete the entire current call stack (within which nextThick was called) then execute the nextThick list and then go on with the next pool operation, go to the next phase or go idle.
This example in the documentation (along with the explanation there is clear):
let bar;
function someAsyncApiCall(callback) {
process.nextTick(callback);
}
someAsyncApiCall(() => {
console.log('bar', bar); // 1
});
bar = 1;
// << callback will execute here with bar being assigned

Single thread synchronous and asynchronous confusion

Assume makeBurger() will take 10 seconds
In synchronous program,
function serveBurger() {
makeBurger();
makeBurger();
console.log("READY") // Assume takes 5 seconds to log.
}
This will take a total of 25 seconds to execute.
So for NodeJs lets say we make an async version of makeBurgerAsync() which also takes 10 seconds.
function serveBurger() {
makeBurgerAsync(function(count) {
});
makeBurgerAsync(function(count) {
});
console.log("READY") // Assume takes 5 seconds to log.
}
Since it is a single thread. I have troubling imagine what is really going on behind the scene.
So for sure when the function run, both async functions will enter event loops and console.log("READY") will get executed straight away.
But while console.log("READY") is executing, no work is really done for both async function right? Since single thread is hogging console.log for 5 seconds.
After console.log is done. CPU will have time to switch between both async so that it can run a bit of each function each time.
So according to this, the function doesn't necessarily result in faster execution, async is probably slower due to switching between event loop? I imagine that, at the end of the day, everything will be spread on a single thread which will be the same thing as synchronous version?
I am probably missing some very big concept so please let me know. Thanks.
EDIT
It makes sense if the asynchronous operations are like query DB etc. Basically nodejs will just say "Hey DB handle this for me while I'll do something else". However, the case I am not understanding is the self-defined callback function within nodejs itself.
EDIT2
function makeBurger() {
var count = 0;
count++; // 1 time
...
count++; // 999999 times
return count;
}
function makeBurgerAsync(callback) {
var count = 0;
count++; // 1 time
...
count++; // 999999 times
callback(count);
}
In node.js, all asynchronous operations accomplish their tasks outside of the node.js Javascript single thread. They either use a native code thread (such as disk I/O in node.js) or they don't use a thread at all (such as event driven networking or timers).
You can't take a synchronous operation written entirely in node.js Javascript and magically make it asynchronous. An asynchronous operation is asynchronous because it calls some function that is implemented in native code and written in a way to actually be asynchronous. So, to make something asynchronous, it has to be specifically written to use lower level operations that are themselves asynchronous with an asynchronous native code implementation.
These out-of-band operations, then communicate with the main node.js Javascript thread via the event queue. When one of these asynchronous operations completes, it adds an event to the Javascript event queue and then when the single node.js thread finishes what it is currently doing, it grabs the next event from the event queue and calls the callback associated with that event.
Thus, you can have multiple asynchronous operations running in parallel. And running 3 operations in parallel will usually have a shorter end-to-end running time than running those same 3 operations in sequence.
Let's examine a real-world async situation rather than your pseudo-code:
function doSomething() {
fs.readFile(fname, function(err, data) {
console.log("file read");
});
setTimeout(function() {
console.log("timer fired");
}, 100);
http.get(someUrl, function(err, response, body) {
console.log("http get finished");
});
console.log("READY");
}
doSomething();
console.log("AFTER");
Here's what happens step-by-step:
fs.readFile() is initiated. Since node.js implements file I/O using a thread pool, this operation is passed off to a thread in node.js and it will run there in a separate thread.
Without waiting for fs.readFile() to finish, setTimeout() is called. This uses a timer sub-system in libuv (the cross platform library that node.js is built on). This is also non-blocking so the timer is registered and then execution continues.
http.get() is called. This will send the desired http request and then immediately return to further execution.
console.log("READY") will run.
The three asynchronous operations will complete in an indeterminate order (whichever one completes it's operation first will be done first). For purposes of this discussion, let's say the setTimeout() finishes first. When it finishes, some internals in node.js will insert an event in the event queue with the timer event and the registered callback. When the node.js main JS thread is done executing any other JS, it will grab the next event from the event queue and call the callback associated with it.
For purposes of this description, let's say that while that timer callback is executing, the fs.readFile() operation finishes. Using it's own thread, it will insert an event in the node.js event queue.
Now the setTimeout() callback finishes. At that point, the JS interpreter checks to see if there are any other events in the event queue. The fs.readfile() event is in the queue so it grabs that and calls the callback associated with that. That callback executes and finishes.
Some time later, the http.get() operation finishes. Internal to node.js, an event is added to the event queue. Since there is nothing else in the event queue and the JS interpreter is not currently executing, that event can immediately be serviced and the callback for the http.get() can get called.
Per the above sequence of events, you would see this in the console:
READY
AFTER
timer fired
file read
http get finished
Keep in mind that the order of the last three lines here is indeterminate (it's just based on unpredictable execution speed) so that precise order here is just an example. If you needed those to be executed in a specific order or needed to know when all three were done, then you would have to add additional code in order to track that.
Since it appears you are trying to make code run faster by making something asynchronous that isn't currently asynchronous, let me repeat. You can't take a synchronous operation written entirely in Javascript and "make it asynchronous". You'd have to rewrite it from scratch to use fundamentally different asynchronous lower level operations or you'd have to pass it off to some other process to execute and then get notified when it was done (using worker processes or external processes or native code plugins or something like that).

