Need to change source code of an installed library - python-3.x

I am using Python3.4. I have installed a certain "itunespy" library from GitHub with pip, to work with iTunes API.
(https://github.com/spaceisstrange/itunespy)
I can now access it from console by
import itunespy
Except the library is only searching the US store through iTunes Api, whereas I need to access the UK store. I looked into the code and found I only need to change two lines to fix my problem.
Please can you tell me how I can access and change the source code of an already installed library.
Thank you.

Fork the repository
Clone the forked repository
Make changes and push to your remote (origin, usually)
You may pip install from your fork

I took a look at source code, and:
a) you may obviously change your source code in locally-copied file
b) you may patch these constants in run-time, like adding this type of code to your main:
import itunespy
itunespy.base_search_url = "NEW_VALUE"
itunespy.base_lookup_url = "NEW_VALUE"
c) library API seems to provide country keyword argument, so you do not have to do any of these hacks mentioned above. Simply do:
itunespy.search_track('something', country='UK')
With this keyword argument, searches should work as expected without any modifications of source code.

you really want to change the sourcecode?
How about just change your implementation?
inherit from the class
override/overload their methods with your own
work with your inherited class and their methods
pro: if there are changes in the original library you will take them with you when you update (secure-patches etc.) but your overridden/overloaded methods are still the one you use.
otherwise if you really want to change the source code, take a branch from github and change the sourcecode as you need it like mentioned by dolftax

Related

How can I make vscode assume a node.js context, so that it doesn't assume `fetch` exists?

By default, when editing a JavaScript file in VSCode, it will assume that the fetch function and related types exist in the current context. This makes sense for JavaScript designed to run in the browser, but when running on node.js the fetch function does not exist unless it is installed via node-fetch. I find that in this context, VSCode is misleading, as it will not highlight an error when you trying calling the fetch function, or access other types such as Request and Response, even though they do not exist unless you have node-fetch installed.
How can I configure vscode to assume a node.js context, and therefore assume that fetch does not exist unless I explicitly import it from node-fetch?
Why web types are there by default
From the docs for tsconfig.json compilerOptions.lib:
TypeScript includes a default set of type definitions for built-in JS APIs (like Math), as well as type definitions for things found in browser environments (like document).
How to change the defaults
Create a tsconfig.json or jsconfig.json, and set the compilerOptions.lib array to not contain "DOM", which means that lib.dom.d.ts (the "DOM standard library" type definitions file that comes with TypeScript) will not be assumed. You should specify which ECMA Script standard you want to write your source code in.
The config file also has fields to control what files it takes effect on: files, include, and exclude. If you specify none of them, include will default to **, which matches everything beside and recursively under subdirectories beside the config file.
Having to create this file could be seen as annoying if you just want to write a single JS file (ie. now you have a whole config file just for one source file!). I don't know if there are alternatives that are more convenient for such a use case. If anyone knows, please edit this answer.
I looked briefly into TypeScript triple-slash directives, which allow specifying things on a per-file basis, but I think you can only add things (ie. I don't think you can use them to remove a lib).
At the time of this writing, there are VS Code settings that can be applied at the user-settings scope that affect settings for implicit projects (JS/TS files which don't have a project config file) (js/ts.implicitProjectConfig.*), but none of them are for setting the compileOptions.lib field, and my gut says it's probably not going to happen (but don't quote me on that).
You probably also want types for the Node API
Use npm to install a version of #types/node. Make sure the major version number of the version you install matches the major version number of the version of Node JS you want to script to be runnable on.
Fun irrelevant facts to this question
Continuing on the point about VS Code's user-settings for implicit projects, VS Code puts some defaults in effect (on top of those that TypeScript itself does) if no project is detected. You can poke through the code at github.dev/microsoft/vscode by doing "Find in Files", using extensions/typescript-language-features/**/* as the "files to include" field, and compilerOptions as the find query. compilerOptions.lib seems to not be something that VS Code touches in such a scenario.

Why Is Doppl Trying To Pull in ReactiveStreams?

I am attempting to convert parts of an Android app to iOS using Doppl, and I am getting a strange result: Doppl keeps trying to pull in android.arch.lifecycle:reactivestreams, even though I don't want it to.
Specifically, in app/build/j2objcSrcGenMain/android/arch/lifecycle/, there is a reactivestrams/ subdirectory with R.h and R.m files in it. This seems to make Xcode cranky and may explain why I had some oddities with pod install.
My app/build.gradle has compile "android.arch.lifecycle:reactivestreams:$archVer", because my activity is using LiveDataReactiveStreams.fromPublisher(). However:
The activity is not in the translatePattern (and since its code is not showing up in app/build/j2objcSrcGenMain/, I have to assume that the translatePattern is fine)
I do not have a doppl statement related to reactivestreams, because there does not appear to be a Doppl conversion of this library (nor should it be needed here)
AFAIK, nowhere else in this app am I referring to LiveDataReactiveStreams, which AFAIK is the one-and-only public class from the reactivestreams library
So, the questions:
What determines whether Doppl creates R.h and R.m files for some dependency? It's not the existence of a doppl statement, as I have doppl statements for a lot of other dependencies (RxJava, RxAndroid, Retrofit) and those do not get R.h and R.m files. It's not whether the dependency is referenced from generated code, as my repository definitely uses RxJava and Retrofit, yet there are no R files for those.
How can I figure out why Doppl generates R.h and R.m for reactivestreams?
Once I get this cleared up... do I re-run pod install, or is there some other pod command to refresh an existing pod with a new implementation?
Look into 'app/build/generated/source/r/debug' and confirm there's an R.java being created for the architecture component. It'll be under 'android/arch/lifecycle/reactivestrams'.
I think there are 2 problems here.
Problem 1
Somehow Doppl/J2objc is of the opinion that this file should be transpiled. It could be either that 'translatePattern' matches with it, or that something in the shared code is referencing it. If you can't figure out which, please post a comment and I'll try to help (or post in slack group).
Problem 2
Regardless of why that 'R.java' is being sucked into the translate step, because of how stock J2objc is configured, the code is being generated with package folders instead of creating One Big Name. That generated file should be called 'AndroidArchLifecycleReactivestramsR.h' (and AndroidArchLifecycleReactivestramsR.m). Xcode really doesn't like package folders. That's why there's a slightly custom J2ojbc being used with Doppl, so we can have files with big names instead of folders.
In cases where you intentionally use package names that match with what J2objc considers to be "system" classes, you need to provide a header mapping file to force long names. The 'androidbase' doppl library needs to add a lot of files that are in the 'android' package, which J2objc considers "system". We override those names in the mapping file.
build.gradle
https://github.com/doppllib/core-doppl/blob/master/androidbase/build.gradle#L19
mapping file
https://github.com/doppllib/core-doppl/blob/master/androidbase/src/main/java/androidbase.mappings
I screwed up.
In my dopplConfig, I have:
translatePattern {
include '**/api/**'
include '**/arch/**'
include '**/RepositoryTest.java'
}
In this case, **/arch/** not only matches my arch package, but also the arch package from the Architecture Components.
Ordinarily, this would not matter, because the Architecture Components source code is not in my project. But, R.java gets generated, due to resources, and the translatePattern includes generated source code in addition to lovingly hand-crafted source code. So, that's where my extraneous Objective-C was coming from.
Many thanks to Kevin Galligan for his assistance with this, out on the #newbiehelp Doppl Slack channel!