How to know when the Promise is actually resolved in Node.js?

When we are using Promise in nodejs, given a Promise p, we can't know when the Promise p is actually resolved by logging the currentTime in the "then" callback.
To prove that, I wrote the test code below (using CoffeeScript):
# the procedure we want to profile
getData = (arg) ->
new Promise (resolve) ->
setTimeout ->
resolve(arg + 1)
, 100
# the main procedure
main = () ->
beginTime = new Date()
console.log beginTime.toISOString()
getData(1).then (r) ->
resolveTime = new Date()
console.log resolveTime.toISOString()
console.log resolveTime - beginTime
cnt = 10**9
--cnt while cnt > 0
return cnt
main()
When you run the above code, you will notice that the resolveTime (the time your code run into the callback function) is much later than 100ms from the beginTime.
So If we want to know when the Promise is actually resolved, HOW?
I want to know the exact time because I'm doing some profiling via logging. And I'm not able to modify the Promise p 's implementation when I'm doing some profiling outside of the black box.
So, Is there some function like promise.onUnderlyingConditionFulfilled(callback) , or any other way to make this possible?
This is because you have a busy loop that apparently takes longer than your timer:
cnt = 10**9
--cnt while cnt > 0
Javascript in node.js is single threaded and event driven. It can only do one thing at a time and it will finish the current thing it's doing before it can service the event posted by setTimeout(). So, if your busy loop (or any other long running piece of Javascript code) takes longer than you've set your timer for, the timer will not be able to run until this other Javascript code is done. "single threaded" means Javascript in node.js only does one thing at a time and it waits until one thing returns control back to the system before it can service the next event waiting to run.
So, here's the sequence of events in your code:
It calls the setTimeout() to schedule the timer callback for 100ms from now.
Then you go into your busy loop.
While it's in the busy loop, the setTimeout() timer fires inside of the JS implementation and it inserts an event into the Javascript event queue. That event can't run at the moment because the JS interpreter is still running the busy loop.
Then eventually it finishes the busy loop and returns control back to the system.
When that is done, the JS interpreter then checks the event queue to see if any other events need servicing. It finds the timer event and so it processes that and the setTimeout() callback is called.
That callback resolves the promise which triggers the .then() handler to get called.
Note: Because of Javascript's single threaded-ness and event-driven nature, timers in Javascript are not guaranteed to be called exactly when you schedule them. They will execute as close to that as possible, but if other code is running at the time they fire or if their are lots of items in the event queue ahead of you, that code has to finish before the timer callback actually gets to execute.
So If we want to know when the Promise is actually resolved, HOW?
The promise is resolved when your busy loop is done. It's not resolved at exactly the 100ms point (because your busy loop apparently takes longer than 100ms to run). If you wanted to know exactly when the promise was resolved, you would just log inside the setTimeout() callback right where you call resolve(). That would tell you exactly when the promise was resolved though it will be pretty much the same as where you're logging now. The cause of your delay is the busy loop.
Per your comments, it appears that you want to somehow measure exactly when resolve() is actually called in the Promise, but you say that you cannot modify the code in getData(). You can't really do that directly. As you already know, you can measure when the .then() handler gets called which will probably be no more than a couple ms after resolve() gets called.
You could replace the promise infrastructure with your own implementation and then you could instrument the resolve() callback directly, but replacing or hooking the promise implementation probably influences the timing of things even more than just measuring from the .then() handler.
So, it appears to me that you've just over-constrained the problem. You want to measure when something inside of some code happens, but you don't allow any instrumentation inside that code. That just leaves you with two choices:
Replace the promise implementation so you can instrument resolve() directly.
Measure when .then() is triggered.
The first option probably has a heisenberg uncertainty issue in that you've probably influenced the timing by more than you should if you replace or hook the promise implementation.
The second option measures an event that happens just slightly after the actual .resolve(). Pick which one sounds closest to what you actually want.

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