In Flow NPM packages, what's the proper way to suppress issues so user apps don't see errors?

If you use something like $FlowIssue it's not guaranteed to be in everyone's .flowconfig file. If you declare a library interface, that seems to only work for the given project, not in other projects that import your package (even if you provide the .flowconfig and interface files in your NPM package).
Here's the code I'm trying to suppress errors for in apps that use my package:
// $FlowIssue
const isSSRTest = process.env.NODE_ENV === 'test' // $FlowIssue
&& typeof CONFIG !== 'undefined' && CONFIG.isSSR
CONFIG is a global that exists when tests are run by Jest.
I previously had an interface declaration for CONFIG, but that wasn't honored in user applications--perhaps I'm missing a mechanism to make that work?? With this solution, at least there is a good chance that user's have the $FlowIssue suppression comment. It's still not good enough though.
What's the idiomatic solution here for packages built with Flow?
Declaring a global variable
This is the way to declare a global variable:
declare var CONFIG: any;. Instead of any you could/should use the actual type.
Error Suppression
With flow v0.33 they introduced this change:
suppress_comment now defaults to matching // $FlowFixMe if there are
no suppress_comments listed in a .flowconfig
This means that there is a greater chance of your error being suppressed if you use $FlowFixMe.
Differences in .flowconfig between your library and your consumers' code are a real issue, and there is no way to make it so that your code can be dropped into any other project and be sure it will typecheck. On top of that, even if you have identical .flowconfigs, you may be running different versions of Flow. Your code may typecheck in one version, but not in another, so it may be the case that consumers of your library will be pinned to a specific version of Flow if they want to avoid getting errors reported from your library.
Worse, if one library type checks only in one version of Flow, and another type checks only in another version, there may be no version of Flow that a consumer can choose in order to avoid errors.
The only way to solve this generally is to write library definition files and publish them to flow-typed. Unfortunately, this is currently a manual process because there is not yet any tooling that can take a project and generate library definitions for it. In the mean time, simply copying your source files to have the .js.flow extension before publishing will work in some cases, but it is not a general solution.
See also https://stackoverflow.com/a/43852211/901387

Config file in haskell

I would like to be able to provide to my Haskell app and config file written in Haskell. The reason why is because I would like the user to be able to provide a few custom functions.
Is it possible to load a haskell file at runtime, even though it might depend on some type provided by the app itself.
At the moment, I have a super main function, and I build a new executable per config file. The file basically, declares some hooks and call super main with them. The problem with that is, at the moment I have to define a new target for each config in my cabal file (I use a sandbox, and I don't want to have to install any library part of my package). I thought using runghc instead but I do I make it works with the sandbox ? I've seen there is a 'plugin' package on hackage but it does't seem to be up to date. What is the common way to deal with this type of problem ?
dyre looks like it fits the bill.

Passing params from the build system to buildbot

I'd like to share how I implemented a solution to a problem I had, to get some feedback and maybe learn some new feature of buildbot.
Scenario:
Create a package of a given software, and upload the package to the buildmaster into a shared folder.
The package name contains some data that are known to the build system (i.e. Makefiles) specifically the sw version. Let's assume the package name is:
myapp-1.2.3-r2435.tar.gz
Question:
How do I send to the buildslave steps the required to build up the very same package name, so that the buildslave can upload the package?
Specifically I need to know the version number (but I guess this could be any param)
Implemented (and working) solution:
The makefile, once the compilation process is completed, writes a file with the required param.
The slave uses the SetProperty() step to read the content of the file into a custom named property
Once I have the value of interest in the property (let's say APP_VERSION) I use it to build the package name with the same pattern used by the build system.
The described solution works, but I do not really like it because:
1) it's complicated, hence, I guess, fragile
2) it is not OS independent (I use "echo $VAR > file" to write the file, and "cat file" to read it and set the buildslave Property)
Is there in your opinion a better way to solve this issue?
Do you have any suggestion to make the solution OS independent? (It will not work for sure on Windows, while my package shoudl be built on Windows OS too)

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